Welcome to the Uslane Region, a land where migrating Pokémon settle or use as a resting point between other regions. Because of this unique feature, the region is filled with Pokémon from all corners of the Pokémon world making it THE place to fill a Pokedex. With such a draw, Trainers from every Region can be found here. Some of them want a pure Pokémon experience. Some just wanna have fun, fuck the cost to anyone else. And some see all the foreign Trainers pouring into the region and see fun ways to profit off their pain.
Team Native is a group who believe that the Uslane Region is for Uslane natives and will do anything and everything to oust outsiders. Their crimes range from thief to stealing Pokémon to human trafficking. They’ve also become even more radical recently, spreading their terror from just outsiders to natives who don’t share their ideology.
Team Lost Love is a group who formed in opposition to Team Native, dedicated to the defense of non-natives from the other Team’s threat. If they were crime free, it’d be admirable, but the bulk of their numbers come from recruits forcibly brought into the organization and required to do whatever it takes to further their goals. Whether this is prostitution for funds, blackmail, or assassinations, they’ll do whatever it takes to make sure the Uslane Region is free for whomever wants to come to it. There’s word that they’re developing a new technology that will prove even more effective in their fight.
Then there’s also an Underground League who believe that the League in the light are too soft, too restrictive in their battle formula. They just can’t have fun like that. So they raise the stakes. Pokémon can be brutalized or even killed and the Trainers themselves aren’t safe even if they aren’t attacked. For losing has a whole new set of troubles to be concerned with. The more territory they conquer, the less they have to hide. While they usually don’t actively compete with Team Native or Lost Love, usually preferring to pit them against each other and reap the benefits, lately Team Native has begun trying to appeal to them.
Spoiler (click to show/hide):
Starter Pokémon:
To keep things from getting out of control, Players are only allowed one starter Pokémon, but they are allowed to choose others beside the standard Treecko, Torchic or Mudkip. So long as the Starter is a low-tier 1st evolution stage, it is allowed. Also, different characters may own the same starter, so if someone grabs a Pokemon you want, don't worry about it, you can still have one of your own as well. Also, you're not allowed to grab a Pokémon that evolves into a Pseudo-Legendary. This list includes
- Dratini
- Larvitar
- Bagon
- Beldum
- Gible
- Deino
- Goomy
- Jangmo-o
Pokemon Levels:
Basically will be handled just like the game. I have the formulas and everything behind it, so whenever anyone wins a battle, I'll plug things in as need be and we'll go from there. And yes, I do mean anyone. Losing to an NPC might just make them harder to handle down the line, in addition to whatever else they have planned for you.
Party Limitations:
Just like in the original series, a Trainer may only carry 6 Pokemon with them at any time. Any excess captures will immediately be beamed away to "Someone's PC"
Battles:
Pokémon vs Pokémon
I’m going to be using the same formula for Damage that the actual Pokémon games do.
Except slightly modified. I won’t be using Badge or STAB and am debating whether to use Weather.
Pokémon with the greater speed goes first and then turns trade off as per usual. Fights go until one Pokémon hits 0 HP or a trainer surrenders.
Accuracy is also different from the games. I take the Move’s Accuracy and apply it to the same accuracy rolls humans do.
EXAMPLE
- Pokémon A uses Slam.
- PA rolls an 18 for their 1d20 and has a speed of 10. Their total roll would be 28
- Slam has an accuracy of 75%
- 75% of 28 is 21, so the move’s accuracy is 21
- Pokémon B rolls a 10 and their speed is 4. Their total roll would be 14.
- Slam hits.
I never really understood WHY Pokémon could only ever remember 4 moves, so that rule doesn’t fly here. Pokémon can remember up to 8 moves and the moves it “forgets” to make room for others can be swapped out as you please outside of battle.
If a move is used that lowers a stat, it’s calculated as 2/2+number of stages. For example, using Leer once lowers Defense by 2/3. Using it again lowers it by 2/4 and so on and so forth.
Raising a stat works the opposite way, increasing a stat by 2+stages/2. E.g. using Defense Curl once increases Defense by 3/2, then 4/2, and so on. A stat can only be increased/decreased by 6 stages before it stops being effective.
