[RPG Maker] Daughter of Essence [New Content Update!]

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Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Feb 01, 2020 7:18 pm

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New Weekly Release: v0.119!

Hi everyone! Some spoilers in this post, so read ahead at your own risk.

It's a somewhat contained build this week on account of all the post-launch work that accompanies a new public build and the subsequent hotfixes, but a lot of new dialogue and characters have been added to the cove and I've begun the tedious (but admittedly also kind of fun?) labor of preparing a big climactic battle.

If you've already done the first siege, where you assign members of your cove to various roles, then imagine that again but on steroids, with more stats, many more members of the cove to choose from, and a much more elaborate and larger-scale battle plan.

This part is going to take a while... but I'm hoping it does all your choices and hard work so far justice, eventually.

For now, why not take a peep at the patch notes below and see what's new this week?

New to the game or want to become a patron? Check out our public build and the patron tiers at https://www.patreon.com/indoorminotaur

Version 0.119 - 1-31-2020
Added new dialogue to characters in the cove
Added a new fisherman on the overworld Mercy can strike a bargain with
Added a couple of new cutscenes in the cove
Added new stealable items to some enemies
Quinn and Bartleby now appear in the cove when recruited
Peacekeeper Leland now appears in the cove when recruited
The mercenary captains from Mar’Liore will now appear in the cove after Marlan’s return
Petrova’s and the Crow reinforcements will now appear in the cove after Marlan’s return (depending on your actions until now)
Fixed an issue where Elyas could appear briefly in the cove even when not recruited
Fixed an issue where Camille could still appear in the cove even if she died in the siege
Fixed an issue where a sign in the bath-house could be read through a wall
Fixed a potential portrait issue when checking the cove funds
Fixed an issue where Claudia could appear in two places at once in the cove
Fixed an issue where Tafo could disappear from Petrova’s ship during a cutscene
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Feb 09, 2020 1:30 am

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New Release: v0.120!

Hey everyone, thanks again for helping the new public release go smoothly and for everyone who came to the discord to help report issues.

new or returning to the game? Become a patron or download the public build at https://www.patreon.com/indoorminotaur

We're looking really clean and stable right now, and I'm feeling good about the latest releases, which is great because all that smooth sailing is about to CRASH AND BURN, starting next week.

Because, folks.... we're finally here. The big moment of truth. The ultimate showdown (of ultimate destiny). Everything that you've been building towards is all preparing to converge right now, and it is not going to be a smooth process with easy-to-release builds in between.

I'm going to keep my head down for now and keep grinding just to see where we end up next week, but something tells me it might not be worth releasing until it's all playable.

On the other hand, it's probably going to need a lot of playtesting. We'll just have to see where I'm at with it all as we go and play it by ear.

Whatever happens... thanks for hanging in there.

As for the release right this moment, I'm giving you everything that's functional, just before the shit all hits the fan. There are some nice new features baked into this build that I think will make a lot of people happy.

Version 0.120 - 2-7-2020
Added a new boss encounter
Added a new side-quest (contingent on your choices so far)
You can now skip right to Mercy room or Beatrix’s office from the Dorms entrance (and visiting Beatrix heals you automatically)
You can now interact with the bed in Beatrix’s office, and Beatrix will heal your injuries.
Added more new dialogue to the cove
Fixed an issue where Beatrix could appear in Ch. IX even if she had died in the siege
Fixed some passability issues
Fixed an issue where Captain Bell could remain in the cove after leaving for Emerald Flats
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Feb 23, 2020 12:25 am

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New Weekly & Alpha Release: v0.121!

Hey everyone!

This has been an excruciatingly time-consuming and complicated build to get out, but I'm very pleased to announce that the hard part is finally over and we're back to the more exciting stuff!

The new system developed for assigning units during the coming battle is vastly more sophisticated than the iteration from the previous siege, to say nothing of the fact that there are twice as many people now, so development on that created a lot of new challenges. I hope it works well, and I hope people don't find it too laborious to assign so many different roles, haha.

Aside from the big system implementation, we also wrapped up a few important plot-points and had time to squeeze in a brand new sex scene.

Next week's build is going to be all about diving into battle... so I hope everyone's ready!

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.121 - 2-21-2020
Added a new NSFW scene (M/F, size difference, pregnant, romantic)
Added a new meeting sequence where the cove gathers to go over the battle plans
Added a new cutscene with Holden’s arrival
Added the Esterholt hunters to the cove (if recruited)
Added Mirelinda Kreel to the cove (if recruited)
Added the unit assignment system for the final battle, allowing Mercy to assign everyone in the cove a role, as well as the reinforcements, however desired. The scores are calculated now but won’t be revealed until later
Fixed an issue where skipping the first chapter could result in a soft-lock later on
Fixed some Orus-overlap issues
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Feb 29, 2020 10:52 pm

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New Release: v0.122!

