by KITAmaru » Thu Dec 29, 2011 11:58 pm
Sakome -
Yeah, I go to school and work part-time at a clinic. For a project like this one, when I'm busy, sometimes all I can do is plug away little by little--maybe an hour or twoish a day, and sometimes that's really only enough to get part of a scene done... but eh, it's a labor of love, and the way I look at it is, some progress is better than nothing. Other developers often take half-year breaks or outright quit, and my philosophy towards the development of Despair Labyrinth is 'slow and steady wins the race'... or something like that.
If_You're_Into_It -
Haha, thanks. I love you...too?
Nah, not a whole lot. I actually don't write much...at all, but I guess I'm more inclined towards literature and words than numbers, if that makes any sense. I used to do a bit in middle school but haven't done anything substantial since then. I would guess around 3 hours is spent each day doofing around on forums and trying to think up ideas for the game (probably like 5-6 hours a day during Winter Break).
It honestly doesn't take me much more than say, 15 minutes to occasionally post here, I'm just letting you guys know I'm still alive. Even when it starts to get crazy busy, as I'm taking a good load of credits this winter quarter, I'll be sure to at least say hi every other week or so.
Here's my plan for the next few patches;
0.08 - 4 exclusive H-scenes (Asella, Rhiannon, Emilia, Sairyn). Several NPC encounters / storyline insight. A new 'miniboss' of sorts and enemy type with their respective areas. Gallery Mode. A minor Gwyn scene added. 2 'generic' H-scenes for each character, which are expanded to 10+ CG's instead of 3-4.
0.09 - 4 exclusive H-scenes (Thyme, Irine, Cesca, Lanie). Several more NPC encounters / storyline insight. New types of enemies with respective areas. Begin work on overhauling existing 'pixelated' CG's--the old ones. Fix possible bugs regarding the Gallery Mode.
0.10 - Might finally give you the stupid clown game. Purity System based on choices mostly, if not fully, adjusted. Intro to the Arcane Division.