[RPG Maker MV] Renryuu: Ascension [WIP]

The place to post non-Flash projects such as RPG maker games.
Forum rules
This forum is for posting and collaborating upon third party work. Please do not post request-threads, and avoid posting artwork that is not your own unless it is being used as a reference.
When posting content, please consider including a screenshot to help users to see what a game is like.

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sat Mar 25, 2023 4:22 pm

Image
The main idea behind the changes in update 23.03.25 is to give the player a more active role in the country development, and to give you a reason to come back to the overview map every one in a while.
Variables like your "Reputation" and the "Safety" or "Freedom" of your citizens are slowly decreasing when you do nothing against it, but they can be improved on the overview map.
Reputation allows Ryen the use of new, powerful battle skills, but only while it's above a certain value. Therefore, the player has the choice whether to not care about these skills, or prepare himself before tough battles by raising his reputation again.
[Some buildings on the overview map need to be constructed again, even if you unlocked them earlier in your save, since the triggers which saves what building is done was changed in some cases.]

Changes:
- The country overview map now has a real-time based system instead of a turn system. This means all productions and constructions happens in real time while the game is running.
- The player has to actively gather resources that were produced once the production is done on this map.
- All timers run even while you're not on the map. Which means you can start a bunch of slow production, leave the map, and come back later once they're done.
- When you gather a produced resource, it'll show what you got with a picture that fades away, rather than a text message. You can move while the image is shown. This is intended to increase the pace of the system, otherwise it would be too many text windows that stop the player constantly.
- The overview map doesn't use your gold anymore, but has it's own "Budget" system. You need a certain amount of available budget for construction projects. Budget is automatically generated over taxes, which the player can collect every few minutes, or by one of the new constructions.
- The "Finances, Laws, and Policies" screen was adjust to the new country system. The choices on this screen now mostly affect what varibales like "Faith" for your country increase or decrease each time you collect the taxes. Due to the changes, most buttons on this screen were reset to the default option, and have to be manually set to your prefered way again when you continue an old save file.
The finances screen can now be accessed via an icon on the overview map, not just from the dialog with the treasurer David in your throne room.
- David does not give you gold from the country taxes anymore.
- Several new resources and buildings were added to the country overview map.
- All resource producing buildings have the option to show the recipes for their type of resources.
- You can only have a limited amount of construction at the same time. Building the new "construction guild" will increase your amount of construction teams.
- The values for things like "Safety" or "Happiness" of your country were changed. Buildings like watchtowers create such "Safety" over time, and the player has to gather it like a finished product.
- The construction costs for all buildings on the overview map were changed, to fit to the new resources and the production speed.
- It's not necessary to repair Bitterroot Farm to produce resources there anymore. Instead, the production is just slower until you had the events to repair the farm.
- A storage screen shows you all the resources you have. You have a maximum limit for all resources together, but also an individual limit, to prevent people from spam producing everything without thinking about what they really need right now.
If you gathered too many unnecessary resources, and it blocks your storage, you can throw away resources on this storage screen screen.
- The costs to recruit new vanguard leaders has been adjusted to the new system.
- The costs of the fortification upgrades in the command center screen were adjusted to the new system.
- You get budget instead of supplies now as a possible reward for bonus battles.
- Bonus battles now don't appear randomly anymore, but have a cooldown timer. The timer can be reduced with a research.
- The laboratory and university now have separated research screens.
The screen of the lab of the overview map and the general research when you go into the lab in character aren't connected by a "switch" button anymore.
- The user interface shows you in the top left corner if constructions, training, researches, and requests are available, working, or done. It also shows the storage limit, your budget amount, and your reputation.
- Variables like „Reputation“ or "Safety" currently decrease every ~2,5 mins by a random value from 1 to 4.
- A new trading screen, which you can access via an icon near Havaria Port on the overview map.
- The crafting for vangaurd equipment in the armory, and the trading caravan in front of Aldlyn were removed from the country overview map. The caravaan can be found in a similar way on the new trading screen.
- You automatically get the new key item "Country Management Map" when you are on the overview map, which allows you to enter the overview map from anywhere where you can use the teleport stone as well.
- Intelligence service upgrade removed from Witton.
- Horses were removed as a resource on the overview map.
- Val's event which gave you +20 Recruits was removed.
- Fire events were removed, but might return in a different way.
- A "request" system gives you up to 6 randomized requests for resources. These requests go from simple to very complex, and increase the reputation value.
The reputation from requests and expeditions is needed for some new skills:
Supported Outburst: Does physical damage against one enemy. Costs 15 TP. The damage is 1x ATK higher than the normal attack, but has additional 2x ATK on top of it when the reputation is at 100 or higher.
Supported Gust: Does magic wind element damage against all enemies. Costs 30 MP. Deals 2x M.ATK more damage while reputation is at 100 or higher.
Supportive Shout: Heals 60% HP of all party members when your reputation is above 100, else 30%. Costs 50 MP.
You get the first skill near the EXIT button once reputation is at 15+, the second skill near the windmill for flour after you build it and with Chiyo in your party, and the third skill near Thremten when the church was build and Mira is in your party.
The use of such a skill reduces reputation by 10. Which means you have to increase your reputation again on the overview map after using the skills a few times.

Due to the long development time and complexity of these new features in the overview map, I'd greatly appreciate all feedback for balancing and bug reports.


