Character Details:
Name: Sadria "Sadie" Krasta
Spoiler (click to show/hide):
History:
Spoiler (click to show/hide):
Background: Sadria "Sadie" Krasta is a veteran member of the Adeptus Sororitas, the Sisters of Battle to most, known for her fluency in the many, *many* languages used by both humans and xenos and her relatively calm and approachable demeanor outside of battle, she was often brought in to negotiate and coordinate with local planetary forces or to interrogate both the many vile breeds of xenos and heretics of all kinds of stripes, from garden variety traitors to actual worshipers of the Dark Gods. In battle, her track record was a touch more spotty, not out of any failures on her own combat skills so much, but by her hotheadedness in the midst of combat and notably terrible luck, to the extent that on one occasion, a stray squig propelled by an Ork rokkit had landed right in a small transport vehicle she was driving, the ensuing struggle and chaos that ensued having left her with a long scar along her jaw. For these reasons, Sadria was largely taken from main combat roles and thus left with just her carapace armor, sabre and bolt pistol when disaster struck as her unit was traveling through the stars on their eternal crusade.
Still, she served well with the regiment, and more or less everything was going about as well as one would expect up until, while traveling through space on their neverending crusade against the enemies of the Imperium, disaster would strike, putting Sadia on a truly bizarre adventure.
Skills and equipment:
Spoiler (click to show/hide):
Sadia is equipped with a common las pistol, a sabre and her Vostroyan carapace armor, and is proficient with swords, pistols, rifles and riding animals from spending time on pre industrial level worlds, where vehicles were not always the best or most available method of travel. She's also a fairly swift learner, and as long as someone's willing to show her the ropes, she has a decent chance of picking up the basics of a new or unusual piece of equipment or concept within a short period of time, and having to cope with her bad luck has caused her to be pretty good at improvising and jury rigging tools and equipment, though she's not formally trained, and thus had a good chance of either breaking her equipment further in the long term or massively pissing off the regiment's tech priest in the process.
The latest trip through the warp storm has been especially rough, and you've been waiting it out in your quarters, praying to the Emperor that He will grant you the ability to survive this and bring the eternal peace His enemies deserve. Crew morale is not improved by a woman having to run and vomit every few hours, so you've saved your allies from putting up with your weakness, although you still can't figure out why it's only the Warp that affects you like this. A rumble, a bit bigger than you expect, trails through the ship, and you feel... something. Alarm flows through you as you feel something continue to rattle. A bit of Warp leaking past the Geller field maybe? A distinct *crunch* and you're thrown about your cabin, slamming against the walls over and over, struggling to keep your mind functioning before the door comes to greet you, along with darkness.
A vision forms before you, an intense golden light. A deep rumbling voice echoes around you. "Sister Sadria Kastra. The feral planet you will find yourself on has been touched by the Warp, but the Emperor is testing new techniques to battle it. By the Emperors will, you have been altered, these alterations will aid you in you attempt to conquer this world for the Imperium. Now, go child. Bring the Emperors Glory to all."