[RPG Maker] Daughter of Essence [New Content Update!]

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Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat May 09, 2020 7:10 pm

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New Release: v0.130!

Hey everyone!

I'm excited to get this new build out with some big & fancy extensions to some of the possible endings.

I've been working hard to make the less ideal outcomes still feel like genuine, meaningful results, and I'm excited to get back to work on the outcomes that don't yet result in an ending at all!

The more it branches out, the more work I'm creating for myself, but I hope it's all worth it in the end.

Until next time!

- Nym

New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.130 - 5-8-2020
Extended and added the conclusion to the annihilation paths
Extended and added the conclusion to the surrender paths
Added a large new post-annihilation area
Added a new mysterious NPC who reveals many of the world’s secrets
Added a number of new sprites & assets
Fixed some missing file reference errors
Revised some dialogue for better quality and continuity
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby Edvin » Sun May 10, 2020 7:08 am

IndoorMinotaur Wrote:Hi! Thank you for your kind words! Thank you so much for noticing. We had a certain set of "rules" that we set ourselves when we made the games. We knew we were going against the grain and it hasn't helped us make money, but we're proud of doing something different!


Well, it definitely paid off. Gameplay is very enjoyable.
Anyway, I'm pretty far in the game and I've come across a few problematic items.

The Vulture - This dagger gives only negative stats. Why would anyone want to use something like that?
Coral Charm - Although there is no useful info, I have found that this item gives you a permanent (hidden) drowning status.
That wouldn't be so bad, because it means you're immune to drowning, but unfortunately it also means the price of all your abilities is multiplied by two, which is terrible.
Ben Wilkes Ring - The description is nothing saying. As far as I know, this ring gives only negative stats and nothing more.

Furthermore, I have a suggestion.

Given the fact that there is unarmed combat in the game, wouldn't it be wise to add a few Brass knuckles to the game?
(It doesn't have to be a large amount. Brass at the beginning of the game, steel in the middle and a version with spikes at the end would be enough.)
If someone want to focus on fighting without a weapon, it would be nice to have something where we can put some runes ;)
Cove might also use Roy as a martial arts trainer (How about some passive bonuses when fighting without a weapon, instead of active abilities?).
Edvin
 
Joined: Sat Apr 04, 2020 4:55 pm

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Fri May 15, 2020 10:57 pm

Edvin Wrote:
IndoorMinotaur Wrote:Hi! Thank you for your kind words! Thank you so much for noticing. We had a certain set of "rules" that we set ourselves when we made the games. We knew we were going against the grain and it hasn't helped us make money, but we're proud of doing something different!


Well, it definitely paid off. Gameplay is very enjoyable.
Anyway, I'm pretty far in the game and I've come across a few problematic items.

The Vulture - This dagger gives only negative stats. Why would anyone want to use something like that?
Coral Charm - Although there is no useful info, I have found that this item gives you a permanent (hidden) drowning status.
That wouldn't be so bad, because it means you're immune to drowning, but unfortunately it also means the price of all your abilities is multiplied by two, which is terrible.
Ben Wilkes Ring - The description is nothing saying. As far as I know, this ring gives only negative stats and nothing more.

Furthermore, I have a suggestion.

Given the fact that there is unarmed combat in the game, wouldn't it be wise to add a few Brass knuckles to the game?
(It doesn't have to be a large amount. Brass at the beginning of the game, steel in the middle and a version with spikes at the end would be enough.)
If someone want to focus on fighting without a weapon, it would be nice to have something where we can put some runes ;)
Cove might also use Roy as a martial arts trainer (How about some passive bonuses when fighting without a weapon, instead of active abilities?).

Some items have hidden functions, but permanent Drowning is definitely a bug.

I do have some martial arts and other weapon types planned in the future!
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby Edvin » Sat May 16, 2020 11:10 pm

IndoorMinotaur Wrote:Some items have hidden functions, but permanent Drowning is definitely a bug.

I do have some martial arts and other weapon types planned in the future!


