(Text-based RPG) Monster Girl Farmer!

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Re: (Text-based RPG) Monster Girl Farmer!

Postby AcademyOfFetish » Mon Dec 13, 2021 6:00 pm

Monster Girl Farmer v0.22.00 released!
Image
What's new:

Random Scene/Quests:
  • Added a massive new scene written by PunishedKom (a lewd writer and artist) and edited by me. As his first contribution -- and I mean this in a good way -- he went a little overboard: last I checked, the scene was just under 11,000 words! Needless to say, there's a lot to explore.

    One thing of note before I get into the details: you must have a penis to encounter this scene. If you have a penis AND vagina, that's fine. If your pronouns are she/they, that's fine, too. Doesn't matter if you have breasts or not either. All that matters is if you have a penis. Neither PunishedKom nor I had enough time to add a vagina-only path, but I'd like to do so in the future.

    Okay, enough blabbing, I'm sure you're all wondering what this penis-- I mean, scene, is about. While exploring, you discover a path that leads you into an isolated grove surrounded by a wall of boulders.

    On the other side of them, you find a sleeping beauty with a giant ruby lodged in her chest like a big red button, waiting to be pressed.
    She's obviously ancient, and who knows how long she's been sleeping there. Her stone gauntlets and boots are covered in moss. Is she some magical weapon of mass destruction, or just waiting for her Prince? Push the button and find out.

    SPOILER: Unlock this scene by meeting the conditions mentioned above and exploring the forest. It'll appear randomly and is available to everyone, whether you're playing the demo or the full game.
Pictures:
  • Added a new picture of Amy the ant girl to the game! I think you're really gonna like this one. Let's just say having four arms has its advantages.
Features:
  • Reduced the number of times in a row you can click the history back button to 25 (was 100). This should speed up performance, particularly when autosaving and for devices with limited RAM.
Items:
  • You can now get a key item called The Cultivator. This is a farming tool, and if you own it, your crop yield will permanently increase every harvest.
Bug Fixes:
  • If you gave money to Fred, it would act like you gave him carrots, and giving him carrots will act like you gave him money.
  • Some paths of the poor hobbyist quest unlocked before they were supposed to

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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Wed Jan 26, 2022 12:24 am

Please ignore any conspiracy theories you've heard about Monster Girl Farmer. Yes, the new Golem Girl is made of earth, but she is NOT flat.

What's new:
0.23.00
Characters:
  • The sexiest component of this release is the addition of a new major path in the golem girl's introduction. See, in the previous version, when you got to the lewd part, you could only stick it in her front-butt or her mouth-butt. Now you can stick it in her butt-butt too!

    PunishedKom authored this scene and I edited it. Coming in at a well-rounded 3000 words, there's plenty of stuff (mainly butt-stuff, tbh) to explore, so check it out and let us know what you think!
Bug Fixes:
  • The golem girl's dialogue wasn't color-coded.
0.23.01
Features:
  • The journal page now shows an accurate number of scenes for each monster girl. For example, it used to say Eva had 2 scenes total, but that was wrong because I was only counting the ones unlocked after "winning" an encounter. There's tons more I left out: scenes unlocked by sleeping, exploring the forest, gifting her items, etc.

    When you include all those, Eva has 12(!) scenes total -- and for what it's worth, the later ones get pretty lewd...
  • Similarly, when you interact with an individual monster girl, her scenes viewed/total count now reflects reality.
  • The journal now shows an accurate count of monster girls in the game. It used to say there were 7 girls total, but that was only considering the main story cast. There are just as many optional characters, and now they are counted too. As of this patch, the total number of monster girls in the game is 14(!)!
  • Since its existence, the journal always displayed a row for each monster girl you've met and a breakdown of viewed / total scenes. Now it also includes monster girls you haven't met. This is super useful, especially if you've played previous versions; at a glance, you can see how much content you missed and how much new content has been added.
  • Personally, I think knowing the names/types of monster girls is a bit of a spoiler. So when you haven't met a monster girl yet, her name in the journal becomes '???'.
  • If you hover or click on the aforementioned '???', you'll see a tooltip hint about how to discover her.
  • If you are playing the demo and you're considering purchasing the full game, these new statistics are accurately represented to give you a sense of how much content is left to discover. In the future, I plan to add the average playtime of the demo and/or the full game.
Technical Details:
  • Forgive the brag: this patch changed 395 files, consisted of 211 git commits (i.e., version control), added 8772 lines of code, and deleted 6622. Phew.
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Sat Feb 19, 2022 10:44 pm

