New Public Build: Chapter VIThe time has come!
Version v0.60.1 is officially live and available to the public on both Windows and Mac, adding the latest chapter and all the bug fixes and general improvements that come with it. You can download it here:
https://www.patreon.com/indoorminotaur.
So, what exactly is new? You can see the entire change log here:
https://docs.google.com/document/d/1_LL ... sp=sharing but for the (very) abbreviated list:
Extended the main story line by several hours
You can ride Orus around outside for increased speed
You can now mine silver & gold around the world and use it to craft jewelry if your forge is upgraded
Added eight new written NSFW scenes
Added and revised new portraits and illustrations
Added new skill and spellbooks to the game
Performance optimizations
Balance adjustments
Lots and lots of bug fixes
Q. Will my old save version work?
- A. Yes, but you may experience some bugs--especially visual. Save often and proceed at your own risk!
Q. I found a bug! Where do I report it?
- A. You can reply to this post or post in our public Discord's designated bug report channel.
Q. How do I know when the build ends? (Spoilers)
- A. Chapter VI ends once Mercy returns to the cove from Witchdale.
Thanks for playing, and if you enjoy the game, spread the word & consider becoming a patron!
New Weekly (& Alpha) Build: v0.61!Alpha patrons are getting their build early to stay ahead of the public release.
Version 0.61 - 11/30/2018Replaced Claire scene illustration (WIP)
Added Orus backpacks
Fixed some text runoff
Fixed an issue where encounters beneath Carvannah palace didn’t correctly display a background
Added more dialogue to the cove
Added a bedroll beneath Carvannah palace
Fixed an issue with the “strangers” boss fight ending before the final attack
Fixed a tile passability issue in the Carvannah dungeon
Fixed an issue where Mydrede and Borris overlap during a Witchdale cutscene
Fixed an issue where Beatrix speaks with an NPC in Shiveworth at the beginning of the game
All maps in the game now check whether Mercy is riding Orus and adjusts speed accordingly
Implemented more lag reduction on all maps with multiple light effects
Fixed a number of lighting issues
Fixed an issue with map effects not loading in correctly on game start
Mercy is no longer slowed in the prologue dream sequence
Added new possible loot outcomes to the excavation chest (only available if you choose to upgrade the cove early, rather than let it upgrade through the plot)
Added leather hide as a possible monster loot drop
Fixed a number of bugs where Mercy would revert to her original sprite on screen transition
Dietrich is no longer in the cove when Mercy returns after Ch. 6 (if he ever was)
Fixed & modified some of the restocking loot spots in the cove, & added sparkle to know when it’s restocked
Fixed an issue with cooking monster flanks
Fixed a couple of tile passability issues in the cove throne room
The skill and spellbooks now sparkle in the cove for ease of identification