MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Game updated January 13, 201

Postby MadBobOmber » Mon Jan 23, 2012 9:31 pm

Hey Blargh, I've been working on a new design for the Boo's junk, but in the meantime, while I'm feeling creative, I'll see if I can't possibly draw a more "user-friendly" version of Wendy's Head for something closer to her original design. I've found some refernce material I can work with, and given some time, I could draw out a fairly okay face for her. Granted she's a koopa, I think I can make her very appealing to anyone who would want to try her.

The problem would be switching costumes when you get to Morton or Bowser, unless you're into that kinda thing.
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Re: MiM (hacked) - Game updated January 13, 201

Postby Lucky777 » Mon Jan 23, 2012 9:36 pm

DAT TURTLE WINCEST
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Re: MiM (hacked) - Game updated January 13, 201

Postby Blargh » Mon Jan 23, 2012 10:52 pm

Biles Wrote:Oh it sure did, thanks for the fix. I was thinking about hacking your hacked version and dreading the thought of having to sift through unlabeled layers and disarranged library items making it very hard to navigate through that file. Then there's usually the possibility that when one decompiles a swf file, one as complex as MiM especially if it was made with a higher Flash version, that a number of symbols and animations will get borked beyond recognition. So thanks so much for sparing me that dreadful fate hehe. And others too. XD

Yeah, I had to deal with a lot of that when I ripped the game the first time. So much disorganization! :evil: It burns! It burns! :lol:

MadBobOmber Wrote:Hey Blargh, I've been working on a new design for the Boo's junk, but in the meantime, while I'm feeling creative, I'll see if I can't possibly draw a more "user-friendly" version of Wendy's Head for something closer to her original design. I've found some refernce material I can work with, and given some time, I could draw out a fairly okay face for her. Granted she's a koopa, I think I can make her very appealing to anyone who would want to try her.

The problem would be switching costumes when you get to Morton or Bowser, unless you're into that kinda thing.

Whoo that'd be awesome! And the Morton/Bowser issue isn't a problem. It's a feature! :D
Here's the picture I was using as reference for the nipple rings:
455795wendy_o__koopa.jpg


Lucky777 Wrote:DAT TURTLE WINCEST

^_^
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Re: MiM (hacked) - Game updated January 13, 201

Postby Biles » Mon Jan 23, 2012 10:57 pm

This is a rough, a very rough concept sketch of how I imagined a grownup Wendy should look like. A punk rock goth dominatrix with an Amazonian build with ring piercing everywhere (because Wendy is associated with rings). Her color theme would basically be black and pink. Even her punk hair would be pink with black highliners.
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Re: MiM (hacked) - Game updated January 13, 201

Postby 肉まんマン » Tue Jan 24, 2012 1:39 am

Biles Wrote:This is a rough, a very rough concept sketch of how I imagined a grownup Wendy should look like. A punk rock goth dominatrix with an Amazonian build with ring piercing everywhere (because Wendy is associated with rings). Her color theme would basically be black and pink. Even her punk hair would be pink with black highliners.


That`s a nice concept but it looks like an entirely different character. It would look great as an alternate costume though.

SD_Man Wrote:Thats true but shy guys have many subspecies' and vary in size ;)


I thought you were only talking about the basic ones like in super mario 2. heheh
Last edited by 肉まんマン on Tue Jan 24, 2012 1:47 am, edited 1 time in total.
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Re: MiM (hacked) - Game updated January 13, 201

Postby Lucky777 » Tue Jan 24, 2012 1:45 am

Hawt drawing, but it doesn't say "Wendy" to me either.

Mind you, I don't actually have a thing for bald-headed koopas with bows...