Look, it's okay if you're trying to play a mysterious note, but right now I have at least half dozen pieces of equipment in my inventory with no obvious effect.
I tried a few battles with this equipment and in addition to the special effect of the previously mentioned dagger (which was immediately obvious) I was able to detect only that defective effect on amulet.
It really doesn't tempt me to trying even more battles one by one with different equipmen and hope that some mysterious effect will be triggered during the fight under certain rare conditions.
Passive effects are an even worse evil, because even though you may be immune to a special effect, you'll never know, because you don't have to fight the type of enemies who use that effect again for the rest of the game.

So if you want a player opinion:

Feel free to keep using the hidden effects, but give us at least a little hint to the description.
At least show us the direction, don't let us grope in complete darkness.

I would also recommend writing something like a small manual that explains the game mechanisms in more detail.
I already have a lvl 30 and there are still MANY things I don't understand.

A few examples:

1) Luck - "Increase the chances of successful status effects and Plunder"
Does this mean that I get a percentage bonus for the chance to apply a negative effect on the enemy? How big? 1% for every 10 points? More? Less?
How much bonus do I get for a chance to steal an item? Actually, how big is the basic chance of stealing anything? It was never explained...

2) Same thing for resistance a deffence. 1 point = 1 dmg resist? More? Less?
If I want to plan a character's development, I need to have at least a basic knowledge of how my statistics work.
So if I have to invest my valuable points somewhere, I would like to know what effect it will have.

3) Weapon proficiency - I did not find any (obvious) effect.
I remember it mentioned at the beginning that it somehow affects accuracy.
Well, I have 46/50 in daggers and 1/50 in swords, so with daggers I should be almost a master of accuracy.
But if I hold my swords, I am just as accurate, or even more accurate, than with my daggers.
So what's the point? I'm obviously missing some piece of the puzzle...
Edvin
 
Joined: Sat Apr 04, 2020 4:55 pm

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun May 17, 2020 7:49 pm

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New Release: Version 0.131!

Here's this week's build including new Leite portrait!

New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.131 - 5-17-2020
Added new Leite portraits
Added the conclusion to the surrender + no yield essence path
Fixed some portrait flickering issues
Updated the dorm lighting (lanterns now glow when a room is occupied)
Added a new Beatrix intro monologue (voice coming soon)
Added a new Leite epilogue outro (voice coming soon)
Fixed an issue where Katerina in Shiveworth wouldn’t play her new dialogue for Beatrix
Fixed an issue where it was possible for two events to overlap in Mercy’s dorm room
Fixed some portrait flicker issues
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat May 23, 2020 8:52 pm

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New Release: Version 0.132!

Hi everyone, I'm uploading a fun new release this week, featuring the addition of a whole new weapon type: GUNS!
There's an arsenal of new guns scattered around the world, as well as a series of new gun-based skills to be learned from Marlan.
Guns are a unique weapon in that they aren't tied to the attack stat as a source of damage, meaning they can be equipped from the back row without penalty.
Beyond that, there's been a host of other tweaks to combat, bug fixes, and new additions. Try it all out and let us know what you think.

Best,

Nym

New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.132 - 5-22-2020
Changing equipment in battle no longer skips a turn; instead, it applies a short evasion and counter attack debuff. This was done to encourage more experimenting with synergizing different weapon skills
Added the post-battle cove maps for the victory path (WIP)
The “ATB ready” sound effect was changed
Added the ability to equip guns!
Many new guns added to the shops & stealable from enemies
Gun skills can now be unlocked from Dalkon
Gun damage is based on a combination of Luck and Agility, meaning there is no penalty to gun damage for being in the back row
Updated the Skill Book with all the new Gun Skills & Abner’s weapon descriptions
All timed attacks are slightly more rewarding for perfect timing and slightly more punishing for misses, averaging to the same
Added missing fish to what Kethra will buy at New Light
Marlan no longer dodges attacks in the tutorial fight (this is so players can experience the difference in timed attacks)
Some early dialogue adjusted for better quality and continuity
Emelia will now send Mercy off with some food and the advice to learn cooking
Fixed some tile continuity issues in Shiveworth
Fixed a couple of portrait issues for Leite
Fixed an issue where Mercy could try to fish through the gates in the aqueduct
Fixed an issue where Gromblers were fished at the cove docks instead of Hufferpuffers. Gromblers are now exclusive to the Emerald Flats
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat May 30, 2020 8:09 pm

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New Weekly & Alpha Release: v0.133!

