KBridget Wrote:well thank god that I haven't missed anything second boss wise. All in all great update accept Riku's head doesn't seem like it's matching up that well with the rest of the sprite body.
LuftMallow Wrote:I do have a question as to if the head in the initial wake-up scene after picking a character and outfit could be shrunk a little. As of right now it looks a little too big. I noticed when making the forward faces that it's larger than the in-game character's head. That threw off several of my first attempts at proportioning.
I had a quick look-through and I have to say you hid something rather interesting in that file. I don't know how far along it is, but it looks good so far.
shadowchaos5150 Wrote:I don't know of any Cortana sprites, but there is a spartan sprite in corta's Platformer
DoggieDog52 Wrote:Oh man, Blargh this update is amazing. The combinations for outfits and characters just skyrocketted the content exponentially, great work! I know you have your share of bugs that I'm sure will be fixed soon enough, but just to help out I believe I found another small glitch. Whenever you change your outfits in the endings after the first Morton encounter, if you change to Samus's suits, the ones without breasts, it removes the breast layer for the rest of the endings (until you get to either the Whore or Virgin endings).
Good luck, and great work as usual!
Blargh Wrote:shadowchaos5150 Wrote:I don't know of any Cortana sprites, but there is a spartan sprite in corta's Platformer
Sorry, males are out. <_<
shadowchaos5150 Wrote:Blargh Wrote:shadowchaos5150 Wrote:I don't know of any Cortana sprites, but there is a spartan sprite in corta's Platformer
Sorry, males are out. <_<
Blargh... I said Spartan as in the Spartan program from the Halo series... There were females in the program... It is a female sprite.
KBridget Wrote:he's right: there was a female spratan in the Halo series. Hell a female spartan made a cameo as an extra playable character on DOA4
cRobert2020 Wrote:Make it so the little mushroom people inside the castle, gang bang peach when she walks by.
shadowchaos5150 Wrote:Blargh... I said Spartan as in the Spartan program from the Halo series... There were females in the program... It is a female sprite.
MadBobOmber Wrote:KBridget Wrote:he's right: there was a female spratan in the Halo series. Hell a female spartan made a cameo as an extra playable character on DOA4
I had that game for a while, but the Spartan character just wasn't enough of a selling point for me. Fighting games should have never gone 3D in my opinion, kinda why I'm a Street Fighter player now.
Adelhart Wrote:This is an amazing work! The update where you can pick your body shape and costume is especially awesome!
A bug I noticed is that with Fire Peach, as she is moving her eye color changes to blue, instead of the greyish-milky white color that shows up when she's standing still. Great work Blargh!
Adelhart Wrote:Also, gigantic boobs look VERY out of place during the ass scene with the bomb-omb. It looks as if they are on her stomach, instead of on the chest haha
thatsnotwhatyourmothersaid Wrote:Hey I've noticed a few glitches in the game. There's one when the mario karts characters change direction, their hair turns blonde. Another would be when fire peach changes direction, the eyes go blue. Other than that keep up the good work!
Biles Wrote:You know, with the way one can change Peach's skin tone color as well as variant colors on her princess dress and biker outfit, I'm surprised no one has thought to make it spin in a cycle as a result of acquiring an invincible star power up.
Blargh Wrote:Now I'm of the opinion that during a sex scene it would just be eye-searing.
Blargh Wrote:And I can't make it so that she just dodges enemies because I'd hate to be stuck looking for a power-up when I just want to see some sex.
Lucky777 Wrote:Aye, and that's how I usually do it. But like, srsly, I blunder into one powerup or dress or something, and BAM. Speed gone. : <
When we have a little more level to traverse it'll probably get a bit more annoying, right now it's just a minor inconvenience.
But ah well. If it's too much work, then honestly don't worry. It's FAR from a crippling flaw.
肉まんマン Wrote:but i do admit she`s pretty slow :p
肉まんマン Wrote:also, if you can just click to get what you want then there`s no point in having power ups anymore
Lucky777 Wrote:肉まんマン Wrote:also, if you can just click to get what you want then there`s no point in having power ups anymore
That's true enough. I wouldn't really mind that either, though, since the powerups are more of a convenience and an on-the-fly costume change than anything else.
The main point is just that when you fuck up and run into a lower tier powerup when you already HAVE the top-tier star powerup, it's irritating. For example, in actual mario games, when you have a fireflower, eating a mushroom doesn't drop you all the way back down to mushroom status.
If it did, that'd make the POWERUPS into the things you wanted to avoid in general, and not just the "poison mushrooms" that kill you in actual Mario games.
On the other hand, peeps might WANT to be able to lose the star powerup for the lower tier ones, in case they like the outfits and didn't want to change them, or in case they want to see how the game plays at super burn speed, which I think is faster than star speed, or in case they just want to see how any other powerup plays.
That's why I suggest something that can be toggled either to leave the situtation as it is now, or have the star powerup override the lower tier ones, at will.
Granted, let none of us lose sight of the fact that the problem is already PERFECTLY addressed by just say ... jumping over the powerups you don't want to run into.
That's why I say it most definitely ain't crippling or anything. It's just a bit of a bother at most. If it's a quick-ass fix, then I'm all for it, and if it would take any sizeable amount
of time or effort whatsoever, I'm fine with it either being on the bottom of the list or not even making it onto the list at all.
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