But still. I like the reference Blargh was using better AS a Wendy reference, though I may not necessarily like it very much better as "a hawt picture".
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Re: MiM (hacked) - Game updated January 13, 201

Postby Biles » Tue Jan 24, 2012 2:38 am

When I was making a post, I stopped in the middle of it to take a tinkle. So by the time I posted it, I had no idea Blargh had already made a post showing a ref of a fan-based Wendy pic. Hmm, I don't suppose a pink mohawk-like hairdo might work, would it?
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Re: MiM (hacked) - Game updated January 13, 201

Postby Thee Pie Man » Tue Jan 24, 2012 10:21 am

Blargh Wrote:I'm just pointing out what's actually needed versus what's already available, and I had the Peach template handy. There's already a Rosalina head and body thanks to LuftMallow, so those aren't needed, and if you make Peach with Rosalina's dress it's going to hang the same way off of Rosalina, so there's no need to worry about how it'll look on Rosalina's body later. The concept art was at the same angle as the eventual dress will need to be, so any graphical embellishments can be added over top once the base is built. The rest of it is just re-coloring.

Technically, PSD is the most preferred because of the layering, but Flash really likes lossless PNGs too. BMP is treated like a hitch-hiker that they couldn't wait to dump at the next town. <_<


I was only joking around ^^ sorry if I sounded serious. Well I got new phone unfortunatly its pretty bad so i didnt really get a vhance to come on here. I hope to get everything just done as soon as possible but theres a lot of stress and college is just around the bend. I am hoping to bring a more originalish Rosalina as my own contribution by taking said Peach Model and basically transforming it into Rosalina without using other contributors work (not that it isnt good though!). I just needed said base because doing it completely from scratch with no base model would drive me insane (given my computer shuts down whenever the cord falls off the side, deleting anything I don't save X.X) Anyways I thought I'd pop in and respond when I found the time. I wish you lots of luck and hope to finish Rosalina before spring term. Take care Blargh.
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Re: MiM (hacked) - Game updated January 13, 201

Postby 肉まんマン » Tue Jan 24, 2012 3:19 pm

Biles Wrote:When I was making a post, I stopped in the middle of it to take a tinkle. So by the time I posted it, I had no idea Blargh had already made a post showing a ref of a fan-based Wendy pic. Hmm, I don't suppose a pink mohawk-like hairdo might work, would it?


I don`t know, it depends what you`re going for. Like Lucky777 said, your sketch and description don`t say ``Wendy``. The important thing is to add enough of her characteristics to make the character recognizable but the only thing your character has in common with Wendy is that they`re both female koopas lol.


I`d say though that, like in the picture I attached, she definitely needs her pink and white polka dotted bow, big lips, pink shell, yellow skin and a wand.
Improvising some other things (such as hairstyle, clothes, height, body type or accessories) is perfectly fine since you can still identify the character. It would feel like another version of wendy rather than an other character altogether. :D
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Re: MiM (hacked) - Game updated January 13, 201

Postby Allsop2604 » Tue Jan 24, 2012 6:33 pm

I'm assuming the .fla files are for peoples to use freely? I was thinking about just grabbing the peach and enemy sprites (and sex animations) and using them for a semi-ROR game.

Just wanted to make sure that would be fine with all the developers and artists here. Also wondering if it would be problematic for me if I just grabbed them straight from the MiM .fla file?
^.^
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Re: MiM (hacked) - Game updated January 13, 201

Postby Blargh » Tue Jan 24, 2012 8:28 pm

Lucky777 Wrote:Hawt drawing, but it doesn't say "Wendy" to me either.
Mind you, I don't actually have a thing for bald-headed koopas with bows...
But still. I like the reference Blargh was using better AS a Wendy reference, though I may not necessarily like it very much better as "a hawt picture".

Biles Wrote:Hmm, I don't suppose a pink mohawk-like hairdo might work, would it?

肉まんマン Wrote:I don`t know, it depends what you`re going for. Like Lucky777 said, your sketch and description don`t say ``Wendy``. The important thing is to add enough of her characteristics to make the character recognizable but the only thing your character has in common with Wendy is that they`re both female koopas lol.

