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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thaedael » Wed Feb 01, 2012 7:02 am

O sweet, I never noticed before but you are living in calgary! I used to live there once upon a time, in the southwest in elbow valley!
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Wed Feb 01, 2012 7:12 am

Actually, that's what I did in the first place, selected all of the buttons and turned them into an MC symbol that I named "controlButton" and though the rollover animations work, the button function didn't work. BTW, I think Playshape left a script that enabled Peach to hit something from below. The script is in the main Peach character sprite and at the bottom, you'll find a code that has the grav 3 I think. I believe it was purposely syntaxed incorrectly to disable it. I suspect Playshape was planning to implement brick smashing and powerup block bumping. Oh and thanks for the fonts btw, it will be a good start.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Wed Feb 01, 2012 5:53 pm

Thaedael Wrote:O sweet, I never noticed before but you are living in calgary! I used to live there once upon a time, in the southwest in elbow valley!

Yeah, I'm up closer to the northeast in Forest Lawn (but on a good block, not like the crime-strewn block one block away). >_>

Biles Wrote:Actually, that's what I did in the first place, selected all of the buttons and turned them into an MC symbol that I named "controlButton" and though the rollover animations work, the button function didn't work. BTW, I think Playshape left a script that enabled Peach to hit something from below. The script is in the main Peach character sprite and at the bottom, you'll find a code that has the grav 3 I think. I believe it was purposely syntaxed incorrectly to disable it. I suspect Playshape was planning to implement brick smashing and powerup block bumping. Oh and thanks for the fonts btw, it will be a good start.

What does the parent movie that you have the buttons inside do? 'on ("keyPress")' or pretty much any 'on ("something")' code will interfere with buttons inside, but onClipEvent is okay. I remember now that the zooming code on the Peach Main model stopped working when I added stuff for pressing 'b' to change boob size on the parent. I've now moved all of the 'on' code inside the model, and it still works.

As for the ceiling code, I tried to tell you about it before. If you just put an underscore _ in front of 'height' it activates. However, before you do that I'd recommend changing it from a 'ground.hitTest' to a 'ceiling.hitTest' and then making a new object just for the stuff that you don't want the character going up through. I don't use it with 'ground' specifically because it stops being able to go up through certain areas like the hidden alcove with the fire flower in the Mushroom Kingdom. If you leave it as a ground hitTest, you wouldn't be able to escape that area except by going back out the way you came, and the two coins in the middle would be ungrabbable.

By the way, you can delete the Mario and Luigi font that turns everything into symbols like wingdings. And the Super Mario Bros. one that has a filled-in first letter can probably be deleted. Also be warned that it WILL change all text that used to use those fonts back to them. I'm currently going through and resizing all of the text because of it.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Wed Feb 01, 2012 7:59 pm

Absolutely nothing other than labeling the property as "controlButton" as is seen in MiM. I've already did the ceiling codes already as you can tell by my last update. Infact, I created a third layer called Obstacle which combines ground and ceiling hits.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Thu Feb 02, 2012 7:14 pm

Biles Wrote:Absolutely nothing other than labeling the property as "controlButton" as is seen in MiM. I've already did the ceiling codes already as you can tell by my last update. Infact, I created a third layer called Obstacle which combines ground and ceiling hits.

Okay, so I went back to the update you posted on Jan 29th (http://legendofkrystal.com/forum/viewtopic.php?f=7&t=1886&start=100#p98293).
It looks like you have two sets of control buttons, one in the top-right that moves with Vicka (I'm guessing as part of the HUD), and the other that stays in place near where she starts, which I'm guessing has been placed directly in place and isn't part of any other movie.

