Sakyubasu no Tatakai I (Finished)

Re: Sakyubasu no Tatakai

Postby mat88 » Wed Jan 18, 2012 4:57 pm

is the second boss still unkillable? if not how do you beat him???
mat88
Newly Registered
 
Joined: Wed Jan 18, 2012 4:55 pm

Re: Sakyubasu no Tatakai

Postby BlueLight » Wed Jan 18, 2012 5:59 pm

Use cheat codes!
User avatar
BlueLight
Gangs n' Whores Developer
 
Joined: Sat Jun 04, 2011 8:23 am

Re: Sakyubasu no Tatakai

Postby Lucky777 » Wed Jan 18, 2012 6:25 pm

As far as I know, the original game stalled where it was, and won't ever move forwards.

It's basically just there for archival purposes, I guess, so yeah, still invinciboss.

The rebuild, on the other hand, should go beyond what was already done, and become even greater.
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby SpectralTime » Wed Jan 18, 2012 7:12 pm

Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...
SpectralTime
 
Joined: Sun Nov 07, 2010 1:57 am

Re: Sakyubasu no Tatakai

Postby GoRepeat » Wed Jan 18, 2012 7:22 pm

SpectralTime Wrote:Eh. I certainly don't HATE the rebuild, but I'm just not as crazy about the "all-futa, all the time" nature of the remake. I mean, SOME futa's all well and good, but...


Don't worry, I had a change of heart.
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Sakyubasu no Tatakai

Postby MonsterMash » Wed Jan 18, 2012 7:50 pm

Yay! I dare hope again ;-)

The new Mistress model is awesome and not exclusively Futa?

I like!
User avatar
MonsterMash
Newly Registered
 
Joined: Sun Jul 24, 2011 4:59 am

Re: Sakyubasu no Tatakai

Postby cd228 » Wed Jan 18, 2012 8:40 pm

Is it only the customize menu that is available so far?
cd228
Newly Registered
 
Joined: Tue May 03, 2011 10:15 pm

Re: Sakyubasu no Tatakai

Postby Mango » Wed Jan 18, 2012 8:43 pm

I'm not sure whether to be disappointed or ecstatic. On one hand Light's Darkness looked like it was shaping up very nicely but on the other hand Sakyubasu is what brought me to LoK forums in the first place (although it was called Rush at the time) and I'd be lying if I said I'm not happy to see it being continued.

I guess I'll just be both at the same time. :cry: :D :cry: :D
Mango
 
Joined: Tue Jan 03, 2012 4:01 pm

Re: Sakyubasu no Tatakai

Postby Hnyarly » Wed Jan 18, 2012 8:58 pm

Smal bug: before finishing the H-event seducing the small zerling, another main character appeared.
User avatar
Hnyarly
 
Joined: Tue Jun 07, 2011 5:11 pm

Re: Sakyubasu no Tatakai

Postby 12eku » Wed Jan 18, 2012 10:55 pm

GORE IS GOING BACK TO SAKYU!! SOMEONE CRACK OPEN THE CHAMPAGNE! LETS START AN ORGY!!

trolololol.

Good to know you will be working on this one again gore. Besta luck. I will religiously bug test each new version as always and comment as needed!
[Adding Chaos]
12eku
 
Joined: Thu Mar 03, 2011 11:36 pm

Re: Sakyubasu no Tatakai

Postby whatdontlookaatme » Wed Jan 18, 2012 11:29 pm

Will zergs be present in thsi remake?
User avatar
whatdontlookaatme
 
Joined: Fri Jul 22, 2011 6:52 am
Location: Various Places

Re: Sakyubasu no Tatakai

Postby Biles » Wed Jan 18, 2012 11:36 pm

Huh? Futa wait, what? What about futas?
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: Sakyubasu no Tatakai

Postby AnotherArrow » Thu Jan 19, 2012 1:28 am

Code: Select All Code
function ConvertInput(inputID):String{
   swtich(inputID){
      case 16: return "Shift";
      case 32: return "Space";
      case 37: return "Left";
      case 38: return "Up";
      case 39: return "Right";
      case 40: return "Down";
      default: return String.fromCharCode(inputID);
   }
}


Code for the Keybinding section that you were streaming.

replace that all the code like:

_root.keybindingtext = String.fromCharCode(_root.keybinding);

to

_root.keybindingtext = ConvertInput(_root.keybinding);
User avatar
AnotherArrow
 
Joined: Fri Oct 29, 2010 3:22 am

Re: Sakyubasu no Tatakai

Postby zferolie » Thu Jan 19, 2012 4:19 am

In the custimize key screen, it won't let you select what was already selected for the same button. So if seduce was done and you click to modify it, you can press down again if you decide you don't want to change it
User avatar
zferolie
 
Joined: Tue Jul 19, 2011 7:47 am

Re: Sakyubasu no Tatakai

Postby sgtcoffman » Thu Jan 19, 2012 8:46 am

yup
Last edited by sgtcoffman on Fri Jan 20, 2012 6:44 am, edited 1 time in total.
sgtcoffman
Newly Registered
 
Joined: Fri Oct 14, 2011 8:18 am

Re: Sakyubasu no Tatakai

Postby Lucky777 » Thu Jan 19, 2012 12:14 pm

A couple points on animation, since Zferolie got the technical one
(the example was supposed to read "if seduce was down and you click to modify it, you CAN'T press down again if you decide you don't want to change it")

1) In the running animation, the shape of whatever Mistress' left leg is attached to becomes a little too apparent. Looks hella weird.
I know it's probably just a placeholder animation, but I'm just saying.

2) In the seduce animation ... well ... I know she's awesome and powerful and all, but does she REALLY want to rub herself with a honking SWORD? D :
User avatar
Lucky777
 
Joined: Sat Dec 18, 2010 12:44 am
Location: Chambers: Bandit Division

Re: Sakyubasu no Tatakai

Postby zferolie » Thu Jan 19, 2012 2:36 pm

Gah, I fail with my grammar sometimes.

As for her rubbing against her sword, she is rubbing herseld onvthe dull side of it. Otherwise she would be dead
User avatar
zferolie
 
Joined: Tue Jul 19, 2011 7:47 am

Re: Sakyubasu no Tatakai

Postby GoRepeat » Fri Jan 20, 2012 12:47 am

Lucky777 Wrote:A couple points on animation, since Zferolie got the technical one
(the example was supposed to read "if seduce was down and you click to modify it, you CAN'T press down again if you decide you don't want to change it")

1) In the running animation, the shape of whatever Mistress' left leg is attached to becomes a little too apparent. Looks hella weird.
I know it's probably just a placeholder animation, but I'm just saying.

2) In the seduce animation ... well ... I know she's awesome and powerful and all, but does she REALLY want to rub herself with a honking SWORD? D :


Yeah the running animation looks odd because there is no bobbing and its super zoomed in. It looks fine at the correct scale and full animated motion. Hey, the sword is giant and phallic for a very good reason!

zferolie Wrote:In the custimize key screen, it won't let you select what was already selected for the same button. So if seduce was done and you click to modify it, you can press down again if you decide you don't want to change it


Good catch, I will fix that!

AnotherArrow Wrote:Code for the Keybinding section that you were streaming.

replace that all the code like:

_root.keybindingtext = String.fromCharCode(_root.keybinding);

to

_root.keybindingtext = ConvertInput(_root.keybinding);


Amazing, thank you AA! I never thought to use a case function... it is so simple now looking at it!
Picarto LiveStream: https://picarto.tv/GoRepeat
Other Stuff: Click Here
User avatar
GoRepeat
Moderator
 
Joined: Wed Jul 21, 2010 2:26 am
Location: Behind the Looking Glass

Re: Sakyubasu no Tatakai

Postby Biles » Fri Jan 20, 2012 1:04 am

Gorepete Wrote:Yeah the running animation looks odd because there is no bobbing and its super zoomed in. It looks fine at the correct scale and full animated motion. Hey, the sword is giant and phallic for a very good reason!


Here's a template for basic moves such as walk, running, etc.
download/file.php?id=4656
Need some basic Flash character animations? Then stop by at:
Biles' Animation Kit

Current RPs:
n/a
User avatar
Biles
 
Joined: Sun Apr 03, 2011 4:53 am

Re: Sakyubasu no Tatakai

Postby pyro32 » Fri Jan 20, 2012 1:51 am

Nice character customization; the tatoo's made me laugh. Looking forward to new game as I enjoyed the old version also.
pyro32
 
Joined: Sat Sep 17, 2011 5:48 pm

PreviousNext

Return to GoRepeat's One Stop Shop



Who is online

Users browsing this forum: No registered users