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Re: MiM (hacked) - Game updated January 3, 2012

Postby DoggieDog52 » Fri Jan 06, 2012 4:00 am

Oh man, Blargh this update is amazing. The combinations for outfits and characters just skyrocketted the content exponentially, great work! I know you have your share of bugs that I'm sure will be fixed soon enough, but just to help out I believe I found another small glitch. Whenever you change your outfits in the endings after the first Morton encounter, if you change to Samus's suits, the ones without breasts, it removes the breast layer for the rest of the endings (until you get to either the Whore or Virgin endings).

Good luck, and great work as usual!
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Fri Jan 06, 2012 6:26 am

KBridget Wrote:well thank god that I haven't missed anything second boss wise. All in all great update accept Riku's head doesn't seem like it's matching up that well with the rest of the sprite body.

I'll look into Rikku's head. It might be all of corta's template, since that part of the template is still in use.

LuftMallow Wrote:I do have a question as to if the head in the initial wake-up scene after picking a character and outfit could be shrunk a little. As of right now it looks a little too big. I noticed when making the forward faces that it's larger than the in-game character's head. That threw off several of my first attempts at proportioning.
I had a quick look-through and I have to say you hid something rather interesting in that file. I don't know how far along it is, but it looks good so far.

If it's what I'm thinking, it's finished. The head was going to be different, but I think I'll wait and see if anyone complains before doing more. >_>

shadowchaos5150 Wrote:I don't know of any Cortana sprites, but there is a spartan sprite in corta's Platformer

Sorry, males are out. <_<

DoggieDog52 Wrote:Oh man, Blargh this update is amazing. The combinations for outfits and characters just skyrocketted the content exponentially, great work! I know you have your share of bugs that I'm sure will be fixed soon enough, but just to help out I believe I found another small glitch. Whenever you change your outfits in the endings after the first Morton encounter, if you change to Samus's suits, the ones without breasts, it removes the breast layer for the rest of the endings (until you get to either the Whore or Virgin endings).

Good luck, and great work as usual!

Good catch! I forgot to copy over code from the bra (which doesn't exist in those parts to do it itself). -_- It'll be fixed in the next update.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby cRobert2020 » Fri Jan 06, 2012 7:17 am

Make it so the little mushroom people inside the castle, gang bang peach when she walks by.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby shadowchaos5150 » Fri Jan 06, 2012 7:58 am

Blargh Wrote:
shadowchaos5150 Wrote:I don't know of any Cortana sprites, but there is a spartan sprite in corta's Platformer

Sorry, males are out. <_<


Blargh... I said Spartan as in the Spartan program from the Halo series... There were females in the program... It is a female sprite.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby KBridget » Fri Jan 06, 2012 8:06 am

shadowchaos5150 Wrote:
Blargh Wrote:
shadowchaos5150 Wrote:I don't know of any Cortana sprites, but there is a spartan sprite in corta's Platformer

Sorry, males are out. <_<


Blargh... I said Spartan as in the Spartan program from the Halo series... There were females in the program... It is a female sprite.

he's right: there was a female spratan in the Halo series. Hell a female spartan made a cameo as an extra playable character on DOA4
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Re: MiM (hacked) - Game updated January 3, 2012

Postby MadBobOmber » Fri Jan 06, 2012 3:01 pm

KBridget Wrote:he's right: there was a female spratan in the Halo series. Hell a female spartan made a cameo as an extra playable character on DOA4


I had that game for a while, but the Spartan character just wasn't enough of a selling point for me. Fighting games should have never gone 3D in my opinion, kinda why I'm a Street Fighter player now.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Fri Jan 06, 2012 6:24 pm

cRobert2020 Wrote:Make it so the little mushroom people inside the castle, gang bang peach when she walks by.

I'll at some point soon have the ending orgies placed at Peach's bed. Individual Toads will be "rescued" in their own scenes much later. >_>

shadowchaos5150 Wrote:Blargh... I said Spartan as in the Spartan program from the Halo series... There were females in the program... It is a female sprite.

Oh, I know there were female Spartans. ^_^
I think I've had enough of re-drawing for a while, though. -_- I'll get back to it sometime after I've done work on other parts of the game.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby KBridget » Fri Jan 06, 2012 11:56 pm

MadBobOmber Wrote:
KBridget Wrote:he's right: there was a female spratan in the Halo series. Hell a female spartan made a cameo as an extra playable character on DOA4


I had that game for a while, but the Spartan character just wasn't enough of a selling point for me. Fighting games should have never gone 3D in my opinion, kinda why I'm a Street Fighter player now.