The buttons in the HUD I can see don't change any options, but they still press in. That to me says that '_root.' might be missing from in front of the variables, since usually when there's button interference the buttons themselves don't always push in. Since the other buttons in a higher level do work, I'm going to say that's the likely issue here. It's the only reason I can think of for why one set would work and not the other, and without being able to see the code.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Thu Feb 02, 2012 7:27 pm

I see, well the scripts in the buttons is very simplistic in a binary fashion like this which changes Vicka back into her imp form:
Code: Select All Code
on (release)
{
   imp = 1
   feral = 0
}


BTW, did you take a look at the thread revealing the optimized MiM game? Do you know whether or not you plan to implement this in your version out of curiosity?
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Fri Feb 03, 2012 1:58 am

may.jpg
may.jpg (65.38 KiB) Viewed 3374 times

I still need to make the bangs more consistent between heads, but now we're more on-model and thicker lashes to keep all eyes the same. Also shown is the problem that occurs when I save lately. I tend to suffer a software crash during the saving process, clearing keyframes and symbols. I probably need to reinstall the program, So fixing Misty may take a bit of time.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Fri Feb 03, 2012 3:12 am

Biles Wrote:I see, well the scripts in the buttons is very simplistic in a binary fashion like this which changes Vicka back into her imp form:
Code: Select All Code
on (release)
{
   imp = 1
   feral = 0
}


BTW, did you take a look at the thread revealing the optimized MiM game? Do you know whether or not you plan to implement this in your version out of curiosity?

So, what you need on the ones inside the HUD clip is this:
Code: Select All Code
on (release)
{
   _root.imp = 1;
   _root.feral = 0;
}

Without '_root.' it only looks inside it's current movie for variable associations. '_root.' tells it to go to main timeline and search for objects and variables from there. Also, in the interest of simplifying code, I'd recommend an on/off trigger. '_root.imp = true;' vs. '_root.imp = false;', for instance, or using numbers instead of true/false when there are more than two choices, but still using one variable like '_root.form = 0;' for imp and '_root.form = 1;' for feral.

I've perused the optimized MiM code before back when I first started, but it was too complex for me to fathom and didn't seem like a big improvement, especially with degraded visuals to off-set the performance gain. I haven't looked to see if anything's changed with the new link, but I'm far too dedicated to the current version and making optimizations where I can and in different ways.

LuftMallow Wrote:
may.jpg

I still need to make the bangs more consistent between heads, but now we're more on-model and thicker lashes to keep all eyes the same. Also shown is the problem that occurs when I save lately. I tend to suffer a software crash during the saving process, clearing keyframes and symbols. I probably need to reinstall the program, So fixing Misty may take a bit of time.

Well, May's hair really looks a lot better there! ^_^

I'm going to try to make a new CS4 FLA to post tomorrow night, so you'll see some of the fixes on positioning I did for the eyes with the previous resources. Don't know if they'll matter with your own fixes, but if it's an issue with the FLA causing the crash (I've had a few that didn't like being opened after MiM is loaded) the new one might help. Otherwise, good luck on the re-install!
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Fri Feb 03, 2012 3:29 am

Haha OMG, that worked wonders! Thanks for the help. Sorry about slightly hijacking your thread.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Sat Feb 04, 2012 3:33 am

It looks like the CS4 FLA is still saving. But at least it hasn't crashed! >_> So, maybe tonight, maybe tomorrow then?
Not even 10 minutes later, and it finishes. -_-

Anywho, here's the FLA link: http://www.mediafire.com/?45gkbmryuggk9i2
There's also a copy of the CS4 compiled SWF in there, for those that want to see if there's any difference but don't have Flash.

Biles Wrote:Haha OMG, that worked wonders! Thanks for the help. Sorry about slightly hijacking your thread.

