Briheas Wrote:I am finding it very hard to raise sluttiness over 50 for characters. The problem is the temporary +70 slutiness bonus for having a certain level of love with the character that occurs during sex. This pretty much instantly increases sluttiness to 100 once you seduce them, making it impossible to increase sluttiness any further. This would be fixable by allowing slutiness to go above 100 during sex, so then once the temporary bonuses wear off, they will still retain the increases.
However, I also found a workaround to this, which isn't reliably duplicatable, but if you luck into it (like I did), it's extremely powerful. And that is a random side effect which gave one of my serums a -20 sluttiness trait. Because the -20 slutiness is (like all serum traits) only temporary, you can use this to temporary lower slutiness to levels where it's now easier to raise. For example, if a character has 40 slutiness, and sex isn't giving additional gains due to the problem above, I just give the character 2 doses of the -20 slutiness serum, dropping them to 0, then proceed to flirt with them. Since they're now at 0, I can increases slutiness back up to 20 by flirting, and then when the serum wears off, they'll now be at 60 slutiness.
If you can't fix the 1st problem, could you at least turn the -20 slutiness into a normal researchable trait? Since it's actually a benefit and not a penalty and I actually want it on some my serums.
RunningAroundInCircles Wrote:Briheas Wrote:I am finding it very hard to raise sluttiness over 50 for characters. The problem is the temporary +70 slutiness bonus for having a certain level of love with the character that occurs during sex. This pretty much instantly increases sluttiness to 100 once you seduce them, making it impossible to increase sluttiness any further. This would be fixable by allowing slutiness to go above 100 during sex, so then once the temporary bonuses wear off, they will still retain the increases.
However, I also found a workaround to this, which isn't reliably duplicatable, but if you luck into it (like I did), it's extremely powerful. And that is a random side effect which gave one of my serums a -20 sluttiness trait. Because the -20 slutiness is (like all serum traits) only temporary, you can use this to temporary lower slutiness to levels where it's now easier to raise. For example, if a character has 40 slutiness, and sex isn't giving additional gains due to the problem above, I just give the character 2 doses of the -20 slutiness serum, dropping them to 0, then proceed to flirt with them. Since they're now at 0, I can increases slutiness back up to 20 by flirting, and then when the serum wears off, they'll now be at 60 slutiness.
If you can't fix the 1st problem, could you at least turn the -20 slutiness into a normal researchable trait? Since it's actually a benefit and not a penalty and I actually want it on some my serums.
Love doesn't influence sluttyness during public sex.
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 7964, in script
call screen main_choice_display([people_list,actions_list])
File "renpy/common/000statements.rpy", line 519, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "renpy/common/00action_file.rpy", line 364, in __call__
renpy.save(fn, extra_info=save_name)
MemoryError: out of memory
Briheas Wrote:RunningAroundInCircles Wrote:Briheas Wrote:I am finding it very hard to raise sluttiness over 50 for characters. The problem is the temporary +70 slutiness bonus for having a certain level of love with the character that occurs during sex. This pretty much instantly increases sluttiness to 100 once you seduce them, making it impossible to increase sluttiness any further. This would be fixable by allowing slutiness to go above 100 during sex, so then once the temporary bonuses wear off, they will still retain the increases.
However, I also found a workaround to this, which isn't reliably duplicatable, but if you luck into it (like I did), it's extremely powerful. And that is a random side effect which gave one of my serums a -20 sluttiness trait. Because the -20 slutiness is (like all serum traits) only temporary, you can use this to temporary lower slutiness to levels where it's now easier to raise. For example, if a character has 40 slutiness, and sex isn't giving additional gains due to the problem above, I just give the character 2 doses of the -20 slutiness serum, dropping them to 0, then proceed to flirt with them. Since they're now at 0, I can increases slutiness back up to 20 by flirting, and then when the serum wears off, they'll now be at 60 slutiness.
If you can't fix the 1st problem, could you at least turn the -20 slutiness into a normal researchable trait? Since it's actually a benefit and not a penalty and I actually want it on some my serums.
Love doesn't influence sluttyness during public sex.
True, but it suddenly becomes private again when you change positions. And I usually do kissing --> strip underwear --> some other position as my usual pattern, since kissing seems to be the most efficient way in terms of building arousal while minimizing my own arousal. Both blowjob and deepthroat generate too much arousal for myself to be very useful, and all other options are (initially) blocked by clothing.
If you don't want to interact with generics, then don't. Problem solved.
It certainly isn't clear to me that the point of the game is corrupting people
Briheas Wrote:You can keep your employees happy by giving them a daily dose that increases their happiness/obedience. I don't interact with my supply or production employees (too many of them, I can't remember who is who), but once I start giving them daily doses, no one ever wants to quit again. And I usually get the final tier of research by giving 3 of my (junk) employees multiple doses of serums that temporarily increase slutiness/obedience to the necessarily levels. I've tried interacting with them before to get it high enough, but it just takes too long compared to using serums. And I don't care about the drawbacks since I was planning on firing them eventually anyway, and if they quit it just saves me the trouble.
In any case, a new player (like how I used to be) won't know anything from LR1, and will only see what's available in game, so it's very possible they'll perceive the game much like how I do.
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