I`d say though that, like in the picture I attached, she definitely needs her pink and white polka dotted bow, big lips, pink shell, yellow skin and a wand.
Improvising some other things (such as hairstyle, clothes, height, body type or accessories) is perfectly fine since you can still identify the character. It would feel like another version of wendy rather than an other character altogether. :D

Well, I like Wendy having hair, but I'm not committed to the current style. I dunno about mohawk, though. >_> The bow will be added to the current model, and Biles' hair from the sketch could work with that. corta's Rikku hair is similar to the sketch as well, so I could copy that over. While the wand wouldn't work with the playable character, I can definitely have it for the boss encounter. <_<

Thee Pie Man Wrote:I was only joking around ^^ sorry if I sounded serious. Well I got new phone unfortunatly its pretty bad so i didnt really get a vhance to come on here. I hope to get everything just done as soon as possible but theres a lot of stress and college is just around the bend. I am hoping to bring a more originalish Rosalina as my own contribution by taking said Peach Model and basically transforming it into Rosalina without using other contributors work (not that it isnt good though!). I just needed said base because doing it completely from scratch with no base model would drive me insane (given my computer shuts down whenever the cord falls off the side, deleting anything I don't save X.X) Anyways I thought I'd pop in and respond when I found the time. I wish you lots of luck and hope to finish Rosalina before spring term. Take care Blargh.

Good luck! ^^ Maybe tape the cord down? >_>

Allsop2604 Wrote:I'm assuming the .fla files are for peoples to use freely? I was thinking about just grabbing the peach and enemy sprites (and sex animations) and using them for a semi-ROR game.

Just wanted to make sure that would be fine with all the developers and artists here. Also wondering if it would be problematic for me if I just grabbed them straight from the MiM .fla file?

Yep, go ahead. I can't really speak for the artists about their work, but I make the main game available so it can help other people make their own games. Just don't get caught up in character select. It eats up a lot of development time!
>_>
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Re: MiM (hacked) - Game updated January 13, 201

Postby LuftMallow » Tue Jan 24, 2012 10:05 pm

Thee Pie Man, as the creator of the Rosalina that is used, you have my support. She was one of my first Flash projects so there's things I would change with the things I've learned over time. Plus, more people showing interest might mean we finally find a way to get her hair to cover her eye. I'm still trying to find a way.
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Re: MiM (hacked) - Game updated January 13, 201

Postby Urahara » Tue Jan 24, 2012 10:50 pm

um, i was wondering if you could add a cum-clean button in the gallery - I mean in the morton scenes in particular. it would be nice if you could clean the girl during the scene. Also, sorry for acting like a noob, but I'm wondering what to do to unlock the third option in the morton menu - the ones I have unlocked are virgin, whore, and do-over. I'm missing the one which says to get to the castle without fucking - I've already done that and it's still locked. Dunno, maybe I'm doing it wrong, but I would appreciate the help.
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Re: MiM (hacked) - Game updated January 13, 201

Postby Darkneon » Tue Jan 24, 2012 11:30 pm

I don't mean to be a burden, but is there a possibility that hypnosis might work into the game? If not it's fine, but it would be much appreciated.
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Hypnosis fanatic here :P
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Re: MiM (hacked) - Game updated January 13, 201

Postby BlueBody » Wed Jan 25, 2012 11:19 pm

I've been following this game since nearly the beginning when it was created. I really like what you guys did to improve the interface, and especially liked the 2nd part of the game.

As I see it, the improvements were made (not in particularly in order, but yeah):
1. More options
2. Cleaned it up
3. More characters/costumes
4. Better interface
5. 2nd part of the game (after the initial "boss fight")
6. Even more characters
7. Even better interface

Is there going to be an emphasis on more gameplay? Just wondering, since I figure that's what makes the evolution of this game development so interesting.
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Re: MiM (hacked) - Game updated January 13, 201

Postby lemonbees » Wed Jan 25, 2012 11:48 pm

LuftMallow Wrote:Alright, how does this look:
PokemonGirls2.swf


that's sick. could u also get Jessie too?
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Re: MiM (hacked) - Game updated January 13, 201

Postby 肉まんマン » Thu Jan 26, 2012 2:40 pm

Darkneon Wrote:I don't mean to be a burden, but is there a possibility that hypnosis might work into the game? If not it's fine, but it would be much appreciated.


I could see an enemy such as a boo doing that. Sounds awesome. :D
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Re: MiM (hacked) - Game updated January 13, 201

Postby Allsop2604 » Thu Jan 26, 2012 3:41 pm

Well I opened your .fla file to see what I could grab and the oddest thing happened - My head exploded. I'm currently collecting what's left of my brain from the wall behind me, but with the small amount of brainpower that's left I've decided it would be in my best interest (for my sanity if not anything else) to start from scratch for any future endeavours.

