[RPG Maker] Futa Quest part III 1.95

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Re: [RPG Maker] Futa Quest part II 1.35

Postby FutaBox » Wed Oct 26, 2022 6:42 pm

Memories for 1.45 added.
The walkthrough has been updated to the public version.

We planned to have the game ready for release sooner than usual between versions, and we're very glad we did.

Characters of version 1.45:
Hannah, Maiko and someone else...

Also, for the first time since the beginning of game development, we are implementing a theme such as pregnancy.
In ideas and plans it was easy, but in reality we faced some difficulties in showing pregnancy in a seductive and sexy way.

A brief description of version 1.45 (again, no spoilers):

- 3 new costumes
- 1 new location
- the cool plot twist we've been planning for a long time
- the reveal of Hannah's pregnancy appears.

The game files contain author's saves.
Files up to the end of version 1.25 are suitable, not later (all others can cause errors).

Enjoy.

Fix:
Fixed a small bug that made it possible to get the ending of 1.45 at any time, not just during the day.
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Re: [RPG Maker] Futa Quest part II 1.35

Postby FutaBox » Sun Oct 30, 2022 8:23 pm

The link to android version was updated to 1.45.
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Re: [RPG Maker] Futa Quest part II 1.35

Postby FutaBox » Sat Dec 03, 2022 10:37 pm

Futa Quest express news

A little news, so you don't get bored waiting.

The characters in the upcoming update are Rachel, Princess, Connie, and someone else.


Also there are some events that should happen in 1.55 that can literally take the game to another level of positioning.
For us as developers, they were extremely welcome.


Unfortunately, world events are pushing us toward shorter intervals between versions. We just can't afford to make far-reaching plans, because a lot of things change literally after just a few days.

On the one hand it is good, because you can enjoy new versions more often, but on the other hand it is bad because quality takes time and therefore the amount of available content is forced to decrease.


That's why we're lowering our standard release schedule from 3.5 months to 2.5 months for a while.
Maybe sometimes it will be possible to release everything a little faster without critical loss of content.

That's all for now.
Don't get bored and take care of yourself, my friends.
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Re: [RPG Maker] Futa Quest part II 1.35

Postby FutaBox » Sat Dec 10, 2022 9:54 pm

In spite of all the difficulties in the world and with the payment systems, the development is surprisingly going very well.

In a short time, the new part was able to become noticeably fleshed out with art and text. Apparently the game itself wants us to release version 1.55 because there will be very interesting content, which will open up a lot of possibilities for the game.

We'll do our best to try to release a new part of Roxy's adventures in December.
For now, unfortunately, these are just our optimistic plans.
We will be able to tell you the exact date later.

P.S. Also for all the people from all countries and regions.
Just a reminder that we have a Boosty page and if you are able to support us there, we would be incredibly grateful.
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Re: [RPG Maker] Futa Quest part II 1.35

Postby FutaBox » Thu Jan 05, 2023 10:31 pm

The test version is already out!
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Re: [RPG Maker] Futa Quest part II 1.55

Postby FutaBox » Thu Jan 19, 2023 7:47 pm

We are pleased to present you with a new version this year.

Now what's in the version 1.55.

The characters are Connie, Rachel, the Princess and a few others.

Everyone remembers the unexpected event on which version 1.45 ended, and in 1.55 the consequences will immediately twist with double force.

We will not describe all the quests in detail, because it is almost impossible to do without spoilers.
We'll just say that Roxy will get to try on her classic costume from the first versions.

Added actual scenes to the memory room, and updated the walkthrough for 1.55.

Also, there will be a big request to all those who have the opportunity, or who do not care where to get news and updates on the game, please support us on our channel on Boosty (https://boosty.to/futabox)


Have a great time playing!
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Re: [RPG Maker] Futa Quest part II 1.55

Postby FutaBox » Sat Jan 21, 2023 11:21 pm

Android version 1.55 was added!
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Re: [RPG Maker] Futa Quest part II 1.55

Postby FutaBox » Fri Mar 03, 2023 12:10 am

Futa Quest development news #44

I hope you missed us a little, and are ready for more development news.
Let's start with the best news for everyone, which is the release date.

Version 1.65 is scheduled for release to the test group on March 23.

!Important information!

Information on how you can get a place in the test group will be published a few days before release.

As for the version 1.65 itself, there will be, in our humble opinion, very promising and interesting vectors for the development of the game.
Where will be the events with Kate, how will Roxy cope with Lilith and what will do pregnant Hannah who can not be cooped up all the time...
People who played in the test scene has already partially received an answer to one of these phrases, for everyone else, it is worth waiting for the full release.

