IndoorMinotaur Wrote:Hi! Thank you for your kind words! Thank you so much for noticing. We had a certain set of "rules" that we set ourselves when we made the games. We knew we were going against the grain and it hasn't helped us make money, but we're proud of doing something different!
Edvin Wrote:IndoorMinotaur Wrote:Hi! Thank you for your kind words! Thank you so much for noticing. We had a certain set of "rules" that we set ourselves when we made the games. We knew we were going against the grain and it hasn't helped us make money, but we're proud of doing something different!
Well, it definitely paid off. Gameplay is very enjoyable.
Anyway, I'm pretty far in the game and I've come across a few problematic items.
The Vulture - This dagger gives only negative stats. Why would anyone want to use something like that?
Coral Charm - Although there is no useful info, I have found that this item gives you a permanent (hidden) drowning status.
That wouldn't be so bad, because it means you're immune to drowning, but unfortunately it also means the price of all your abilities is multiplied by two, which is terrible.
Ben Wilkes Ring - The description is nothing saying. As far as I know, this ring gives only negative stats and nothing more.
Furthermore, I have a suggestion.
Given the fact that there is unarmed combat in the game, wouldn't it be wise to add a few Brass knuckles to the game?
(It doesn't have to be a large amount. Brass at the beginning of the game, steel in the middle and a version with spikes at the end would be enough.)
If someone want to focus on fighting without a weapon, it would be nice to have something where we can put some runes
Cove might also use Roy as a martial arts trainer (How about some passive bonuses when fighting without a weapon, instead of active abilities?).
IndoorMinotaur Wrote:Some items have hidden functions, but permanent Drowning is definitely a bug.
I do have some martial arts and other weapon types planned in the future!
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