Hi everyone, hope you're hanging in there and staying healthy and sane.

I've just finished uploading the latest weekly and alpha builds, which finally start to flesh out victory conditions for the latest cove siege, though there's a whole lot more coming (including bonus rewards for exceptional outcomes).

Right now, it's mainly about adding everyone back in and writing out a lot of different conditional lines of dialogue depending on who makes it through unscathed and... who doesn't. I have a feeling I'll be fine-tuning this particular feature for a long time, so I'm just trying to get it all out there and written for now.

Anyway, it's been a busy month, and next week I'm hoping to have a bunch of new audio for the game, including new voice work for Leite, Beatrix and Mercy!

Thanks for the support, and as always, we hope you enjoy.

- Nym

New to the game or want to become a patron? Visit our patreon where the public build is free to play! https://www.patreon.com/indoorminotaur

Version 0.133 - 5-29-2020

Added everyone back to the damaged cove for the post-victory condition with new dialogue!
Fixed an issue where Olma could appear in the cove inn even if not recruited
Fixed an image overlay issue after the siege if you had recruited Marilea
Fixed an issue where Gorps could appear in the cove even if he had died
Fixed an image overlay issue after the siege if the boathouse was constructed
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Jun 06, 2020 8:17 pm

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New Release: v0.134!

Hey everyone, this week brings sweeping change to the cooking system and a new range of skills for every weapon type to further encourage build diversity and creativity in how you synergize your builds.

As we get close to the end, I'm trying to polish things up and improve them how I can. Just a few more builds to go before the end of the story!

Hope you've enjoyed the ride so far.

New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur to play the free public build or sign up for further content!

Version 0.134 - 6-5-2020
Completely revamped the cooking system (again)!
Cooking meals now requires a recipe
Added recipe books to the world
Fish must be individually prepared into fillets before cooking (this is to prevent the accidental consumption of a rarer-colored fish you might have wanted to sell)
Added new, essence-infused recipes with permanent buffs
Added a variety of new cookable consumables and ingredients

Fixed an issue where a key fragment could be looted from the same pot twice
Lara can now contribute to the cove siege plans (if recruited)
Added some more residents to the cove post-siege
Added a new weapon skill for every weapon type (requires 1 upgrade to Dalkon’s training grounds)
Updated the Skill Book to reflect the new skills
Added some new dialogue and scenes to the cove
Finally got around to organizing a lot more of the backend stuff for ease of use
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Jun 14, 2020 8:08 pm

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New Weekly Release: v0.135!

Hey everyone! We're almost at the end of the road! This week updates the "victory" path with new content and some new areas to explore.

Most likely by the next alpha release or shortly thereafter, the story will be complete--then it will just be going back and fine-tuning things, adding extra side-content, new scenes, new images, tweaking balance, that kind of stuff for a while.

Then it's done! My god, I can hardly imagine it. Hope you're looking forward to it. Thanks for sticking with me this far.

- Nym

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.135 - 6-12-2020

Added a new area in the Aster Valley Crater (endgame area)
Added new dialogue pertaining to the post-victory cove departure
Added new endgame scenes on the overworld (different based on whether you have Qel or not)
Added new endgame scenes in Aster Valley
Revised some of the cove victory dialogue for better continuity
Fixed an issue where the priest in Aster Valley could still be waiting for Mercy to speak to him after Chapter 8
Fixed a lighting issue at the Aster Valley Crater
Fixed an issue where the sun mother was vulnerable to fire damage
Fixed some typos
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Jun 28, 2020 6:25 pm

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New Release: Not Dead Edition (v0.136)!

Hi everyone, Audrey here!