No problem. I'm happy to help! ^_^ You won't believe the number of times I've been confounded by why some simple code isn't working, only to trace it out and discover I missed that '_root.' code on one variable. <_<
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby MadPlayer » Sat Feb 04, 2012 4:24 pm

when more sex scenes will be added? PLease please pleasee
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby captain_qwertyuiop » Sat Feb 04, 2012 5:25 pm

I would like to see Tifa from FFVII as a playable character
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Surskit » Sat Feb 04, 2012 10:51 pm

LuftMallow Wrote:may.jpg
I still need to make the bangs more consistent between heads, but now we're more on-model and thicker lashes to keep all eyes the same. Also shown is the problem that occurs when I save lately. I tend to suffer a software crash during the saving process, clearing keyframes and symbols. I probably need to reinstall the program, So fixing Misty may take a bit of time.


Love it. The thicker lashes really did the trick, and her hair's as it should be. As far as your software crashing, i don't know any advice for that.I just googled it and I'm reading some things about how CS4 was binary coded and CS5 is text, so that may be cause for some translation issues. You can save as a CS4 file in CS5, but translating it into the newer version could cause the crash. Looks like you guys are just using CS4, so I really don't know what to tell ya =/
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Sun Feb 05, 2012 1:06 pm

Alright, I am about to try out the current update. Me and my family have had some issues with moving and financial stuff. As well as my girlfriend dumping me because she needed "Change" and "Space" So at the moment progress on it is very very slow. The Rosalina Model that is.

Blargh Wrote:Good luck! ^^ Maybe tape the cord down? >_>


Thank you very much!! Yes, it seems so obvious after five people told me...


LuftMallow Wrote:Thee Pie Man, as the creator of the Rosalina that is used, you have my support. She was one of my first Flash projects so there's things I would change with the things I've learned over time. Plus, more people showing interest might mean we finally find a way to get her hair to cover her eye. I'm still trying to find a way.


Aw, Why thank you. As I said before though your Rosalina is wonderful ^^. I understand what you mean. also that is what I am thinking of doing!! The hair over the eye to give her that more Mysterious look ;) but can't I just leave out the eye? I mean does it have to be there for it to function properly? Can't I just cover up the spot and just be done with it ;o? What exactly is the issue with that? (looked at the post Blargh made and I still don't see why leaving the eye out doesn't work)

Anyways I hope everyone is having a wonderful life :D I am going to try to work on Rosalina more. Given that since I don't have to pay attention to said girlfriend that I do not have anymore lol..looking at the bright sides of life. When I am feeling more stable, I will get working on it again ^^ In the mean time I will just do little parts at a time so I do not ruin the quality of it so far.

Edit: @LuftMallow I like the newer May A LOT BETTER, The pokemon characters look nice except their head's are a bit small for the peach body and as mentioned before their eyes are a little urm..crosseyed lol. Otherwise looks great Hope to see tons more :D!
@Blargh I lol'd when I accidently clicked continue and it brought up peach with Ginormous breasts..Is that how you test Blargh...do you test the game with the biggest breast size and her ass naked XP. I just don't see a reason for her breasts to suddenly be the hugest side from clicking continue....
Edit Again: One more thing. When you press S you can not break out unless you hold the space bar. Not only that but you can not use the spacebar until you press s to start the masturbation Scene. I am assuming it's a bug if not feel free to say I am wrong O:
Edit another time: Alright I was wrong there is a FEW more things, ONE: Is you going to urm..make it so Wendy's nipple rings don't go outside of the clothes? (Tested it and sometimes they are out, sometimes they are behind the clothes layer) Just seems so inconsistent. Also I noticed our Blaziken seems not only short haired as far as the top hair goes but on Certain costumes (All but dresses but obviously you can't see them under the dresses lol) her leg hair sticks out just seems like a layering issue not sure though :o and as far as I know the last bug is that the new dress for one of the new pokegirls (the emoish one that wears the black and white dress) Yeah her dress is slightly showing through the bottom of the breasts, on all sizes D:. I bet you are so glad you have me back to catch all these mistakes... xD OH and there is a text error at one of the last toad's it says "C'mon, a Goomba's cock shouln't be to gross..." I think that's it for now.. O:

Edit number 4: Alright here's some more. I have found that the blocks smacking me out as I go through them is abusive (lol) I don't know how you'd fix hat given it's due to the walk-ability over the bricks the layer that is solid is trying to remain consistent even though you are not traveling over it persay. I just walk and jump past them and they kinda "push" you further like you are invading their space lol. Also the small area that's under the main path that has the fireflower, one of the "ceiling" in perspective to where the fireflower is, is overlapping/ not being where it should be so when you go to jump for the fire flower from let's say the top of the brick that's right before the two that keep you moving up. Your head phases right through the wall. AND HOPEFULLY for the last thing the fire peaches bra seems a bit weird like the bra connector from the back is pushed completely downwards when the breasts are at the maximum size. Although I think that might be on purpose and then the breasts are just holding up the bra because of how huge they are? not sure though.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Mon Feb 06, 2012 2:00 am

All issues I've had recently are resolved now. Everything runs a lot faster and saves no longer have errors. I've gotten everything but the eyes done so both Misty's and May's hair are correct. I also fixed the shading on the faces to match each girls hairstyle.

Updates to Pokemon girls in the FLA here: http://www.mediafire.com/?an78bvy81tk81pn
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Mon Feb 06, 2012 7:26 am

MadPlayer Wrote:when more sex scenes will be added? PLease please pleasee

Ehh, whenever I get around to making more? I'm going to be planning out the underwater section next, which will see the introduction of the Bloopers and the Mermaids. Then in the update after that there will probably be sex scenes involving the Bloopers and maybe the Mermaids too.

captain_qwertyuiop Wrote:I would like to see Tifa from FFVII as a playable character

It's possible. There's a few issues like no one's drawn her yet, so that's a barrier, but I'm sure it'll happen eventually. I need a reason to get Yuffie in there as well. I'm still not satisfied that she's been punished enough for stealing all of my materia. :evil:

Thee Pie Man Wrote:Alright, I am about to try out the current update. Me and my family have had some issues with moving and financial stuff. As well as my girlfriend dumping me because she needed "Change" and "Space" So at the moment progress on it is very very slow. The Rosalina Model that is.

Blargh Wrote:Good luck! ^^ Maybe tape the cord down? >_>


Thank you very much!! Yes, it seems so obvious after five people told me...

I hope things turn around for you. At least, looking below, your humor's still intact. ^_^

My Genesis had an issue with the power connection, so we had to wrap the cord around the cartridge so that it would hold in place with enough pressure to pull the plug connection over so that it didn't lose power. Then when I got to the final dungeon in Phantasy Star IV the cable came loose and lost power. I lost my save, and I felt so hopeless that I never played it again (it was a rental). ;_;

Thee Pie Man Wrote:
LuftMallow Wrote:Thee Pie Man, as the creator of the Rosalina that is used, you have my support. She was one of my first Flash projects so there's things I would change with the things I've learned over time. Plus, more people showing interest might mean we finally find a way to get her hair to cover her eye. I'm still trying to find a way.


Aw, Why thank you. As I said before though your Rosalina is wonderful ^^. I understand what you mean. also that is what I am thinking of doing!! The hair over the eye to give her that more Mysterious look ;) but can't I just leave out the eye? I mean does it have to be there for it to function properly? Can't I just cover up the spot and just be done with it ;o? What exactly is the issue with that? (looked at the post Blargh made and I still don't see why leaving the eye out doesn't work)

Anyways I hope everyone is having a wonderful life :D I am going to try to work on Rosalina more. Given that since I don't have to pay attention to said girlfriend that I do not have anymore lol..looking at the bright sides of life. When I am feeling more stable, I will get working on it again ^^ In the mean time I will just do little parts at a time so I do not ruin the quality of it so far.

I can remove the eye, but then the other eye has to go directly on the head part and won't change expression anymore. On the other hand, I'm planning a replacement strategy to make a back eye for all of the eyes, and then I'll be able to mask the back eyes separately from the front eyes. It will even allow ALL of the other characters who only have side heads to receive the change in eye expressions.

