Here it is, the long awaited MOBA RP I promised from before. I'm still working some things out but I'll post what I have so far. Just a warning. Everything here is open to change. I'm not taking player cs yet but I will take champions and suggestions.
Edit: Ok the game is now open for submissions. Everyone is free to submit ONE Player character and a max of six Champions (2 DPS, 2 Tanks, 2 Support). We'll get started once we have at least 4 players and a good roster (About 15-20) Champions. I've also set up a discord.
Discord Channel:
https://discord.gg/bH3u8enChampions of Lustaria“
Gather ye warriors who seek the Stones of the Stars. Wonderful treasures that are said to grant the wishes of any who find them. Word of their power has spread throughout the Known Kingdoms. All seeking to claim the stones have gathered under the banner of a Grand Master to retrieve the prize.”
Champions of Lustaria popped onto the scene Five years. Created by Digital Desire, it went from a cult hit to massive success almost overnight. In this game, six players form teams of three and control their champion with the latest in fully interactive VR Technology. Together they face off in various game modes complete an objective. These range from destroying the enemy’s base to capturing the capturing the enemy’s banner to Defeating/Defending a Siege Boss.
The player count has risen past 1 Billion Active Players with matches being played online every hour of the day. Online and Local tournaments are common place. But the largest of them all is the COLcon International Invitational. Where only the best players get to fight.
World of LustariaKnown Kingdoms (Champions either come from these locations or you can create a location for your champion to come from)
Spoiler (click to show/hide):
Avalon
Often referred to as the Shining Castle On the Hill, Avalon had long been ruled by the Adonis Royal family. The kingdom is home to plentiful lakes and lush farm lands. While the land may seem peaceful, the Humans of Avalon are deeply distrustful of outsiders. Much of the land they own was gained by subjecting or exiling the native Beastlings. The Castle of Avalon itself is home to many a schemer trying to claim power.
Beast Lands (Faunalund)
Forced off their native land, the Beastlings claimed a long, disjointed section of land south of Avalon. The treacherous mountains and thick forests made it difficult for humans to enter but proves the perfect home for the Beastlings. Despite living separately, all those who live in Faunalund abide by the laws set by the Council of Fangs
The Eastern Isles
Travel to the Howling Sea and you’ll come to a land shrouded by a mysterious fog. The Eastern Isles have long fascinated outsiders for their unique aesthetics and customs. Currently the Isles are embroiled in the Sengoku Jidai or Age of Warring States as various factions attempt to unite the multiple isles under one banner.
Republic of Morytha
Once a simple collection of mining cities, the Republic of Morytha underwent a technological revolution with the discovery of ancient technology. This and the discovery of the mineral Scarletite have turned Morytha into a Kingdom on the cutting edge of scientific discovery. While they possess the technology, the people of Morytha prefer to look inward and focus on themselves.
Plains of Hela
The Plains of Htela are said to be cursed by the Goddess of Darkness herself. Here demons and undead roam the land seeking prey to satisfy their dark intentions. The chaotic landscape prevents any real government from forming. Some areas though are rules by a Demon Lord. A powerful creature said to be blessed by Hela’s power who subjugates humans and lesser demons.
The COL Competitive SceneThe COL scene is littered with a litany of teams vying for the top spot. With the high viewer counts and attendance Lustaria events pull, there is a lot of money on the line. Here are two such teams of the many that make up the Lustaria Landscape. (Players choose a team to compete with.)
Team Crimson DawnCrimson Dawn are considered a monolith in the eSports arena. Well sponsored and widely known. They field players in a variety of games from the popular fighting game “Super Alley Fighter V” to the competitive shooter “Counter Assault”. But their most successful players have to be their Champions of Lustaria team who have won the back to back COLcon championships.
However with success breeds … issues. Reports of physical and sexual abuse, shady deals with tournament organizers for favourable treatment, backroom deals . Questionable advertising and marketing campaigns and numerous displays of poor sportsmanship has help to foster a bad boy Image. But as long as they keep winning, these bad boys seem to be sticking around.
