MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Game updated January 13, 201

Postby DiceLady » Fri Jan 27, 2012 8:49 pm

I'd really like to take a look at the platforming code. I can't seem to find it anywhere in the .fla. Like, the collision and jumping and movement and that sort of thing.
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Re: MiM (hacked) - Game updated January 13, 201

Postby Kaiji » Fri Jan 27, 2012 11:20 pm

Can't wait for the update.
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Re: MiM (hacked) - Game updated January 13, 201

Postby Blargh » Sat Jan 28, 2012 4:26 am

Allsop2604 Wrote:Well what I was planning on doing was just grabbing peach and some baddies and all of their animations. Then I was just going to throw them into a pre-programmed platformer engine. Maybe I'd tweak it after that, I dunno - I didn't exactly plan ahead. I didn't want to worry about any of the other costumes or programming, but I quickly noticed how elaborately everything is connected in your .fla file. Well, elaborate enough to prevent me from being able to 'just' grab peach.

Don't worry about it. I really know very, very little about flash. I was just looking for something fun to do, within my 'skill' level but this is out of my league entirely.

Well, like I said, I can still send you the FLA for the original pre-my-meddling version of the game, the Playshapes original as it was when ripped. That should have a lot less complexity and be an easier base to work with.

DiceLady Wrote:I'd really like to take a look at the platforming code. I can't seem to find it anywhere in the .fla. Like, the collision and jumping and movement and that sort of thing.

Go to any of the frames for the levels and check the actions directly on the Peach Main model (it's AS2). I moved most of the options-based stuff inside that, so what's there should be just the main controls and the if-else tree for selecting do-overs.

EDIT: Er, wait. Did I do that last update, or is it something that will be in this update? I can't remember. o_o Oh well, code's still in the same place. There just might be a lot more of it on there.

Kaiji Wrote:Can't wait for the update.

Update tomorrow afternoon as long as things at work don't go really south and I get called in for another OT shift. -__- Otherwise I'll post it at night. I just want to add in the costumes for the Pokemon characters first (the characters themselves are already there).
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Re: MiM (hacked) - Game updated January 13, 201

Postby SD_Man » Sat Jan 28, 2012 4:49 am

In a future update can u please include custom sounds for each character, it's kind of weird when samus sounds exactly like peach :)
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Re: MiM (hacked) - Game updated January 13, 201

Postby Urahara » Sat Jan 28, 2012 10:23 am

oh, and btw, where did you get the kneesocks model? i'm asking because it's awesome, and I'm wondering if there are any of the other characters from PSG. it would be great if you could add them, if they exist.
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Re: MiM (hacked) - Game updated Jan. 28, 201

Postby Blargh » Sat Jan 28, 2012 8:57 pm

New this update:
- You can now save your current character choice
* Saving boob size has been moved to Save Character. Save Outfit no longer saves the boob size.
- Continuing or loading a saved game will also load the saved character and all of the outfits you saved before, even if you forget to load them at character select
- Selecting New Game doesn't overwrite the saved game
- Options can be saved by clicking the Return button in the Options menu
* In-game, you can click the Close Menu button so that it doesn't save, but it won't return the options to what they were at before unless you restart the game
- Toadette is now naked in the bath
- Adjusted Rikku's hair to make her look at least a little more girlish
- Added a bow to Wendy
- Added Tulip by Digfree and Misty, May, Solana, and Marley by LuftMallow to the list of characters
- Added Spartan by corta and Misty Gen1, Misty Gen2, PokemonGen3, Ranger, and Black Dress by LuftMallow to the list of costumes
- Fixed the colors on Zero Mission Alt according to LuftMallow's fixes
- Removed a bush that was sometimes in the way of a Goomba scene
- Pressing 's' or down will now activate masturbation instead of space
* Press space to advance the masturbation like any other scene
* Enemy interactions will break you out of masturbation
- You can do-over the old toad in the second part
PS: This update's FLA is here: http://www.mediafire.com/?bdt8v335jjl6j8g.
PPS: CS4 version to be added later

SD_Man Wrote:In a future update can u please include custom sounds for each character, it's kind of weird when samus sounds exactly like peach :)

The way that Flash does sounds, actually not really. -_- Unlike everything else that gets built as objects, sounds are set as an option for a frame the same as naming (labelling) the frame. I could probably make a movie clip with a sound assigned inside and place it instead of just assigning the sound, I suppose.