Thee Pie Man Wrote:Edit: @LuftMallow I like the newer May A LOT BETTER, The pokemon characters look nice except their head's are a bit small for the peach body and as mentioned before their eyes are a little urm..crosseyed lol. Otherwise looks great Hope to see tons more :D!
@Blargh I lol'd when I accidently clicked continue and it brought up peach with Ginormous breasts..Is that how you test Blargh...do you test the game with the biggest breast size and her ass naked XP. I just don't see a reason for her breasts to suddenly be the hugest side from clicking continue....
Edit Again: One more thing. When you press S you can not break out unless you hold the space bar. Not only that but you can not use the spacebar until you press s to start the masturbation Scene. I am assuming it's a bug if not feel free to say I am wrong O:
Edit another time: Alright I was wrong there is a FEW more things, ONE: Is you going to urm..make it so Wendy's nipple rings don't go outside of the clothes? (Tested it and sometimes they are out, sometimes they are behind the clothes layer) Just seems so inconsistent. Also I noticed our Blaziken seems not only short haired as far as the top hair goes but on Certain costumes (All but dresses but obviously you can't see them under the dresses lol) her leg hair sticks out just seems like a layering issue not sure though :o and as far as I know the last bug is that the new dress for one of the new pokegirls (the emoish one that wears the black and white dress) Yeah her dress is slightly showing through the bottom of the breasts, on all sizes D:. I bet you are so glad you have me back to catch all these mistakes... xD OH and there is a text error at one of the last toad's it says "C'mon, a Goomba's cock shouln't be to gross..." I think that's it for now.. O:

Edit number 4: Alright here's some more. I have found that the blocks smacking me out as I go through them is abusive (lol) I don't know how you'd fix hat given it's due to the walk-ability over the bricks the layer that is solid is trying to remain consistent even though you are not traveling over it persay. I just walk and jump past them and they kinda "push" you further like you are invading their space lol. Also the small area that's under the main path that has the fireflower, one of the "ceiling" in perspective to where the fireflower is, is overlapping/ not being where it should be so when you go to jump for the fire flower from let's say the top of the brick that's right before the two that keep you moving up. Your head phases right through the wall. AND HOPEFULLY for the last thing the fire peaches bra seems a bit weird like the bra connector from the back is pushed completely downwards when the breasts are at the maximum size. Although I think that might be on purpose and then the breasts are just holding up the bra because of how huge they are? not sure though.

Edit 1: The breast thing happened to me too, and your save file is your own. I don't know what caused it, other than that maybe a bit of code between the version got mixed up or it just happens until it's first initialized for some reason.
Edit again: It's supposed to advance the scene when you press 'space', but breaking out is switched to pressing down or 's' again. Unless something got mixed up in the CS4 code because it works normally for me in the CS5 version.
Edit another time: You only get the Toad text mistake out of that one (I'm blaming Playshapes because I'm an awesome speller :lol: ), and maybe some of the Marley dress. The nipple rings should only be hidden by costumes with a bra. Blaziken's leg feathers are specifically set to go over clothing. Marley's dress probably needs to extend further below the chest line, otherwise her "bra" is clothing that covers the breasts and has an opening in the bottom.
Edit number 4: The blocks are pushing the character out of their space, since they're ground and Peach is not supposed to be in ground. There's no ceiling code, so that's why you can jump up through the blocks. Fire Peach's bra (and others) stick out at the back because it's a single piece that gets resized. Flash doesn't do concave/convex object stretching, so it is what it is. Don't let that get in the way of your imagination, though. The idea of the bra just hanging off, threatening to fall at any time as it gets jostled around is a helluva alot sexier than, "sorry, can't fix it". >_>

LuftMallow Wrote:All issues I've had recently are resolved now. Everything runs a lot faster and saves no longer have errors. I've gotten everything but the eyes done so both Misty's and May's hair are correct. I also fixed the shading on the faces to match each girls hairstyle.

