![Image](https://i.imgur.com/XPMltE8.png)
New Release: v0.98!
Hi everyone!
Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content.
This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot).
Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur
Thanks, and we'll see you again next Friday!
Version 0.98 - 9-6-2019
Added the Cove Siege sequence, Part 1 (WIP)
Added a ton of different Oldlight soldier encounters for the coming waves
Added the General Diana encounter
Added a new Oldlight finder encounter
Added 5 new “awakened” character sprites for Mercy
Added 5 new “awakened” battler spritesheets for Mercy
Revised the Whirlwind skill for spear users. Instead of periodically reflecting magic, attacks now count as Wind element have a 33% of afflicting Silence (so it’s less redundant with “Awakening”).
Medicated Bandages now also remove the Unyielding Wounds status
Fixed a glitched event in a Hawk’s Keep tent
Fixed an issue where trying to fish up the essence in Witchdale doesn’t work if you upgraded your fishing rod
Fixed an issue where you could talk to Dietrich or other characters from the ledge below them
Fixed an issue where having talked to Cattie in a previous build in chapter IX could lock you out from progressing the story to evacuate the inn
Fixed an issue where the leaf spirit incorrectly states that 3 unrefined essence were received and adjusted the leaf spirit dialogue slightly
Improved some ability animations
Fixed an issue where June could soft lock Mercy in the ship’s cabin
Fixed some portrait issues in Carvannah
Fixed an issue where Mercy could read some signs while blinded
Fixed an issue where Claudia was still titled “finder” in Carvannah