I added new character sprites for Allisa, Ashryn, Cassedy, Cremia, Deulari, Elmyra, Fang, Manticore Mia, Naomi, Nemelphia, Rena, Rina, Waterspirit, Worilla, Zaleria, and Zentha. Thanks to Knightlock for his work with these sprites. He also made new sprites for Arevis, Baemeth, Spidergirls, Jiangshi, grey and red imps, and Citrinne. (Character sprites are the small figures that walk on the maps, not the full body CG images)


For the next update, I plan to continue the events of Varea after the story with her and Jeanne. The idea is that it'll be a quick update, with Varea's events and all bug and spelling mistake fixes reported for the overview map changes, so that you don't have to wait too long for those fixes.


Special shout-out to Themil who does an amazing job at improving the Renryuu wiki https://renryuu.miraheze.org

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Mar 28, 2023 2:06 pm

After receiving quite clear feedback from players, I made a bunch of changes to the new overview map system to improve it:

- All resource production happens automatically in the background now once you have the necessary building for it. Research, training, and constructions still take real time.
- Removed the constant decrease of Reputation, Faith, Freedom, Safety, Magic, Knowledge, Health, and Happiness for your country.
- The max storage limit was removed. (If you load a save on the overview map, leave and re-enter to refresh the UI, since the storage amount was removed from the interface.)
- Increased Reputation for easy requests from 20 to 30, and for medium requests from 30 to 50.
- Expeditions don't „consume“ the soldiers you send anymore, but expeditions take longer now.
- I created buffs for when you collect country values when they're already at 100:
Faith (+5% M.DEF) [Church, Shrine of Flunis]
Freedom (+3% crit chance) [Streets, Newspaper]
Safety (+5% DEF) [Watchtower, Fire station, Police HQ]
Magic (+5% M.ATK) [Laboratory, University]
Knowledge (+10% experience gained from battles) [School, Library]
Health (+5% M.HP) [Bathhouse, Clinic]
Happiness (+5% ATK) [Bar, Park]
These buffs last for 40 turns in battles (the count is continued from battle to battle and is individual for each party member.)
- The Shrine of Flunis now generates Faith, and the laboratory and university generate Magic. (Knowledge comes from the school and library buildings)
- Recruits are now trained instantly.
- Training of soldiers is not possible anymore when the max amount of them exists already. If you finished the training of a type of soldiers while they're at max capacity, you'll get a message which allows you to cancel the production.
- You can now spend Budget to immediately finish researches and the training of soldiers.
- You can now enter the research screens while a research is running.
- The tutorial message was changed.
- Fixed the "Protection Knowledge" research in the university, which was generating "Battle Knowledge"
- Fixed a bunch of bugs with wrong productions and text messages.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Fri Mar 31, 2023 7:28 pm

Update 23.03.31 changes:
- New event with Varea. It starts when you talk with Chiyo in the sleeping chambers after her wedding and the CG scene of Varea and Jeanne.

- Fixed an issue with the sales of Dorgania on the trading screen.
- Changed how Budget and Reputation numbers are shown in the UI to fix an issue with incorrect values getting displayed.
- Changed the requirement for the "Research speed" research from country tier 3 to 2, since it's almost useless when you gotten to that point in the research tree.
- The command center screen now recognizes it when you build the arena and the mines.
- Fixed the dialog for Allisa in Orchel, and for Zonja in Sunee.
- Fixed an issue with the paper research.
- Fixed a bug which caused the construction team to be permanently busy when building the monsterhall or armory in Aldlyn.
It's not possible to restore the construction team automatically in this case, but I added an option in the cheat book in your bedroom to turn all construction teams "available" again for those who suffer from this issue.
- Fixed a bug that made recruiting new vanguard squad leaders impossible.
- Fixed a bug which caused the training of good soldiers show that the storage would be full.
- I added the missing prodution for leather.
- Windows are now produced in the workshop. This way you don't need to research carpenter and goldsmith, and upgrade the work area with these two buildings, in order to get windows.
- Fixed the cooldowns for trades.
- On the trading screen, the resources other countries want to buy or sell aren't automatically the same anymore.
- You now get some resource double for the same material cost, as long as your storage allows for it.
You get 2x Steel for 1x Coal, 2x Silver for 1x Mithril Pickaxe, 2x Gold Dust for 1x Mithril Pickaxe, 2x Mithril Pickaxe for 1x Mithril, 2x Mithril for 1x Steel Pickaxe, and 2x Steel Pickaxe for 1x Steel
This should improve the production for some complex resources.
- Added a message after you collect taxes, that the values you get from it are the result of your setting on the finances screen.
- Fixed a typo claiming that a papermill makes meat out of pigs.
- The researches for the four Knowledge types, Magic Dust, and Rune Stone now block you from starting the "research" when the storage for these resources is full.
- Fixed a bug with Sandra's event line. The construction of the mine in the south was not recognized by her event, and thus prevented players from advancing her events.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sat Apr 15, 2023 7:07 pm

Image
Changes in version 23.04.15​:
- Scuffy Fluffball, the second gun squad leader for your vanguard forces, can now be recruited after you talk with Cassedy about gun squads when Della's gun squad is at level 3 or higher. She is on the page "Central 2" in the CG room.
- You can now enter the gun factory which was build as part of Cassedy's events before you can recruit Della.
- A dialog with Linda will start an event with her and Mary, which unlocks a new event and scene with Louise. For Louise's part of the events, you can find and talk with her in your bedroom after the events with Mary and Linda.
The dialog to start the new events of the maids unlocks when you use the teleport orb after the CG scenes with Mary and Linda, and the dialogs of Louise and Elina until Louise stands in the treasury.
- Fixed a bug with the start of Chiyo's and Varea's new event.
- Fixed a bug with overview map UI icons appearing while you're not on the overview map.
- Fixed and issue with a disabled teleport option after an event regarding Kayelinth's farm.
- I added 5 new NPCs to the inside of the academy, to give it more life. Neither character has anything important to say though.
- I changed some star icons on the overview map, to make it easier to see which building increases which stat of the country:
Faith is light green/blue, Freedom is purple, Magic looks crazy, Knowledge is orange, Happiness is blue, Health is green, Safety is red, and Moral is the old yellow.
I also moved the star for the freedom streets generate a bit away from Aldlyn, to make Aldlyn less cluttered with icons.
Image