You really are crazy for working on this, you know that? And I love you for it.

Keep up the good work, just don't strain yourself too much.
^.^
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Re: MiM (hacked) - Game updated January 13, 201

Postby Blargh » Fri Jan 27, 2012 6:00 am

LuftMallow Wrote:Thee Pie Man, as the creator of the Rosalina that is used, you have my support. She was one of my first Flash projects so there's things I would change with the things I've learned over time. Plus, more people showing interest might mean we finally find a way to get her hair to cover her eye. I'm still trying to find a way.

I think I'm just going to roll over and make a back-eye version of each eye shape with a mask in each to hide the covered eyes. It's the easiest method I've found that doesn't require going through each and every scene to replace all of the eyes manually. _>

Urahara Wrote:um, i was wondering if you could add a cum-clean button in the gallery - I mean in the morton scenes in particular. it would be nice if you could clean the girl during the scene. Also, sorry for acting like a noob, but I'm wondering what to do to unlock the third option in the morton menu - the ones I have unlocked are virgin, whore, and do-over. I'm missing the one which says to get to the castle without fucking - I've already done that and it's still locked. Dunno, maybe I'm doing it wrong, but I would appreciate the help.

I've got a button to change the level of persistent cum in the gallery in my to-do list, although it's not going to change the cum in the scenes themselves. The persistent cum and the scene cum are two totally different processes, and only one of them (the persistent stuff) is automated for that. The lock hint should say "Try to get to the castle without fucking EVERYTHING". It's a big difference from getting there with your virginity intact. <_<

Darkneon Wrote:I don't mean to be a burden, but is there a possibility that hypnosis might work into the game? If not it's fine, but it would be much appreciated.

肉まんマン Wrote:I could see an enemy such as a boo doing that. Sounds awesome. :D

Depends on the enemy. I think the Boos do it, and probably at least one of the bosses.

BlueBody Wrote:I've been following this game since nearly the beginning when it was created. I really like what you guys did to improve the interface, and especially liked the 2nd part of the game.

As I see it, the improvements were made (not in particularly in order, but yeah):
1. More options
2. Cleaned it up
3. More characters/costumes
4. Better interface
5. 2nd part of the game (after the initial "boss fight")
6. Even more characters
7. Even better interface

Is there going to be an emphasis on more gameplay? Just wondering, since I figure that's what makes the evolution of this game development so interesting.

Well, eventually I want to add puzzles based on power-ups and a Toad rescue side-mission. Those are the two primary additions I've considered. I want each enemy to have sex scenes unique to their particular qualities. I feel I kind of failed on that with the bobombs, though. -_-

lemonbees Wrote:that's sick. could u also get Jessie too?

<3 Jessie ^_^

Allsop2604 Wrote:Well I opened your .fla file to see what I could grab and the oddest thing happened - My head exploded. I'm currently collecting what's left of my brain from the wall behind me, but with the small amount of brainpower that's left I've decided it would be in my best interest (for my sanity if not anything else) to start from scratch for any future endeavours.

You really are crazy for working on this, you know that? And I love you for it.

Keep up the good work, just don't strain yourself too much.

It's really not that bad once you get used to it. Of course, when I started there was a whole lot less code to deal with. >_> I can send that to you if you'd like, although there's a lot of broken code/animations from the ripping program I used and probably the conversions between CS4 and CS5 due to not knowing that Flash auto-saves to the current version until last week. <_<
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Re: MiM (hacked) - Game updated January 13, 201

Postby Allsop2604 » Fri Jan 27, 2012 2:34 pm

Well what I was planning on doing was just grabbing peach and some baddies and all of their animations. Then I was just going to throw them into a pre-programmed platformer engine. Maybe I'd tweak it after that, I dunno - I didn't exactly plan ahead. I didn't want to worry about any of the other costumes or programming, but I quickly noticed how elaborately everything is connected in your .fla file. Well, elaborate enough to prevent me from being able to 'just' grab peach.

Don't worry about it. I really know very, very little about flash. I was just looking for something fun to do, within my 'skill' level but this is out of my league entirely.
^.^
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