Another Tail ( News Update April 10, 2014 )

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Re: Another Tail

Postby Suraru » Fri Jan 06, 2012 10:34 pm

Its unfinished. The blackscreen is the end so far.
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Re: Another Tail

Postby AnotherArrow » Thu Jan 19, 2012 4:31 am

So as many of you know, I've been busy with work and have little time right now to put into AT.

Well, I went back to revisiting an idea I got from Corta and his 3D Art in order to reduce the amount of time I would have to redraw Krystal in other poses...
1
Here's something I whipped up...
Update.png
Update.png (380.13 KiB) Viewed 5690 times

Update2.png
Update2.png (220.9 KiB) Viewed 5690 times

I was never good at texturing, so I'm probably going to just rig it up for character animations and use the silhouette as a base for my more advanced flash animations.
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Re: Another Tail

Postby trunks2585 » Thu Jan 19, 2012 5:04 am

I think you have the right idea, a simple 3d model with basic good proportions to serve a a guide for doing animations that will still be very 2D in nature. I wouldn't put any more work into the 3D model if it's just mainly the silhouette you are using.
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Re: Another Tail

Postby AnotherArrow » Sun Jan 22, 2012 9:25 pm

A mix of rotoscoping my 3d model and inspiration from a certain fighter has lead to a pretty decent first attempt at a dash animation.
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Krystal 3.swf [ 36.82 KiB | Viewed 5010 times ]



I've been trying to come up with a list of moves and attacks with Krystal and whether she continues to use a gun or switches over to a staff. At first, as you've seen in the game, she starts out with a gun to defend herself. Originally, I had planned on the gun braking and she would resort to using her staff for the duration of the game. However, after some thought, some creative thinking, and some laziness, I felt that deriving from Noel Vermillion's fighting style might produce more elegant and impressive designs. Not to mention having access to all the sprites should help speed things along. (http://www.dustloop.com/forums/showthre ... ft-Sprites)

I'm also considering ditching the "rpg" turn based system and following Gorepete back to the side-scolling action-adventure, but with a Marvel vs Capcom twist to allow you to switch between characters as you unlock them.

We'll see, I'm busy with work and such that what little time I have had I've dedicated to drawing the sprites rather then working on the game code (I'm at the part in the game where Krystal is going to be doing some exploring in the woods, so I've been working on the walk, run, jump, etc. animations... like what you see above).
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Re: Another Tail

Postby Lucky777 » Sun Jan 22, 2012 9:32 pm

I'm a fan of the dashing sprite, AND of the idea of side-scrolling fighter h-games, but I don't know how easy the side-scrolling style is going to be to pull off. You can get one that's unimpressive, like maybe 90% of 'em out there, but if it's going to be like that, you might as well stick to RPGs.

You could get one with proper hit-detection and possibly some interesting move-sets, but apart from GP's Kingdom Hearts beginning, I haven't seen A SINGLE ONE of those on LoK, so I don't know how hard or easy they'll be to make.

Also one of these days I have to test out Fairy Fighting to see how it is combat-wise, but I seriously haven't ever found a single non-gorepete game with both decent ACTION fighting-game content and decent H-content in my entire life.
(Barring perhaps sex mugen, but even then it's not universal. I also haven't ever tried out "RoA". Oh, wait, also Barring Unholy Sanctuary. ... And that game by Urielmanx7 wasn't all bad in the combat department either. ...And Nightmare Sphere is pretty fucking decent, though not that good at the H content... ... Okay... okay, on editing and reconsideration that's actually a lot of games. Maybe it's possible, I just don't know if it's going to be easy. Good luck either way.)
Last edited by Lucky777 on Sun Jan 22, 2012 10:15 pm, edited 1 time in total.
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Re: Another Tail

Postby Biles » Sun Jan 22, 2012 9:53 pm

Hmm, not bad I guess. The animation seems kinda choppy though I don't know if it's because of a low fps, or you did this frame by frame, or a combination. I bet this type of dash you're trying to achieve could also be pulled off with tweening. I'd be curious to see how that turns out.
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Re: Another Tail

Postby Adelhart » Sun Jan 22, 2012 10:45 pm

Personally, I can't say I like the Metroid rip-off for the intro scene, but that's simply because I'm a huge fan of Metroid and if you're trying to emulate it as a game... the game better be amazing to satisfy my expectations :P But I really like the design and artwork. In the new thingy you posted, nothing was really choppy or fragmented so good job! Looking forward to more haha
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Re: Another Tail

Postby GoRepeat » Sun Jan 22, 2012 10:57 pm

Looks great, AA!

You are a better scripter than I, so if anyone can pull it off, its you!
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Re: Another Tail

Postby shinox23 » Sun Jan 22, 2012 11:07 pm

That looks damn good...
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Re: Another Tail

Postby trunks2585 » Mon Jan 23, 2012 5:09 am

The dashing sprite looks great.

