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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby 12eku » Sun Jan 29, 2012 5:48 am

Couple mess ups ive noticed on the blaze character model.

When blaze is naked her calf feathers pop up twice, and further they are on top of each costume's leg wear whereas they should be hidden. Also when looking and Blaze's racoon ending after beating morton, instead of taking it in the lips she spawns another set of lips underneath her beak. So yeah

I'm not hating on you, great work. Just pointing out some bugs. You do great work blargh! <3
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Surskit » Sun Jan 29, 2012 6:38 am

loveLoveLOVE the Marley. Body and costume.

Misty and May are not to my liking, however. And Misty is my favorite poke-girl. Dawn's a close second.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Sun Jan 29, 2012 6:51 am

Could you elaborate, Surskit? If there's anything specific you could point out I'll see if I can fix it.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Bang It Up! » Sun Jan 29, 2012 6:56 am

LuftMallow Wrote:Could you elaborate, Surskit? If there's anything specific you could point out I'll see if I can fix it.


Hey man, those characters you've created are nice... but. Are you gonna fix their eyes, which looks kinda cross-eyed and Midna's eyebrows?
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Surskit » Sun Jan 29, 2012 7:03 am

Looking at it again, Marley could use a bit of a touch up, but I don't know if that's completely possible. Fuck it, it's negligible. Might consider giving her some lashes though.

But the main first problem I see with all of them Misty and May is the nose looks flat. On closer inspection you can see the shadow, and I think part of the problem is the jaw is too far for this to look appropriate.
May and MIsty seem to have borrowed Solana's eyes which fit her perfectly, but not them. It may be the hair giving it a strange look, or it may be the simple fact that Solana's lack of bangs just makes it look good for her specifically.

Specifically for May, however, her head(Hair) looks too big for her body. Misty's hair goes to the other side of the spectrum and seems a bit flat.

Edit:
Played for a bit with Marley now. Her eye animation while walking is a little awkward, At neutral it's lashes aren't there and at the end of the loop they're a bit smaller and eyelashes have grown about what I would say is relative to an inch.

EditEdit:

I do have to say, the eyes during the first phase of her masturbation are wonderful. Second phase a little doofy, but that's perhaps more an issue with the mouth than the eyes. Third is back to hot. And fourth is the same as third.

EditEditEdit: I should put in my signature a disclaimer about how I like to edit everything I write ten times over.
Last edited by Surskit on Sun Jan 29, 2012 7:39 am, edited 7 times in total.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Sun Jan 29, 2012 7:04 am

Lucky777 Wrote:Hmm. I've fallen down just about every single hole I can find, and I see no pits with bloopers in them. ... DUNNO LOL

EDIT:

...I think I had the wrong version. Saw bloopers in the pit after downloading the version with the fixed checkpoints.

In the earlier one you'd checkpoint before getting low enough to see them, so I moved it up in the fixed version.

12eku Wrote:Couple mess ups ive noticed on the blaze character model.

When blaze is naked her calf feathers pop up twice, and further they are on top of each costume's leg wear whereas they should be hidden. Also when looking and Blaze's racoon ending after beating morton, instead of taking it in the lips she spawns another set of lips underneath her beak. So yeah

I'm not hating on you, great work. Just pointing out some bugs. You do great work blargh! <3

Okay, I'll have to fix the double-feathers. For everything else, her leg feathers actually are supposed to be over top of everything. In a few costumes, you might even see her pubic feathers sticking out. The SMB3 ending is still set for forward-facing heads, which Blaziken doesn't have. The lips are still there as part of the animation mask the hides Mario's dick. I haven't really figured out what I'm going to do to fix it other than making forward-facing heads for every character.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby vince77 » Sun Jan 29, 2012 7:13 pm

Well my first post is going to be about the little discussion of cortana sprites being made or not a few pages back. Been a lurker since this forum was created and i only saw 2 unfinished sprites here.