Also, as for the alternative platforms for the presentation of our game.
Today we have that opportunity again and are starting the support and development of our Subscribestar page.
https://subscribestar.adult/futabox
To anyone wishing to follow our project elsewhere, or to give it any financial support, we are more than happy to open our arms.
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Sat Apr 08, 2023 7:37 pm

Through closed testing, the version got rid of one impassable bug and a few minor cosmetic errors.
I think this is very good, because now more people will be able to play without problems right from the start.

Briefly about what awaits you:

The characters of this update are: Hannah, Maiko, Lilith, Kate, Rey, and another interesting person.
There's memorable content for all the characters that's sure to leave no one indifferent.
A few initial plot branches in scenes that we want to further develop in the future.
A new costume for one of the girls.
NTR tagged scenes have appeared (with the option to not only skip them, but to avoid them as the story progresses).
More and more camp girls and their stories are becoming connected.
And of course in the game in front of Roxy's house there appeared a statue of the first sponsor who switched to the $150 tier (we added it as a joke and couldn't even hope that someone would still dare to switch to it)

Have a nice time playing!

Added scenes in the memory room and the actual walkthrough.
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Thu Apr 13, 2023 10:30 pm

We've updated the link and now you can play the Android version!
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Fri Apr 14, 2023 9:12 pm

Futa Quest development news #45
After voting on whose story to continue first, Connie won.

We are very happy that the girl scientist, whose story attracted few people in the beginning, is becoming more and more popular. Of course, Connie's continuation will include a little bit of Rachel, who's in trouble. (How could it be without her?)

The other characters in version 1.75 will be Hannah and the Princess.
They were not in the polls because their plot lines the coder wanted to discover as soon as possible.

The little princess has long been suppressed in the grip of her sanctimony, and little by little the flower of her peach tree begins to bloom. Roxy has essentially opened a pandora's box by corrupting her, and very soon her figure may be caught up in the rising tide.

Too bad futa still hasn't found out why the princess's pussy is always sealed with a royal seal that cannot be removed under any circumstances...
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Fri May 12, 2023 10:29 pm

We released one scene of the upcoming update. You can support us on patreon, boosty, or subscribestar and play right now!
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Sat Jun 03, 2023 10:09 pm

Futa Quest development news #47

There's quite a lot we've accumulated lately that we'd like to share.

The coder has found a new plugin to play video in RPG Maker. It will be integrated into the game starting with version 1.75

There will be 4 new costumes for different characters.
We have some plans to introduce a new separate character.

In the latest votes on whose stories will be told in 1.75, Connie, Princess, and Hannah won, and it was decided to add just a little bit of Rachel as well.
As of today, we have decided to slightly add Rachel's presence and just as brazenly Maiko's herself slips into the story.

What stage of development we are at.

Just today we finished a fairly complex animation consisting of 4 stages, two of which are unique.

And of course, the most important thing.
When can you expect test version 1.75
The answer is pretty short.
In July!

Also, so you don't get too bored while you wait, we'll add another interesting test scene and lots of other stuff.
Don't miss it.
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Mon Jul 17, 2023 8:42 pm

Express News
Right now it's just a lot of work before the release of 1.75, and it's hard to find the time even to share a little news to say that everything is fine and we're still alive.

After Rachel set Roxy up she decided to cozy up and continue walking around without a push up bra. I wonder if that will be enough for her to be forgiven?

For the new character picture we add more emotions than were present in the game before. In time we plan to diversify the emotions of all of them, so that everyone has at least 16 for each costume.

Also, to illustrate the size of the 1.75 update, I'll say that the text in it will be a little over 42,000 words.
It's hard to say whether that's a lot or not because we've never measured the update by that parameter, but it seems pretty big by how much time the coder has to add it all.

That's the way it is.
See you very soon.
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Re: [RPG Maker] Futa Quest part II 1.65

Postby FutaBox » Fri Jul 21, 2023 4:29 pm

Leaks

The last post before the release of 1.75 I want to dedicate to the topic of leaking of the game.

I will start by describing how unpleasant it can be when unscrupulous users leak your game literally in the first 10 minutes and only because you do not try to extra protect it. Though just wait two weeks and the game will be available absolutely free and with the full approval of the author.

For God's sake, wait at least 72 hours and even then our little team would have almost no sense of injustice. But no, it's important to do it in the first minutes, as if by this alone they show their disgusting attitude towards you and other people who faithfully support and do not engage in leaking.

Some might say, what's the big deal! What do I care if you don't get a few extra dollars!

In fact, with every version that gets leaked in the first few minutes of release, we're missing out on much more than even a few hundred.

If you count that over the long haul it comes out to a very large sum.
And, therefore, we are not able to give up our main job and thus devote more time to the game and its development.

Maybe others will say it's an advertisement for my game, and it's all good for it.
Unfortunately ,I strongly disagree with you, because it's an unpleasant circumstance that turns many people off from support.
Why support a project when you can just steal it or take it for free. This blocks one of the most important factors: early access and exclusivity.