Nym, our main developer, story writer, artist and practically everything else, has been dealing with some health issues over the last couple of months. We're hoping he's over the worst of it but we're still waiting on some test results and it going to take him time to recover. In the meantime, our updates may be a little more sporadic with less progress being made. That said, we're nearing the end of the story so we're hoping that soon we can concentrate on making the game even better as a whole!

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.136 - 6-26-2020
Added 2 new challenging boss fights
Added several more scenes to the final portions of the game
Fixed an issue where some of the cove residents could appear after the siege even if dead
Fixed an issue where Dalkon would change into his armor after speaking to him post-siege
Updated some earlier scenes for better continuity
Fixed some typos
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Jul 12, 2020 5:48 pm

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New Release: v0.137 (Alpha & Weekly!)

Hey everyone, happy to finally get you a new patron build after having last week off.

This week's build isn't gigantic, because I've had to withhold some of the unfinished loose ends, but it does fix up a lot of relatively critical bugs and even gets into a few of the endings.

Hope you enjoy!

Become a patron or try the public build at https://www.patreon.com/indoorminotaur

Version 0.137 - 7-10-2020

Added new wounded Mercy portraits
Added new final scenes to the game
Slightly adjusted a Leite portrait for better quality
Fixed an issue where a number of spells were throwing javascript errors
Fixed some outdated cooking fires
Fixed some out-of-bounds issues
Fixed an issue where an incorrect portrait would show for Mercy in Carvannah
Fixed an issue where shellbus weren’t able to be prepped for cooking
Fixed some tile passability issues
Fixed a portrait-related crash when controlling Beatrix in Shiveworth
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Jul 18, 2020 11:19 pm

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New Release: Version 0.138!

Hey everyone!

Happy to present the latest and greatest in Daughter of Essence technology: version 0.138. Added in a lot more scenes and details for the possible endings to get, but there's still a lot more to go where that came from.

Also finally added in the voice lines we got a while back for Leite, done by the very talented Midnight Datura: https://twitter.com/MidnightDatura Those can be peeped in a couple of different endings as well.

Become a patron or try the public build at https://www.patreon.com/indoorminotaur

As always, the notes are below and we hope you enjoy.

Version 0.138 - 7-17-2020
Added in a new voiced segment for Leite
Added new ending scenes
Added in Moon’s Cookbook, obtained from finishing the side-quest in Emerald Flats and sharing the muffins with Moon Lee. This unlocks a number of special new cooking recipes
Fixed an issue where Qel could land in various unintended places, causing issues with the menu
Fixed some quest journal issues and updated some unfinished quest entries
Fixed an issue where Hallie could remain in Mercy’s party after defeating the assassin
Removed a dev chest from Fogsborough
Adjusted some skills for better balance
Adjusted the Equipment Optimize function, more accurately weighting all of the base stat parameters for a more intelligent optimization (still ignores special parameters like evasion, resistances and critical, for now)
Adjusted a number of cove resident sprites for better quality
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Aug 02, 2020 8:37 pm

New Release: v0.139!

Hi everyone!

As of now, 7 of the 8 possible outcomes are more or less wrapped up, but I had to hold one of them back because it wasn't ready. Fortunately, it's the one least likely to be obtained, so it shouldn't hinder most players.

I was going to just wait until they were all wrapped up and polished, but that kind of polish takes a lot longer than you might think so I figure I might as well let some of you experience the satisfaction of concluding your legacy at long last.

The best I can tell, next Friday's build will also wrap up the last ending and get started on the polish side of things. Also, no picture this week because the build was 100% words and 100% major spoilers, lol.

Plat the public build or become a patron at https://www.patreon.com/indoorminotaur

Important:
I've said this before, but I plan to implement some new features before release that'll break save compatibility. I'm trying to hold those off for now since we're so close to the end, but in the coming weeks as I'm getting everything spit-shined up for the big 1.0, you might see your saves stop working. The very next alpha build (v0.141) will probably be the last version you can use with your old save file and will include all of the game's endings, so make sure you don't hold off too long!

