Testing My Animated Character (Futa Warning!)

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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Wed Jan 04, 2012 5:59 pm

I've rearranged how Vicka's clothes get ripped separately and on top of that, her cock can be exposed or hidden independently by altering the naked mode. This is ideal given if she wants to whip it out to fap off :D. From this point, I'm considering whether or not to add partial damage on her outfit which reveals some parts of her private parts but not all.
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Last edited by Biles on Sat Jan 07, 2012 4:03 am, edited 5 times in total.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Thu Jan 05, 2012 5:28 am

I've made some further updates.

-Added blinking eyes to Vicky's profile
-Added one extra animation pose as well as modifying the feral mode for some interesting effect.

The galloping was a bitch to do. Believe me it's harder to do than it seems so forgive me if it seems somewhat not perfect, but it's all I could do.
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Re: Testing My Animated Character (Futa Warning!)

Postby KBridget » Thu Jan 05, 2012 5:31 am

Holy crap this looks great! Keep it up, Biles!
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Re: Testing My Animated Character (Futa Warning!)

Postby Lucky777 » Thu Jan 05, 2012 1:54 pm

The gallop might look a bit better if she didn't go so high off the ground. Right now she seems more like she's repeatedly leaping over obstacles than like she's rushing forward.

Also, a request: Could you also include a full naked version in the game? I'm not hating on anyone's fetish for partially clothed peeps, but I generally prefer 'em fully naked.
...Well.
I don't particularly care, myself, about whether or not she loses the shoes and socks.

Either way, keep it up : O I'm already looking forward to seeing the ways this character can fuck everything in sight.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Thu Jan 05, 2012 7:46 pm

I've attempted to make minor fixes to the galloping animation so that's what I've done so far. I've also slightly adjusted Vicka's stance as well, it's very subtle but changed nonetheless.
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Re: Testing My Animated Character (Futa Warning!)

Postby Lucky777 » Thu Jan 05, 2012 7:48 pm

Gallop looks pretty perfect to me personally, right now. Just gotta make sure her cock doesn't drag on the floor, because that is going to SUCK FUCKING TERRIBLY for her. XD

Also, in the human running animation, with her pants gone, watch out for that strange lump visible behind her left leg when it moves all the way forward.

That might be intended as a buttock, but it doesn't look quite right.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Fri Jan 06, 2012 5:20 am

Version 2.05

- With the exception of the crawling, all the other moves now have feral versions as well.
- As Lucky777 noticed, I've gone and fixed her buttocks in the walking animation.
- And given her slight chibiness, elven ears, and furry cheeks, I've now assigned her as an imp than a human.
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Re: Testing My Animated Character (Futa Warning!)

Postby zferolie » Fri Jan 06, 2012 6:20 am

I love the 2 different forms(imp and Feral). Will this play a part in the game she will be in?

Also, I didn't say it before, but I like the new erect penis better then the old one... that color just bugged me.

Can't wait to see some sex scenes man!
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Re: Testing My Animated Character (Futa Warning!)

Postby Smackman » Fri Jan 06, 2012 11:08 am

honestly imo it would be better if the flaccid stayed the same, the limp was slightly limper than it is, and the erect looked more like the limp but just a little harder, do you're guys' foreskins pull back that much when you get full boners? maybe theres something wrong with me
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Fri Jan 06, 2012 5:31 pm

Yeah, foreskins usually peel back because much of the excess skin gets used up to accommodate for the erection growth making it almost impossible to fully close up the entire cock unless it's phimosis.
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Re: Testing My Animated Character (Futa Warning!)

Postby Lucky777 » Fri Jan 06, 2012 6:38 pm

I didn't notice anything wrong with the walking animation, honestly, and even now when I look at it, I still don't notice anything either wrong or different.

It's the running animation, when her shorts are off, that I was talking about.

When her left leg comes forward, there is a bulge in the crotch area behind her left leg, which doesn't look right.
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Re: Testing My Animated Character (Futa Warning!)

Postby QuantumBreed » Fri Jan 06, 2012 7:12 pm

I like the latest model ALOT it would be really cool to see this character in a game. If i knew more about flash or had the money to buy the program i'd try to do it myself :) but good job i like.
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Re: Testing My Animated Character (Futa Warning!)

Postby Smackman » Fri Jan 06, 2012 8:21 pm

Biles Wrote:Yeah, foreskins usually peel back because much of the excess skin gets used up to accommodate for the erection growth making it almost impossible to fully close up the entire cock unless it's phimosis.

well i mean it looks like its peeling back to the point of stretching and stuff, if she were to have sex itd be 100% friction
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Sat Jan 07, 2012 3:46 am

Version 2.06

- Added a jump pose which shares both imp and feral mode.
- As Lucky777 noticed, I've gone and fixed her buttocks in the running animation.

I'm at this point where I have enough sprite sets to create a moveable character, but that's one thing I don't know how to do as I'm not left-brained enough to do coding hehe.
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Re: Testing My Animated Character (Futa Warning!)

Postby Lucky777 » Sat Jan 07, 2012 4:27 am

I definitely don't see anything wrong with the human/imp running animation now. Good job as far as I know, brah, and thanks for taking the time to tidy that up.

I think the skin just behind the head of her penis would be closer to the same colour as the head, but leaving it the same brown as the rest of her skin would also work for me.
And/or maybe the foreskin would peel back a bit less far. I'm not an expert on cocks, though, so I'm definitely not saying this with the same kind of certainty as I'd say:
"Something ain't right with how low her torso's hanging between her legs".

Anyway, good luck drawing in the pussy for things like the jump pose, and I hope whatever game results turns out as hawt as the animations so far seem to promise.
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Re: Testing My Animated Character (Futa Warning!)

Postby Smackman » Sat Jan 07, 2012 3:34 pm

so is it gonna be like a fight or rape or a run or rape?
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Sat Jan 07, 2012 5:18 pm

Ever played Fifi's Fury? That's the kind of game I wanna make.
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Re: Testing My Animated Character (Futa Warning!)

Postby Smackman » Sat Jan 07, 2012 9:55 pm

yeah thats basically what fight or rape is, i thought with the futa thing you might have been aiming for something like fantasion where your character does all the raping
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Re: Testing My Animated Character (Futa Warning!)

Postby Lucky777 » Sat Jan 07, 2012 10:21 pm

Heh.

I hope she gets to do at least SOME of it.

Also, my first concern in any H-game is and always will be the H, so I'm hoping for an invincibility code or something like that even before I've seen a single game mechanic.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Sat Jan 07, 2012 10:44 pm

Currently I'm starting on doing some basic combat moves. What I would like to know however, is if there is a controllable character template flash file. Preferably I'm looking for a file that has already the coded move, jump, duck, and crawl if possible.
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