SEX QUEST (RPG Maker MV, v0.14.3)(CHAPTER 14 complete)

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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby hornyninja » Sat Nov 23, 2019 9:28 pm

@kvier
Thank you as always for helping taking a look at this. Unfortunately I am not an expert with code so I will rely on you to help figure this out. I have modified the itemcore plugin as you recommended. As for the second part, can you explain in further detail? I am not sure what do to about:

Secondly, after we've fixed ItemCore, can we automatically clean up the $gameActors database so that it's not polluted with all of these incorrect entries? There's no abstraction provided by the runtime, but this code worked for me on Aeron's save, and it should be possible to get MV to run it somewhere...


Are you saying I am supposed to plug in that code somewhere but you are unsure where? Or am I misunderstanding something?
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby kvier » Sun Nov 24, 2019 7:20 am

Yes, that's what I'm saying. It's what will fix peoples' existing save games, but I don't know where it would go. And it'd be nice to not have to leave it in permanently, but I guess that's not an option.

Right now, anyone who started playing in v0.13.0, v0.12 (or maybe v0.11, I don't know if ItemCore was present in that version) will have this bug show up on any characters that were generated in a newer release.

I guess the simplest workaround, is for any time you add any new characters: is to the first time you add them (e.g. Fionna, Sylvia, steampunk Mech, "Nature") to the party, use the MV function "Script" and run this shorter version:
Code: Select All Code
$gameActors._data[INDEXOFNEWACTOR] = new Game_Actor(INDEXOFNEWACTOR)

This will reset that character to their original version as you specified in the characters tab, blowing away any leveling or skills learned. "INDEXOFNEWACTOR" happens to be 25 for Fionna.

Still, it would be really nice to come up with a more proactive solution. I guess one could replace DataManager.loadGameWithoutRescue (putting a modified copy in the plugins directory) to automatically delete unused Actors on save load...

edit reason: fix typo in code fragment
Last edited by kvier on Tue Nov 26, 2019 5:10 am, edited 2 times in total.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby antrox88 » Sun Nov 24, 2019 5:29 pm

hey hornyninja i found a realy big bug in the 1.13.3 update the Mount Gem after i finish the quest and got back to sebastian the game still show that i can re select the grupe to go to Mount Gem
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby hornyninja » Mon Nov 25, 2019 2:42 am

@antrox88:
Thank you for reminding me! I will fix this and post an update tonight!

@kvier:
I think I can do this workaround. Let me see if I understand it. I have to add a custom script line ONLY the first time I include a new character that was added to the party in version 13? Which would mean before Sylvia in the Emerald Forests and before Fionna and the Steampunk Mech in Mount Gem? I am not sure what you mean by "Nature". I havent heard of this bug affecting any characters until now so would I have to use the script on characters added in Chapters 11 and 12 too? (The sexy atronach, Cherie, and the loads of Haremon were all added in Chapters 11 and 12).

Also. Let me make sure I understand how this script works. So for Fionna for example, i would substitute her actor number making it:

Code: Select All Code
$gameActors._data[15] = Game_Actor(15)


Correct?

I will post a new fixed update either tonight or tomorrow once these issues have been settled. Thank you everyone for your patience. I apologize for not catching these pre-release.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby kvier » Mon Nov 25, 2019 5:48 am

hornyninja Wrote:I havent heard of this bug affecting any characters until now so would I have to use the script on characters added in Chapters 11 and 12 too? (The sexy atronach, Cherie, and the loads of Haremon were all added in Chapters 11 and 12).
Was YEP_ItemCore added for Chapter 11?
The following things are required to tickle this bug:
* Someone started a new game in a version with YEP_ItemCore
* They then imported their save to a newer version of the game with new characters added.

So if the Sexy Atronach was added in Chapter 11, Cherie in Chapter 12, and YEP_ItemCore was added in Chapter 12, then both the Sexy Atronach and Cherie are safe (but Sylvia isn't, because she was added in 0.13.0)
If YEP_ItemCore was added in Chapter 11, then Cherie should need to be initialized in this way.

The other thing I suggested is just automatically "de-initializing" all obviously-invalid actor definitions as part of the save game loader. This could be done with a plugin that replaces one of the MV built-in functions, much like "selectitem.js".