The only 3d fighters I play are Mortal Kombat series & DOA series. Street fighter and KOF were beautiful and perfect as 2d.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Adelhart » Sat Jan 07, 2012 12:36 am

This is an amazing work! The update where you can pick your body shape and costume is especially awesome!

A bug I noticed is that with Fire Peach, as she is moving her eye color changes to blue, instead of the greyish-milky white color that shows up when she's standing still. Great work Blargh!
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Adelhart » Sat Jan 07, 2012 12:45 am

Also, gigantic boobs look VERY out of place during the ass scene with the bomb-omb. It looks as if they are on her stomach, instead of on the chest haha
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Re: MiM (hacked) - Game updated January 3, 2012

Postby thatsnotwhatyourmothersaid » Sat Jan 07, 2012 1:49 am

Hey I've noticed a few glitches in the game. There's one when the mario karts characters change direction, their hair turns blonde. Another would be when fire peach changes direction, the eyes go blue. Other than that keep up the good work!
Look like lady luck just gave you the finger.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Biles » Sat Jan 07, 2012 4:51 am

You know, with the way one can change Peach's skin tone color as well as variant colors on her princess dress and biker outfit, I'm surprised no one has thought to make it spin in a cycle as a result of acquiring an invincible star power up.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Sat Jan 07, 2012 3:45 pm

Adelhart Wrote:This is an amazing work! The update where you can pick your body shape and costume is especially awesome!
A bug I noticed is that with Fire Peach, as she is moving her eye color changes to blue, instead of the greyish-milky white color that shows up when she's standing still. Great work Blargh!

That's a feature, as listed in the update notes. >_> A feature that I will be nerfing in the next update to red, to maintain game balance between playable characters. <_<

Adelhart Wrote:Also, gigantic boobs look VERY out of place during the ass scene with the bomb-omb. It looks as if they are on her stomach, instead of on the chest haha

Really, tits that big should be a bit saggy. >_>

thatsnotwhatyourmothersaid Wrote:Hey I've noticed a few glitches in the game. There's one when the mario karts characters change direction, their hair turns blonde. Another would be when fire peach changes direction, the eyes go blue. Other than that keep up the good work!

Already noted and will be fixed in the next update as part of the effort to re-balance certain characters. ^_^

Biles Wrote:You know, with the way one can change Peach's skin tone color as well as variant colors on her princess dress and biker outfit, I'm surprised no one has thought to make it spin in a cycle as a result of acquiring an invincible star power up.

Before, it was a matter that all of the character groups had different characters that would look weird constantly switching. Now I'm of the opinion that during a sex scene it would just be eye-searing. And since the only point of Star power at this point is a movement upgrade, there isn't much point in making it time-limited either. And I can't make it so that she just dodges enemies because I'd hate to be stuck looking for a power-up when I just want to see some sex.

What I've been thinking recently is to just make it a 6th outfit slot. But then that particular slot comes up much less often than the other power-ups, which are abundantly available. T_T
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Lucky777 » Sat Jan 07, 2012 6:03 pm

Blargh Wrote:Now I'm of the opinion that during a sex scene it would just be eye-searing.


Yep.

Blargh Wrote:And I can't make it so that she just dodges enemies because I'd hate to be stuck looking for a power-up when I just want to see some sex.


Ayup.

I actually do have a question regarding the star, though.
Since it's convenient to have the star movement upgrade, could you uh ... do something to stop it from going away whenever you stumble into another powerup by
mistake? I can't count the number of times I've mis-stepped into some lesser powerup and FFFFFFed.
I lock costumes anyway, so the powerup COSTUME changes being gone doesn't concern me.
...Maybe something like a "Lock Star Movement" option that stops the powerup from disappearing once you've fucked 10 enemies to earn it?
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Sat Jan 07, 2012 11:02 pm

Couldn't you just fuck more enemies? >_>
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Lucky777 » Sat Jan 07, 2012 11:11 pm

Aye, and that's how I usually do it. But like, srsly, I blunder into one powerup or dress or something, and BAM. Speed gone. : <

When we have a little more level to traverse it'll probably get a bit more annoying, right now it's just a minor inconvenience.