First up, though, I need to get sounds for different characters. SeeingHighDog already mentioned a while back that Krystal and Samus already have their own sounds, but I didn't really search for them.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Sync » Sat Jan 28, 2012 9:37 pm

in this latest update (played in-browser from page 1) -
I started a new game, got all the way through the first part (missed one Goomba encounter, got all 100 coins), went into the castle for the second part and got the conversation at the top of the stairs that would normally follow having "defeated" Morton (if the todastool at the top of the stairs sying "That's goos news, the fortress will take a while to fix, go tell the Chancellor" - except I hadn't encountered him yet); when I went out of the castle again (straight away), I went straight to the bath scene to clean up.

Love the extra characters and outfits! :)
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Sat Jan 28, 2012 9:50 pm

Out of curious, did the previous version allowed Peach to fuck a dead goomba again when you pressed the masturbation button when she stood over it? Cause I noticed this in the new update. Though I don't know if that was intentional or not. Also, I wonder if it's more convenient to make the masturbation button toggle.

You know, given so many characters and outfits to choose. I think at some point, you'll probably have to create a dropdown mini thumbnail gallery of sorts to make it very easy rather than the burden of having to click click far too many times IMO.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby LuftMallow » Sat Jan 28, 2012 10:09 pm

Crap, the Pokemon characters' eyes got saved with the placement way too close together, sorry about that. The Ranger outfit's top needs to be slightly higher too.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Lucky777 » Sat Jan 28, 2012 10:27 pm

1) Confirming that the "Virgin/Whore/OK" ending sequence is skipped, as well as the option to see bowser fuck Peach, on leaving the first stage.

2) Confirming that the first Morton scene is not available upon leaving the first stage. You go straight to the Post-Morton 1 Castle.

3)Confirming that leaving the Morton Castle results in teleporting into Peach's bedroom or thereabouts.

4)Yes, dem Misty-type eyes are RATHER TOO CLOSE.

5)Hitting the S or Down key after the masturbation loop has started does not appear to allow one to break out early.

Still a pretty awesome update.

Nice work, Y'alls. : D
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Sun Jan 29, 2012 12:24 am

EDIT: The checkpointing should be fixed now. I missed fixing the back eye for the standing position, but it should be proper for the scenes.

Sync Wrote:in this latest update (played in-browser from page 1) -
I started a new game, got all the way through the first part (missed one Goomba encounter, got all 100 coins), went into the castle for the second part and got the conversation at the top of the stairs that would normally follow having "defeated" Morton (if the todastool at the top of the stairs sying "That's goos news, the fortress will take a while to fix, go tell the Chancellor" - except I hadn't encountered him yet); when I went out of the castle again (straight away), I went straight to the bath scene to clean up.

Love the extra characters and outfits! :)

I'm looking at why the checkpoint system got fucked up. -_- Thanks for the report.

Biles Wrote:Out of curious, did the previous version allowed Peach to fuck a dead goomba again when you pressed the masturbation button when she stood over it? Cause I noticed this in the new update. Though I don't know if that was intentional or not. Also, I wonder if it's more convenient to make the masturbation button toggle.

You know, given so many characters and outfits to choose. I think at some point, you'll probably have to create a dropdown mini thumbnail gallery of sorts to make it very easy rather than the burden of having to click click far too many times IMO.

Pressing down is the do-over button. If there's no enemy to do-over, Peach masturbates now.
I'm going to try and implement a category-based filtering system to cut down on how many characters/costumes you have to cycle through to get to the one you want.

LuftMallow Wrote:Crap, the Pokemon characters' eyes got saved with the placement way too close together, sorry about that. The Ranger outfit's top needs to be slightly higher too.

I'll make a little adjustment while I'm in there fixing the checkpoints. But, if you can, do you think you could whip something up to cover the jaws in front of ears?

