A tip for Ren

Discussion about Legend of Krystal. For now this also includes any feature-requests or other ideas.

Re: A tip for Ren

Postby BlueLight » Mon Jan 09, 2012 2:35 am

Acidrayne360 Wrote:Wow...Lol, I wasn't bitching, just suggesting. The prediction was that someone would be bitching, wasn't it? I thought I was being as calm and polite as I could be.

Ya i started it.
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Re: A tip for Ren

Postby trunks2585 » Mon Jan 09, 2012 4:11 am

It's not my intent to troll and sometimes I'm surprised I'm not banned as well, I guess I don't stir up too much shit.

Any discussions between me and Ren are long since past, there is nothing for the two of us to talk about in private. I'm just here to make sure he keeps his facts straight when he makes posts to the community. Or I try to at least.
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Re: A tip for Ren

Postby Mr D » Mon Jan 09, 2012 4:27 am

trunks2585 Wrote:It's not my intent to troll and sometimes I'm surprised I'm not banned as well, I guess I don't stir up too much shit.

Any discussions between me and Ren are long since past, there is nothing for the two of us to talk about in private. I'm just here to make sure he keeps his facts straight when he makes posts to the community. Or I try to at least.


You cant be banned trunks. As the leader of TPAAPP (the pissed and angry people party) you have political immunity :D
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
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Re: A tip for Ren

Postby Renara » Mon Jan 09, 2012 3:17 pm

Acidrayne360 Wrote:Wow...Lol, I wasn't bitching, just suggesting. The prediction was that someone would be bitching, wasn't it? I thought I was being as calm and polite as I could be.

Not your fault at all, and in fairness it was a good idea, just not a good fit for programming :)
Also, for the record, while my computer is a 2008 machine, it's a high-end workstation (8-core Mac Pro) so it's hopefully got plenty of life left in it, plus I have another three, more recent, desktop machines (couple of Mac Minis and an iMac), so computer age shouldn't be an issue for me, but I share the other machines but since they're all mine I get priority :)

trunks2585 Wrote:if complications arose then you should have told us

I did, that's what your "whatever" was in response to, so of course I got pissy; I'd spent over 14 hours on emergency maintenance coding because I had to debug and almost completely re-write someone else's code as I couldn't understand any of it (or rather, I expect they hadn't really understood what they were supposed to be doing and up to that point we'd been lucky the code had worked at all). While I could fully understand mild annoyance at waiting an extra day, I hadn't expected you to then start complaining publicly about, so I went off to take a break instead, and I'm glad I did, because I came back wanting to see the project through more than ever, and still do.

trunks2585 Wrote:you refused to listen to any new doubts.

Oh, so that's why I spent so long discussing the pros and cons of everybody's ideas? If I were going to take the "my project" stance I could have easily done so as soon as a query was raised, instead I discussed, at length, why I felt the original idea was a good fit, and why the alternatives weren't; it wasn't that there weren't any alternatives, but that each one, while a good individual idea, wasn't a good fit for that particular scene (but may fit others perfectly). I said why I felt this and half the time everyone just ignored any counterpoints I made and just kept wailing on the idea that I preferred, even though I'd already defended it more than adequately. As I already said though, the closest I got to an ultimatum was saying that I didn't want to drop the original idea until there was a better replacement (either by solving issues with existing alternatives or coming up with a new one), I never once said in that discussion that my decision was final, even though I probably should have purely to prevent changes to the planned story. It wasn't until after I came back that I (for the first time) decided I'd had enough and that there needed to be more control of how the project was to continue, in order for it do so, as a purely democratic team cannot work, and the LoK team never truly was to begin with, as any change in the membership would just open up every element of the game to being reevaluated and changed, which is half the reason why things have taken so insanely long already.
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Re: A tip for Ren

Postby trunks2585 » Mon Jan 09, 2012 8:23 pm

When I said let us know about complications, I meant the complications you had in writing the code (which you did say in the last thread it turned out to need more work than you initally realized), not the RL priorities that took away from writing the code. Also you should have informed us sooner than the day it was due. That's like being stuck in a traffic jam on your way to work and not calling to let them know you're held up. Sure you're still gonna be late, but at least you have an excuse and they have a warning.