Version 0.139 - 7-31-2020
Added in all of the ending narratives EXCEPT ONE (FUCK)
Added in a new voiced segment for Beatrix
Fixed an issue where the Ch. 8 Qel cutscene could play when arriving to the valley in Ch. 10
Added Mercy’s wounded sprites
Fixed an issue where Eva could be incorrectly absent from the cove post-battle
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Aug 15, 2020 5:59 pm

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New Release: Oh Man Oh Jeez

Today, I'm releasing version 0.140 for both Windows and Mac, the build which finally includes the last of the story content (for now) and the last of the voice samples (for now).

This is, for all intents and purposes, the first narratively "complete" release of Daughter of Essence, although it's naturally still in its alpha state.

This is a pretty monumental occasion for me, but there's still a lot to do, so it's a bit early to pop the corks just yet. Just the same, we really hope you enjoy this content and look forward to seeing what's coming next.

"But Nym," you might ask, "what IS coming next?"

Loosely speaking, and without making too many promises, here's what my agenda looks like for the coming weeks:

1. New features and mechanics implemented (will break saves)
2. New art
3. New written NSFW scenes
4. New voice lines
5. Thorough playtesting, bug-fixing, combat improvements, balance-adjustments and writing edits for quality & continuity
6. Re-examining the way our written scenes are viewed on the screen, to see if we can increase readability and quality
7. Hand-to-hand abilities and weapons
8. Continuing to tie up any loose ends with the narrative
9. Fleshing out more of the ending summaries for optional characters

Thanks to everyone for the support so far, and we'll see you soon!

Want to become a patron or play the public build? Visit https://www.patreon.com/indoorminotaur

Version 0.140 - 8-14-2020

Added the final ending narrative scenes
Added in several new voiced narration segments for Mercy
Fixed some typos and text runoff issues
Fixed an issue where a test switch was enabled for the ending sequences, allowing certain endings the player might not have earned
Fixed some dialogue in the ending narratives for better quality & continuity
Fixed an outdated fishing spot in Mar’Liore
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Mon Aug 24, 2020 2:48 am

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New Release: v0.141!

Hi everyone, we're back this week with the first in our series of bug-fixes, improvements and general QoL overhauls for DoE.

This week introduces a totally overhauled stat distribution system and some new HUD features for certain parts of the game, as well as a whole bunch of bug fixes.

IMPORTANT: From this point forward, all old saves are now discontinued. Version 0.140 will continue to be supported with bug fixes, and all of the bug fixes listed below are also in 0.140.1.

Want to become a patron or try the public build? Visit https://www.patreon.com/indoorminotaur

Version 0.141 - 8-21-2020 - (Breaks old save compatibility)

Added a new variable hud feature that tracks your progress when choosing squads for the siege
Completely revamped Skill Point distribution with a new interface, direct access from the menu and also the ability to invest SP into accuracy, evasion, critical, magic evasion, target rate and recovery rate
Beatrix now has access to a second accessory slot, same as Mercy & Orus
Fixed a portrait-related crash in the cove in Ch. 10
Fixed some text runoff
Revised some dialogue for better quality & continuity
Fixed an issue where the deep watcher enemy could drop a golden idol
Fixed an issue where Marlan could appear in two places at once during a cutscene
Fixed an issue where Mercy could get stuck in a cutscene with Roald if she left the dorms from her room and re-entered from the front door
Fixed an issue where Dougar could appear in two places at once
Fixed an issue where Dalkon could disappear when Bell arrives to the cove
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Tue Sep 01, 2020 2:48 am

New Release: Version 0.142!

Hey everyone! Not doing an image this week, because almost all the new stuff is system tweaks or changes to stuff that already exists.

You can get the full scoop down below, just remember that all bets are off for old save files at this point until the full launch. I've knocked a lot of the features out I was hoping for, so here's what's left to tackle:

- New Art
- More adult scenes
- Playtesting
- Balance
- Bug Fixes
- Fleshing out all the endings a bit more

Until next time, hope you enjoy!