New release!
Touch her chest, explore her box, thumb her pearl. You guessed it! I'm talking about Monster Girl Farmer's transforming Mimic. (Text-based game supporting ALL platforms)
What's new:
0.24.00
Characters:
  • This release introduces Rebecca, a mimic girl. For those unfamiliar with the concept, they transform into an inanimate object like a treasure chest and wait for a poor adventurer/poor criminal to open them up. Then the mimic ambushes them, leading to a difficult encounter.
    In the context of the game, it's her personality that is... difficult. She tests if you're worthy to worship her (ever-transforming) body by giving you an "oral qualifying exam." If you pass, she'll take you under her proverbial wing, teaching you important lessons like, "shame is a sin" and, "covetous desires are a sign of faith."
    I had a lot of fun writing the scene, especially the transformation parts. As you can see, she has a bold personality and loves having power over you. You can find her by chance when you explore the forest. Just follow the trail of coins.
Features:
  • At the moment, there are so many random exploration scenes, the odds of discovering the specific scene you're looking for has become a grindfest. As a TEMPORARY solution to this problem, I'm adding [url='https://link.monstergirlfarmer.com/cheats']cheat codes for the $5 pledges[/url] allowing you to jump directly to these scenes.
    I see the permanent fix to this problem -- unique scenes occurring in specific locations at a much higher probability -- to be a high priority feature. Implementing it this way is an iteration toward that goal.
  • Monster Girl Farmer was always planned to be an epic game, but now it's truly at the point where it's too large for one person to work on alone. I need content contributors, but they need a way of getting up to speed with the game's lore and character personalities. Therefore, I put a lot of time into creating "Contributors Guide" wiki page. It's still a work in progress, but it's already saved me a lot of time. With these time savings, I was able to hire 4 new authors during this release!
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Wed Apr 20, 2022 11:45 pm

Monster Girl Farmer v0.25 released!!!

What's new:
  • This release contains a preview of the chipmunk scene. Dee (as she's named) is super fast — so fast, in fact, that you're unable to understand what she's saying. The two of you learn to communicate through yes and no questions, playing charades, and body language. Naturally, this leads to some hilarious misunderstandings.
    If you give the chipmunk girl more and more carrots, filling her cheeks, it'll lead to a sloppy gagging scene.
    The scene has a lot of options you are meant to experiment with by trying different combinations. e.g., if you perform X then Y on one visit, it should have a different outcome than performing Y then X on the next.
  • Added an MGF favicon
  • I worked on a lot more than this, but none of it is content related so I'll spare you the details. If you like those kinda details, you can read about it in the changelog: https://link.monstergirlfarmer.com/change_log
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Fri May 13, 2022 12:31 am

v0.25.02 released!

New Scene:
  • A massive amount of lewd content has been added to the chipmunk girl scene. Don't forget to bring some carrots!
Bug Fixes:
  • When Amy sleeps over, playing hard/easy/for fun wasn't affecting the outcome of the scene. Now it does.
Technical Details:
  • For player convenience, I created a test passage that allows you to jump directly to the new scene to try it out. Simply go to https://monstergirlfarmer.com?passageName=Test Chipmunk and from there you can play it over and over again. IF YOU ARE USING THIS URL, DO NOT SAVE OVER ANY EXISTING SAVES YOU CARE ABOUT. It's fine to save, just don't overwrite anything important when you do.