Corta's here

viewtopic.php?f=7&t=597&hilit=cortana#p12650

Digfree's here

viewtopic.php?f=7&t=597&hilit=cortana&start=20#p21298

That's all, i don't know if there anything salvageable, i just wanted to point it out, since Digfree's is awesomely detailed and seems mostly forgotten.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Mechanios » Sun Jan 29, 2012 9:21 pm

Just a thought, but why not make some of the Toad houses available to explore? Some of the forefront doors could be entrances to new areas, instead of randomly popping a pipe in a corner and whatnot.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Unholy Sonic » Sun Jan 29, 2012 11:16 pm

Ran into a minor problem, when I was at the Bowser bonus scene with peach, cause I didn't check with the other characters, I couln'd change her clothes other then the princess, fire princess, racoon, Peach & Daisy biker clothes. Also you cannot change into any other character then Peach, Fire P., Toadette, Justin Bailey, Samus, Shadow Samus, Daisy, Emo & Normal Rosalina and Peach Zero during that scene.

Other then that i'm enjoying the game to its full capacity.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Exile » Sun Jan 29, 2012 11:57 pm

Found a bug, one thats really minor but hey, anything to make the game that much better right?


After around half way through the first play around, fucked about four goombas, I hit a red mushroom and personally, I don't like the bigger boobs, so I went to the menu and changed the size back down, only to find that when I went back to the game, I could no longer initate masturbation sequences. Just a 411 on that is all, great game and anyone catch what sign the bloopers are holding up?
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Johnsonmyre » Mon Jan 30, 2012 1:10 am

I collected 100 coins and didn't unlock the part of the gallery for that.
Also I started a new game and was unable to watch any endings.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Mon Jan 30, 2012 5:31 am

Say I was wondering, as you are making the flash file downloadable, can you also make the fonts available as well? You know how there's a costume lock, can we also have a boob lock as well? And whenever we can set whatever costume to certain powerups, can the same be applied to characters as well? I'm not sure but I think I may have recalled we used to have that ability.

BTW, could you do me a favor? Can you do a text search in the entire MiM workfile for "mute_btn"? I tried to do it on my end but my computer woefully underpowered. Whenever I tried to do it, my Flash app would just freeze. the "mute_btn" is a symbol label and I'm trying to see where it's linked to if any. The reason is, I think it provides a clue as to how that button is able to work when it's grouped as a movie symbol but is still operation. My best attempt so far is to get only one button to work within the HUD, but that's it. If I put in more than one button, Flash will only decide which gets put in the HUD and working operationally, and which gets left out.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby dysd25 » Tue Jan 31, 2012 3:52 am

I have been lurking here for quite some time and I have to say, you have made this game incredible, Blargh.

I have noticed two small bugs that I do not believe have ever been mentioned.

One, you can just right-click and keep hitting play to go through the entire game. Once you wake up in the very beginning, right-clicking and hitting play once will take you to the castle as a virgin with no coins. Hitting play again will take you to morton. The third time it will skip morton and go to the ending credits, which you can proceed through normally or by pressing play. If you continue to press play, you will see the bowser scene despite having no coins. Then you can press play to teleport between the first flag outside peaches house (castle?) and the flag behind morton (though sometimes you will just see white so just press play again to get past that).

The second bug is that you can jump through the ceiling in the room with the poison mushroom in peaches house to the ceiling with the tanooki suit and the goomba.

Both are relatively minor (and I use them all the time as shortcuts) but I just thought I would mention them. If someone already did, then I apologize.

I just want to thank you again for spending so much time making this game into something truly epic.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Tue Jan 31, 2012 4:33 am

Bang It Up! Wrote:
LuftMallow Wrote:Could you elaborate, Surskit? If there's anything specific you could point out I'll see if I can fix it.


Hey man, those characters you've created are nice... but. Are you gonna fix their eyes, which looks kinda cross-eyed and Midna's eyebrows?

I'm doing some work on the eye positions. I didn't realize Midna's eyes were so out of place in so many of the eye templates, so I'll be adjusting that too.

vince77 Wrote:Well my first post is going to be about the little discussion of cortana sprites being made or not a few pages back. Been a lurker since this forum was created and i only saw 2 unfinished sprites here.

