New Release: v0.86: The Fightening Good evening, comrades! I'll try to keep this brief since I have a few things to go over.
This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system.
When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate.
So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior.
Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy version 0.86!
Want to try the public build or become a patron?
https://www.patreon.com/indoorminotaurVersion 0.86.1 - 6-3-2019Added Danforth Crook (WIP)
Knockout state now decreases XP by 50% instead of 100%
Revamped all damage/healing over time states so that they do flat rates based on stat formulae instead of percentiles. As a consequence, bosses are now generally susceptible to DoTs.
Damage/healing over time states now play their own unique animations during damage ticks
Autosave now triggers only on exterior or significant map changes rather than all map changes. This is to cut down the excess performance hit when moving between small rooms, and also just because it felt excessive.
Fixed some skills repeating animations
Added a new Guard animation, + guarding reduces the chance of state infliction by 50%
Sigrun’s dialogue changes after the commotion in the castle plaza
Fixed a couple of inconsistencies with the spelling of Hallie’s last name
Bell’s Hawk Strike and Shock Piercer attacks now require player timed attack
Bell no longer appears briefly as Mercy’s follower on the ship
The bat in Shiveworth no longer tints the screen (forgot to remove a test from v0.86)
Orus should no longer appear in the White Rat twice
Added a series of new cast animations to diversify elements, weapon skills and enemy skills
At level 3, Mercy now learns “Wound Essence”: basic, light-element essence magic
Counter has been reworked so that it no longer totally mitigates incoming attacks, but instead attacks after, like traditional RPGs. This is to differentiate it further from evasion and reflection, and to mitigate the “wait periods” for some early encounters where you have no magic. To compensate for the nerf, counter rates on equipment and class bonuses are being universally increased
Fixed an issue where it was possible to move the wrong way after pickpocketing the Southgate soldier in Mar’Liore and soft lock
Ferrum Silvae no longer faces the wrong way in combat
Simple stat descriptions added to the stat advancement message boxes
Mercy is now stripped of her weapon when captured by Oldlight
Fixed some text runoffs and typos
Fixed some toys applying states while still on cooldown
All toys now list the status applied
Sobriety Necklace now provides full immunity to “Dizzy”
Raised VO levels slightly and muted background audio
Fixed some lighting effects in the traders cove segment
Updated Hallie’s initial scene for continuity
The szarva horn is now correctly removed from your inventory on quest completion
Adjusted the giant lion beetle fight slightly
If Mercy happens to beat the finder in Shiveworth, it now acknowledges your victory and correctly removes Orus
Lowered the volume level of the storm on the ship
Hallie’s Flame Barrier spell now has a description in the menu
Gorstag no longer shows up at the cove uninvited
Updated dialogue for a couple of Witchdale peacekeepers after returning the second time
Fixed some passability issues
Glenna no longer references Claudia if Claudia wasn’t rescued
Fixed Wulfhilde not opening the shop menu after returning from Fort Wilkes
The Oldlight “strangers” encounters have been modified slightly
The Honorable Pete’s “wind-up” state no longer disappears before the follow-up
Re-entering the Fogsborough cave passage from the east now correctly applies the “coat on” switch, preventing Mercy from removing the coat while fishing