by Taria » Fri Nov 22, 2024 8:34 am
You recover by resting, yes. The key with bidding is that no matter how many dice you throw, one success means things will go in your favor to some extent, so if you have a lot to use you can ensure you get what you want out of a situation if you take the risk. However, if you choose to make a bid and all the dice fail, you’re probably going to face some kind of consequence, extra unlucky for nat 1s. You only “use up” the dice that fail the roll so you never lose anything if you only succeed, but you’re going to have a smaller and smaller pool to draw from eventually and you might even lose so many you can’t effectively try to stop threats.
Tl;dr: if you’ve got a big pool (like your physical 4 + bloodlust when applicable) you can risk it all to really throw your weight around and probably get what you want. But, if you just try and play safe (or you just no longer have an advantage) trying and failing might end up wearing you down worse than saving your energy or accepting fate.
Also also, getting cursed dice can make you more powerful (more dice that you can apply more flexibly) but they also threaten your character’s survival. Too many and you turn to something else.
Now, as far as actual changes to your total pool, obviously suffering bad stuff will get you curses and threaten to weaken you. But alternatively, heroic feats and overcoming significant challenges can just straight up make you stronger. That’s why when you made the insane decision to wrestle a car destroying shark and won! You got some buffness. But it came with a little drawback because it felt more like luck than something you earned narratively (it was still cool though)
There may be some way to cure yourself of some curses if you guys are willing to work hard enough and invest in undoing the warp that’s been done to you, but maybe you might like the power from some of these changes
Part of the moderator team. Lover of roleplay, playing games, and story writing