Hey folks, this week we got a lot of new cutscenes with multiple branching paths wrapped up, and I plan to flesh them out a little further next week.

Also added the big packed-up final cove area, you'll be able to chat with everyone in the cove one last time before the big day, and in a lot of cases, get a bunch of new backstory on your fellow residents.

This is a WIP for now, going to take a whole lot of work to squeeze everyone in now that there are something like 80 possible members.

Anyway, thanks for playing and thanks for your support. Enjoy!
- Nym

New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.122 - 2-28-2020
Added Oldlight ship conference room scenes
Added Oldlight ship doctor’s office scenes
Added Oldlight ship deck scenes
Added Grey Lions ship deck scene
Added new packed-up Cove areas (WIP)
Added new backstories for a handful of cove residents
Added the (embarrassingly) absent instructional line in the Emerald Flats mines about how to sense for essence by pressing F
Fixed an issue where the cove stands didn’t appear to be correctly packed up for the siege in Ch. IX if defenses were upgraded
Revised some of the chapter 1 dialogue for better quality and more seamless continuity
Revised the strategy meeting to include Megaera’s return
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sun Mar 08, 2020 12:44 am

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New Release: v0.123! Whoa!

Hey everyone!

We've got another new weekly build for you, this time with a comfortable blend of secret, invisible math and much more interesting, perfectly visible new character dialogue.

The cove is a crowded place now, and adding everyone in to the new areas and giving so many characters the chance to go deeper into their backstories was fun and rewarding, but also time-consuming!

Not much to say about the build beyond that. Things are shaping up, and we're chipping away at the big pieces little by little.

Thanks for the support!

- Nym

New to the game? Try the public build or become a patron-- https://www.patreon.com/indoorminotaur

Version 0.123 - 3-6-2020
Added virtually every possible cove resident to the new packed-up cove areas with hundreds of lines of new dialogue and back-story
Began the calculations for Oldlight’s attacking strength based on your choices until now, and how those calculations will match up against your unit distribution scores
Fixed some passability errors
Fixed some typos and text runoff errors
Fixed an issue where some characters in the cove could appear or trigger cutscenes/dialogue even if they were supposed to be dead
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Mar 14, 2020 10:52 pm

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New Release: Version 0.124!!!

Hey everyone! We're back again with a cool new release, featuring a surprise new WIP area I'm excited to share.

It's been a lot of work on sprites and tiles this week for the mapping, but I mostly like how it came out in the end and I'm excited to keep building on this area further, since it's interesting and reveals a lot of new lore.

We'll be back next week, so stay safe in the meantime, hunker down with Daughter of Essence, and for God's sake, wash your hands often and thoroughly.

New to the game or want to be a patron? The public build and patron rewards are at https://www.patreon.com/indoorminotaur

Version 0.124 - 3-13-2020

Added a brand new dungeon area to the game (WIP)
Added several new mini-boss encounters to the game (WIP)
Added new lore segments to the game in the new dungeon area
Added a new cutscene to the cove
Added more characters to the final cove areas
Fixed an issue with an image overlay in the final cove area
Fixed an issue where Ralph could appear in the cove even if he wasn’t recruited
Fixed an issue where Brandis could appear in the cove even if he had died in the siege
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Wed Mar 18, 2020 12:21 am

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Hey folks! We have a weird special giveaway for you!

Reply to the tweet (link below) with pic or video of you washing your hands, and we'll send you a free copy of the latest patron release of our erotic RPG, Daughter of Essence!

Share & Follow for a chance to win BONUS game content!

https://twitter.com/IndoorMinotaur/stat ... 80610?s=20
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby nad destroyer » Wed Mar 18, 2020 4:52 am

Not to rain on your parade but Coronavirus is airborne. I mean its always good to keep your hands clean but this won't help much.
nad destroyer
 
Joined: Tue Apr 19, 2016 3:57 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Mar 21, 2020 11:58 pm

nad destroyer Wrote:Not to rain on your parade but Coronavirus is airborne. I mean its always good to keep your hands clean but this won't help much.


Not according to the World Health Organization:

How does COVID-19 spread?
People can catch COVID-19 from others who have the virus. The disease can spread from person to person through small droplets from the nose or mouth which are spread when a person with COVID-19 coughs or exhales. These droplets land on objects and surfaces around the person. Other people then catch COVID-19 by touching these objects or surfaces, then touching their eyes, nose or mouth. People can also catch COVID-19 if they breathe in droplets from a person with COVID-19 who coughs out or exhales droplets. This is why it is important to stay more than 1 meter (3 feet) away from a person who is sick.