Corta's here

viewtopic.php?f=7&t=597&hilit=cortana#p12650

Digfree's here

viewtopic.php?f=7&t=597&hilit=cortana&start=20#p21298

That's all, i don't know if there anything salvageable, i just wanted to point it out, since Digfree's is awesomely detailed and seems mostly forgotten.

Digfree! I know you're there! >_< FLA me, stat! ^_^ Don't worry about Cortana's head if you didn't already make something. I can figure something out.

Mechanios Wrote:Just a thought, but why not make some of the Toad houses available to explore? Some of the forefront doors could be entrances to new areas, instead of randomly popping a pipe in a corner and whatnot.

But why would a Toad's house connect to a desert (eventually)? The request's been made before, but it's still on a level of what purpose would they actually serve that don't overlap other more Mario-style mechanics (like the pipes).

Unholy Sonic Wrote:Ran into a minor problem, when I was at the Bowser bonus scene with peach, cause I didn't check with the other characters, I couln'd change her clothes other then the princess, fire princess, racoon, Peach & Daisy biker clothes. Also you cannot change into any other character then Peach, Fire P., Toadette, Justin Bailey, Samus, Shadow Samus, Daisy, Emo & Normal Rosalina and Peach Zero during that scene.

Other then that i'm enjoying the game to its full capacity.
Great Work!

I'll check into that. It sounds like it's setting CharNum and DressNum to the old 9/5 values instead of the new max values, so it shouldn't be a difficult fix.

Exile Wrote:Found a bug, one thats really minor but hey, anything to make the game that much better right?
After around half way through the first play around, fucked about four goombas, I hit a red mushroom and personally, I don't like the bigger boobs, so I went to the menu and changed the size back down, only to find that when I went back to the game, I could no longer initate masturbation sequences. Just a 411 on that is all, great game and anyone catch what sign the bloopers are holding up?

Hm. Yes, I've noticed it a few times in testing. I need to look into it some more still to figure out the problem. The sign by the Bloopers just says Under Construction like the other one.

Johnsonmyre Wrote:I collected 100 coins and didn't unlock the part of the gallery for that.
Also I started a new game and was unable to watch any endings.

After getting 100 coins you still need to go through the endings until you get to the in-game Bowser scene. Now, not being able to watch the endings at all on a new game is a much bigger problem, and I'll check on it right away.

Biles Wrote:Say I was wondering, as you are making the flash file downloadable, can you also make the fonts available as well? You know how there's a costume lock, can we also have a boob lock as well? And whenever we can set whatever costume to certain powerups, can the same be applied to characters as well? I'm not sure but I think I may have recalled we used to have that ability.

BTW, could you do me a favor? Can you do a text search in the entire MiM workfile for "mute_btn"? I tried to do it on my end but my computer woefully underpowered. Whenever I tried to do it, my Flash app would just freeze. the "mute_btn" is a symbol label and I'm trying to see where it's linked to if any. The reason is, I think it provides a clue as to how that button is able to work when it's grouped as a movie symbol but is still operation. My best attempt so far is to get only one button to work within the HUD, but that's it. If I put in more than one button, Flash will only decide which gets put in the HUD and working operationally, and which gets left out.

- The only font I really use is Browallia New (regular and bold) because it's already part of the font list in CS5. Do you have it with CS4?
- I'm going to be changing the Boob Size option inside the Options menu to Boob Minimum and Boob Maximum, so that if you want to lock the boob size you'll just need to set them to the same value. After that, I'm going to mercilessly rip out the Costume Lock code because it would then be entirely covered by setting all costumes to the same one and setting the boob min and max to the same value, which will be saved so you never have to change it again.
- Setting different characters to different power-ups is a bit trickier now, but I suppose it's doable. I guess I would then be able to remove the need to save your character choice separately if everything is decided by power-up. >_>
- There isn't a mute_btn in there. The no sound option is achieved by setting an "allsounds" sound object's volume to 0. I don't know why some buttons work and others don't. I'm trying to work that out because pressing 'down' doesn't react with the pipe warp that I set up for pushing 'down', and it instead only does masturbation on top of the pipe. <_<
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Tue Jan 31, 2012 6:00 am

Blargh Wrote:- The only font I really use is Browallia New (regular and bold) because it's already part of the font list in CS5. Do you have it with CS4?

