Spoiler (click to show/hide):
Name: Vos-Korin, but prefers "Korin" as a shortening.
Race: Argonian
Appearance: Korin's a tall, curvy argonian with blue-gray scales and horns that curve back behind her head like handlebars. She's more bottomheavy than she is topheavy with more of a figure eight shape overall, but historically she usually dresses up in more modifiable light armors so she has something that avoids lengthy fitting. When in town she likes to keep her armor off, preferring some nice tight clothes that have good range of movement in case she needs to run or stretch... usually meaning something sleeveless and cleavage-showing up top.
Bio: Vos-Korin hatched in Black Marsh but didn't stay long, as her and her egg-siblings ended up leaving with their caretakers as tensions mounted between them and a rival tribe. This led Korin to seeing many interesting locations while passing by and hearing all sorts of adventuring tales from the humans she overheard. She quickly ended up fostering a desire to explore and hunt for treasure, the thrill and rewards both being just as enticing. She's no good with a bow due to her body shape, but she's pretty good with a dagger, viewing them as both a weapon and invaluable tool for exploring. She has some magic talent, but is largely untrained and doesn't know any real spells yet.
As a person, she's excitable and easy to entice with knowledge or treasure. She's a little gullible due to that, and generally finds no issue with trading her body for them if she's even 50% sure it'll help her. That said, she's pretty weak to being flirted at by other women, and tends to turn in to a pushover if they're pretty or strong.
Kinks: Dickgirls/futanari, public use (esp. 'stuck in wall'), public/hidden sex, gangbangs, anthro, feral, nonstandard genetalia, large penetrations, excessive amounts of cum/minor cumflation, oviposition and egglaying, tentacles, breast expansion, bondage, deepthroating/facefucking
Turn-offs: Bathroomplay of any kind, guro, vore (besides 'tentacle pit' style, which is barely vore)
Skyrim was a long way from Black Marsh, short of High Rock, it was about as far as you could get from your peoples home; though of course you'd not spent much time in Black Marsh yourself. If you had you'd probably notice how Skyrim was in many ways it's opposite, black marsh is a humid marshland, Skyrim a mix of frozen tundra, and harsh mountains, with any water in the air quickly forming into Ice on it's inhabitants. Black Marsh was mostly Argonians, with few members of other races scattered around, Skyrim was mostly Nords, with so far as they where concerned far too many people of other races around, especially if those people where Aldmeri, imperial, or associated with either faction. Of course probably the biggest difference as an Argonian, is that you where far more welcome in Black marsh, though that was probably true for every other race aside for the Nords themselves.
your entry into Skyrim had placed you near Riften, the large lakeside city in the south-eastern corner of the city, you where near enough by now that you could see the city, but the nearest gate was boarded up, but the path continued around a little bit, and you could see a pair of guards, so the next nearest gate wasn't too far away, especially as you could see the waters of the lake just beyond and a hint of the stilted building backing immediately onto the water, and - as you'd soon discover was the case pretty much anywhere in this part of Tamriel- a distant backdrop of mountains.
Spoiler (click to show/hide):
oh so I found a good map of Tamriel, or rather a relatively complete one so I'll probably be working of this and the Arena maps, for the Areas not in the (recent) main games:
https://i.imgur.com/BdJl0Ca.jpg