Ascension

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Re: Interface Design and Buttons

Postby trunks2585 » Tue Jun 22, 2010 10:27 pm

the arms are too long and the tail not long enough, i'm not really crazy about the face as that looks more evil than just a horny guy i guess? i can't tell if he's going to fuck something or eat someone, just what i think.
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Re: Interface Design and Buttons

Postby kuja » Tue Jun 22, 2010 10:57 pm

I want his face like that, i cant think about a tribal lizardman who kill n rape ppl with a cute or normal face.
About the arms, i know it is too long, i have made them like that 2 get out a bit of the human body structure. I have made a normal Lizardman who looks more like a humanoid. This one is different. Much muscles, Less Brain. Maybe a Berserker, maybe a Elite warrior. Dunno.
About the tail, yes, its not long enough. Thats why i marked it in red: i must work on it. Anyway, hes not finished ;P
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 12:04 am

Xananos Wrote:Bah, you're too hard on yourself. The only problems are the abs and the absence of neck.

Yeah, this one pratically dont have a neck, cause he have a really brawny trapezius; maybe due 2 excessive exercise with arms, carrying weapons n etc...
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Re: Interface Design and Buttons

Postby Xananos » Wed Jun 23, 2010 1:03 am

Masturbating....
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 1:12 am

Yeah, thats can be the reason 2... R O F L ambidextrous masturbation! rofl
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Re: Interface Design and Buttons

Postby DemonFiren » Wed Jun 23, 2010 5:19 pm

HEY! I am doing this! I mean, come on. LoK with arrow keys instead of WASD hardly leaves you any other choice.

Also, suggestion for the devs: In-game there should be an alternative to toggling the scenes by mouse.
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Re: Interface Design and Buttons

Postby Renara » Wed Jun 23, 2010 5:24 pm

DemonFiren Wrote:Also, suggestion for the devs: In-game there should be an alternative to toggling the scenes by mouse.

Nah, we don't want people fapping to our game, so now you have to hold Control while clicking to progress the scene, and doing so takes time during which you are displayed a picture of your mum :)
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Re: Interface Design and Buttons

Postby DemonFiren » Wed Jun 23, 2010 5:27 pm

Hey...WAIT A SECOND! The screen is not a mirror? Phew...
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 9:00 pm

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Re: Interface Design and Buttons

Postby DemonFiren » Wed Jun 23, 2010 9:03 pm

Why not a broadsword? Much more efficient!
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 9:04 pm

nah... im thinking in a katana... lol kidding, but axes always looks more "tribal" like. ;P Broadswords ar for civilizated ppl. anyway i made all of them. ;P
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Re: Interface Design and Buttons

Postby DemonFiren » Wed Jun 23, 2010 9:15 pm

Actually, this here is not an axe, but a halberd. Swiss farmers have invented them, so not really tribal.
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 9:40 pm

No way in H E L L this is a halberd. This is a simple made, tribal axe. The halberd consists of an axe blade topped with a spike mounted on a long shaft. It always has a hook or thorn on the back side of the axe blade for grappling mounted combatants. HALBERDS ar 2handed weapons created in 1450 by unknow blacksmithers during the 14th and 15th centuries...
. . .
Haberds looks more than a naginata than this axe i made. And they always have more than 1.5-1.8 metres (5 to 6 feet) long. ALWAYS.
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Last edited by kuja on Wed Jun 23, 2010 9:46 pm, edited 1 time in total.
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Re: Interface Design and Buttons

Postby Xananos » Wed Jun 23, 2010 9:45 pm

If you want tribal, he either needs a really big spear tipped with flint, or he needs a club. Anyway, I love the changes on the liz guy. Great.
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Re: Interface Design and Buttons

Postby DemonFiren » Wed Jun 23, 2010 9:48 pm

I read the wikipedia article. Certainly, you can't say for sure what this is, yet I for my part do consider it to be a halberd.
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 9:50 pm

Im trying 2 mix the Tribal with something nordic, so idk yet. I like metal armors, but like i already said, usually, tribal warriors do not use them, ;P So, im trying 2 mix it n see what my crazy mind can do. ;P
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Re: Interface Design and Buttons

Postby Xananos » Wed Jun 23, 2010 9:53 pm

Maybe just make it a really big hatchet, then? Or he could have a big stone maul.
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 9:54 pm

DemonFiren Wrote:I read the wikipedia article. Certainly, you can't say for sure what this is, yet I for my part do consider it to be a halberd.


If u consideer it a halberd. U surely havent read the article. Surely.
And i can say what this is. Its a simple Nordic axe. Ofc i "tribalized" it. THATS all. Stop saying it is a halberd.
Last edited by kuja on Wed Jun 23, 2010 10:08 pm, edited 2 times in total.
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Re: Interface Design and Buttons

Postby kuja » Wed Jun 23, 2010 9:55 pm

The stone maul idea... Hmm, ill try it.
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Re: Interface Design and Buttons

Postby Renara » Wed Jun 23, 2010 11:13 pm

Well it's not really a "simple" axe, but there are a lot of combat axes with secondary blades much like your picture; it's definitely not a halberd, a halberd is quite tall, has a spike as you say, and a proper hook, the "axe" part is also usually quite light relative to the pole-length when compared to a proper axe.
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