    Anyway, that's not what this technical issue is about: That test page had a link that was only there for automated testing. It provides no value to a real player, so I have hidden it.

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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Wed Jul 06, 2022 12:26 am

New Scene Excerpt:
You are being chased.

It's closing in on you. Mutating into an abhorrent figure.

A headache inducing vibration reverberates in your skull, dropping you to your knees. You plug your ears, hoping it will stop the thumping, but it makes little difference. Then, as though you imagined the whole thing, the pain vanishes.

All you hear is your quivering breath. Disoriented, you slowly open your eyes and stand. There's nothing behind you, but that does nothing to calm your nerves: that was no hallucination. Where is it?

Though you can't see it, you know it's there. You feel its presence. Watching. Waiting. You scan your surroundings, searching for who-knows-what.

There; high up in a tree to your right. A faint outline of a humanoid bust... maybe? It could be your mind playing tricks on you, but there's something off about it -- the way it remains relatively still compared to the swaying branches around it.

The seconds tick away as you stare, unable to make up your mind. What is that?

A gust of wind completely obscures the shape, and when the trees swing back into place, it's gone!


Monster Girl Farmer is an erotic text-based RPG. The kind of game that lets you ride a unicorn girl — and vice-versa. Your farm is failing, but your fortune takes a turn when a starving Monster Girl barges into your home. In exchange for taking her in, she'll help you start the world's first Monster Girl farm!

What's new:
Attention! Attention! Incoming demo scene! Play it for free.

I'm going to paste the contents of the changelog, because I think it does a good job explaining:
Lysandra, the bat girl, was added in this minor release. She's a little scary, but in a good way. Zenwick, a new contributor, wrote the scene while I acted as editor. Let me know what you think so I can pass the feedback on to him. I hope you have as much fun reading it as I did!
Oh, and it's worth mentioning that part two of this character is already written, I just haven't ported it into the game yet. It'll be out soon!
SPOILER: This free scene can be found in the demo, randomly popping up when you sleep. If you can't find her, it means you need to play more of Amy's storyline.


Before I release part two of this scene, I plan to complete the chipmunk girl one first. Honestly, I think switching to work on Lysandra will actually help me get the chipmunk girl scene out faster than if I tried to complete it from start to finish.

It was getting to the point where I was so familiar with my own writing, I couldn't see the forest through the trees. In an attempt to achieve perfection (an impossible/terrible goal), I would work on the same prose for hours, replacing a phrase, coming up with a better one, then a better one, then a better one, only to return to the original version, having realized it was fine all along. Talk about spinning your wheels.

Editing this Lysandra scene was like a little vacation. Now, I can return to the chipmunk girl scene with fresh eyes, and hopefully a fresh attitude of, "Perfect is the enemy of good."

I hope you're all doing wonderful. Enjoy the new scene!

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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Wed Aug 17, 2022 10:35 pm

Attention! Attention! Incoming demo scenes! Play them for free.

What's new in 0.25.04:

  • I'm happy, so damn happy, to announce I've finally completed the Chipmunk Girl scene. This thing is a beast, has tons of replayability, and is by far the most complex thing I've ever written. The lewd scene alone has more choices than I can count. It got to the point where I couldn't keep it all in my head and had to install graphing software to map it out. Your second time through it adds a major chunk of content, a whole new lewd path to explore!
    Let me elaborate on that major chunk of content: the first time you go through the scene, it focuses primarily on dildo gagging, humiliation, and spit fetishes. But the second time you go through, it unlocks a tickle torture route and/or a sadomasochistic route.
    The chipmunk girl was a unique challenge to write. She can "speak," but she's so fast, you can't understand her. To you, it sounds like chirps and tweets. I pitched a similar concept to an author I commissioned, and they had no interest in writing a character that couldn't speak. Makes me wonder if they learned their lesson the hard way like me, or if they are just smarter.
    OK, I just want to clarify a minor detail. Technically, the scene isn't 100% done. It's more like 99% done: the dialogue isn't color coded yet. But I'll add that and release it in a matter of days.
    Anyway, the chipmunk girl (her name is Dee, BTW), is a petite little cutie with a tiny booty. Ostensibly timid, once she gets comfortable, she reveals herself to be filthier than a raccoon girl.
  • Speaking of raccoon girls. This release also includes Estelle, and you'll never guess what type of monster girl she is. She's crazy and nasty like Dee, but in a more traditional sense: she thinks she's a superhero and goes around, effectively LARPing with normies who have no idea what's going on.
    (Holy crap, writing that sentence terrified me. Did I just use a bunch of slurs? I swear, 5 years ago these terms were innocuous, but as I age, the world seems to pass me by. I just want to communicate without worrying about stepping on a landmine. I long for the days when--)
    Anyway! Yeah, so Estelle isn't the biggest fan of humans, and since you're the only one who visits the forest, she decides you're her arch nemesis. Naturally, this leads to a huge misunderstanding, the kind where she tries to decapitate you with her giant sword. If I had a nickel...
    Will you live to tell the tale? You'll just have to play to find out...
    ...that yes, of course you'll live to tell the tale. The real question is, will the two of you bang behind a dumpster, or in it? (Spoiler: Also "yes.")

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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Tue Sep 13, 2022 10:02 pm

Aww. Your dog girl's blushing because nobody's ever given her a collar before. Play Monster Girl Farmer, a surprisingly wholesome text-based RPG. (Supporting ALL platforms!)

Image

v0.26.00 Released!

What's new:
  • Relative to your typical RPG, I've always been proud of the lack of grinding in my game. There are no random battles. No, "kill ten boars in the forest for the next plot point" type quests. But in this release, there's even less grinding!
    Before, there was a chance to run into an optional monster girl every time you explored, which kind of sucked, because if you were looking for a specific one, your odds of running into her were like winning the lottery. That's all changed: now optional monster girls exist in specific locations!
    Here's where you can find them:
  • Find the Snake Girl at A Rotten Tree. (Accessible for free in the demo!)
  • Find the Mimic Girl/Rebecca at A Bright Path.
  • Find Ghost Girl at A Bright Path.
  • Find the Raccoon Girl/Estelle at A Little Creek. (Accessible for free in the demo!)
  • Find the Golem Girl/Mivennah at An Overgrown Primeval Region.
  • Find the Doe Girl at the Forest Entrance. (Accessible for free in the demo!)
  • Find Angel Statue at A Cheerless Grove. (Accessible for free in the demo!)
  • Find the Chipmunk Girl at Perpetual Autumn. (Accessible for free in the demo!) The area I describe in this scene didn't exist in the forest yet, so I had to create it. It's unlocked by exploring "A Rotten Tree."
Bug Fixes:
  • Monster girls weren't always welcoming you with context appropriate messages when you visited them. (Accessible for free in the demo!)
  • It was possible to see the same Estelle/Raccoon girl scene multiple times. (Accessible for free in the demo!)
You can read about even more changes in the changelog.

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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Wed Oct 12, 2022 12:40 am

v0.27.00 Released!

What's new:
Random Scene/Quests:
  • Over 40 random exploration scenes have been added to the game: some simple, some complex, some sexy, some weird, some... thing for everyone! They were written by Lope and edited by me. You can find his website here: https://lopewriting.carrd.co/
  • There was a scene where you could try to unearth a turnip stuck in the ground. It's still there, but it used to show up anywhere in the forest. Now you can only find it at the forest entrance. Also, new content has been added to it. Keep tuggin'. You’ll see.
Characters:
  • Added a new image of Eva blushing when you give her her collar.
Features:
  • Use a smaller sized picture on the first page so it loads faster
Bug Fixes:
  • Regardless of your gender, there were parts of the golem girl's introduction that used male pronouns.
Technical Details:
  • Wrote a wiki page for contributing authors explaining how to write scenes for a customizable main character
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Tue Dec 13, 2022 12:45 am

Monster Girl Farmer v0.29.00 Released!