The changes from the small update 23.04.05 are included in version 23.04.15:
- New CGs for Jeanne's first CG scene. The scene now also has a version without the lingerie. (The old CGs can still be seen in the CG room.)
- Added the 2022 New Years Eve wallpaper image to the CG room.
- Fixed a bug with the trigger for Saphielle's "Orchel Trading Route" quest.
- I increased the amount of reputation skills you can use with the full 200 reputation before you drop below 100 and have to refill it from 10 to 15.
- The work area near Aldlyn now sparkles when the upgrade is available after the carpenter and goldsmith research.
- The icon to gather taxes on the overview map is a bigger star icon now.
- The option to use Budget to speed up researches is now available directly on the research screens of the laboratory and the university.
- Fixed a bug with the warface, tactics, and combat research of the university, which always claimed that the research would already be done.
- The research/production of Builder/Battle/Protection/Magic Knowledge, Magic Dust, and Rune Stone in the laboratory/university can now be done multiple times at once.
The price for instantly finishing the research is multiplied by the quantity you're researching/producing.


The continuation of the events with Cassedy and the Luminous Order are prepared and will be done in the next update. I was originally planning to add them in this update, but they turned out so big that I decided to split them into their own update.
If things go according to plan, I'll continue with the events of the Thanka family afterwards. The events will introduce the vanguard squad leader Angrika Thanka, which brings the 20 squad leaders close to completion.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sat May 06, 2023 2:13 pm

Image
Changes in version 23.05.06:
- The dialog option of Cassedy to either annex the Luminous Order, or to make peace with them, are now unlocked and start new events.
The battle route will include a bunch of new enemies, and take longer to finish.
When the peaceful route for the Order is done, the ship on the worldmap will take you directly into the facility of the Order, and when you leave the facility, it'll also give you the option to return to Central directly, without the need to go through the cave area every time.
- After solving the future of the Luminous Order with either route, and when you have Scuffy as a vanguard leader, you can talk with Cassedy about soldiers with guns to get a new CG scene.
- Added one cowgirl monstergirl to the top right corner of Lualombo.
- The replay for the scene of Lace together with Irinlia can now be unlocked when they're both on different routes, not just when they're both on the good route.
- I moved the icons of the characters in the top right corner during battles down by 30 pixel, so that the icons don't overlap with the text. Since some enemies on the right side were already close to the icons, let me know should you spot any encounters where the change does cause an issue. Thanks.
- I lowered the priority for the icons of the country overview map buffs, so that many other buffs and debuffs are shown rather than those buffs in the menu and during battles. This'll ensure that, for example, you won't miss important debuffs in boss battles anymore, due to the country map buffs taking up all of the space for visible buffs/debuffs.
- Changed the names of the "Small Spidergirl" and "Big Spidergirl" monstergirls to Arachne and Drider.
- I changed all normal spider enemies (NOT the spider monstergirls) into rats, to make things easier for people with arachnophobia.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu May 25, 2023 12:04 pm

Image
Changes:

- New dialog with Aika Thanka in the bar of Calterburry when you unlocked the vanguard battle system, won the brawler fight of Brad versus Ash, and when you found the hellhound village in Amagal. The event will introduce her sisters Bennika and Angrika. Angrika will become a vanguard squad leader at the end of the events.

- The lightning brawler Sparky appears in the Black Twin Towers of Honor when you finished Brad's solo challenge, and when you have the brawler stamp card. Brad can have a brawl fight against her after finishing her challenge area. Winning the brawl fight will give Brad and Ryen new skills. Sparky's current character and face images are just place holder. She is planned to get a full body CG image later, but I decided to added her events and character before the CG is done.

- Changed the storage screen of the overview map to allow you to see what production is unlocked and what not, and tell you what you need to unlock it. The screen also gives you the option to pause productions that require other resources as materials now.

- I added the option to disassemble "all weapons/armors except one of each type" to the anvil of the fire and nature raid.

- The production rate for some resources of the overview map was increased.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Jul 11, 2023 11:03 am

Image
Update 23.07.11 changes:

The new content contains a chain of new events and several new CG scenes:
- The first part is a new quest with the female adventurer trio. It unlocks when you talk with Trey at the sleeping chambers after using the teleport orb when the scene with f-Brad at the cavern of the enigmatic warlord is done.
- After the quest at Fürstenstein, you can do a race for a treasure, which also gives you a new CG scene afterwards.
- The CG scene is required to unlock a new dialog with one of Lady Purple's guys. (Also requires that the marriage system is unlocked.)
- This event will unlock a new wedding quest, and a new dialog with Tsiom when you finished all of her training with Brad and finished the fight between Brad and Grimace (regardless of the outcome).

The new content for this update is done after the events with Tsiom and the new wedding. The next update will continue the story of Brad, give Grey new events, and maybe it'll have the first look into the time skip system, depending on how much I'll get done.
I'm also not forgetting about the walkthrough and wiki, which need to get improved. Apart from adding missing content, feel free to let me know what you think would be important to add or change in the current walkthrough or in the wiki page.

