Physical/Racial TraitsDragon Scales: A natural armor, and one of her few draconic traits, Iraes body grows thick heavy scales that mimic physical armor placement, protecting her 'back and outside' more than anywhere else.
Magic Senses: Iraes various magical organs allow her to both sense and easily understand most 'open' magic, her dragons eyes give her a basic true sight. In addition, she has enhanced dark vision, smell, and hearing. Enhancing her senses with magic makes the organs glow softly.
Mana Gifts: stemming mostly from her elven blood, Irae has great mana pool size, control, and generation; although her inability to cast in combat means she has to resort purely to artificing equipment to actually cast spells.
Physical Boost: primarily from her orcish blood, Irae can channel some or all of her magic into her body to greatly enhance its physical performance. Her salamander blood also gives her moderate passive regeneration, including the ability to surge it to regrow limbs if needed for a large mana investment.
Skills and TrainingArtificing: Often the first way to enchant learned by most mages, 'magical cores' are the required component used to be embedded in equipment to imbue a magical nature. While cores can be stripped down to operate as power supply, power storage, or full spell components as needed, the quality of the supplying monster determines the nature of magic that can be enchanted with it. As a result, most upper level enchantment forgoes cores that aren't extremely exotic or powerful, as pure elements are often more efficient to work with. Never the less, Irae has multiple centuries of experience, and with the Earths technology and industrial base has expanded and refined much of her artificing skill.
Gunslinger: While never having a talent for archery, Irae found that Earths preferred ranged weapons, guns, just fit. Combining guns with her artificing skills proved to be a match made in hell for anyone she targets, as she frequently has the mana to drive multiple light artillery spells one after the other, often with pin point accuracy.
Melee Master Of None: Having decades of experience in multiple armies and well built body, Irae is deadly with most traditional melee weapons, but has since migrated to a favored shape shifting one or her own body, even if she's never truly 'mastered' any of the traditional weapons.
Spell Disruption: From an early age, Irae has trained to instinctively disrupt any active spells around her. While she can allow healing spells, sudden shifts of mana related to open spell casting is reacted to near instantly upon detection, making her hell for other mages to be around. She disrupts spells by 'slashing' her own mana through any mana formations, allowing any 'open' spell casting to fall apart. With minor focus, she can allow others to cast spells where she can see, but any any disruption to her concentration will often result in spell collapse. Artificing is one way around this, although many advanced forms still use 'open' mana circles or similar to enhance their power.
EquipmentCombat Harness: A simple mark 4 standardized combat harness, this acts as a rudimentary bag of holding and different 'pouches' on the surface will feed from different chambers, allowing segments to always 'supply' magazines or other items as the user desires. The harness will adapt its camouflage pattern to local area conditions (not active camo, just a pallet swap) and can be used to manifest unit patches and similar as needed. Unfortunately, the rudimentary nature of its extra spatial storage limited it to barely more than a rucksacks worth, leading to its discontinuation in favor of harnesses which could hold armor plates, or had 'expanded volume' storage and a wide variety of other enchantments deemed useful by the general staff. Irae found it more easily enchanted and modified, so kept hers, adding thigh holsters for her preferred pistol and knife, both of which can be used to 'summon' the weapons in question; a self filling canteen; and a 'teleport to me' feature that were incompatible with newer equipment.
Old Reliable: Appearing to be a Bowie Knife with an odd handle, Irae has created a fully adaptive melee weapon. The forward knuckle guard is roughly curved down similar to a knuckle duster, and the back is a hook, however the basic shape and mass shifting spell integrated allows the blade, knuckle guard, spike, and handle to shift size as she needs, allowing it to take the form of knuckles, hammer, sword, pick, and extend the handle from one hand to a short polearm. While this shift allows for little force application, once in shape, it becomes very difficult to bend without enormous force. Silver etchings and a place to lock in an elemental core complete a weapon top brass said was far more expensive than needed.
Peace Bringer: A modified
M1 Mage Carbine converted for pistol handling, the lower segment is chambered in 12.7mm and the upper segment is a Caster Shell Chamber. The lower magazine well has been replaced with a six chamber 'bottomless' drum. Each chamber will generate a fresh projectile from raw materials poured into the drum ahead of time, taking approximately half a second to complete. Each chamber will generate a different type of round (slug, hollow point, SLAP, frangible, incendiary, and spell seat), the 'spell seat' the only round that requires additional magical input from the user; the Caster Chamber has its own segment where a Caster Shell 'spell core' is mounted and fed mana by the user. Eventually discontinued as burst fire weapons took over the 'low magic' niche, Irae found she preferred it over more traditional sized pistols and has continued to tinker with her own, adding a permanent sound suppression feature to the revolver barrel, and leaning into driving the the Caster Shells entirely on her own mana pool allowing her to get away with much cheaper cores. She normally leaves a 'mana bolt' in the Caster segment, swapping to more specialized or elementally oriented shells as needed.
Havoc's Cry: An early prototype of the M1 Mage Battlerifle, the rifle shared many features with the M1 Mage Carbine but with twice the length. Designed more to be slung and fired from the hip by flight mages, the Mage Battlerifle is the source of Peace Bringers ammunition drum, although the 'powder chamber' is significantly more powerful, pushing the projectiles of the BR up into the Mach 2 range, and the upper segment had a larger crystal chamber to allow battle mages
to cast into a sealed crystal chamber without giving away their position for an initial strike. Eventually, a third segment was added allowing for high intensity burst fire of 'mana bullets' in the 45acp impact range for straffing runs. Not needing this feature, Irae customized hers to lean to her strengths, allowing multiple Caster Shell mounts and the drum barrel will give every round fired a thick coating of silencing, shield boring, and a minor explosive spell. Named for being the first sign of an attack on a Mage's Phalanx being a breacher shell evaporating the mage in question.