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What's new:

Characters:
  • New artwork of Olivia the Harpy was added to game!
  • Two pictures (one’s an alt of the other) of the Doe girl have been added to the game. They’re very lewd, so I think you’ll love them.
  • This release introduces Lisa the Leech Girl! Before you run away screaming, you should know there’s no blood play involved. I mean, if there’s enough demand, I suppose there could be in the future, but even then, I’d make it optional.

    Enough about the future, let’s talk about this new character. I don’t know about you, but when I think “Leech Girl,” the first thing that comes to mind is “Big Titty Goth Girl.” Come to think of it, that comes to mind when I think of most things.

    Anyway, Lisa fits that description to a T, which is ironic, because no Tees fit her. Get it? 'cause her boobs are so big? Hellooo? Is this keyboard on?
    Oh yeah, I almost forgot: she lactates. Milk. From her boobs. And you get to help.

    Despite my crass description, the truth is, Lisa’s a sweetheart. On your first encounter, she saves your life. But she’s shy, she’s lonely, and she’s never had a friend. She’s never even had a visitor! So give the dang leech girl a chance.

    SPOILER: This character is temporarily available in the free demo at the location named, “A Little Creek.“ She will end up in “An Overgrown Primeval Region,“ a location only accessible in the full game, but I wanted to make her freely available first so I could get more feedback. BTW, you can only view this scene if you do not bring Eva with you.
Features:
  • Woo! Finally working on improving the look of the game. I hired a UI designer who’s made a bunch of suggestions and provided me with some lovely mockups. Since this is a textbased game, I’ve decided to change the typography first. This change alone doesn’t really do the mockups justice, but it’s the first step on a very important journey.
  • The new game fonts can be toggled off and on in the settings menu. I’m hoping nobody wants to turn them off, but just you find the new fonts to be an eyesore, you can go to the settings and turn the fonts back to the defaults.
  • Newly styled buttons have been added to the game! This took a really long time for technical reasons I won’t bore you with, but hopefully, you like the new look. Many more visual improvements coming soon!

    Since this is a visual change, it’s probable I’ve missed a few places. If you find some buttons that don’t look right, please let me know so I can fix them as soon as possible.
  • $5 tiers and above can access cheats that jump you directly to Lisa’s scenes: https://link.monstergirlfarmer.com/cheats
Random Scene/Quests:
  • I added a random exploration scene that fleshes out Eva’s character and gives you a subtle clue about how to find Lisa. This scene is found in “An Overgrown Primeval Region” if you bring Eva with you.
  • I wrote a scene I really like but I have a feeling only 10% of players will find it. That's a shame, so I wanted to tell people how to trigger it: SPOILER: Once you meet Lisa, if you return with Eva and search for her, it unlocks this scene.
Bug Fixes:
  • When you first go to town, there is a poor old man you can talk to. Yada, yada, yada, he offers you a farming tool. In the middle of that yada, yada, yada, you could go down a path where you explain how farming works “in the real world,” but if you did, it wouldn’t unlock the option to purchase the item. This has been fixed.

    Note: this wasn’t game/quest breaking because you could talk to him again and go down a different path. That path would unlock those purchase options. But both paths were supposed to unlock those options and only one did.
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Thu Jan 12, 2023 11:53 pm

Monster Girl Farmer v0.30.00 Released! Here's what's new:

Characters:
  • A new tree girl has been added to the game! This scene was originally commissioned by me and written by Lope. It started as a random scene, kind of a throw away moment of lewd-ity you could discover by exploring the forest. Because of this history, this character's name is simply, “Pine tree girl.”

    Once it was written, I started editing it, and -- as tends to happen -- got carried away, expanding it to at least 2x the original size. None of the story beats changed really, I just kept adding meat to them existing bones.