For anyone who hasn't heard about it yet, I post previews of the CGs of Ryen's future children as subscriber rewards at SubscribeStar. The full body CG of Varea's daughter is already done and available at https://subscribestar.adult/naughty-netherpunch for all $10+ subscribers! She's the first of Ryen's children shown in a CG image, with the children of Grey being the next in line. Afterwards, I'll make a poll between all subscribers to let them decide which side character shall get a CG for her child next.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Aug 08, 2023 12:52 pm

Image
Version 23.08.08 changes:
- New full body images for Grey in his old and new shape. The face images were changed to fit to his new looks.
- After the events with Tsiom from the last update, you can talk with Brad at the sleeping chambers to get a new dialog.
- The event will determine the future of Brad. One of the three choices will give you a dialog with Ash in Kagabangui, which leads to a new CG scene.
- When you use the teleport orb after the events at Fürstenstein, the event with Brad and Tsiom, and all previous events with Grey are done, a guard in front of the castle will get a !-icon above his head. The event will advance the story of Grey.
- The event of Grey gives you access to a new dungeon area for the female adventurer group, which also unlocks the skilltree for them. The grinding for special pearls in the area for the skilltree is optional. You only need to find the chest with a unique item in it to advance Grey's events. The item unlocks a dialog with Grey in the castle in Aldlyn, which leads to a new CG scene.

Other news:
- The CGs for Grey's children are almost done, and the previews will be posted for subscribers on SubscribeStar soon. Based on the poll results, the next girl to get CGs for her child will be Kurohime.
- The next update is planned to be a quick one, so that I can release it in about 2 weeks. Depending on how much gets done, it might include the first view into the time skip events. The idea is to add them piece by piece, since it'd be too much work to do it all at once. It'll still take a very long time until the entire time skip (and all pre-time skip) events will be done.
- I also want to update and improve the wiki, since it turned out to be really helpful, but is still lacking a lot of info. You can find it at https://renryuu.miraheze.org/wiki/Main_Page

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu Aug 24, 2023 9:36 am

Image
Changes in version 23.08.24:
- A new dungeon entrance was added to the area of the Shrine of Flunis. In this dungeon is a big door, which requires the events of 8 characters to unlock it:
Akai: First meeting
Neya: First meeting
Aiyana: Good or bad end of her previous events.
Mai: Good or bad reunion of her and Dea
Dea: Good or bad reunion of her and Mai
Coral: Lives in your castle
Mozaik: Lives in Taby's farm
Lili: Lives in your castle
- After finishing the events in the new dungeon, and when you had the CG scene of Aiyana and Flora, Aiyana will move to the plaza in front of the castle of Aldlyn. Talking to her there will unlock a new CG scene.
- Small change to Trey's blessing selection in the church of Aldlyn to show the name of the corresponding god when you select a blessing.
- The way how drops for legendaries work in the raid dungeons was changed. Instead of using a check whether "it is in your inventory or equipped" the system now activates a trigger when you get a legendary, to prevent you from getting it again. This prevents issues with getting copies of legendaries when the party member with the item equipped is not in the party.


Preview for the time skip system:

I went deeper into the development and preparation of the time skip events, but there is no playable content for it yet. I know that people look forward to the phases about war, so it'll be one of the priorities and might get started in the next update. The phases won't get developed in chronological order, instead I'll go back and forth between the phases during the creation.
Other priorities are the marriages for (female) Grey and Brad, which'll happen during the early phases of the time skip, when you made the required choices to be on that route of their events.

Please keep in mind that all of this is still a work in progress, and can change during the development.
The general idea is that you have multiple time phases, where you can select and watch different events on the worldmap. (The speech bubbles were edited onto the screenshot to symbolize events you can watch during the current phase. The final graphics might look different.)
Once the system is finished, you'd see these phases one by one in chronologic order, without being able to go back, but as long as things will be in development, it'll be possible to go back and forth, and even leave this screen to go back to the "current" time of the start of the game to continue your progress in the game.

Image

The phases will include:
- Act 1: Dialog about the main story continuation, and how you prepare for the future battle against Raziel, in case that he gets control over the titans.
- Act 2: Shows the country changes and improves during your reign, and how it affects the people and their opinion about you.
- Act 3: Events about Raziel's group, primarily about Emilia and Mio.
- Act 4: About monstergirls and their changes.
- Pre War: Story and preperations before war.
- War: Battle phase in which you can fight against other countries with the vanguards, or play the story via text, if you want to avoid the strategy battle system.
- Post War: Events with tell you about what the result of the war changed in Central and the other countries.
- Act 5: The world changes as time progresses. + Events focusing about side characters.
- Preg.: Girls will announce or notice their pregnancy.
- Birth: Birth of your children.
- Act 6: Time during which your children are still babies, and the story advances.
- Children: Events of your childrens growth and childhood. Their personalities and unique traits will be shown.
- Act 7: The events for your children continue, where they become old enough to plan their future professions. As the battle against Raziel comes closer, you're asked to select a successor from your children. (The preview CGs for children shown on SubscribeStar are for this time phase.)
- Act 8: Last preparations and story events before the final battle against Raziel. It's the last part of the „time skip“ but there will be more content afterwards.
(The mentioned content will be the „main“ part of that phase. Small events with different characters will be scattered throughout the entire time skip phases.)