Updates to Pokemon girls in the FLA here: http://www.mediafire.com/?an78bvy81tk81pn

That's great! I'll get to work on the girls, uh, tomorrow. <_<
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Thee Pie Man » Mon Feb 06, 2012 8:28 am

Blargh Wrote:I hope things turn around for you. At least, looking below, your humor's still intact. ^_^

My Genesis had an issue with the power connection, so we had to wrap the cord around the cartridge so that it would hold in place with enough pressure to pull the plug connection over so that it didn't lose power. Then when I got to the final dungeon in Phantasy Star IV the cable came loose and lost power. I lost my save, and I felt so hopeless that I never played it again (it was a rental). ;_;


Well thank you ^_^ I always need support in this time of urm..Hardship..Especially after playing your game, makes me want to faint ;) :lol:
As for the Genesis thing. Imma Pm you something that might make you happy O:!

Blargh Wrote:I can remove the eye, but then the other eye has to go directly on the head part and won't change expression anymore. On the other hand, I'm planning a replacement strategy to make a back eye for all of the eyes, and then I'll be able to mask the back eyes separately from the front eyes. It will even allow ALL of the other characters who only have side heads to receive the change in eye expressions.


WHOOHOO!!! Just for that I really hope what I am going to give you through your PM will make your day :D

Blargh Wrote:Edit 1: The breast thing happened to me too, and your save file is your own. I don't know what caused it, other than that maybe a bit of code between the version got mixed up or it just happens until it's first initialized for some reason.
Edit again: It's supposed to advance the scene when you press 'space', but breaking out is switched to pressing down or 's' again. Unless something got mixed up in the CS4 code because it works normally for me in the CS5 version.
Edit another time: You only get the Toad text mistake out of that one (I'm blaming Playshapes because I'm an awesome speller :lol: ), and maybe some of the Marley dress. The nipple rings should only be hidden by costumes with a bra. Blaziken's leg feathers are specifically set to go over clothing. Marley's dress probably needs to extend further below the chest line, otherwise her "bra" is clothing that covers the breasts and has an opening in the bottom.
Edit number 4: The blocks are pushing the character out of their space, since they're ground and Peach is not supposed to be in ground. There's no ceiling code, so that's why you can jump up through the blocks. Fire Peach's bra (and others) stick out at the back because it's a single piece that gets resized. Flash doesn't do concave/convex object stretching, so it is what it is. Don't let that get in the way of your imagination, though. The idea of the bra just hanging off, threatening to fall at any time as it gets jostled around is a helluva alot sexier than, "sorry, can't fix it". >_>


Response in order:
1. Ah well I was making a joke towards you testing the game like that so it default saves XD nothing to be serious lol.
2. As far as I am aware it can only be broken out of with the space. I will check again and possibly edit if my results are inconclusive or not.
3. Psh I blame you and only you!!!!! lol jk, Okay, I get that it is only hidden by bra's but why only bra's? When do you wear nipple rings outside of the shirt? o.o (just seems weird XD) and then the Blaziken thing is basically the same deal. Why does the feathers grow outside/through the footwear? I mean it's personal preference that things just have a certain order of things lol XP Marley thing I understandddd.
4. Alright. I kinda explained that I understood it I guess what I was trying to ask is if there was a way to prevent the push? Besides just applying the "ground code" upside down for the blocks (HAHA if it would work like that I would laugh very unlikely I am sure though xD!) Well why not have a replacement code for that particular piece? Does it need to concave/Convex the object with stretching or could it be solved with a simple replacement code (not sure what is simple xD)and yes I agree in hindsight I do not know why I would have said anything about it. I just like perfection. (As far as reality goes((HA yeah right....perfection in reality only comes out as 3.14 which is infinite XP))
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Mon Feb 06, 2012 5:44 pm