    In its current state, I would say it’s been upgraded from “random exploration scene” to “optional monster girl scene” because she shows up in your journal and the lewd-ity is quite detailed.

    You can find her by exploring the forest entrance, but it’s only available in the full game. Fetishes include macrophilia AKA giant tiny sex (GTS) and, I don’t know the official name of this one but, being used as a human sex toy.
Features:
  • The background used to be solid black, but images have been added. I have a lot planned with regards to the look and feel of the game, so the way this looks now shouldn’t last long. At the moment, I think they can interfere/distract with the player’s ability to read the text because the words render directly on top of the pictures; that's why these images are off by default. Here's how to turn them on: In the sidebar, click the “Settings” button. It’ll open a dialog box where I’ve added a new toggle called “Show Backgrounds.”

    At the moment, there is a background for each map region. This’ll improve soon. For example, if you visit the well in the forest, it still uses the generic forest background. Someday, I'd like to have a well in the background instead.

    I hope you like the new backgrounds and see their potential! Enjoy!
  • I have been working with my current artist for multiple months now which, for Monster Girl Farmer, is a huge achievement. Allow me officially announce Teta, Monster Girl Farmer's artist! In celebration, I’ve added their name to the game credits with a link to their twitter account.
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Mon Feb 13, 2023 8:52 pm

In Monster Girl Farmer, centaurs are notoriously difficult to please, but they have a secret backdoor: their backdoors. Experience the most detailed donut worship scene you've ever read (that's written by me).

I’m especially proud of this latest scene. It involves Sophie the Centaur; it’s titled, "Mmm, donut"; and it has nothing to do with pastries.

See, in the game's introduction, you meet Eva the dog girl and have the option to say hello as a "formal greeting." Ya know, say hello "the dog (girl) way?" Too subtle? Fine: she asks to smell your asshole (and vice versa).

Well, behind closed doors, Eva gave Sophie the Centaur a "formal greeting" too, and Sophie can’t stop thinking about it! She’s obsessed, really, and now these naughty thoughts keep cropping up in her head but she’s too embarrassed to tell anyone but you.

What happens next? Well, dear player, that all depends on you and your kinks. As always, you can choose not to partake without any negative consequences. Alternatively, you can dive right in, helping Sophie live out her fantasies by giving her a “formal greeting” of your own. But this time, it goes way beyond sniffing.

Claiming this is the "most detailed donut worship scene you've ever read" may be hyperbolic. After all, there are probably some out there I haven't read yet. But with that in mind, I'd like to make a simple request: if you know a donut worship scene you think is better, send me a link because I’d really like to read it.

Minor spoilers on how to unlock the scene: This scene occurs after you’ve played through Sophie’s previous lewd scene, you’ve played through Olivia the Harpy Girl's lewd scene, and you visit Sophie at the stable without Eva as a follower.

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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Wed Mar 22, 2023 10:27 pm

Monster Girl Farmer Version 0.31.03 Released!

What's new:

Characters:
  • I added the new snake girl image to the game.
Features:
  • The entire UI has been restyled according to my designer’s mock-ups! The game has an entirely new look and feel. If you’ve played it before, you may not recognize it. And if you’ve considered playing it in the past, now’s a perfect time.
    This was a huge effort, far beyond what I originally imagined. I’ve restyled lots of websites in the past, but it’s never been as challenging as this: to pull this off I had to change over 8000 lines of code.
    Although I’d say the UI looks a gajillion times better, I still consider this a first pass. There’ll be many more in the future, so stay tuned!
  • Added a cheat to skip directly to Sophie the Centaur's new “donut” scene. Mmm, donuts.
  • The version number in the game footer links to the change log.
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Tue May 09, 2023 8:43 pm

Monster Girl Farmer v0.32.00 released! Horny but afraid of the dark? Sleep with Enoki, the bioluminescent mushroom girl, and proudly tell your Mom you sleep without a nightlight now. (Monster Girl Farmer, a surprisingly wholesome text-based RPG. Play on any browser.)