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Mon Sep 25, 2023 2:13 pm

Image
Update 23.09.25 changes:
- The main part of this update is the preview for the "time skip" system and the first part for the war events. The "time skip" system will advance the events after the current end of the main story and is split into different phases. My plan is to keep adding to these phases over time, as it's too much to do it all at once, while also continuing the content of the "current" time. You can enter the "time skip preview" by using the sparkling book in Ryen's bedroom in the castle of Aldlyn.
- Only the "pre-war" phase has events at first, where the story guides you to the war phase. There are some dialogs in the "pre-war" phase you only get when you have previously selected to prepare for war against that nation.
- During the war phase, you can fight with the vanguards, or use a text based system if you want to get through the story faster. (Currently only Begus is available for war.)
- The text based system has a random chance to win or lose battles, depending on various factors like army skill level, special equipment (like anti-cold armor), or choices during the dialogs. Losing a battle this way will cost you only Action Points. There is a special reward for finishing the battle at Meddling Castle within a time limit, but else there is no rush or limit to the AP or turns you have.
- There are 8 battle locations for the current version of the war system: Near Witton, center border of Central and Begus, near Parverhill, the street in the north of Begus, Ironholm Prison, Diminus Castle, Meddling Castle, and one story battle after Meddling Castle. The story battle after Meddling Castle was secured is the current end of the test version. (There are no battles available for Amagal or Dorgania yet)

Image
- At the start of the battle, you can now select to change the formation. It doesn't allow you to move the starting positions, but you can swap the squads with each others, for example, to put your melee units in front, and ranged units in the back.
- In the formation phase, you can also change a squad on the battlefield to one of the unused squads from the reserve.
- The formation phase allows you to look around the battlefield before you start the battle.
- I added little icons to show how troops in vanguard battles are armed.
- Fixed a bug which caused the previously used armor to disappear when you changed the armor of some vangaurd leaders to plain armor.
- Fixed a bug which caused enemy melee squads in vanguard battles to counter ranged attacks.
- I changed the white arrows of the "selection icon" you use to interact with things, for example on the country overview map, by adding a black border all around it. This way it's easier to see on white backgrounds.

- New design for the list of items and equipment of the vanguard forces, and where to get it, to include the new war battles: https://i.ibb.co/GVnYSZt/Vanguard-item-list-tall.png

For the next update, I plan to finish the vanguard battles and events for Begus (Whitestone Citadel, Norhall Stronghold, and Calterburry) and the war with Amagal. The future story will explain more about some of the things that happen during the war phase in this update.

Image

I recently posted this preview for a new catgirl character in the preview_room channel on the Renryuu discord channel. If you want to see more CG previews, or take part in the update tests before the public release, you can find the discord server here: https://discord.gg/A79WrBq


If you want to support my work, feel free to visit my SubscribeStar page at: https://subscribestar.adult/naughty-netherpunch
Every month, I post the preview CG(s) for the child(ren) of one of the girls from the game. Currently the children of Kurohime, Grey, and Varea can be seen, and the children of Lili are in the works.


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Mon Oct 02, 2023 11:25 am

Image
The small update 23.10.02 adds several bugfixes, improvements, and a new dungeon area:

- When you go to the secret mine area in Manastyr, and to the purple forest in the east of that area, you can talk with an NPC in the bottom right to get to a new area. Ryen has to be levle 45+ to be allowed to go into the new area.
- In the new area, you have to fight monsters for "fuel" to activate switches, which'll make a boss enemy appear with a special combat style. This unique threat can be avoided for a while if you figure out the "trick" to deal with it.
- The boss always drops 1 of 3 different equipment pieces. The two heavy armors can be used to fuse them together to one of two legendary heavy armors at the nature raid anvil screen. This crafting is always successful. The first result is random between the two option, the second attempt will always give you the missing legendary armor. Afterwards it becomes unavailable.

- A bug which caused Ryen to be stuck looking into one direction after events at the time skip screen was fixed.
- I added the option to use 1, 5, or all materials of the selected kind of bait while fishing in the nature raid dungeon. If it's a valid bait, you get the catch in the same amount.
- I added the option to disassemble raid gun attachements in the fire raid anvil screen, and to craft the legendary AP Bullet Upgrade with purple weapon parts.
- Less messages will show when planting crops in the nature raid dungeon now, if you have unlocked Kiki's challenge. (Which unlocks when you talk with her after defeating all three nature raid bosses.) Since the messages give the hint at what you have to do for the plants to grow, I didn't want them to disappear immediately, but at the point you defeated all three bosses, you should probably know how things work in the dungeon.
- The effect for alcoholic drinks was changed, to fix a bug which caused other characters to get the special skills Elly gets while being drunk.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Mon Nov 06, 2023 11:51 am

Image
Update 23.11.06

Changes:
- I added a new CG scene when you talk with Vampire on the private beach of the island Amaranthe after marrying her.
- A new quest becomes available at the Aldlyn city board with a bounty for the pirate Biggs, which unlocks new quests at the end for the wedding with Naomi and Shanna. For the bounty to appear on the city board, you require the wedding system to be unlocked, and the solo CG scenes with Shanna and Naomi, as well as their secret onsen scene.
- Palasha's hair color was changed in all CG images.
- Jackie and Lexi have received full body CGs and a remake for their CG scene. They can be seen in the CG room. (Lexi is now also in the CG room, on the page "Monstergirls 3")

The quest log was changed to a new system. In saves, when you're past the introduction dialog to the ministers when you first go into the castle in Aldlyn, the game will automatically start a background event within ~1 sec after loading the save file, to convey the old quest progress to the new quest log. This is a one time thing, and won't happen again, nor will it happen when you start a new game.
[The phase between the start and the dialog with the ministers is a grey zone. The quest log won't get updated until you get the dialog with the ministers.]
In some cases of this conversion in save files, the conditions for whether a quest was done or not didn't have a clear trigger in which the progress was saved, so some optional quests might get put into the "complete" category even if they weren't actually done. It's sadly necessary, but won't do any harm. Every other quest should be shown exactly the same in the new quest log as it was previously in the old version.
I also changed one of the quests that previously ended as "failed" due to the story in it to be "complete" at the end.
The change to the system is, apart from the visuals in the quest journal, just background stuff. The quests won't play any different than before, nor did the story of the quests change in any way.
Please let me know if you like the quest window in the top right corner, or if it's a problem. Should it bother you, you can hide it in the options menu, but I'd still like to get the feedback, if it's a good addition.

