by Thaedael » Tue Oct 11, 2011 7:22 am
Thanks for the sentiments, I will be sure to pass it on to the others eventually. The problem with any project on a major forum of course is that you are much more open to criticism then if you were to keep it off-forum. I am not against criticism, and never will be since that is what allows artists to grow and continue to try and reach for whatever aims and goals we have. However the problem will always be the people that are ignorant of what goes into a product such as this.
As is often demonstrated by any forum, the majority of the posts are usually people that just appeared and trying to catch up, people that make request, and of course the loudest of the bunch, the guys that express negative opinions. That is not to say it is bad to be the most vocal, it just sometimes feels like there are more people hating the project than liking it. This is just, however, the negative people being vocal while most of the people happy with what is going on being silent as there isn't much to say beyond good job here and there etc. My policy has always been to keep it civil, I don't mind people coming up to me and saying, "Thaedael, I think you are a poor moderator because you delete posts that are way off topic at the demands of thread organizers, clean up image macros that do not contribute constructively to the thread at hand etc.etc.", but I hate getting called a "Fur-fag douche-bag that can't moderate himself out of a wet paper-bag filled with the feces of a thousand horrible rats". I digress however;
As for what came out of it;
Alcander;
The most time spent was by far Alcander who worked three months solid, about 2-3 hours a day, or about (+/-30) 252 hours. He used mostly place holders as a means of testing the system as we waited for the graphic department to catch up, since people have and will always be most critical of the art and never anything else. However this came to an end when his computer died, and with him shipping of in November to serve mandatory military service, he won't be able to work on anything for two full years. Best of luck to Alcander, stay safe and come back alive. Alcander came to the forums with the idea of making his own game, a Warhammer 40,000 sex game. You would play as an inquisitor, deploy to missions, fight, and there would be a few sex scenes. If anything working a little on Area_52 gave him the much needed breaks between work on his own game, and learning to do what he needed for both projects. That being said in 2 years from now I will be waiting for him to appear again so that we can continue to work on his 40k game. So best of luck to him.
Malcanthet;
She was the main artist for the models. She did a bunch of drawings but then had basically disappeared off the face of the earth for most of the summer. However as I have said several times across several posts, we all have lives and it gets in the way, especially when you are out on your own paying for your life, something that is usually taken for granted by university students still living on mum and pop's bill. In her case she was a ship-crewman so of course her life got busy, drills, fire-fighting (she kicked the fires ass) etc. She also moved back home and what not. What came out of the project for her? Well other than being criticized a lot for her own unique style, she did motivate herself to get a scanner, and to learn how to digitally color her work. Whether she will continue with it I do not know but I can only pray.
Trunks;
Did the writing. Had to give up some of his turf to Malcanthet who insisted in re-writing parts of the plot. Overall though you guys see him around so you can pretty much piece it together. Still an awesome guy, however he is feeling a lot like I do. After working our asses off he understands the work that goes into games, and shares a healthy dose of skepticism and scorn for people that make outrageously rude demands without understanding the process themselves or are ignorant in their own over-ambition.
KatsuO_O;
Katsu does what he wants. That is kind of what makes him so special. Basically he offered to make models, Malcanthet offered to draw them. A lot of people got on his case with the model style when all he was doing was tracing Mal's artwork to make the models. He spent most of the time sitting on his ass however since there wasn't much for him to work on because of the time differences between him and Mal. That being said he became a moderator out of the project, got much better at animating and making models, learned to become a furry artist, learned more programming, is part of my team to make a different game as well as being on a another team called "Plan B" LoK, and on top of all that still helping people as always. That being said you can expect something out of him, in that he always works even if it isn't focused in just one area.
Ebonizza (Jay_Steppes now)
Basically didn't really want to be a part of it at the beginning because of the previous lack of progress. However once he saw work being done he joined on again optimistic, and even composed pieces for the game. That being said haven't talked to him since so no idea what he is up to. Hopefully composing more music so if anything at least practice at composing came out of it.
Ron_Pepper
Did beautiful backgrounds, worked fast, worked professional, and consistently. He however left to continue working on his life, last I heard he was doing retraining to get a higher position within his company to move up his quality of living. Best of luck to him. If anything a good map pack came out of it, if you look up his name, there is a signature for people to use the backgrounds he made in their own games.
Then there was me. Not going to talk about myself since it makes me feel egotistical.