Version 0.142 - 8-28-2020 - (Breaks old save compatibility)

Added a new cutscene with 2 variations which helps to contextualize some of the endings
Added an “overkill” feature, granting bonus rewards for overkilling easier enemies
Base weather effects now carry over into battles from the map
Added a shortcut keybind to the Stat Allocation menu (“P” by default)
Added keyboard functionality for name & number entry
Added the ability to rename most weapons and armor (useful for keeping track of rune upgrades or hidden abilities, or just for fun)
Added a “message speed” feature to the options menu
Redesigned the shop buttons for use with a mouse
Made some minor tweaks to the early cutscenes for better quality & continuity
Mercy no longer starts with 100 SP; instead, she gains 100 after choosing her Essence Type
Fixed an issue where spending 300 SP only increased crit chance by .5% instead of 1%
Fixed the coloring on some of Orus’s weapons
Adjusted a typo in the target rate distribution & made it cost 100 SP instead of 300
Fixed an issue where trying to leave the throne room in the opening dream sequence revealed the wrong portrait

Want to become a patron or try the public build? Visit https://www.patreon.com/indoorminotaur
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Sep 06, 2020 12:44 am

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Release 0.143: The Exterminator

Hello, everyone! Version 0.143 is here!

I'm working on a couple of actually COOL things this week (that you'll learn more about soon), but most of my fun took a backseat to the Biblical plague of bugs that I've been busy annihilating. Thanks to JJJ from the Discord for reporting a number of these.

The full list is down below. The keen observer might also notice some new content and fairly significant balance changes sneaked in there, and I am caught red-handed: it's been a busy week in Development Purgatory, but the finished result is a much refined and improved experience for everyone, I think.

And it's all fully compatible with last week's build, so don't fret there. Chances are, everything will be compatible now even up through the full launch and beyond.

Ready to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur


Version 0.143 - 9-4-2020
Made equipment scale slightly higher to avoid scenarios where the player never upgrades once they have runes slotted into early gear
Reduced the point value of HP on gear and in the upgrade screen from 20:1 > 15:1, which should also address axes seeming disproportionately easy to use at lower levels
Added Maven back to the cove post-siege
Added a new campsite in the Glass Sea only accessible with Qel that starts a new quest (WIP)
Level caps are now 50 instead of 99, though SP can still be earned indefinitely. Stat allocation is capped for primary stats at 100 each and 33 for special parameters like crit and evasion
Fixed an issue where renovating the throne room after accepting the Iron & Scale quest could result in Meghan repeating dialogue about it
Fixed an issue with the doorway from the cove to the residential area sometimes not showing up correctly
Fixed a few outdated cooking fires
Fixed an issue where Lily could still remain after the first siege even if she died
Fixed an issue where Lily could mention Bartleby even if he wasn’t recruited
Fixed an issue where Mercy’s “Coat On” Switch wasn’t properly tagged when entering Esterholt, resulting in the wrong fishing animations
Fixed a missing portrait issue for Beatrix in the Carvannah palace dungeon
Fixed an issue where the mining cart riding sprite wouldn’t appear correctly in Hawk’s Keep
Fixed a portrait issue in the frozen caves passage
Fixed an issue where donating wool or milk to Lindsay in Aster Valley would incorrectly subtract a cumulative amount from your inventory equal to everything you’d donated so far
Fixed an issue where a guard in Fogsborough could appear in more than one place at once
Fixed an issue where Marlan could appear twice during a cutscene in the cove
Fixed an issue where the lumber could remain at Fort Wilkes even after the raft was built
Fixed an issue where riding in the Hawk’s Keep mining cart in chapter 9 could send you back to the chapter 7 Hawk’s Keep
Fixed an issue where the quest log still referred to the Emperor Crab as a fish
Fixed an issue where Quinn and Bartleby might not appear if they were recruited from the flame temple quest
Fixed an issue where Bartleby and Quinn would have dialogue based on the wrong death flags instead of their partner’s
Fixed an issue where you could enter the cove’s boathouse during the red moth cutscene, causing a scene break
Fixed an issue where Franz could appear before the final siege even if he had previously died
Fixed an issue where Mercy was unable to ride Orus in certain cove map variations in later chapters
Fixed an issue with the Red Iron Stump greatsword where it was not correctly applying the Dizzy state
Fixed an issue where leaving Mercy’s bedroom after ch. 8 could fail to prompt a choice to leave the dorms directly
Fixed an issue where Mercy’s “Daughter of Essence” class wasn’t correctly applying the added physical damage penalty
Fixed an issue where a number of quests in the journal without names or places would have placeholder names
Fixed an issue where Marlan could appear in two places at once when returning from Witchdale
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Mon Sep 14, 2020 7:53 pm

