STEP 0 - get an image, a name and a short bio of your character!
STEP 1 - You start with one point in each of your Stats, and zero points in each of your skills. Distribute ten points amongst your Stats, and fifteen points amongst your Skills.
Agility - agility and manual dexterity
Speed - moving quickly, jumping, swimming
Dodging - simply avoiding attacks
Finesse - putting the pointy end in the right place
Brawn - Your ability to take damage and manhandle things
Stamina - how long you can go without getting winded
Courage - standing up to horrible monsters and overbearing superiors.
Grip - grabbing and lifting things or people.
Might - physical strength.
Blocking - preventing damage to yourself or others
Fighting - slugging it out with fists or weapons
Labor - working with your hands, anything that requires some elbow grease
Psyche - learning and knowledge
Notice - your perception of the world around you
Wits - ability to outthink someone
Wisdom - calling on your knowledge
Charm - charisma and influence
Appeal - looking good and winning over people
Intimidate - insults and threats
Sneak - con, lie and plan
STEP 2 - You have 15 Power Points. Construct a set of powers from these Power Points by combining the enhancements below, or on extra dice when rolling. Powers with an asterisk next to them can be bought multiple times. You'll roll dice equal to the amount you spent on these powers when you use them. No single Power can have more than ten points spent on it.
Extra dice - 1 point
Attack enhancementsMessy* - +1 damage per point of Messy taken when attacking.
Ranged (2 points) - you win ties in Width when you attack with a Ranged power.
Area* - After resolving an attack, enemies nearby roll 1 dice for each point spent on Area and take 1 damage in the specified stat.
Spray* - +1 dice to your attack roll per point of Spray. With at least one point of spray, you may split sets amongst different targets, dealing damage to each as normal.
Defending enhancementsStalwart - when this power is used to defend, one extra dice removed from the attacker per point of Stalwart.
Sturdy* - reduce damage taken this round by 1. Can only be taken twice.
Regenerating* - +1 dice when attempting to remove a Condition. Can only be taken twice.
Warded (3 points) - when attacked reduces the width of an enemy roll by one this round.
Other enhancementsFast* - add the Fast rating to the width of your roll when determining how fast you make an action.
Amazing - You may set one of your dice to any value before you roll. You may take this a second time to instead set one of your dice to any value AFTER you roll.
Burn (2 points) - this sets things on fire. If used in an attack, the location hit will be set alight. If used to defend, the attacker will be set alight in the stat they used to attack with. People on fire take 1 point of damage in the burning stat unless they spend a round to put it out.
Share (2 points) - you may use the power to share the benefits of the ability with someone else. It can be shared with anyone you can see.
Condition - applies a condition when successful.
Versatile* - This is a catch-all enhancement for any ability that’s helpful, such as flying, telepathy or walking through walls. You’ll roll dice equal to the amount of points you put into this power when using the ability, rather than any stats.
Duration (2 points) - the Power remains active in combat until you choose to stop using it or change targets.
STEP 3 - Pick your faith. You start with 5 dice in your faith pool and can add these to your roll at any time. Butif you fail that roll, there will be consequences!
- Amanara - Goddess of Order, Structure and Love. Amanara cares mostly that people do what they’re told.
- Fujio - God of the Forge, Hearth and Field. Fujio helps out those who sweat on behalf of others.
- Stellar Dragons - Distant beings that live amongst the stars. The Stellar Dragons despise evil in all forms.
Step 4 - provide a list of your kinks and turnoffs so we can have a good time and not weird each other out.