Testing My Animated Character (Futa Warning!)

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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Tue Jan 03, 2012 12:14 am

Here's my pride and joy hehe. I believe that all the parts should be well organized in the library. If you have to do it in ActionScript 2.0 then by all means go ahead. Right now, this .fla file doesn't have any action scripts of anykind that I'm aware of.

BTW, no need to add shades. I'd like to get the outfit toggling thingy done first. :D
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VSchar.fla
(4.4 MiB) Downloaded 386 times
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Re: Testing My Animated Character (Futa Warning!)

Postby KaTsuO_O » Tue Jan 03, 2012 5:36 am

I have added buttons for clothes and cock "size" as well buttons for something extra. The shading isn't 100% done yet, more like 65% or so but I thought it would be good to show you so you can tell what you think. Then last I added a kind of pubic hair that is a bit like a fur tuft though that and "extra" is just optional, if you don't like it let me know and I'll get rid of it.

The coding isn't really done either, later you'll be able to change each body part individually.

Instead of that I explain the coding in this post I added description to each code in the document (starts with "//", it's a way for you to add something in the code that the flash doesn't read). To bring up actionscripts simply press "F9" and it will show the codes for selected item (if there is any). I added codes to a frame in the main timeline on the Actions layer, in each of the buttons and inside most of the body parts.

VSchar Edit.fla
(598.16 KiB) Downloaded 71 times
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Tue Jan 03, 2012 6:17 am

Oh crap. I can't seem to open it for some reason. What CS version did you save it as?
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Re: Testing My Animated Character (Futa Warning!)

Postby KaTsuO_O » Tue Jan 03, 2012 11:43 am

Damn, I should have thought about that, here's a CS4 version:
VSchar Edit CS4.fla
(1.4 MiB) Downloaded 81 times


Also, I might remove those notes in the codes for the next update because it makes the codes kind of messy so take a good look at it in this one.
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Re: Testing My Animated Character (Futa Warning!)

Postby Zadkhiel » Tue Jan 03, 2012 6:16 pm

Great work you have there, it's nice to see someone on this forum actually getting stuff done. I look forward to seeing what you produce in the future.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Tue Jan 03, 2012 6:19 pm

Now that's WIN! :D And awesome job on the shading too I may add. Thanks a bunch.

I think you gave me an idea. With what you did to her ears, I can imagine that she can turn into a furry when exploiting and tapping into her powers giving her some special abilities. :D
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Re: Testing My Animated Character (Futa Warning!)

Postby MastrMarz » Tue Jan 03, 2012 7:30 pm

*Doesn't have flash, is waiting patiently for a preview*
IT SOUNDS ALL TOO EPIC!!! DX
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Re: Testing My Animated Character (Futa Warning!)

Postby John Dee » Tue Jan 03, 2012 7:46 pm

shit, amazing model, I downloaded the Flash just to be able to look at it, really amazing work, I hope that soon I will see him in a game.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Tue Jan 03, 2012 7:47 pm

You'll have to wait hehe. There's some adjustments I wanna make first :3
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Re: Testing My Animated Character (Futa Warning!)

Postby KaTsuO_O » Tue Jan 03, 2012 11:24 pm

I'm glad you liked it. Not a big of a update but there is some changes:
VSchar Edit CS4 2.fla
(1.78 MiB) Downloaded 24 times


This time I'll also put up a swf:

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VSchar Edit.swf [ 83.87 KiB | Viewed 2721 times ]

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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Tue Jan 03, 2012 11:34 pm

Impressive, it seems you've done some more work too, especially scripting in the damage mode too. Incidentally, I've started to do some modification regarding things like her ears. Also, I realized I am gonna have to put both her shorts and her turtleneck on separate layers as I plan to have them damaged individually.
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Re: Testing My Animated Character (Futa Warning!)

Postby Rooiehaan #2 » Tue Jan 03, 2012 11:48 pm

three things caught my attention, the fact that her head height differs when using a different set of ears.
Secondly, the color of the fully erect penis. shouldn't it be darker?
And lastly, the eyes. they are a bit too widened, or maybe the pupil is too small. It could just be me though.
Apart from that, it looks pretty promising :3
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Wed Jan 04, 2012 12:15 am

That was Katsu's doing, but I've fixed that but yet to show what I've been up to since he posted the fla file with the action scripts needed to control her outfit and stuff.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Wed Jan 04, 2012 2:29 am

Some more goody updates. I've not only redesigned the ear and made it in toggling mode, but I also did the same for the tail. Thus this gives her the feature of transformation. I've taken the eye animation Katsu did for me and rearrange them as well (though he seems eager to finish this before I can :P) I've also changed the pube design as well as modified some of the shading done onto Vicka's hair (that's her code name for now). I haven't included in the torn mode because I was editing at that time but I'll be making some adjustments to that as well before I implement them in my next updates.
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Re: Testing My Animated Character (Futa Warning!)

Postby Smackman » Wed Jan 04, 2012 3:09 am

yeah her penis changing colour completely when being erect is just weird. maybe give her some skin?
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OMG IM SO HURT *Whatever*
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Re: Testing My Animated Character (Futa Warning!)

Postby KaTsuO_O » Wed Jan 04, 2012 3:23 am

I really like the way you did the pubic hair and ears, mind putting up the Fla file? Also, is the transformation just going to her getting ears and tail? I would have made it so that she got ears and tail as default and then she transforms in to a complete furry, Aka Beast form, but that's just me hehe.

For future update you'll be able to control her... yep.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Wed Jan 04, 2012 3:29 am

I'm still in the middle of making some various changes which includes integrating the damage mode. Once I'm done, then I'll upload the updates. I think transforming her into a full furry would probably be too much work. Though I am curious, when you first made the changes, what did you do to shrink the work file down from 4.4MB down to 1.4MB?
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Re: Testing My Animated Character (Futa Warning!)

Postby KaTsuO_O » Wed Jan 04, 2012 3:55 am

I really don't know what made it shrink as much it is kind of a mystery, all I really did was changing the language to Actionscript 2.0 and saved it as a Cs5 document. My Cs5.5 file is 771 kb which is half the size of the Cs4 version I sent, makes it even weirder.
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Re: Testing My Animated Character (Futa Warning!)

Postby Biles » Wed Jan 04, 2012 4:16 am

Hmm, then my guess is probably that Adobe must've somehow optimized the Flash program.
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Re: Testing My Animated Character (Futa Warning!)

Postby MastrMarz » Wed Jan 04, 2012 5:23 am

*Drool* I can't wait for the gaaaaame... The fact that you guys are so into this is amazing in itself for this forum. xD I'm excited to see it!!!!!
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