Rolls
Spoiler (click to show/hide):
Combat Initiative: Player, Thug 1, Thug 2
Teleport(-5 to hit) Attack against thug 2
Player Attack: 9
Thug 2 defence: 6
Damage: 3!
Thug 2 Hp -8/??
Thug 1 attack: 16
Player defence: 22 Blocked!
Thug 2 attack: 18
Player defence 24!
Status: Player:11/11 hp 9/9 LP
Thug 1: ??/?? HP ??/?? LP
Thug 2 -8/?? HP ??/?? LP
You're quick to react as they call out, wanting to show the thug calling you names a thing or two you teleport once again. "Wha- where'd" *CRACK* as you slam your blunt blade into his ribs causing to cough blood, the blow is heavy and the thug quickly looks like he's already on his last legs, the thug that followed you into the alley tries his best to help his friend sending out what feels like a gust of wind but you resist, staying on your feet but it does distract you enough for the thug to try and land a blow... But he misses! Just barely a hand covered in blue-ish lightening whizzes by your head as you duck back from the blow. "You goddamnit!" The man clutches his ribs as his friend pushes in front of him to try and shield him.
Available actions(2 AP): Attack
Study opponent (percent chance to reveal info about combat capabilities and reveals HP and LP amounts)
Defensive maneuvers(+1 to dodge)
Use ability(Teleport: move up to 50ft in any direction without incurring an attack of opportunity, if teleporting begins someone the first time they lose an attack due to surprise all other times they get a -5 to hit)
Seduce(uses 2 ap, attacks LP and has a chance to give the aroused status, typically LP is much lower than HP for foes)
Negotiate( Try to defuse the situation, not all enemies can be negotiated with, uses opposed charisma)
Full attack(uses 2 ap, attack twice damage dealt is 1.5x)
Full block( uses 2 ap +3 to dodge any damage dealt is reduced by 50%)