Team Digital ChaosFormed by a few players that met online, Team Digital Chaos are a group of rising stars. While not well known at some of the bigger events, they’ve dominated most of the major online ones. Their latest victory was during the Avalon Online Invitational, hosted by Digital Desire themselves. They have a massive following online as they tend to hold live streams and hangouts almost daily. DC Acolytes, as the hardcore fans call themselves can be a bit obsessive and a bit … possessive but they only want what’s best for the team.
With their latest successes, Team Digital Chaos are looking to attend their first major tournament as a team, but in the process they’ve been approached be a few conspicuous sponsors. How will TDC navigate the world of high level Lustaria Play?
System and Champion CreationSpoiler (click to show/hide):
Champion Anatomy:
Health: How much damage your champion can take.
Ability Points: Resource used for performing Abilities, recover one point per turn
Movement: How many spaces your champion can move in a single turn
Attack: The Base amount of damage your champion can do
Armor: Protection Champion has againstl Damage
Evasion: Champion’s Ability to avoid damage.
AP Recovery: How much AP your character can recover a turn (1)
Wakeup Speed: How Fast your Champion recovers from Knockdowns. Can guard or attack (Wakeup speed added to Ability Speed)
Ability Anatomy:
Damage: How much Health the ability will take away.
AP Cost: The cost of using abilities. The More Powerful the ability, the higher the cost.
Speed: How fast the attack is. Ranges from 1(Fastest)-10(Slowest)
Accuracy: How well the attack counter’s the opponent’s Evasion
Range: How far your attacks/Abilities reaches (1-2:Melee, 3-5:Mid Range: 5-8: Long Range)
Additional Effects: Status Effects, Special Interactions with other Abilities
Cooldown: How long until you can reuse an ability
Game Flow:
Each map has a different objective. Before each match, each player will choose a set of minions to accompany their champion
Hit Rate: 95 - Defender’s Evasion + Attacker’s Accuracy +Modifiers
For an attack, roll a D100. If the roll is greater than the Hit Rate the attack misses
Damage:
Attacker’s Damage – Defender’s Armor
Critical Damage
Some attacks have a chance to score a critical hit. Attacks that critical can do double damage or have various effects depending on the character.
Ability Set:
Each champion has a set of Abilities available to them. They can be categorized as Universal Abilities and Character Abilities.
Universal Abilities
Universal Abilities are available to all champions. Each champion has four Universal Abilities. Each Grandmaster can recommend new Universal abilities but they will be available to other champions to use.
Basic Attack
A basic ability that has no cooldown but no special effects on its own.
Damage: Champion Attack, Speed: 5 , Accuracy: 0 , Range 1 (Melee)
Or
Damage: Champion Attack -5, Speed: 5, Accuracy: 0, Range: 6 (Range)
Heavy Attack
A Powerful Attack designed to Knockdown an opponent
Damage: Champion Attack + 5, Speed: 8, Accuracy: -10 , Range 1 (Melee)
50% Chance to inflict Knockdown
Throw
Grab an opponent and throw them 1-3 spaces away, knocks down opponent.
Damage, Speed: 6, Accuracy: -10, Range(Adjacent), Throw Distance: 2
Hold
Grab an opponent and hold them in place. Reduces Enemy’s Evasion to zero but User can’t act.
Speed: 6, Accuracy: -10, Range(Adjacent), Hold Time: 2
Guard
Speed: 1
Take a defensive stance to protect yourself, can’t attack but your Armor increases by x2 that turn. Using Guard on sequential turns reduces the Armor increase.
Backstep
Move back one square to avoid taking damage, Can’t attack but your Evasion increases by 50 that turn. Using Backstep on sequential turns reduces the Evasion increase.
Dash
Your champion’s movement increases by 5 that turn. When Dashing, your evasion and armor are reduced by 50%
Hide
Allows champions to hide in areas with terrain (Trees, Mountains, Buildings, etc)
Flight:
While in flight, Champion ignores terrain effects and gains +20 evasion to Abilities with a Range of 3 or Less. Takes Double Damage from attacks with a range of 5+
Character Abilities
All Champions have four Character Abilities. These abilities are wholly unique to the character. They can be any combination of passive or active abilities that defines the Champion’s playstyle.
