Wedging yourself in between the mass of other Hunters crowding the main counter, you notice that all 4 of the women, all human, are dressed in the same uniform of dark grey and gold and look to be decidedly calm despite the amount of hunters all calling for them to collect jobs or completed bounties. After a short while however, one of the 4 women seems to notice you and listens to your request.
"Alina.... Arakawa." she says as she lifts a tablet and scrolls through it for a few moments before nodding slightly to herself.
"Ah, yes, I have you here. Alina Arakawa, Twinborn with a high elf. Passed out from the Kyoto Hunter Academy with almost top marks, ranking in the top ten of your class with an affinity for Enhancement and Arcane magic. Transferred to America upon your own personal request, correct? Welcome to Pennsylvania. Please sign here." Her tone quick and efficient, as you would expect of a bureaucrat, as she turns her tablet around and holds it out along with a stylus for you to sign as she details exactly what it is you will be signing,
"This is just a release form in the even of your death or...capture at the hands of the demons and monsters you will be fighting. In the event you do not, or cannot, return all your personal effects, minus a small administration fee, will be returned to your next of kin, a Mrs & Mrs Arakawa, yes? It's also insurance that you do not try to sue or cause any other legal concerns for the Hunter's guild should you become harmed in anyway, and that any and all jobs taken are taken of your own free will despite the consequences and dangers. Does that all make sense? Perfect." A rehearsed smile coming to her lips briefly as she checks everything has been signed correctly before putting the tablet down and picking up an instrument that looked a little bit like one of the ones people used to use to pierce ears.
"Hand please. This is for the rescue protocol chip." the receptionist continued as she waited for your proffered hand before quickly closing the instrument down on your palm, implanting the chip into your body. You already knew what this was and what it was for from your time studying at the Hunter academy - a relatively new technology that served as a last resort rescue panic button that would activate automatically when the hunter was in danger of losing their life or mind. Unfortunately it was also known for being notoriously bad at picking up the right time to transport the implanted hunter out and would quite often trigger far too late or not at all... Still, it was now standard practice that every hunter had to have the chip installed, and wouldn't be allowed access to any official contract without it. bureaucracy completed, the receptionist continued onto the thing you were really interested in.
"So, as it's your first contract, I have chosen these three low ranking contracts you may attempt so as to not put too much strain on your first hunt." A hint of concern tinging into her voice at the prospect of another newly qualified hunter going out into the world all by themselves as she picks up another, larger tablet and details the three jobs available;
-Glimmering Serpents in the Veiled river: Snake-like creatures that swim through the now magical waters of a nearby river. They possess a mesmerizing gaze that can disorient victims and are the presumed main reason the nearby river has had to be quarantined as currently there are 6 civilians who have went missing in the last 2 weeks in the area. The river is a source of fishing and food for the town and needs reclaimed urgently. Reward: $1000
- Thornback Wolves in the Whispering woods: Wolves with razor-sharp thorns along their backs. They're territorial and possess venomous bites. There have been multiple reports of roaming packs of wolves seen in the newly named Whispering Woods. a total of 12 civilians, all female, have went missing over the last week with worrying noises coming deep from the woods at night. Immediate investigation has been requested and expulsion of the wolves is possible. Reward: $1400
- Cave Crawlers in the Iron Fang Mountains: Giant arachnids adapted to subterranean life. They spin webs to trap prey and are sensitive to vibrations. A cave has been found with an infestation of these creatures. As of yet, no casualties have been reported but they are known to expand their territory if left unchecked. Removal has been requested ASAP before they become more of an issue. Reward: $800
She give's another practised smile as you choose your preferred contract before putting the tablet away and continuing,
"Perfect, I will attach your name to the contract and take it off the available contract list. We will also personally be assigning you your first partner for this hunt from our list of available veteran hunters just to ensure everything goes to plan. And that will be... Her voice trailing off for a second as lips curl up slightly in a smile,
"Rhea Douglas. I believe she's currently in the Arcane Archive researching new spells. I would suggest you go acquaint yourself, she's absolutely lovely and always wants to help the new hunters, though she's only recently been promoted to a veteran hunter herself. If you have other things to do first though, she can usually be found there or at one of the cafe's at the market. You won't be able to miss her, she's a wood eld Twinborn who is very into her eye-catching cloths." and with that she immediately walks off to deal with the next hunter's issue.
Receptionist:
Spoiler (click to show/hide):
Quick Sheet
Spoiler (click to show/hide):
Stats
HP: 14/14
Mana: 12/12
LP: 10/10
Corruption: 0/100
STR: +3
CHA: +2
WIS: 0
INT: +2
CON: 0
DEX: -1
Schools of Magic:
Major: Enchantment
Minor: Arcane
Skills:
Exquisite Form: Having honed her sword skills from a young age, its quite difficult to knock Alina off balance or disarm her, +1 to grapple checks and escape grapple checks
Princess-like Demeanour: Left over legacy of her high elf spirit Alina, has a regal air to everything she does, from her walk to her speech to even eating, it lends a certain charm to her otherwise haughty attitude: +1 to persuasion and bluff checks
Spells:
(E) Elemental Imbuement (2 Mana): Allows you to imbue your weapon with a single element (Ice, fire, electric) for the duration of a fight or until knocked unconscious/surrender. Increases damage by a small amount of chosen elemental damage.
(E) Mystic Shield (2 Mana): Allows you to strengthen your armour with magic, increasing your defence slightly and reducing damage while wearing armour.
(A) Fire Spark (1 Mana): Creates a small spark of fire that can light candles or ignite small objects.
Traits: None...yet