Now, due to the world situation and the interruption of the Patreon system and many other payment systems in my region, we have to spend 40% of our income to get some support.

Why we're writing all this.

1.75 will be released in normal test mode very soon, and most likely it will be leaked very quickly despite any requests and exhortations.
Although we will additionally try to write to the site where this is happening.

Perhaps there we will be able to somehow agree and we will be listened to.

If we don't succeed, in the future the latest versions will always go through an internal closed test, and in addition we will think how to protect ourselves from such unpleasant situations.

If you have any suggestions or comments please feel free to leave them here or in the thread on our discord channel, we will read them all.

Love to everyone.
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Re: [RPG Maker] Futa Quest part II 1.75

Postby FutaBox » Tue Aug 01, 2023 6:53 pm

I wrote to the community where most of the drains were happening with the suggestion that if they don't leak anything within a week, the game will become public immediately.

We always keep our word so we are pleased to present the new public version.

What will appear in version 1.75:

- Got a continuation of a fascinating story: Princess, Hannah, Connie, Rachel, Maiko, and the maids

- New minor character (2 different costumes)

- A new minor character's house

- New outfit for the princess + new emotions

- New Rachel with small breasts + new emotions

- Modified Connie without a bra

- A new animation plugin. Now you can easily view all the animations presented in any order and as many times as you want

- Revealing the persons who were in the princess steam room with Roxy and Hannah

- The latest saves at the end of 1.65 are up to date and working

- Entering the Princess Palace from version 1.75 onwards will always be with a change of clothes to save your time

Author saves do not include NTR content, consider this fact if you use them.  And lots of other little things you'll find in the release.

And a lot of other little things you'll find in the version.



Have a good game.
Enjoy!


Changes related to the test version.
- Fixed minor bugs and inaccuracies, added an actual memory room and walkthrough.
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Re: [RPG Maker] Futa Quest part II 1.75

Postby FutaBox » Wed Sep 13, 2023 9:06 pm

We have some interesting things on Patreon. The post is public so... ;)
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Re: [RPG Maker] Futa Quest part II 1.75

Postby FutaBox » Fri Sep 22, 2023 9:16 pm

Futa Quest development news #50
I'll start with the situation that alas developers face from time to time.

Yesterday the coder's RPG MAKER MV, which he uses to develop the game, stopped working completely and totally. He uses the Steam version.

According to him, the program just got updated without any notification (although he blocked it from doing so) to the next version from 1.6.1 to 1.6.2. This was enough to turn the program into a pile of useless junk (without the ability to roll back to stable version 1.6.1, the developers for some reason removed this possibility).

He tried everything. He reinstalled it, checked the integrity of files, and updated the project version to the current version of the program, but nothing helped. Then he managed to get Maker to work at least with version 1.5.2 and earlier. It seemed that the problem was almost solved, but in this case it turned out that some plugins, that he used in particular for video playing, stopped working, and this again was not a good solution.

I don't know where he found it, but the coder found an unofficial version of Maker 1.6.1 on the net. Thank all gods, it works as it should and supports all plugins. It's even hard to describe how the coder was worried that it might slow down the development, though not due to his own fault.

With this situation that I described above, in a few days there will be very important votes for all subscription levels, don't miss them.

Now we can get to the usual news.

-After a long and very hard labor that finally started to pay off, I was able to increase the speed and quality of the drawings.
- Apart from the incident with the program crash, development is going well.
- One of the characters will have an unusual new costume.
- We are preparing quite a lot of very emotional and sensual scenes for a future update.


Stay tuned and don't miss the vote.
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Re: [RPG Maker] Futa Quest part II 1.75

Postby FutaBox » Mon Sep 25, 2023 8:49 pm

There are important news and voting on Patreon/Boosty/Subscribestar, don't miss it!
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Re: [RPG Maker] Futa Quest part II 1.75

Postby FutaBox » Tue Nov 07, 2023 7:07 pm

Futa Quest development news #52
We were very surprised by the results of the last poll. Frankly, we expected people to choose the first option. Anyway, everyone voted, so you can see the results in the third part of the game.

Now to the main thing.
Just so you understand, the number of symbols will be 37800! (From now on, we will try to remember and always write the total amount of text in the final version to give you an idea of the numbers).
We know that the amount of text is not always an indicator of its quality or the content of the version, but for us all character interactions without exception have a very big meaning.

And now perhaps the most important thing of all.
We promised a release date for the test version and we are ready to announce it.
1.85 will see the light of day on November 28th.
Due to my illness, this is a week longer than we originally planned for a perfect release, but the wait is worth it, believe me.

P.S. We will do our best to brighten your wait for the upcoming release.
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