I'd also like to know if I should replace the old full body and face images of Shanna and Naomi with their new CGs from this update. The old images aren't bad, but the artist aren't around to make new CGs for the characters anymore. (Like the wedding dresses that I needed for this update.)

During the tests, some android users reported issues with updating the game with the .apk. A fresh install seems to have no problem, but please let me know should more people have this problem with updating the game on android.

A while ago, the CGs for the children of Lili were added to the collection on SubscribeStar. The next characters to get CGs for their children are Dea and then Mai.
If you want to see the CGs and vote on whose child should get a CG image next, you can check my SubscribeStar page at: https://subscribestar.adult/naughty-netherpunch


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Nov 07, 2023 9:50 am

To fix the problem with updating the game on android, I uploaded a new .apk with the version number 23.11.07: https://mega.nz/file/nowDVIrJ#KtDXSgXTa ... nrCKdr0xzQ

Despite being an exact copy, with all settings exactly the game, the programm to create the .apk works differently on my old PC than on my new one. Which seems to have caused the issue. No idea why, no idea what to do about it, but for now I can solve it by exporting the game to android on my old PC.
Sorry for the inconveniences this problem caused.
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu Nov 16, 2023 10:53 am

Image
Update 23.11.16

I made a small update with new events for the vanguard leader Jessy, so that I can also upload several fixes for bugs and issues together with it.


Changes:
- When you use your teleport orb after Jessy's CG scene, and with the wedding system unlocked, a new dialog with Jessy becomes available at the barracks, which unlocks the marriage with her.
- The event with Jessy includes three mini games, and unlocks the option to fish in Aldlyn to get the Fish items without having to buy them.
- You can replay the trip with Jessy via the CG room, which allows you to play the mini games again.
- A bug with Mira's events was fixed.

- I found the issue with the black quest log screens in the android version. Apparently too many rows of text causes the visual bug. By reducing the shown information to a minimum, the quests don't turn black anymore. It's not great that I had to remove some of the details for the quests, like what rewards you get or who gave you the quest, but it was necessary in order to make the system work properly.
This change only affects the android version. The quest log will still show the full details for all quests on all other systems.


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu Nov 23, 2023 1:36 pm

Image
Update 23.11.23

Originally, it wasn't my plan to make two fast but small updates in a row, but I wanted to update the game for some bug fixes, and it always feels better to add some new content with it. The next updates should have the normal size again.

Changes:
- An npc with a ! above his head will appear left of your castle in Aldlyn, near the inn, and start a new quest with Kurohime. Requires the previous events with Kurohime, and the event with her and Citrinne.
- The quests "New Blade" and "Bow Maintenance" finish properly now. For anyone who finished either quest but has it still active in the quest log, you can use the sparkling book in your bedroom and select [Bug fixes] -> "Fix quest log" to mark the quest as finished.
- I added a one time option to gift money from your country budget to the capitals of Dorgania, Begus, and Amagal to improve your relationship with them by +10.
- You can now use 15 Budget to request new trade offers from merchant from other contries on the trading screen.
- Two cheats were added to the sparkling book in your bedroom. One to improve the relationship with Dorgania by +10 with each use, and another one to reduce relationship with a party member by -10, -25 or to 0.
- Fixed a bug with the daily quests in the Black Twin Tower of Honor.
- Fixed a bug which sometimes caused an error when you used the main entrances to the castle in Calterburry.
- Fixed a bug with the White Silver quest, which didn't advance properly when you didn't have the silver ore for Allen immediately during the dialog with him.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Sat Dec 16, 2023 4:41 pm

Image
Update 23.12.16 changes:

When you go to sleep in your bed in the castle, a message will appear and ask you if you want to enter the 2023 Christmas special dream area. The area shows some dream events of the 12 party members, which give them permanent buffs, and you get tokens for the Christmas slot machine.
Be warned. Since the area shows dreams, not everything in it might make sense.
When you leave the area after finishing all 12 events, you'll receive a Riddle Key as bonus reward.

A new event starts when you talk with Lind in the meeting room on the right side of the sleeping chambers in the castle of Aldlyn. It requires her previous CG scenes, and that the marriage system is unlocked to the point where you can pick a wife. It prepares her future wedding by advancing her relationship with Ryen, but the wedding itself isn't part of this update.

In the test version for the war system (which you access via the sparkling book in Ryen's bedroom), you can now fight the battles for Norhall Stronghold, Whitestone Citadel, and Calterburry, after capturing Meddling Castle and defending Parverhill. Calterburry has 2 battles when you fight with the vanguards, or an automatic sequence that plays when you let the army fight for you. After the battle of Calterburry, you get a story sequence, which is the current end of the war system. In a future update, the battles against Amagal will become available after this event.
On turn 8 of the war test system, and when you make the right choice during the automatic battle at Whitestone Citadel, you get a permanent buff to the strength of your regular army for automatic battles.

I added remakes of full body CGs for: Alcena, Lace, and Lind.
Mira's full body CG in different art styles was changed to the same art style as her newer images.

The title screen music was changed for the Christmas time.