Thee Pie Man Wrote:
Blargh Wrote:Edit 1: The breast thing happened to me too, and your save file is your own. I don't know what caused it, other than that maybe a bit of code between the version got mixed up or it just happens until it's first initialized for some reason.
Edit again: It's supposed to advance the scene when you press 'space', but breaking out is switched to pressing down or 's' again. Unless something got mixed up in the CS4 code because it works normally for me in the CS5 version.
Edit another time: You only get the Toad text mistake out of that one (I'm blaming Playshapes because I'm an awesome speller :lol: ), and maybe some of the Marley dress. The nipple rings should only be hidden by costumes with a bra. Blaziken's leg feathers are specifically set to go over clothing. Marley's dress probably needs to extend further below the chest line, otherwise her "bra" is clothing that covers the breasts and has an opening in the bottom.
Edit number 4: The blocks are pushing the character out of their space, since they're ground and Peach is not supposed to be in ground. There's no ceiling code, so that's why you can jump up through the blocks. Fire Peach's bra (and others) stick out at the back because it's a single piece that gets resized. Flash doesn't do concave/convex object stretching, so it is what it is. Don't let that get in the way of your imagination, though. The idea of the bra just hanging off, threatening to fall at any time as it gets jostled around is a helluva alot sexier than, "sorry, can't fix it". >_>


Response in order:
1. Ah well I was making a joke towards you testing the game like that so it default saves XD nothing to be serious lol.
2. As far as I am aware it can only be broken out of with the space. I will check again and possibly edit if my results are inconclusive or not.
3. Psh I blame you and only you!!!!! lol jk, Okay, I get that it is only hidden by bra's but why only bra's? When do you wear nipple rings outside of the shirt? o.o (just seems weird XD) and then the Blaziken thing is basically the same deal. Why does the feathers grow outside/through the footwear? I mean it's personal preference that things just have a certain order of things lol XP Marley thing I understandddd.
4. Alright. I kinda explained that I understood it I guess what I was trying to ask is if there was a way to prevent the push? Besides just applying the "ground code" upside down for the blocks (HAHA if it would work like that I would laugh very unlikely I am sure though xD!) Well why not have a replacement code for that particular piece? Does it need to concave/Convex the object with stretching or could it be solved with a simple replacement code (not sure what is simple xD)and yes I agree in hindsight I do not know why I would have said anything about it. I just like perfection. (As far as reality goes((HA yeah right....perfection in reality only comes out as 3.14 which is infinite XP))

1) Ah, sorry, I missed that. >_< Went straight into debug mode. :)
2) I tested it again on my end. It's all up to you now. Are you a bad enough dude? >_>
3) It's because it sticks out when it's underneath clothes. I angled it specifically so that it would get covered by the bras, but the other tit-covering clothes are basically skin-tight and wouldn't cover it. Blaziken feathers are outside mainly because of how some footwear doesn't cover the whole foot, which would've meant that I'd have to re-draw a feathered foot piece that was skin-tight for clothes to go over, with the uncovered feathers still skin-tight. That and I like the look. <_<
4) There's a lot of stuff going on behind the scenes with how Flash translates the code that causes the effect. It's basically trying to adjudicate multiple conflicting pieces of code without causing the program to crash in sheer confusion. The bra problem is that not all bras have that rear strap (like Midna's), and when its adjusted for only a couple of pieces it makes the others look weird.
"Is that seriously the end of that story?"
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Kaiji » Mon Feb 06, 2012 9:49 pm

So is the fix for the pokemon girls gona be up today?
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Tue Feb 07, 2012 1:00 am

I just noticed this about Toadette:
Toadette.jpg
Toadette.jpg (16.42 KiB) Viewed 3465 times

Also that part of her hair is also messed up when she's moving, it's just a recolored Peach part when it should use the forward facing one.
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