Well, blame the artist of Blazblue. I rotoscoped Noel's dash.Suraru Wrote:I wanted to avoid posting this, but its kept bugging me everytime I see the animation.
The way she runs is really unrealistic, I've only seen running like that in animation, and if someone did try it in real life it would be unformfortable.
I get the basic ideas of a sprint (duck and run), but when you lean forward, your lower body goes back, and its more of a tilted run, instead of your really flexible legs darting past your head in that manner.
Just my thoughts, sorry if I sounded a bit like an ass there.
haladar5 Wrote:I like where this project is going. Not sure if it's been mentioned but are you always going to have dopplegangers with you or..? Cuz you could just make the turn cooldown faster for you on one character or something couldn't you? Also, I agree with Gore, the 12 fps one looks more natural.
AnotherArrow Wrote:The turn base combat wasn't... exciting enough for me.
Dirtyc101 Wrote:What if porn games were actually 'good' games too?
Lucky777 Wrote:None of the latest ones seems to me to suffer from those INEXPLICABLE "extra feet" that I always wonder if I was imagining or not, but that I always seem to see when I go
and look at the example on the last page.
I'm bouncing between the 12 FPS one and the 3rd one, and I won't be unhappy whichever one gets used.
If any of them is the same number of frames and FPS as the one used in Blazblue itself, though, I'm for that one.
AnotherArrow Wrote:3) Gorepete said 12, so I'll go with 12.
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