Another Dark Night v0.1 (10/01/18)

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Re: Another Dark Night v0.1 (10/01/18)

Postby evilOlive » Sat Oct 06, 2018 3:16 am

Added a little in-progress version of the game engine. Just movement controls right now and collision detection. Use arrow keys to move. Will probably change it to WASD for final release.

I'm working on:
Creating all the artwork for environment as well as items.
Fleshing out the narrative.
Writing tons of code (using items, story progression, NPCs).
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Joined: Fri Jun 03, 2016 4:59 am

Re: Another Dark Night v0.1 (10/01/18)

Postby WonderGamer » Tue Oct 23, 2018 2:28 pm

You really need to consider putting those separate flashes into spoilers, being able to collapse a spoiler is the only way to kill the audio (other than refreshing the entire page) if you want to run another one in the same thread...
Last edited by WonderGamer on Wed Oct 24, 2018 10:40 pm, edited 1 time in total.
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Re: Another Dark Night v0.1 (10/01/18)

Postby evilOlive » Tue Oct 23, 2018 6:40 pm

Ohhh, I see. Thanks WonderGamer
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Re: Another Dark Night v0.1 (10/01/18)

Postby zergius » Mon Nov 12, 2018 3:10 pm

Art style is lovely. But you have to do something with antialiasing of thin lines. When girl goes down cabin starts to look very nasty
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Re: Another Dark Night v0.1 (10/01/18)

Postby evilOlive » Thu Nov 15, 2018 7:37 am

Yeah I noticed that as well. It's an issue with flash. I'm hoping to find a work around but we shall see.
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