Your mother returns your hug with warmth, though before it breaks she loosens her grip a little to whisper in your ear. "I almost couldn't believe what I overheard from your room when I came to check up on you last night. Its is your right as to who you take to your bed, but I hope you know what you're doing with that one. It certainly sounds like you did, though Lagtha knows how to make herself sweet to those that can provide for her. She did manage to stay your father's favourite even after she grew older and many younger women were offered to him as brides. Though I will trust that you have... tamed her."
Morth nods at your command, following in close with your step as the two of you depart from Shurkul stronghold. The guards at the gate open them for you to pass, bidding their chief well on your travel. Not for a safe journey, but a glorious one.
Morth:Spoiler (click to show/hide):
Perks
Youthful Vigour: Morth is among the youngest warriors of age to fight for the hold. She is fit and full of energy, able to keep up physical activity at a steady pace for long periods of time, or to manage multiple bursts of intensive action with need for less rest than the older warriors.
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Flaws:
Inexperienced Pup: Morth still has much to learn about the wider world. Lacking the wisdom and hard learned lessons of a well travelled warrior, Morth is more likely to fall for the traps and deceptions of those she has not encountered yet. She isn't naively trusting, but is more likely to fall afoul to bluffs and trickery of kinds she hasn't faced before.
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Its not long from the dirt trail that leads up the mountain to Shurkul hold to you reach one of the paved roads of the Nords. Out here, these roads run through steep inclines, dipping low from the mountains into the forests of Falkreath hold below. There is much beauty to be seen here in these parts from up high, letting you look past the tree line and at the mid morning light glistening off of the large lake visible in the distance. However as you descend and move deeper into Falkreath hold, a damp fog pervades the woods as they grow thicker, and the sun starts to be shrouded by the often gloomy skies above. It may rain later, but for now the clouds merely shaded you and Morth as you stuck to the main roads.
Travelling such paths would not stay quiet for long. Though the early part of your trek was disturbed with nothing more than the passing of an elk from one stretch of woods to the other, it isn't long before you come across something more noteworthy. A cart lays broken in the middle of the path, and at the side of which stands a woman in a tattered yellow dress sifting through all the belongings that have spilled out onto the road. Seeing you and Morth along the main road, she lifts her head up and waves over. "He-hello? Travellers? I don't suppose you could help me out. Something in the woods spooked my horse and it managed to get free, toppling my cart in the process. I probably won't be able to take all this with me now, but I want to salvage what I can..."
She appears to be a Nord, with short blonde hair that curls around her ears and jaw. Her dress hugs tightly to a bounty that rivals any that spilling out of the cart, and she generally seems to have a plump disposition to her. Perhaps from a wealthy trading family, and in better days she would look more the part to, rather than in a partially torn dress with her hair messed due to an accident. Although there was something about this situation that felt off. What could spook a horse so that it would act in such a frenzy as to break free and rush off. Either there was more to her story, or there was something dangerous nearby that the horse sensed and this woman hadn't.