Try this code for a plugin:
Spoiler (click to show/hide):

Code: Select All Code
DataManager.loadGameWithoutRescue = function(savefileId) {
    var globalInfo = this.loadGlobalInfo();
    if (this.isThisGameFile(savefileId)) {
        var json = StorageManager.load(savefileId);
        this.createGameObjects();
        this.extractSaveContents(JsonEx.parse(json));
        for (var ii=1; ii<=$gameActors._data.length; ii++) { if ($gameActors._data[ii] && $gameActors._data[ii]._characterName === "") { delete $gameActors._data[ii] }}
        this._lastAccessedId = savefileId;
        return true;
    } else {
        return false;
    }
};
and drop it into the plugins directory, maybe call it something like "fix_save_games_corrupted_by_itemcore.js" :P

(Note: the first six lines, and last six lines, are all just the original version from the MV runtime)


This spoiler contains actual answers to questions, but I think the above solution is better.
Spoiler (click to show/hide):

I have to add a custom script line ONLY the first time I include a new character that was added to the party in version 13?
And all newer releases, for anyone who started a game in 0.12 or 0.13.0.
Which would mean before Sylvia in the Emerald Forests and before Fionna and the Steampunk Mech in Mount Gem?
Yes. Should be safe to initialize both Fionna and the Mech at the start of Fionna's section of the story (rather than when the Mech is added to the party)
I am not sure what you mean by "Nature".
Er. I meant "Fairy". I misread the data files.
Also. Let me make sure I understand how this script works. So for Fionna for example, i would substitute her actor number making it:
Code: Select All Code
$gameActors._data[15] = new Game_Actor(15)
Correct?
Yes, except that her actor number isn't 15. (Fionna is 25)


edit: fix errors in code
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby hornyninja » Wed Nov 27, 2019 8:13 am

Sorry for all the trouble everyone! After further testing I believe the issue was resolved. Thank you everyone for your patience and support and for reporting these issues to be dealt with! :)

The fixed version is now available for download. Hopefully there are no other issues.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby antrox88 » Mon Dec 02, 2019 3:30 pm

hey hornyninja, you know the part were you start to send Rak to kill bosses and after she kill that drill boss in the village and you go to help the rebuild the village i did that right after the drill boss and i had the dwarf that help me construct the castle free and after i made him repair the village .even before war with war sword I could not enter the village i get the same message you can't enter we are still building how many turns does it take to repair the village because form when you start Rak boss hunting till the war with war sword it it at least 5 or 6 chapters
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby kvier » Mon Dec 02, 2019 9:10 pm

Have you talked to Fionna after rebuilding Amethyst Town?
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby hornyninja » Fri Dec 06, 2019 1:16 am

antrox88 Wrote:hey hornyninja, you know the part were you start to send Rak to kill bosses and after she kill that drill boss in the village and you go to help the rebuild the village i did that right after the drill boss and i had the dwarf that help me construct the castle free and after i made him repair the village .even before war with war sword I could not enter the village i get the same message you can't enter we are still building how many turns does it take to repair the village because form when you start Rak boss hunting till the war with war sword it it at least 5 or 6 chapters


You have to talk to Fionna during the pre-War with Swords battle investment cycle. She will give a breakdown of profits and other places of interest including Amethyst Town being rebuilt.

I never considered players would invest in that so early that it would be just sitting incomplete before Chapter 12, I can add a check between chapters that will open Amethyst Town earlier. Though it will make Fionna mentioning it in Chapter 12 awkward...I will look into this.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby SuperMaxo » Mon Dec 16, 2019 5:56 pm

hey hornyninja,

was toying with the idea of building a sort or walkthrough/guidelines/list of pointers for your game (if you agree, of course), as I've seen that at least one person has asked for it. I would of course call it... Sex Quest Guidelines: A Sex Walkthrough (snort!)