I'm afraid I don't have Browallia family in my computer and it seems it's probably not packaged in CS4 either. The attachment shows a list of what fonts I'm missing.

- There isn't a mute_btn in there. The no sound option is achieved by setting an "allsounds" sound object's volume to 0.

I'm pretty sure there is unless you changed it by accident and you didn't know you did that. In the blue gradient box that is used as the vCam, there is a button in the lower left, if you click through a number of symbol layers and get to the actual button symbol, it should have the label "mute_btn" in its property settings. I have a screenshot to show you incase you can't find it.
Attachments
missingfonts.jpg
missingfonts.jpg (70.13 KiB) Viewed 2329 times
mutebutton.jpg
mutebutton.jpg (54.77 KiB) Viewed 2329 times
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby SD_Man » Wed Feb 01, 2012 12:35 am

Lucky777 Wrote:I didn't even know you COULD GO DOWN the pipe. I hit down, and thought "Welp, nothing new added yet, you can't go down this." : O

GOTTA CHECK DAT FLASH AGAIN.


Perhaps a piranha plant might be added to one of those pipes ;) I hope :)
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Vice-a-Roni » Wed Feb 01, 2012 1:05 am

I'm not sure if anybody's pointed this out yet, but the side-view of Misty needs work. I'm not sure about the other side views, but the face from that angle looks odd and a bit too boyish. I really appreciate that Misty and May have been added to the game though. Maybe someday, in the distant future, we could see White, Dawn, and/or Blue? If I had more familiarity, I'd design it. But I don't, and I don't think it's my territory to do it anyway.

One more thing, and I'm not being nitpicky. I love the game! But I think you probably want some insight and maybe criticism, so another thing about the May and Misty designs is that May's hair/hat/head seems a bit big. That's a HUGE bandanna. Also, Misty's hair looks a bit flat.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Wed Feb 01, 2012 5:06 am

Biles Wrote:I'm afraid I don't have Browallia family in my computer and it seems it's probably not packaged in CS4 either. The attachment shows a list of what fonts I'm missing.

I'm missing most of those too. I never really bothered to do a search for them, and I don't really know how I'd go about getting them installed without a tutorial. >_>

Biles Wrote:I'm pretty sure there is unless you changed it by accident and you didn't know you did that. In the blue gradient box that is used as the vCam, there is a button in the lower left, if you click through a number of symbol layers and get to the actual button symbol, it should have the label "mute_btn" in its property settings. I have a screenshot to show you incase you can't find it.

Oh, that. The movie for it is called GameSounds, and it's in every non-game frame. The "mute_btn" name isn't linked by or to anything, so it doesn't really do anything.
What you're probably running into is that if the containing movie has any button-type code like "on (release)" it makes the whole movie into a button, which interferes with all of the buttons inside it.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Wed Feb 01, 2012 5:20 am

Okay, so is there a way I can group the buttons as an MC and have them work properly, or would I have to find some other method in the scripting?
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Wed Feb 01, 2012 5:30 am

Biles Wrote:Okay, so is there a way I can group the buttons as an MC and have them work properly, or would I have to find some other method in the scripting?

Select them all and convert them to a movie symbol? I'm trying to remember what I did to resolve my issues with the buttons on the in-game menu screen. Originally they didn't want to let me click but I can't remember exactly why. I'm pretty sure it was because I had the button to open the menu also containing the movie and buttons for the menu screen. So the main linkage you'd want is between the "Open Menu" button (symbol is 'Controls', name is 'controlButton') and the menu movie clip (symbol is 'ControlList', name is 'controlList').

Also, found some fonts. I don't think it's all of the missing ones, but it's a good start. Seemingly all you have to do to install them is dump them in your system's Font folder and Flash reads them directly from there.
MiM fonts.zip
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