Human vs Human
Humans have a much more simplified fighting system
Melee
First check is whether the attack hits the opponent or not
Attack= 1d20+ Dex+ Modifiers
Dodge= 1d20+ Speed+ Modifiers
If Attack > Dodge, then the attack hits
If the attack hits and the 1d20 roll for the attack was a 20, then it was a critical hit!
If Dodge > Attack, then the attack misses
If the attack misses and the 1d20 roll for the dodge was a 20, then the Dodger counter attacks!
If Attack = Dodge, then the attack is a Glancing Blow.
A 1d3 is rolled for Glancing. A 1 does 25%, a 2 does 50% and a 3 does 75%
If the attack hits, then we enter the damage phase. Damage is calculated as:
(Weapon dice + Strength) * Modifiers - Defense
If the attack was a critical hit, then the modifier is 2. If it was a Glancing blow, then it follows the above modifiers. Otherwise, the modifier is 1.
A counter attack works just like any other attack, only the roles have been swapped.
Ranged
First check is whether the attack hits the opponent or not
Attack= 1d20+ Dex+ Modifiers
Dodge= 1d20+ Speed+ Modifiers
If Attack > Dodge, then the attack hits
If the attack hits and the 1d20 roll for the attack was a 20, then it was a critical hit!
If Dodge > Attack, then the attack misses
If the attack misses and the 1d20 roll for the attack was a 20, then the Dodger closes the distance between them and attempts to stun the attacker
If Attack = Dodge, then the attack is a Glancing Blow.
A 1d3 is rolled for Glancing. A 1 does 25%, a 2 does 50% and a 3 does 75%
If the attack hits, then we enter the damage phase. Damage is calculated as:
(Weapon dice + Dexterity) * Modifiers - Defense
If the attack was a critical hit, then the modifier is 2. If it was a Glancing blow, then it follows the above modifiers. Otherwise, the modifier is 1.
Ability
First check is whether the attack hits the opponent or not
Attack= 1d20+ Will+ Modifiers
Dodge= 1d20+ Speed+ Modifiers
If Attack > Dodge, then the attack hits
If the attack hits and the 1d20 roll for the attack was a 20, then it was a critical hit!
If Dodge > Attack, then the attack misses
If the attack misses and the 1d20 roll for the attack was a 20, then the Dodger inflicts Will Break
If Attack = Dodge, then the attack is a Glancing Blow.
A 1d3 is rolled for Glancing. A 1 does 25%, a 2 does 50% and a 3 does 75%
If the attack hits, then we enter the damage phase. Damage is calculated as:
(Weapon dice + Will) * Modifiers - Defense
If the attack was a critical hit, then the modifier is 2. If it was a Glancing blow, then it follows the above modifiers. Otherwise, the modifier is 1.
Human vs Pokémon
A human attempting to defeat a Pokémon by themselves will usually always go poorly for the human. However, it can still be attempted out of desperation or as part of a greater strategy. Human vs Pokémon works a lot like Human vs Human does, with the appropriate stats switched out. There are a few differences however:
In most cases, a Pokémon may not attack a human unless the human has either:
- Attacked the Pokémon first
- Failed to defeat the Pokémon using their own Pokémon
Trainer Skills:
Sitting around shouting commands at your Pokémon can be dull for a Trainer. So instead of that, there are things you can do to give your Pokémon an advantage (or at the very least give the opposing Trainer a disadvantage)! Skills are unique to each Trainer so shoot any ideas to me for approval.
Inactivity:
I will count you as inactive if I go 2 Posting Cycles (I plan to make a post every 5 to 7 days unless everyone posts before then) without any input from you. After that, you'll be thrown from the Active List into an Inactive List unless you let me know ahead of time that you'll be unable to post for a while. If you return before I go through 2 more Posting Cycles, then you'll start off having blacked out and will be recovering in the nearest PokeCenter. After that, you get thrown from the Inactive List to the Reserve List and someone on the Reserve List takes your spot.
Spoiler (click to show/hide):
For more information, check out the main google doc
I'd advise you to join this Discord so that battles and things go quicker and smoother