Yes I know you were willing to discuss things at length, and I'd normally thank you for that. But (and not just with the redeye scene) it almost always came back to you wanting to have things your way. The combat/leveling up/exp stuff is another example. You proposed something, we all shot it down. You dropped it for a while and then tried another alternative that we didn't like and that was what the demo was suppose to be of. But I understand this, you had ideas and you wanted to defend them, it's what people do, and I respect you for wanting to stick to your guns. But at the same time, when you work with a team, compromise is usually involved. Not everyone on the team is going to be happy with the choices that get made, the important part is that majority is satisfied. We were listening to your idea, but we didn't like it, just like you listened to our ideas and didn't like them. The bottom line is it came down to personal taste, and that's where we had a problem.

Also consider this, I was willing to drop the debate the first time around because i was out voted. You were not willing to change the scene the second time around even though you were out voted, and most the team was willing to settle on one of the alternatives we agreed on. So you're right, it never was really democratic as everything had to be approved by you even if you were the only one that lined or disliked an idea.

Not like any of this really matters anymore as you almost have no team, it's just you and Eggplants now.
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Re: A tip for Ren

Postby Acidrayne360 » Tue Jan 10, 2012 1:03 am

Let's not get this topic locked too. xD Maybe we can all collaborate and find out a way to solve these issues?
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Re: A tip for Ren

Postby Smackman » Wed Jan 11, 2012 1:39 am

Meh its been 2 years... unless its going to be the most ultimate thing ever you guys wasted too much time

not like you guys are getting paid... but 2 years is simply way too long a time span... i don't think you guys have forseen that other games would be released in this 2 year period and planned on making it even better. my guess is krystal games already better than your end product have came out since you started.... time has fucked you guys.
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Re: A tip for Ren

Postby trunks2585 » Wed Jan 11, 2012 2:35 am

Actually there hasn't been much in the way of finished krystal games. That's half the problem, Ren's project is still largely 'the' project to look forward to for finishing playshapes's original game.
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Re: A tip for Ren

Postby Mr D » Wed Jan 11, 2012 2:56 am

Wait a second. v0.3 is just about finishing the original game? But that would just mostly mean finishing the story since the sprites used would be the same as v0.2. So basicaly it would just be continuing the story from when Krystal exits the cave ,continuing with the werewolfs ,making her way to find Fox and escaping the planet?
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: A tip for Ren

Postby Suraru » Wed Jan 11, 2012 3:42 am

No its all coding related, I'm sure the story is already done.
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Re: A tip for Ren

Postby Mr D » Wed Jan 11, 2012 3:58 am

Suraru Wrote:No its all coding related, I'm sure the story is already done.


Well yeah but if you think about it the base code is already done. And that is -going from 1 frame to another (going left and right on edge of screen), and when and what speakbubble should show up. Becouse if it should be the finished version of the "original" than you should not need more coding diversity than that and most of those codes are already there.

Edit:now that I think about it, I dont know a lot about coding. So I guess its harder than I think (even if a person has experience with it)
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: A tip for Ren

Postby BlueLight » Wed Jan 11, 2012 4:15 am

From my understanding the code is horrible. Their basically remaking it from scratch. I can't say for sure since i don't know my self.
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Re: A tip for Ren

Postby Suraru » Wed Jan 11, 2012 4:22 am

ya you need differant code for differant sprites or their parts float off of the body and work like they were bigger, or the opposite for larger sprites.