Lucky777 Wrote:1) Confirming that the "Virgin/Whore/OK" ending sequence is skipped, as well as the option to see bowser fuck Peach, on leaving the first stage.

2) Confirming that the first Morton scene is not available upon leaving the first stage. You go straight to the Post-Morton 1 Castle.

3)Confirming that leaving the Morton Castle results in teleporting into Peach's bedroom or thereabouts.

4)Yes, dem Misty-type eyes are RATHER TOO CLOSE.

5)Hitting the S or Down key after the masturbation loop has started does not appear to allow one to break out early.

Still a pretty awesome update.

Nice work, Y'alls. : D

1-3) I'll update when I've got the checkpoint system fixed. I don't even know what's going on. It's works for some parts and then gets horribly broken in other parts, and there is no difference in the programming! :x
4) They'll be adjusted with the fix.
5) No, you just advance through it the same as you do for every other scene.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby redlightningknight » Sun Jan 29, 2012 12:55 am

Hey I check this out every two weeks like you say at the top and this is the best version of this game I've seen. :mrgreen: I only suggest a one thing, the whole saving and costume stuff, isn't as important as the gameplay. At least not to me. So like you know how in future updates you were gonna make more enemies, well I think you should concentrate on that a bit more. :D But it's not that I'm complaining, I'm just suggesting. But nice job though. I know I'd never be able to pull of making flash games.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Biles » Sun Jan 29, 2012 2:23 am

Blargh Wrote:Pressing down is the do-over button. If there's no enemy to do-over, Peach masturbates now.


Ah I remember now, well that makes sense. I also noticed some of the other things you added like the bloopers in the water pit. And then there's the pipe. I imagine many people are going to instinctively press the down arrow key to go down the pipe instead of the spacebar.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Hattorihanzo » Sun Jan 29, 2012 2:49 am

Biles Wrote:I imagine many people are going to instinctively press the down arrow key to go down the pipe instead of the spacebar.

That's exactaly what i did the first time. :lol: ;)
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby dark441 » Sun Jan 29, 2012 3:00 am

only thing missing is renamon ^ ^ :D :D :D :D :D :D :D :D
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby dark441 » Sun Jan 29, 2012 3:08 am

only thing missing is renamon ^ ^
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby GoeyKick » Sun Jan 29, 2012 3:25 am

Could you add a smaller boob size? o_o I don't know if I can talk for anyone else but the smallest boob size currently isn't the hottest I think a pair of breasts can be.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Lucky777 » Sun Jan 29, 2012 3:37 am

I didn't even know you COULD GO DOWN the pipe. I hit down, and thought "Welp, nothing new added yet, you can't go down this." : O

GOTTA CHECK DAT FLASH AGAIN.

BRB

Edit

Wait what? You can't go down the pipe, and I don't know of any Blooper pit. wat'choo talkin' bout
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Blargh » Sun Jan 29, 2012 3:45 am

Biles Wrote:Ah I remember now, well that makes sense. I also noticed some of the other things you added like the bloopers in the water pit. And then there's the pipe. I imagine many people are going to instinctively press the down arrow key to go down the pipe instead of the spacebar.

I probably will make that the key to go down. Space would be more for activating switches or the like. Pipes are for traveling, which falls under movement keys.

Lucky777 Wrote:I didn't even know you COULD GO DOWN the pipe. I hit down, and thought "Welp, nothing new added yet, you can't go down this." : O

GOTTA CHECK DAT FLASH AGAIN.

BRB

Yeah, no. It's under construction, so it don't work. >_>

Blooper pit is after the second flag in the Mushroom Kingdom area.
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Re: MiM (hacked) - Game updated Jan. 28, 2012

Postby Lucky777 » Sun Jan 29, 2012 5:03 am

Hmm. I've fallen down just about every single hole I can find, and I see no pits with bloopers in them. ... DUNNO LOL

EDIT:

...I think I had the wrong version. Saw bloopers in the pit after downloading the version with the fixed checkpoints.
Last edited by Lucky777 on Sun Jan 29, 2012 6:17 am, edited 1 time in total.
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