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New Weekly & Alpha: Bugpocalypse II, the Reckoning

Hi everyone, the new release this week is another massive collection of bug fixes and quality of life improvements for weekly & alpha patrons alike.

Just a reminder to the alpha patrons, however, that this version will not be compatible with your old version 0.140 or earlier save files on account of the myriad new features.

Still working hard on some new content behind the scenes, so there's plenty more to look forward to. Thanks again for all your continued support, and I hope you enjoy!

- Nym

Public Build and patron sign up for other builds is here: https://www.patreon.com/indoorminotaur


Version 0.144 - 9-11-2020

Made slight changes to all the long-form scene formatting in the library. Enlarged the font from 28 to 30, reduced the page line count from 16 to 14, and added ¼ second delays to the end of every paragraph to reduce the ease of accidental skipping (If this is a popular change, it will also be implemented in the normal scenes)
Added the fishing bait recipe book
Added Hufferpuffer Pie to the Common Seafood Cuisine recipe book
Bruiseweed potions now require bruiseweeds, which can be found in the wild after speaking with Moon about them
Mercy can at last resist Dietrich’s and Moon Lee’s essence, gaining SP instead of essence
Adjusted the Moon Lee & Mercy scene slightly
Fixed an enemy AI bug where some enemies were incorrectly skipping turns
Enemies afflicted by Enrage/Berserker will now use a weapon-specific attack skill instead of the default attack command
Fixed an issue where the Coral Helm could be purchased without coral
Fixed some out-of-date fishing spots
Fixed an issue where red smoothfins counted as consumables and would disappear when used to make fillets
Fixed some missing Beatrix portraits
Added a switch to allow Delilah to resume normal movement after rejecting her essence
Fixed some text runoff
Fixed an outdated cooking fire
Fixed a tile continuity error when on the Carvannah rooftops
Fixed a bug where it was possible to gain access to higher-tier spells the first time you speak with Eva
Fixed a lighting error in the cove
Fixed an issue where some of the bandits recruited from Danforth Crook could show up later even if they fell during the siege
Fixed an issue where visiting the upper dorms if you hadn’t recruited the bandits from Danforth Crook could result in time-traveling back to before the siege when leaving
Fixed an issue where the monument might not appear correctly in the event of siege deaths
Fixed an issue where Hallie could appear in the cove when not rescued
Dalkon can no longer be dueled infinite times for his gold and essence
Fixed a passability issue in the Glass Sea campsite
Fixed an issue where Elijah could appear in two places at once during a cutscene
Fixed an issue where Sabal could appear in two places at once after the final siege
Fixed some issues with rich text to plain text conversion in the longer form scenes
Fixed an issue where the mine cart could go off the rails in the Hawk’s Keep
Fixed an issue where mining the last essence from certain nodes in the Emerald Mines could summon the wrong encounter
Fixed an issue where an image overlay issue in the dream area
Fixed an issue where entering the inn after the siege and leaving again could send Mercy back to before the siege
Fixed an issue where a scene with Leite could still be viewable after the siege was over, which breaks continuity
Fixed an issue where Mercy could visit Beatrix’s office to be healed even if Beatrix didn’t make it in the siege
Changed the Giant Slayer’s name and fixed its visual animation
Fixed an issue where the Potion of Plenty could disappear from Moon’s shop in later chapters
Adjusted the final scene to allow for 1 single yield tolerance to achieve the rejection ending
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Sep 19, 2020 7:00 pm

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New Release: v0.145!

Hi everyone! We've got another build with a whole lot of small improvements to quality of life, bug fixes, system upgrades and fine-tuning.