However, stick a guy who knows what he is doing (like renara) in a room with a computer and the curent work for a few hours (more realisticly 5-10hrs) he could finish the game if the next part is the same size as the first. However, renara has a life, and apparently so does the rest of team. A tip for Renara, hire a coder with some time on his hands to help you finish the game.

~~~

Most of the above is me talking from my ass btw.
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Re: A tip for Ren

Postby Mr D » Wed Jan 11, 2012 4:46 am

Suraru Wrote:ya you need differant code for differant sprites or their parts float off of the body and work like they were bigger, or the opposite for larger sprites.


You dont really need codes for sprites. The size of sprites an their movement has nothing to do with coding.
And if the code is so bad than they could use the same codes Gorepete used fo his Dusty game. And that is moving left and right, changing screens and activate diferent events at diferent time becouse that is the same thing the original game does.
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: A tip for Ren

Postby Suraru » Wed Jan 11, 2012 5:22 am

Doesn't need coding?

Umm have you worked with flash before XD

You need to code the movement of the parts, its why you can't just change a sharpclaw sprite with a
Liz sprite. Have you seen the futa mod?

I learned flash from using alice in HS (java format), I recomend it at a younge age, its like roblox without all the BS.
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"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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Re: A tip for Ren

Postby Mr D » Wed Jan 11, 2012 5:35 am

I created the futa mode -_-. And I can tell you streight away that it had nothing to do with coding. And yes I do have experience with flash.....you do know about this right? viewtopic.php?f=7&t=754

btw i can tell you exactly why the futa mod was all over the place and why it has nothing to do with coding(if you want to).
1 game (oh I mean story slideshow -_-) and 5 flash loop FINISHED...fuck yea
My mini flashes link : http://legendofkrystal.com/forum/viewto ... f=7&t=1972
Also I am working on a project right now.But remember, it's a secret to everybody >:D
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Re: A tip for Ren

Postby Smackman » Wed Jan 11, 2012 12:17 pm

Mr D Wrote:Wait a second. v0.3 is just about finishing the original game? But that would just mostly mean finishing the story since the sprites used would be the same as v0.2. So basicaly it would just be continuing the story from when Krystal exits the cave ,continuing with the werewolfs ,making her way to find Fox and escaping the planet?

well thats what we all originally though they were going to do... thats what playshapes set the game up for... but they're bringing in new everything or something...
would have been better to just take the game that was started out and added more shit to it, it was already there....
but see the next one is gonig to be 0.3 and its probably going to have barely any new content added, its going to be the old shit with new sprites probably.... its not like they took 2 years and will come out with a 1.0 either...

once again noone owes us shit but you guys didnt really have 2 years to do this, if it ever comes out its going to come out and people are going to be like "ohhh... thats nice i guess"
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Re: A tip for Ren

Postby Renara » Wed Jan 11, 2012 1:25 pm

trunks2585 Wrote:most the team was willing to settle on one of the alternatives we agreed on

Willing maybe, but none of the ideas were settled upon; everyone was simply against the original idea, though everyone seemingly was in agreement that the scene needed something. If we'd arrived at a single, fully developed alternative then it'd have been a different matter, but I wasn't going to drop the original idea until there was a replacement, otherwise it meant dropping the whole idea of adding to the scene, which nobody seemed to want.

Smackman Wrote:time has fucked you guys

Just like it has High Tail Hall? That game was released to Newgrounds over 7 years ago with almost no word until some minor betas started popping up years later, and interest in that is pretty good, especially now it's in visible development. I think you underestimate how forgiving the general erotic game community is as soon as they have something to play with, especially if it's good fun :)

Mr D Wrote:v0.3 is just about finishing the original game?

Not exactly. The idea of the LoK project is to finish the original game using the story set down by PlayShapes, it wasn't a huge story plan or anything but helped to fill in why v0.1/v0.2 are so seemingly disjointed since bits are missing. Anyway, it's not like a complete game story anyway, so there's plenty to work with.

v0.3 would originally have been just been another step after v0.2; adding more new animations using the existing artwork, fleshing out the Dark Woods and so-on, but with the much larger than expected interest it's kind of become a remastering of v0.2 with all new… well, everything. So v0.3 will essentially be v0.2 redone, plus various extras, with v0.4 adding various new areas, v0.5 adding more and so-on until v1.0 is a complete game. So yeah, there's not going to be some huge lump of new content, but there'll still be a lot more to it, and new stuff will come a lot more quickly once v0.3 is out.
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Re: A tip for Ren

Postby Eggplants » Wed Jan 11, 2012 2:44 pm

Hey don't forget about the new animations! Remember animations are one of the least effected parts when it comes to keeping it like the original because they don't really influence the rest of the aspects in any way, meaning the sex positions can be anything! There'll be everything from consensual lesbians to tentacle rape. Isn't that a little exiting? :'(

What I'm wondering is seeing as it's just Ren and I at this moment, what team members would we need to fill in what gaps?
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Re: A tip for Ren

Postby Suraru » Wed Jan 11, 2012 4:14 pm

I'm just completly lost in this conversation right now XD

Renara, what still needs to be done in v.03?

Because if you have a life, and so does the rest of the LoK team, it explains why it is taking so long. I reccomend finding someone without a life to help finish it?
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"Are you horny? Do you not want babies? Just watch porn!
They'll make you jizz in your pants, so others don't have to!"
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