WHO is assessing ongoing research on the ways COVID-19 is spread and will continue to share updated findings.

Can the virus that causes COVID-19 be transmitted through the air?
Studies to date suggest that the virus that causes COVID-19 is mainly transmitted through contact with respiratory droplets rather than through the air. See previous answer on “How does COVID-19 spread?”

Source: https://www.who.int/news-room/q-a-detai ... onaviruses

But honestly, we were just trying to have a bit of fun and give away a free game to help people out in these stressful times.
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Mar 21, 2020 11:59 pm

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New Weekly & Alpha v.0.125: The Breakening

Hi everyone, hope you're hanging in there and staying safe.

New to the game or want to access the newest builds? Visit https://www.patreon.com/indoorminotaur to become a patron or download the public build.

I've got a big ol' sloppy patch for you that's going to need a lot of careful testing, so I hope some of y'all will come through for me.

The big project for this week has been preparing for a future html & mobile build, which has entailed a full overhaul for file naming conventions.

Thanks for playing, thanks for your patience, and we'll see you next week!

Version 0.125 - 3-20-2020
Added a new main boss encounter
Added new parameters to all enemy AIs, ensuring they will correctly attack when afflicted with Berserk or Enrage states
Disabled all sex toys in the mystery realm
Aded new cutscenes and story content
Skill cooldowns are now tick-based instead of turn-based (this should help improve enemy AI as well, but it’s still experimental)
Fixed an issue where the Silas & Agatha scene image would not display in certain conditions
Fixed a tile issue in Seth’s realm
Fixed an issue where Tafo’s scene image would not display in certain conditions
Combed through the game and began the process of renaming files for browser/mobile pathing compatibility. Please report any issues this causes!
Fixed an issue where Mercy could descend into the Grey Clarion Grotto while riding Orus
Mercy can now correctly ride Orus at the Fort Wilkes gate
Fixed an issue where loading a game in some interior areas wouldn’t correctly play the region’s BGM or BGS
Fixed a lighting issue when exiting the grotto in Mar’Liore
Fixed the Lion Beetle’s AI
Giantslayer damage ticks now have an animation to make it more obvious
Absolution of the Sea now removes the states it was previously missing
Orus is now 75% resistant to Moon Poison
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Apr 04, 2020 10:29 pm

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New Release: The Fixening (v0.126)

Well, I survived the dreaded corona.

Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome.

It was tricky, because the siege is a surprisingly complex system:

First, it tallies up your unit scores, which are decided both by your choices of unit composition, any upgrades they had, and any reinforcements you give them.

Then, it talles up Oldlight's unit scores in opposition to your own. This is decided by all manner of different variables and choices made throughout the game, so it's not just a fixed value.

And lastly, it pits all these opposing values against each other in a fairly sophisticated way, with a lot of different scores spilling over into different categories as reinforcements or gaps in defense, etc.

The final effort has been measuring the degrees of success or failure for these values and determining what that means for the final result: who lives, who dies, whether you win or lose, and how good or bad things turn out for everyone in the end.

I'm doing a ton of work on making it feel dynamic, because it's the culmination of years of planning and preparation not just from me, but also for anyone following along with the story expecting some sort of payout for their choices.

Anyway, one week at a time! Thanks again, and see you next week!

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.126 - 4-3-2020
Finished tallying Oldlight’s total force strength based on choices made up til now
Pitted yours and Oldlight’s scores together for the final battle results (WIP)
Added the post-siege battlefield maps (WIP)
Slightly tweaked some cove residents’ stats for better aptitude for at least one task
Fixed a file reference issue in the Carvannah Aqueducts
Implemented a new system to track which residents of the cove fall during the siege based on their resilience and the final tallies of the unit to which they were assigned.
Made a change to the extra reinforcements to the main force so that they are correctly tracked in the battle’s aftermath (this change won’t take effect for saves past the unit selection portion, meaning some residents could inadvertently dodge death).
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby Edvin » Sun Apr 12, 2020 1:24 pm

@IndoorMinotaur
May I ask what type of RPG maker you use?
(If you use any official extensions or additions, I'd like to know their names as well.)

I'd like to start my own game development, but I'm kind of getting lost in all those versions.
You use what I think is the ultimate superior version.
The best what RPG maker can offers.
Edvin
 
Joined: Sat Apr 04, 2020 4:55 pm

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby Teezee » Sun Apr 12, 2020 10:17 pm

IndoorMinotaur Wrote:
Well, I survived the dreaded corona.

Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome.



Oh wow. Glad you got better .. and congratulations on having the 'mild' version of it.

Hope all your friends and loved ones are ok.
Teezee
 
Joined: Wed Jun 26, 2019 11:14 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Mon Apr 20, 2020 4:34 pm

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Still Clinging to Life (New Release! v0.127)

Hi everyone, apologies for updates being a little spotty of late. I've been up and down with what the doctors assume is a bad case of Coronavirus, though they aren't testing people my age. So I spoke too soon about having a mild version.

But when I'm up, I can usually squeeze in a little time to get some work done. As luck would have it, I've been up for the past couple of days and able to make some more progress.

Hopefully things stay on the up-and-up, but I've been burned by that hope before so I'm taking things one day at a time. Hope you like the new build, and I hope to see you soon!

New to the game or want to become a patron? Try the public build and more at https://www.patreon.com/indoorminotaur

Version 0.127 - 4-17-2020
Added the siege “victory” outcome results
Added a new cutscene to the dorms in Ch. X
Added a new cutscene after the “victory” outcome results (WIP)
Fixed several more missing file references
Fixed an outdated fishing spot in Witchdale
Fixed an issue where it was possible to get cornered by Rosa in the alley in Shiveworth
Fixed an issue where aqueduct goops were susceptible to some physical attack types
Fixed an issue where re-entering the residential area from the cove in chapter VII prematurely puts you in the ch. VIII residential area
Adjusted the speed of sliding on ice
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Mon Apr 20, 2020 4:37 pm

Edvin Wrote:@IndoorMinotaur
May I ask what type of RPG maker you use?
(If you use any official extensions or additions, I'd like to know their names as well.)

I'd like to start my own game development, but I'm kind of getting lost in all those versions.
You use what I think is the ultimate superior version.
The best what RPG maker can offers.


I use MV. I use dozens of addons but I don't know if they're "official." Hope this helps!
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Mon Apr 20, 2020 4:38 pm

Teezee Wrote:
IndoorMinotaur Wrote:
Well, I survived the dreaded corona.

Thanks to everyone for the patience and support--I didn't get bad enough to go to the hospital, but I was pretty out of commission for a week and change. Fortunately, I'm feeling better and was able to get some important work done this week, finally wrapping up all the behind-the-scenes math and tallying for the siege outcome.



Oh wow. Glad you got better .. and congratulations on having the 'mild' version of it.

Hope all your friends and loved ones are ok.


Thank you! I spoke to soon about having the mild version--I'm on week 5 now. Thankfully everyone else is ok. Hope you and your friends and loved ones are well too.
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat Apr 25, 2020 4:34 pm

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New Weekly Build: v0.128!

Hi folks, I wanted to get this weekly build out even though it's not gigantic, primarily because it fixes some pretty tricky issues. It's uploading now!

An update health-wise, I'm still under the weather but I still have good days and bad days. I've finally been tested for COVID after 5 weeks of complaining and the tests came back negative, which is partly good and partly nerve-wracking, because now I have to twiddle my thumbs and wait for all the other non-coronavirus blood tests to come in to see if it's something else more serious.

Fingers crossed it's just a weird one-off infection, and my "good days" become more and more normal and the bad days less frequent.

We're going to get over this finish line, though, even if I have to crawl over it. Thanks for taking this journey with me while the world crumbles around us.

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.128 - 4-23-2020

Finished the siege “victory” outcome results and resulting cutscenes
Fixed an issue where fishing successfully could sometimes result in no catch
Began development on post-siege cove content (WIP)
Revised some dialogue for better quality and continuity
Fixed an issue where it was impossible to fish up regionally-unique fish (oops!)
Fixed an issue where Orus could disappear when riding him into a tent in Carvannah
Fixed some missing file reference issues
Fixed an issue where Carlisse could appear in 2 places at once when first arriving to the Cove
Fixed an issue where Mercy could confront Silas before encountering any Crows
Fixed some skill descriptions
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Mon May 04, 2020 12:29 am

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New Weekly & Alpha Build: v0.129!


Hi everyone, I am pleased to report some improvement in my condition this week, accompanied by some blessed progress on the various branching paths that make up the game's "endings."

Presently, there are 7 different major divergences after the siege, most of which lead to an earlier conclusion to the journey than some of the other, more "successful" routes. Within some of these 7 paths is an impossibly large number of more subtle variants based on your choices over the course of the game and your level of preparedness for the battle.

There's a lot of content packed in here, but the caveat to all this exciting news is... most of you will never see 95% of it. After all, you can only experience one single outcome at a time!