But ah well. If it's too much work, then honestly don't worry. It's FAR from a crippling flaw.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby 肉まんマン » Sun Jan 08, 2012 5:49 pm

Lucky777 Wrote:Aye, and that's how I usually do it. But like, srsly, I blunder into one powerup or dress or something, and BAM. Speed gone. : <

When we have a little more level to traverse it'll probably get a bit more annoying, right now it's just a minor inconvenience.

But ah well. If it's too much work, then honestly don't worry. It's FAR from a crippling flaw.


I think it would make much more sense to just have a running key (like holding shift or something) than clicking a button to lock/unlock star mode :p
Maybe she could earn that ability by fucking something hahaha

also, if you can just click to get what you want then there`s no point in having power ups anymore as you could just click for high jump, click for high speed, click for this and that, choose a costume and you`re all set. i think doing that would it takes too much away from gameplay lol.

but i do admit she`s pretty slow :p
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Bang It Up! » Sun Jan 08, 2012 6:13 pm

肉まんマン Wrote:but i do admit she`s pretty slow :p


Well... the slowness is the best part, we can watch her longer and watch those "bells" ringing many more times. ;)
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Lucky777 » Sun Jan 08, 2012 6:48 pm

肉まんマン Wrote:also, if you can just click to get what you want then there`s no point in having power ups anymore


That's true enough. I wouldn't really mind that either, though, since the powerups are more of a convenience and an on-the-fly costume change than anything else.

The main point is just that when you fuck up and run into a lower tier powerup when you already HAVE the top-tier star powerup, it's irritating. For example, in actual mario games, when you have a fireflower, eating a mushroom doesn't drop you all the way back down to mushroom status.
If it did, that'd make the POWERUPS into the things you wanted to avoid in general, and not just the "poison mushrooms" that kill you in actual Mario games.

On the other hand, peeps might WANT to be able to lose the star powerup for the lower tier ones, in case they like the outfits and didn't want to change them, or in case they want to see how the game plays at super burn speed, which I think is faster than star speed, or in case they just want to see how any other powerup plays.
That's why I suggest something that can be toggled either to leave the situtation as it is now, or have the star powerup override the lower tier ones, at will.

Granted, let none of us lose sight of the fact that the problem is already PERFECTLY addressed by just say ... jumping over the powerups you don't want to run into.
That's why I say it most definitely ain't crippling or anything. It's just a bit of a bother at most. If it's a quick-ass fix, then I'm all for it, and if it would take any sizeable amount
of time or effort whatsoever, I'm fine with it either being on the bottom of the list or not even making it onto the list at all.
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Re: MiM (hacked) - Game updated January 3, 2012

Postby Blargh » Mon Jan 09, 2012 1:35 am

Lucky777 Wrote:
肉まんマン Wrote:also, if you can just click to get what you want then there`s no point in having power ups anymore


That's true enough. I wouldn't really mind that either, though, since the powerups are more of a convenience and an on-the-fly costume change than anything else.

The main point is just that when you fuck up and run into a lower tier powerup when you already HAVE the top-tier star powerup, it's irritating. For example, in actual mario games, when you have a fireflower, eating a mushroom doesn't drop you all the way back down to mushroom status.
If it did, that'd make the POWERUPS into the things you wanted to avoid in general, and not just the "poison mushrooms" that kill you in actual Mario games.

On the other hand, peeps might WANT to be able to lose the star powerup for the lower tier ones, in case they like the outfits and didn't want to change them, or in case they want to see how the game plays at super burn speed, which I think is faster than star speed, or in case they just want to see how any other powerup plays.
That's why I suggest something that can be toggled either to leave the situtation as it is now, or have the star powerup override the lower tier ones, at will.

Granted, let none of us lose sight of the fact that the problem is already PERFECTLY addressed by just say ... jumping over the powerups you don't want to run into.
That's why I say it most definitely ain't crippling or anything. It's just a bit of a bother at most. If it's a quick-ass fix, then I'm all for it, and if it would take any sizeable amount
of time or effort whatsoever, I'm fine with it either being on the bottom of the list or not even making it onto the list at all.

That's...really a reasonable explanation. I can switch it turn off when you fall in a pit, maybe hit a firewheel (going on the idea that power-ups don't affect Peach the same as Mario), or for hitting potential future hazards. I'd still need something to cancel it so that, as you said, it's not getting in the way of other power-ups (like when the frog suit gets introduced and gives you better swimming controls when those get introduced). Maybe I can put it on timer. >_>
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