I really do hope you stick to the RPG system, that's one of the things that was making your game feel fresh, and it's not something we've seen much of around here.
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Re: Another Tail

Postby FMC » Mon Jan 23, 2012 5:22 am

... AA, this shouldn't matter, I know, but you just gained infinite Awesome Points from me for basing the combat style off of Noel Vermillion. Indeed, the combat will be interesting, especially how you choose to implement the fluidity of the Gunkata style.

However, the issue with that is.. how will you balance the style out? If not done properly, it has the tendency to be either too underwhelming or too overwhelming. Just a thing to think about.
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Re: Another Tail

Postby AnotherArrow » Mon Jan 23, 2012 7:22 am

Biles Wrote:Hmm, not bad I guess. The animation seems kinda choppy though I don't know if it's because of a low fps, or you did this frame by frame, or a combination. I bet this type of dash you're trying to achieve could also be pulled off with tweening. I'd be curious to see how that turns out.
Its frame by frame animation... Tweening would work better if each part was a symbol that didn't change shape...(like what Gorepete does in his animations) but because I actually redrew each frame (most of them anyway), I kept the frames at 12fps. Frame to frame animation is tedious, but the overall effect (if animated right) looks much better then simply tweening symbols that don't change.

trunks2585 Wrote:The dashing sprite looks great.

I really do hope you stick to the RPG system, that's one of the things that was making your game feel fresh, and it's not something we've seen much of around here.
We'll see. It depends on how these sprites turn out. To be honest though, at least from where I'm sitting, building it, testing it... the RPG turn base system gets old and redundant real quick, which is why I considered trying something new.
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Re: Another Tail

Postby garm29 » Mon Jan 23, 2012 7:25 am

I like the run animation but I think if you got some tail bouncing action other than the little up and down thing you got going on there, like if the mid section went up and down separately from the beginning and end, it would look perfect
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Re: Another Tail

Postby Biles » Mon Jan 23, 2012 7:19 pm

AnotherArrow Wrote:
Biles Wrote:Its frame by frame animation... Tweening would work better if each part was a symbol that didn't change shape...(like what Gorepete does in his animations) but because I actually redrew each frame (most of them anyway), I kept the frames at 12fps. Frame to frame animation is tedious, but the overall effect (if animated right) looks much better then simply tweening symbols that don't change.


Hmm, I'm not exactly sure what you mean by having parts of a shape changing shapes. If you look at my animations for example, I don't recall having all parts within my symbols changing shape at all. Maybe you could be more specific about it.
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Re: Another Tail

Postby AnotherArrow » Mon Jan 23, 2012 8:59 pm

garm29 Wrote:I like the run animation but I think if you got some tail bouncing action other than the little up and down thing you got going on there, like if the mid section went up and down separately from the beginning and end, it would look perfect
Already on it. I just grabbed the tail from the current in-game model and pasted on the run animation as a temp.

Biles Wrote:Hmm, I'm not exactly sure what you mean by having parts of a shape changing shapes. If you look at my animations for example, I don't recall having all parts within my symbols changing shape at all. Maybe you could be more specific about it.
I guess the best example would be her feet. In all my past projects.. and many projects on this forum, whenever a character walks / runs, the foot never bends... the toes, heel, and ankle are all static, unchanging. Another example would be the shading. As the character moves, the shadowing on the character never changes as well with tweening... at least not in a "normal" manner.

Hmm... just as I was typing all that, I came up with something I'm going to try now... :D
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Re: Another Tail

Postby Biles » Mon Jan 23, 2012 9:49 pm

Well, look at my animations for example. I have feet symbols just for those occasions. As for shading, you do it in such a generic way that it works in many angles as possible. Can't wait to see what this idea you just had popped up in your mind, I'm hoping it involves tweening.
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Re: Another Tail

Postby AnotherArrow » Tue Jan 24, 2012 1:49 am

Biles Wrote:Well, look at my animations for example. I have feet symbols just for those occasions. As for shading, you do it in such a generic way that it works in many angles as possible. Can't wait to see what this idea you just had popped up in your mind, I'm hoping it involves tweening.
I saw what you were doing... but the way Krystal's uniform is designed, too many oddities and such occur when rotating some symbols.

Well, after several different experiments, I did a mix of tweening and frame to frame. I tweened the head, arms, and body, and added extra frames between the frame to frame leg animations.
(took out the tail for now).
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Krystal 5.swf [ 78.25 KiB | Viewed 3965 times ]

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Re: Another Tail

Postby Lucky777 » Tue Jan 24, 2012 2:18 am

I'mma go with the one on the left. The right one looks somehow like she has too many feet. ... Could be just me.
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Re: Another Tail

Postby ByHisBillowingBeard » Tue Jan 24, 2012 2:34 am

Right.
Definitely.
It's like PSX vs PS2 difference.
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Re: Another Tail

Postby scott_wollman » Tue Jan 24, 2012 2:37 am

great job so far. i loved the spoof of the super metriod opening but maybe u should have a more starfox style music. the game shows great promise. keep up the good work!
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