Anyway, in order to take notes, I've decided to re-start the game form the beginning. And I've noticed a mini-bug that escaped my attention before: when you buy a formal suit, condoms and flowers in order to f**k the River Lady, those items come with a price tag (280 Fux for the suit, 90 for the condoms and 5 for the flowers), except those amounts are never subtracted from your total cash. (But the renting of the room at the Inn, of 90 Fux, is correctly deducted.) I doubt fixing this would take you more than 3 minutes and 27 seconds...
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby hornyninja » Wed Dec 18, 2019 5:51 am

SuperMaxo Wrote:hey hornyninja,

was toying with the idea of building a sort or walkthrough/guidelines/list of pointers for your game (if you agree, of course), as I've seen that at least one person has asked for it. I would of course call it... Sex Quest Guidelines: A Sex Walkthrough (snort!)

Anyway, in order to take notes, I've decided to re-start the game form the beginning. And I've noticed a mini-bug that escaped my attention before: when you buy a formal suit, condoms and flowers in order to f**k the River Lady, those items come with a price tag (280 Fux for the suit, 90 for the condoms and 5 for the flowers), except those amounts are never subtracted from your total cash. (But the renting of the room at the Inn, of 90 Fux, is correctly deducted.) I doubt fixing this would take you more than 3 minutes and 27 seconds...


Done! This will be fixed in the next update. And thanks for the catch! You would make a good tester...;)

If you are serious about helping to do a walkthrough I would be happy to share some specific information. I have never made a walkthrough personally. I keep ALL technical info written in my notes. Message me if you are serious Supermaxo.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby SuperMaxo » Wed Dec 18, 2019 7:55 pm

hornyninja Wrote:
If you are serious about helping to do a walkthrough I would be happy to share some specific information. I have never made a walkthrough personally. I keep ALL technical info written in my notes. Message me if you are serious Supermaxo.


Well, I am serious, but I do work full-time (and my leisure time is not entirely reserved for your game -- I hope you understand), so I'm not setting an expected "date of release" for this walkthrough.

Also, I'm still a new user on this forum, and I'm sad to say that I actually don't know how to send private messages on it: don't worry, I'm sure I'll figure this out at some point.

May I add, at the risk of sounding like a typical brown-noser, that I enjoy your game quite a bit: I always seem to come back to it, even if I sometimes have short-lived affairs with other games.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby ion_boltz » Wed Dec 18, 2019 10:51 pm

Add NTR to the "kinks and fetishes:" list, that shit is disgusting.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby Iwo » Fri Dec 20, 2019 8:04 am

I see anti-NTR whining. Disregard this.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby ion_boltz » Fri Dec 20, 2019 8:30 am

Yeah FORCING ntr into a game that's about collecting a HAREM and not properly tagging it is a good way to piss people off. Literally wasted hours of my time, i'm just trying to prevent the same happening to others. Trash dev.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby MiscChaos » Fri Dec 20, 2019 4:14 pm

I'm gonna be stepping in here.
@ion_boltz- There's constructive criticism and then there's just bashing someone because they're into things you're not. You have crossed FAR into the second which is very much not approved of here. Either dial it back a whole lot or there will be consequences

@Iwo- Please don't brush someone's concerns off just because they're not into your fetish. That's not cool, is inflammatory, and would have done nothing but make this situation worse. Please think twice before posting something like that next time.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby ion_boltz » Sat Dec 21, 2019 8:35 am

All the dev needs to do is properly tag his game so people don't waste their time playing a game about Harem only to be met with the antagonist fucking said harem no matter what. Both the name and overview bait people into a game that forces content polar opposite of what they describe. Can you blame me for being upset about wasting hours of my time that could have been spent playing a game that better suits me? If the dev could have spent 5 seconds editing the thread this could have been easily avoided and I would have never played the game in the first place.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby kvier » Sat Dec 21, 2019 10:50 pm

Given that it's a singular event in the entire game, tagging it "NTR" would be more misleading than its omission.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby ion_boltz » Sun Dec 22, 2019 5:14 am

Doesn't matter if its one event when its forced down your throat, and its a fetish that's drastically different then something someone would expect from the game. If it was optional it wouldn't be such an issue.
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Re: SEX QUEST (RPG Maker MV, v0.13.3)(CHAPTER 13, part 2)

Postby MiscChaos » Sun Dec 22, 2019 6:32 am

OK, last warning. Your opinion has been heard. Drop it.
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