GoRepeat Wrote:I decided the puzzle was too easy so I am working on adding some other stuff
This would probably be more complicated than you're planning to make it, but this idea ain't doin' no good stuck in my head...
I was thinking it would be cool if you could go into the girls' dreams to mess with their minds.
The obvious thing would be making them have a wet dream, but I had another idea that could be a bit more interesting.
Basically, you would solve some kinda puzzle to 'unlock' their sub-conscious, and from there would be able to make a change to their behavior.
For example, you could take something that symbolizes their fear, and place it in a memory of a room they were in the previous day to make them start avoiding that room (Thus leaving anyone else in the room alone and defenceless)
Or maybe replace their prince with one of the other girls to make them start spending time (or more time) together...
I admit I don't know how you'd implement this without redesigning the entire game, which I highly doubt you're going to do... Soooo probably not the most useful idea.
Hmm, maybe you could use it in Darkness of Light 2?
Oh btw, if you're going to add minigames to this (or any project) you should make it create a save at the start as if the minigame was failed, and then replace that save with the actual result upon the minigame's completion.
This would prevent people from cheesing it by quitting out when they are about to fail.
Just imagine all the salt in the comments on Newgrounds...
![Twisted Evil :twisted:](./images/smilies/icon_twisted.gif)