Features:
  • I edited the Field intro scene to improve the humor.
Bug Fixes:
  • The main change in this release is a performance improvement, and it was a doozy. Before I go into specifics, I’m going to cut to the chase and tell you the result of the fix: 10 times faster! Actually it could be much better than that, depending on how larger inventory was. I tested on a save that was taking a second to perform every action. Now that same save takes ~80 milliseconds to perform every action. And it should stay that way no matter how large your inventory gets.
    Yeah, so, the inventory system... What can I say? It had a terrible design (in my defense, I am stupid).
    For those that want more details, I was keeping track of every item. Every item! Harvested a carrot? I kept track of that. Sold a carrot? I kept track of that. Gave six carrots to the chipmunk girl? I kept track of all six. And I kept track of the day you gave them to her.
    That’s a lot of data. The game state grew and grew, slowing the user experience down (technical note: the game engine copies game state on every action so you can undo any choices you make.)
    Now, I only keep track of the main character’s inventory and the total they own. Problem solved!
    It may sound simple, but the hard part was making old saves backwards compatible. You shouldn’t lose any items from this upgrade. It’s important to me that you don’t have to restart the game every time I release, and this is no exception.
    Also, some quest code needed to be rewritten. For example, the game used to let you bring Eva with you if SHE owned a collar and you owned a leash, but I don’t track what other characters own anymore. Pretty easy fix, but those changes added up.
    Phew. I hope you all notice the difference. Wait, do I? No, I hope you never noticed the issue in the first place. But if you did notice, I hope you noticed the difference. Either way, enjoy!
  • Two wonderful people in the chat pointed out typos in existing scenes, one of whom goes by the name, “Comrade Soup Beans” (the other prefers to remain anonymous). Typos can really break immersion so I love when people inform me about the ones I’ve missed.
    Many of you may not know this, but I injured my hands a couple years ago; I write most content with dictation software and, while the technology is a godsend, sometimes typos slip past my editing process.
    If you’d like to help out, all you need to do is send me the sentence with the typo so I can find it. You don’t even need to explain how to fix it.
  • If you revisited a paginated passage, it would start you on the last page. Now you start on the first.
Technical Details:
  • I made a huge refactoring to the code that migrates old saves to the latest structure. It used to be in one big file and it was difficult to reason about. This refactoring means less bugs and less time spent migrating old saves in the future. I don't normally mention technical details, but I thought it was worth noting because this took was more effort than the performance improvement, and the performance improvement was a huge effort.
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BawdyInkSlinger
 
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Re: (Text-based RPG) Monster Girl Farmer!

Postby BawdyInkSlinger » Fri Jun 16, 2023 5:45 am

Monster Girl Farmer v0.33.00 released! Struggling with the ladies? No worries: Golem girls come with their own instruction manuals.

What's new in v0.33.00:

Features:
  • One of the most requested features has been an image gallery to view all those sexy images in one place without all that pesky content I put my heart and soul into getting in the way (/s). Hopefully you'll enjoy this feature to the point where you'll cry too--tears of joy, that is.
    If you have an old save, don’t worry, you won't have to restart or anything: the images you’ve already seen will be automatically unlocked.
    In the future, a cheat will allow you to unlock all the images without needing to view them in-game first.
Characters:
  • Teta created an amazing image of Lisa the Leech Girl and I’ve added it into the game. If you hate big tiddy goth girls, you may want to avoid this one.
  • The new image of Lisa the Leech girl has her swimming on her back, topless. Unfortunately for me, this didn’t actually occur anywhere in the scene, so I had to add it. Per usual, I got a little carried away: I could have simply said, “She floats on her back and smiles,” but I decided to write a 500 word, multi-joke excerpt instead. For those that have already played her 2nd scene (the lewd one), consider replaying it to experience this new content (remember, there are cheats to jump straight to it).
  • A new NSFW image of Mivennah the golem girl has been added to the game. It depicts the moment you find her asleep on a stone slab.
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