If you like my work, please consider buying the game on Steam, or support me on SubscribeStar: https://subscribestar.adult/naughty-netherpunch
One of the pledge rewards on SubscribeStar is the preview for full body CGs of Ryen's future children. The most recently posted CG is the future daughter of Mai.

Since 2023 is getting to it's end, here are my "New Year's resolutions" (or in other words, my plans and priorities for the future game development.)
A focus point for 2024 will be to finish the time skip events, so that I can hopefully end the main story in the post-time skip phase in 2025.
There will still be a lot of unfinished and missing content after the story is done, to keep me busy for some more years, but I feel like it's important to get the main story done.
The major part for the time skip events will be to finish the war with Begus, then with Amagal, and then the events of the war with Dorgania.
Another important part of the priority content will be the missing weddings. Brad and multiple side characters are scheduled to get married, and will piece by piece get their events into the game during 2024.
Of course, as before, I'll add some other side content here and there, but the time skip content, main story, and weddings, will be my highest priority.

The remaining part of 2023 will be used to improve the wiki/walkthrough.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Thu Jan 18, 2024 12:43 pm

Image
Update 24.01.18

Due to my vacation over New Year, not much new content is done yet, but I wanted to release an update to show that I'm back, and still working hard. :)
As decided in a recent poll, the priority for the wiki update will be the quests. It'll take a while to get everything done, but I plan to spent a few hours of my work time every day to keep adding to it, so that we'll eventually get a complete wiki and walkthrough.

Changes:
- New scene with Zaleria. Requires her scene with Ashryn, and Ashryn's solo CG scene. The event starts when you talk with Zaleria first, and then talk with Ashryn when she has a yellow ! above her head when you get close to her.
- The entrance for the 2023 Christmas dungeon was moved from Ryen's bed to the present icon in the bottom right corner of the main party CG room page, where you can also replay other old Christmas events.
- A green book icon was added above Aldlyn in the alpha test version for the war system. It allows you to replay unlocked story events of the war.
- Fixed a bug with the replay of Vampire's beach bikini scene.
- Fixed a bug that sometimes caused Knocky's dialog to not complete the quest step during the "Orchel Trading Route" quest.
- Fixed a bug that caused Thaola's dialog to not complete the quest step during the "About Racism" quest.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Wed Feb 21, 2024 4:59 pm

Image
Version 24.02.21 changes:

- Act 1 of the time skip preview now has a dialog with Frall in Aldlyn, which unlocks a new dungeon area. [You can access the test version of the time skip content when you interact with the sparkling book in Ryen's bedroom in the castle of Aldlyn by selecting the "Time skip preview" option.]
- In the dungeons are level 80 willowisp enemies of different elements.
- Each time you enter the dungeon, there is also a chance for a special rose or rainbow willowisp to appear. They have a 100% chance to drop a special book that increases the level of a party member by +1, up to level 99. The normal wisps have a 20% chance to drop the same book.
- These enemies and the new item are supposed to make getting to level 99 at this stage of the game easier and faster, as level 99 will be required for the class change of the party members. The class change will set them to level 100 and increase their personal max level to 200.
- The boss battle is meant for high level parties with legendary raid quality equipment.
- After the boss battle, you randomly get one of six mini-games or a bonus area.
- The battle and mini-games give you points, which you can use to buy special items.
- The auto-save system is disabled during the boss battle and mini-game phase, to prevent save scamming.
- After the first victory against the boss in the new dungeon, an event will appear on the time-skip screen near the entrance of the dungeon. It contains events with Frall about how to use the emblems for the class change of each party member.
- It's possible to craft both legendary armors Belduro (druid class) and Airini (sniper class) in the nature raid for Mirel now, after she improved to her new class.
- A new full body CG was given to the icespirit Aura. It's just a temporary image, as a new CG is already planned, so that all spirits will have full body CGs of the same, new artstyle eventually.
- Aura also received a temporary CG scene. Similar to the full body image, this CG will be remade later. That's why I didn't make any events for the scene yet, but you can watch the preview of the scene in the CG room, on the "non-human 3" page. The full event around the scene will get added once the new CGs for it are done.
- The max values for stats (HP, ATK, and so on) were increased for all party members, to adjust them for the new max level 200.
- Bookworm? quest bug fixed (Quest didn't finish when you didn't have enough money the first time)
- The Christmas dungeon 2023 entry was fixed (allowed you to walk through walls in that area)
- New full body CG and character sprite for Alexandra Uscyra, the female commander with red hair from Lualombo in Dorgania. It can be seen when you talk with her, or in the CG room on the page of Dorgania.

- If you want to support my work, there is currently a -69% sale on Steam for Renryuu: Ascension. There is no extra content on Steam, but you have the advantage that all updates work automatically. The base version on Steam is safe-for-work, with an optional DLC for the age 18+ content.
- Another good way to support me is a pledge at SubscribeStar at https://subscribestar.adult/naughty-netherpunch. One of the rewards for pledges are previews of the CGs for Ryen's children, that are currently being made by an extra artist, so that they're done in time when we get to that part of the game. The last child I posted is codename "Reaper," the daughter of the raider Aelynthi. For the next post, the child of Neya is already in the works.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Mar 19, 2024 12:53 pm

Image
Update 24.03.19

The main focus in this version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.

