Pokémon: Lesbe Island (Update: July 2017)

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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby Humadragon2016 (2) » Thu Jan 25, 2018 9:47 pm

just a quick qusion dark onix but would there be a way of kinda cleaning the coding in the game or would that be a lost cause right now?
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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby Dark_Onix » Mon Feb 19, 2018 2:12 am

I think that I the lines of code could be cleaned up, without putting too many hours of work into it. However I do not think that it would be a good use of time. For example there are several locations in the code where I have used If statements, with standards that are impossible to meet, to hide Old lines of code. The reason that the Old lines are still in the game is because I may need them as reference points for future additions to the game. Maybe some day I will get around to removing variables from the game that are no longer being used; but I do not think that variables, that are never used in the game, are slowing down the game too much.

Spoiler (click to show/hide):

The reason why that the BDSM Club Play area, in the second city, looks a lot like a jail is because that is where I borrowed some of the lines of the code from one. At one point I started building a small jail, that would have been added to the game, however the having Cops patrol the cities looking for people to arrest, for walking around half naked, made the game too hard to play. Because most all of the time players end up returning to town naked.

I still have the half built Jail inside the game, and the Clothing Locker still have a Jail uniform as an option, even though not girls have that outfit added to them. But keeping the lines of code around may come in handy again.


Another half built idea for the game is a Pokémon that collects Pokémon trainers. I may add that to the game at some future point. But right now it is just junk code in the game that I do not want to remove.
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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby Wolves99 » Fri Mar 16, 2018 8:28 am

much work getting done in here?
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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby K-zr » Tue May 29, 2018 10:57 pm

Just posting to say i love your game Keeo it up!
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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby Typhin » Sat Jun 02, 2018 10:02 pm

Hey how are you but I just recently gotten this game again, and i was wondering were in the code do you go to change the animation from the women tying you up to some thing else. And also how do i do it to the bed room animations? Any other tips could be useful.
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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby ClockworkMimikyu » Thu Jun 07, 2018 6:29 pm

I do love the game and I'm hoping it's still being worked on in spare time at least. Cause it'll soon be a year from the last update to the game.
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Re: Pokémon: Lesbe Island (Update: July 2017)

Postby Dark_Onix » Sat Jun 09, 2018 6:14 am

To answer some questions, I am still taking a break from this game and working with another game engine. Currently I am working on creating sprites to be used in future games, and testing those images at different sizes. I am planning to post some test images soon to get some input on what I am working on (in another place on this website). One of the problems that I am having is that I am overthinking the sprites that I am working on.

Currently on this game I have not done too much work. However I have some ideas that I may add to this game. As for the questions about how things work in this game. Most of the lines of code are found in the "_common" Level of the game; however for animations like how the Stocks work, you will need to look at the level in the game where that object is. Also there is no simple way to explain how stuff works. For example most bedrooms have 7 objects that are required, in the room, for all of the animations to work correctly, not counting some objects on the _common level that are running in the background. For example some of those objects are the is the location of the bed; and if those objects are missing or have the wrong name then the bedroom animations will not correctly.
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