Lucky777 Wrote:If I had to choose between timer and the current situation, I'd choose the current situation.
Like I said, with enough attention to NOT blundering into other powerups, you can keep your movement upgrades.
With a timer, the upgrade would just disappear after a set time, no matter what you try to do.
Biles Wrote:Would it be too much encoding work to add in an inventory to keep stacked power items?
DoggieDog52 Wrote:I'm pretty positive corta had one before he disappeared. There's one in corta's platformer but I'm not sure how you'd use it unless you cut out each part manually. If it was added to his more recent template you could probably use it.
djxbyrne Wrote:There is a spartan one, I didn't see a Cortana one.
Wish I knew the names of all the artists here, to ask one of them to whip one up.
Blargh Wrote:Lucky777 Wrote:If I had to choose between timer and the current situation, I'd choose the current situation.
Like I said, with enough attention to NOT blundering into other powerups, you can keep your movement upgrades.
With a timer, the upgrade would just disappear after a set time, no matter what you try to do.
Okay, so no timer, but I'll make the penalty for falling in a pit at least. But there still needs to be a convenient way to remove it so that other power-ups can still be grabbed. >_> I want to use the power-ups for puzzles eventually, and I don't want people locked out.
Lucky777 Wrote:The main point is just that when you fuck up and run into a lower tier powerup when you already HAVE the top-tier star powerup, it's irritating. For example, in actual mario games, when you have a fireflower, eating a mushroom doesn't drop you all the way back down to mushroom status.
If it did, that'd make the POWERUPS into the things you wanted to avoid in general, and not just the "poison mushrooms" that kill you in actual Mario games.
On the other hand, peeps might WANT to be able to lose the star powerup for the lower tier ones, in case they like the outfits and didn't want to change them, or in case they want to see how the game plays at super burn speed, which I think is faster than star speed, or in case they just want to see how any other powerup plays.
That's why I suggest something that can be toggled either to leave the situtation as it is now, or have the star powerup override the lower tier ones, at will.
Axin Wrote:Had some problems with the gallery. The Morton parts of the gallery sometimes skip text and animations they follow the returning to Morton animations rather then their own. Other then that at this point I love the game.
raziel321 Wrote:You could use a button for picking up lower power ups. So, when you run into a higher upgrade it's taken by default and when you run into a lower one it stays there. But if you choose to take the lower power up you could press a button (Space or something) and then you'll take the lower one.
I don't think that one locks people out. And if you introduce space as the universal use-key (for buttons and so on) even less.
肉まんマン Wrote:Put it that way, I can see your point and I agree 100% with you. Like raziel above me said, I think a key such as space for picking up items would be a good idea.
Blargh Wrote:Ooh. I also just had an idea to show Star power. I could add an aura (like the throne's, but see-through) that disappears with the character when you go into a sex scene so it doesn't get in the way.
Blargh Wrote:Space to interact with enemies
Blargh Wrote: One masturbation loop, with further loops unlocked by laying enemies
Lucky777 Wrote:I like this, actually, as long as it's just the aura that disappears when you get a sex scene, and not the powerup. ....Also maybe have an option to hide the aura, for the
benefit of slower computers.
Mine can PROBABLY manage, but it's 5 years old. Gotta think about the saps with ones that are like ... 6 or 7 years old and shit.
I personally do like the scenes being initiated just by running into the enemies, honestly.
It'd be a little bit of a pain to have to go through ALL the animations just to get to one particular new masturbation scene, every single time, wouldn't it?
I really like the current one, so I don't mind going through it, don't get me wrong.
I go through it like twice a playthrough anyway.
But if someone's favourite was the third or second, it'd be a little tedious to have to go through the first loop first to get to it, every single time.
And sometimes I enjoy holding Peach on the last portion of the first loop for a while, anyway.
If you could somehow do it like with the enemy scenes, namely have it selected by pressing some number key or something else, and THEN have spacebar initiate the masturbation, with different variations being unlocked per enemy, maxing out at 10, that'd be fine.
Dat's my vote.
Blargh Wrote:Well...
Maybe I can put masturbation on down/'s' to start it, and then use space to advance it. Then you wouldn't have to wait to get to the next scene, and it wouldn't get in the way of advancing scenes on enemies that catch you while you're immobilized, but you wouldn't be able to masturbate over an enemy's corpse anymore. On top of that, I could, as you pointed out, have the do-over selection also work with the masturbation scenes.
Blargh Wrote:It's actually a lot more of a pain to press space to pick up a power-up than activate an enemy (just finished testing). >_> Jumping to get to a mushroom on a block and then having to press space while in mid-air to pick it up is just too much simultaneous button-mashing. The enemies aren't so bad because they're all on the ground, but it does cause the first part of scene to skip if you hold down the space bar for more than half a second. <_< But also, flying enemies in the future will be just as much of a pain as the power-ups.
Lucky777 Wrote:Blargh Wrote:Well...
Maybe I can put masturbation on down/'s' to start it, and then use space to advance it. Then you wouldn't have to wait to get to the next scene, and it wouldn't get in the way of advancing scenes on enemies that catch you while you're immobilized, but you wouldn't be able to masturbate over an enemy's corpse anymore. On top of that, I could, as you pointed out, have the do-over selection also work with the masturbation scenes.
Masturbating over KO'ed enemies is pretty fun though. XD
Also, I myself don't mind having to wait through the animations of one given masturbation sequence, ending with the repeated cumming loop. I kinda like it, to be honest.
So like, if holding down space for a while takes Peach from beginning to orgasm, in a set and reasonably long time, exactly as it does now...
that seems pretty great to me.
I don't know the coding considerations you have in mind, but the system that appeals most to me is this:
"Hit a number key, like "1" to set which masturbation sequence space will play, just as you hit one to set which scene will play when you press down over a KO'ed enemy."
"Then hit and hold space to trigger and complete the selected masturbation sequence."
So "1" could prime the current sequence, for triggering with space, "2" could prime the next one for playing with space, "3" could prime the third, and so on.
Your call, ultimately, but I'm just tryin' to be clear, so my suggestion doesn't get lost in translation. I'm sure a different control scheme wouldn't be the end of the world, I'm just saying that I'm not actually recommending any difference except for selecting your sequence with a number key.
That flying enemy situation is just one more thing that commends initiation of enemy scenes upon collision. It's not one I had present to my mind, but there ya go.
Blargh Wrote:The main thing about changing it from having to hold down the button is that you don't have to worry about letting go on accident and starting over.
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