General changes:
- New events with Grey in act 1 of the time skip preview. Requires the "beach scene" which unlocks after her events with the female adventurer trio. The event is split into multiple short parts, which are shown with sparkling icons on the map. (Make sure you've selected act 1.)
- New scene with Mira in the act "Preg." of the time skip. Requires that Mira is pregnant and that you're married with her.
- Cheat skill to reduce a monsters HP to 1. (Available in the sparkling book in Ryen's bedroom. Works on the same enemies as the debug attack skill.)
- Fixed a bug with Mirel's skilltree after class change.
- Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly's gun, as the amount of parallel processes caused lags for some peole.
- The "Health" and "Mind" values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
- If you pick the option not to watch Lielle in the lake near Ebron, she'll now return when you re-enter the area twice, instead of appearing again after some minutes.

Country management map:
- On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don't have to gather them all by themselves, one by one, anymore
- Removed the system of "construction teams" which limited how many constructions you can do at once on the country managemet map.
- The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
- You need "Logistic Points" to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The "Logistic Points" are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
- The new building "Logistic Center" can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.
- An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
- New "management screen" which gives you an overview of what resources you're producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
- The UI of resources stored was removed. Instead, you're now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers "20x Iron [5] for 30x Budget [60]" it means that you have 5 Iron in your storage, and 60 Budget available.
- Vanguards academy training +50 experience once per turn now.
- Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
- The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
- Removed resources that don't exist anymore from the requests that appear on the country management map.
- Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
- Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
- New building "market" can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
- The business below the command center now allows you to spend gold to increase your country budget.
- New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
- Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
- A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
- Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
- You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.

Expeditions change:
- Expidition can't become unable to finish due to full storage anymore.
- Soldiers aren't always "consumed" for expeditions, but sometimes 1 doesn't return.
- Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
- Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)

Trade changes:
- There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It's always a group of offers at once, not just a single offer.
- Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
- There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
- When relationship with a country is at 100+, it'll go down each turn by 2. Which means it's possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.

- New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
- The tutorial icon text was adjusted to the new turn system.

Due to the amount and type of changes, even with testing it for a while, the balance and micro management might still need improvement. In this regard, I'm happy about all feedback which helps me to refine the system.


If you want to support my work:
Currently is the spring sales event on Steam. For only two more days, Renryuu is reduced by 76% and can be purchased for only $3.59!
If you want to support my work, and see previews of the CGs of the children of characters in Renryuu, make sure to check out my SubscribeStar page at https://subscribestar.adult/naughty-netherpunch

Another way to help me would be to lend me a hand with the work on the .pdf walkthrough and wiki page https://renryuu.miraheze.org/wiki/Main_Page
While there is some background information only I can add, there is a lot of basic things people could enter by themselves. And for everything else, the helpers could make a list of things I should look up and add.
If you'd like to help with this, either start to edit the wiki on your own accord, or come join us on discord at https://discord.gg/A79WrBq and send me a message. Thank you!


Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

Re: [RPG Maker MV] Renryuu: Ascension [WIP]

Postby RyenSaotome » Tue Apr 09, 2024 2:12 pm

Image
Update 24.04.09 changes:
- In Act 4 of the time skip, a !-icon appears at Aldlyn, which triggers an event to unlock a new area in the top left corner of the map.
- The new area will introduce several new characters.
- The events serve to teach you more about legendary monstergirls, and to introduce characters needed for the war phase later in the time skip.
- The fairies on the special island in the brexeet isles were changed to have the same appearance as the fairies in the new area.

- In Lalizan, when you chase Kippy, she now moves on the spot she is hiding behind the palm tree, to make it easier to find her.
- When Kippy is hiding behind the palm tree, a new npc appears near the tent next to her. This slave trader is meant to guide you into that area where Kippy is hiding, but also sells you a slave with a CG scene. The trader stays in this location, even when you advanced Kippy's event. You just need Kippy's event to make him appear.
- The scene of the slave trader gives you a choice, which decides whether you see the CG scene or not, but the outcome is the same, as the slave will end up in your castle either way. She'll be in one of the rooms in the bottom of the sleeping chambers, where Coral and Lace can also be. It's possible to replay the CG scene of the slave regardless of which choice you picked.

- Added a new full body CG image for Earthspirit in the forest of Ebron.
- The CG for the scene with Earthspirit was remade, and the text changed to fit to the new images better. You can check all of the new CGs in the CG room, and replay the scene to see the new text. (CG room page "Non-human 3")
- Added a remake of the full body CG of the Firespirit, including a version without flames. The new images can be seen in the CG room page "Non-human 3."

- Changed the system of the red and blue flame in Lielle's treasure dungeon (with Tourax) to reduce lags due to parallel processes in the background.
- The caravaan trader to buy usable items for the vanguards and exchange artifacts is back. It was gone after the recent changes to the overview map, since the old trading screen was removed. It's now available again as an icon near Aldlyn.
- Fixed the text of Battle/Protection/Magic Knowledge, and Rune Stone research, to show the correct amount that you produced.
- Fixed a bug that caused the old overview map UI to appear after vanguard battles.
- Fixed a bug which caused f-Grey to stay in your group when leaving Fürstenstein in a certain way.
- Fixed a bug with the sparkling speech bubble icons for requests on the country management map. In saves in which they were unusable, using the "turn end" button once will reset the request icons and fix the issue.
- Fixed an issue with the alchemy table in Whisperwind Farm, which caused the quest "Armor Breaking" not to finish properly. People who have the quest not marked as done due to this bug can use the teleport orb item to get the quest log updated.

Downloads:
MEGA: https://mega.nz/folder/CpQXwBDS#wwZlWRrPWoGzZX5h0-MlRQ
Hi-Drive: https://www.hidrive.strato.com/share/ijp41t-our
ImageImage
User avatar
RyenSaotome
 
Joined: Sun May 15, 2016 1:35 pm

PreviousNext

Return to Non-Flash Projects



Who is online

Users browsing this forum: No registered users