Making so many branching outcomes is time-consuming business, and coupled with serious illness, it's been a hell of a month for development.

Remember, you can download the public build of become a patron at: https://www.patreon.com/indoorminotaur

One more thing I will say, for those of you who are starting to worry: the game's not over yet. For the more thorough and better prepared among, there's still a whole chapter awaiting. Now that so many of these loose ends are getting tied up, it's finally about time to get back on track, and I'm looking forward to it.

- Nym

Version 0.129 - 5-1-2020
Added the cove “surrender” outcome results and resulting cutscenes (WIP)
Added 3 new cove “annihilation” outcomes and resulting cutscenes (WIP)
Added new “release” sprite and portrait for Mercy
Added new time-skip captivity sprite for Mercy
Added Mercy’s Oldlight palace chambers (WIP)
Added new “fully awakened” Mercy sprites
You can now have a conversation about Leite’s milk in Ch. IX if you missed it in Ch. VIII
Fixed a number of missing file reference issues
Fixed an issue where Mercy could board the ship in Mar’Liore while riding Orus
Fixed a handful of screen tint inconsistencies
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby Edvin » Tue May 05, 2020 10:18 am

I have to admit that I'm not a fan of games where I'm forced to play for a woman. I always try to identify with his character, which is quite difficult if you play as a woman.
In addition, it seems to me that if I play as a woman in adult games, the whole world exists only to rape me in the most original way possible. :D

But you did something I had never seen in any game of this type...
All sex is optional !!!

You can play as a heterosexual, lesbian, bisexual or even a virgin.
You have no idea how terribly refreshing it is to see something like this.
If there were more people like you, a lot of players wouldn't be so reluctant to play (adult) games with female protagonists.

P.S.
I have only two quick questions.

1) Hundreds of fish caught and not a single one Hufferpuffer... Is it even possible to catch one?
It's not that important anymore, because it looks like Fismaster Luca left the city, so I will never be able to get her last reward, but I want to know if it was possible.

2) I'm a big boss now. I arouse fear and respect. Everyone recognizes me and respects me.
So, how much longer will I have to walk dressed as a prostitute? :D :D :D
It's not enough that I realize it, but in every city there are at least 3 people who confuse me with a whore.

Mercy clothes were suitable for a young girl who rebelled against her parents, but it is not very suitable for the leaders of the outlaw community.
Do you think that in the future we could get an option to change your clothes?
Edvin
 
Joined: Sat Apr 04, 2020 4:55 pm

Re: [RPG Maker] Daughter of Essence [Big Update 01-24-20!]

Postby IndoorMinotaur » Sat May 09, 2020 7:04 pm

Edvin Wrote:I have to admit that I'm not a fan of games where I'm forced to play for a woman. I always try to identify with his character, which is quite difficult if you play as a woman.
In addition, it seems to me that if I play as a woman in adult games, the whole world exists only to rape me in the most original way possible. :D

But you did something I had never seen in any game of this type...
All sex is optional !!!

You can play as a heterosexual, lesbian, bisexual or even a virgin.
You have no idea how terribly refreshing it is to see something like this.
If there were more people like you, a lot of players wouldn't be so reluctant to play (adult) games with female protagonists.

P.S.
I have only two quick questions.

1) Hundreds of fish caught and not a single one Hufferpuffer... Is it even possible to catch one?
It's not that important anymore, because it looks like Fismaster Luca left the city, so I will never be able to get her last reward, but I want to know if it was possible.

2) I'm a big boss now. I arouse fear and respect. Everyone recognizes me and respects me.
So, how much longer will I have to walk dressed as a prostitute? :D :D :D
It's not enough that I realize it, but in every city there are at least 3 people who confuse me with a whore.

Mercy clothes were suitable for a young girl who rebelled against her parents, but it is not very suitable for the leaders of the outlaw community.
Do you think that in the future we could get an option to change your clothes?


Hi! Thank you for your kind words! Thank you so much for noticing. We had a certain set of "rules" that we set ourselves when we made the games. We knew we were going against the grain and it hasn't helped us make money, but we're proud of doing something different!

To your questions:

1. You should be able to catch hufferpuffers. Are you playing the public build? There may be a bug--we'll look into it.

2. It's a question of continuity, I'm afraid. We very much wanted to have our characters change clothes and looked into it, and it may be something we implement at a later stage. Right now, the portraits are attached to individual dialog boxes rather than inventory so any change in appearance means an immense amount of work. We're a two person team, with one person doing all of the coding so it's beyond us at the moment.

Hope this helps!
IndoorMinotaur
 
Joined: Thu Sep 21, 2017 6:13 am

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