This fixes a lot of long-time issues that have plagued the game as a consequence of higher than 60 hz monitors and should also improve performance on a lot of PCs while making the playing experience more consistent for everybody.

Thanks for your continued support as we make the game as good as it can be in preparation for the full launch!

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

- Nym

Version 0.145 - 9-18-2020
Replaced the default Victory, Loss and Game Over music
Improved performance
Improved some animations
Essence toys now give the choice to replay written scenes, + the font size is adjusted to be consistent with the scene library
The red moth ejderha now correctly weakens both the Oldlight’s infiltration forces & their ship defenses, and a new line has been added about its contribution to the cove’s defenses
Consumables are now ordered in your inventory in certain tiers of priority, rather than by the database entry. Those tiers are: 1. Home-cooked meals, 2. Food/Drink, 3. Medicine/Restorative Items, 4. Ingredients
Replaced the old & largely incompatible file preloader with a new image cache system
Added new fishing trophies for all fish types & also added harder to obtain platinum trophies!
Fishmaster Luca can now be found in the Emerald Flats
Changed the fishing system to slightly expand the range of fish sizes and also significantly increase the rarity of fish on the larger end of the spectrum
Changed Beatrix’s crossbow mechanics to deal damage based on a split of Attack and Luck
Changed the fishing system to prevent the issue where failing a fishing check could result in fishing up multiple things on your next success
Updated a number of core systems to improve stability and help address game-timer consistency
Fixed an issue where even with vsync, game-timer ran at >60fps on higher hz monitors, making fishing almost impossible for certain people
Players can no longer reverse stat allocations at will (as introduced experimentally with the new system in 0.141)
Recovery rate is now increased by 3% per 300 SP
Fixed an issue where Meghan could repeat dialogue after returning from Mar’Liore
Fixed an issue where Roald could appear in the inn and throne room simultaneously
Fixed an issue where Delilah could appear in two places simultaneously
Fixed an issue where one of Mercy’s voice lines actually included the whole voiced section
Fixed a portrait-related crash in the Carvannah aqueducts
Fixed some missing portrait issues in Carvannah
Fixed some text alignment issues
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Sep 27, 2020 6:16 pm

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New Release: Version 0.146!


Hi everyone!

It was a late night and the patch notes mostly speak for themselves again this week, but we're finally starting to emerge from Bug Mountain with stable new builds and resume adding new content and features!

We got some new story content, new side-quests and a lot more general improvements and refinements.

Hope you enjoy, and I'll see you soon!

- Nym

New to the game? Become a patron or try our public build at https://www.patreon.com/indoorminotaur

Version 0.146 - 9-25-2020
The Knife quest is now completable during Ch. IX
Added a new scene & boss encounter to Ch. X
Added Claudia and Colette back to the cove post-siege
Added a way to check your final siege results
Added a number of SPI-based map checks to the game
Added a new, hard to earn recipe book with new unique recipes
Added a button mash input to Mercy’s self-healing sword skills
Changed a number of sound effects and musical effects
Made some improvements to performance
Significantly reduced the amount of gold Mercy finds in the cove as part of a process of rebalancing the cove expenses
Abandon’s damage has been buffed from a 25% max HP scale to a 33% max HP scale to compensate for nerfs to HP values
Slightly rebalanced the final siege, making the highest scores a little more challenging to obtain and the worst outcome slightly less challenging to obtain
Fixed an issue where re-entering the Emerald Flats barracks could trigger a missing guard’s dialogue
Fixed a portrait issue when interacting with one of the sun chests
Fixed a passability issue in the Glass Sea campsite
Fixed an issue where Ramses could appear in two places at once
Fixed an issue where Lily could be passable after the siege
Fixed and improved some weapon skill animations
Fixed some equipment descriptions
Fixed an issue where Bartleby could appear in two places at once
Fixed an issue where the Locker skill’s moon scroll would be listed in the wrong order
Fixed an issue where having Dalkon’s fully-upgraded station would overlap some of the damage in the post-siege cove
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

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