Mystic Art
The final ability your champion can have is called a Mystic Art. These are your champion’s ultimate attack. This ability starts on a cooldown and only becomes available later in the match. Mystic Arts can deal a large amount of damage or produce extremely unique effects.
Items and Trinkets
During a match your champion can find Recovery Potions and Equipable Items. These can be found in villages and structures as well as random treasure chests. Defeating Minions will net a chance to obtain Lesser Items. While defeating other Champions will net Greater Items.
When HP Reaches 0:
Your character returns to their Base and respawn in two turns. Every time your champion is defeated, a turn is added to the respawn counter.
Defeat and Climax Finish!
Once the enemy’s base has been captured, you’ve won the match. Some players leave it at that. But some players will trigger a Climax Finish. When the winning player triggers a Climax Finish, they can watch the losing team be raped. The rape scene available varies depends on the winner’s champion.
Speed Altering Effects:
Knockdown: When an ability knocks down an opponent, their evasion drops to zero and they requires time to get up. The champion’s Wake-Up Speed is added to any ability they try and use after being knocked down including guarding.
If the Attacker hits a knocked down opponent before they can attack, they deal 150% Damage and only take 50% Damage
If the Knocked Down Character’s attack hits first, they perform a Reversal. A Reversal deal 150% Damage and Knocked Down Character’ will only take 50% Damage from the incoming attack
After being Knocked down, you gain 20% Knockdown Resistance for three turns which stacks.
Stun:When a character is stunned, they can not act that turn. Their evasion is reduced to zero and take x1.50 Damage. Some abilities have a small chance to stun. But if a champion is Knockdown three times in a battle, the champion will be stunned instead of knocked down for the rest of the match.
Terrain Effects
Different area will have different effects on movement and Evasion
Trees: 2 Points of Movement per tile, +15 Evasion
Hills:2 Points of Movement per tile, +15 Evasion, +5 Armor
Mountain: 4 Points of Movement per tile, +25 Evasion, +15 Armor
Water: Impassible.
Building a Champion!
Step 1: Choose and Archetype
First Choose your Champion’s Archetype. There are three to choose from, Tank, Support and DPS. This will determine the champions’ Base Stats
DPS
Health: 150| Ability Points: 16|Movement: 4 |Attack: 65|Armor: 10 |Evasion: 10
Tank
Health: 200| Ability Points: 14| Movement: 3|Armor: 25|Attack: 50 |Evasion: 5
Support
Health: 175|Ability Points: 16| Movement: 5| Attack: 40| Armor:15| Evasion: 15
Step 2: Enhance your Champion
You are given 10 Points to spend on each champion. Each point will increase a Stat by a different amount:
Health: 10 HP per Point
Ability Points: 2 per Point
Movement: 1 Points
Attack: 5 Per Point
Armor: 5 Per Point
Evasion: 5 Per Point Walk-Up Speed:
Increase to 1d8 (Gain 2 Points)
Decrease to 1d4 (Spend 2 Points)
Maximum Value
DPS
Health: 250| Ability Points: 22|Movement: 6 |Attack: 85|Armor: 10 |Evasion: 35
Tank
Health: 300| Ability Points: 22| Movement: 5|Armor: 60|Attack: 65 |Evasion: 30
Support
Health: 300|Ability Points: 26| Movement: 7| Attack: 70| Armor: 30| Evasion: 40
Step 3: Create/Choose your champion Abilities
Choose four Universal Abilities first. These can be chosen from the list given or you can create a Universal Ability. Newly created Universals will be added to the list and champions can be edited to replace old Universals
Next, choose Four Character Abilities. These Abilities define the champion’s play style. This can be any mix of active and passive abilities. Champion can also have their own subsystem that define their playstyle. You can suggest stats for the abilities, but as GM I reserve the right to alter damage, speed etc to keep things balance, though I’ll consult you when I make any changes.
Finally, you have your champion’s Mystic Art. This ability has a long cooldown, but are real game changers. Same as your character Abilities, you’re free to suggest the stats for them but I may change them to make them more or less powerful.
Status Effects
Burn: Deal 10 HP Damage reduce AP recovery to 0 for three turns.
Slow: All abilities are slowed by 4
Bleed: Deal increasing HP Damage over four turns (5 -> 10 -> 15 -> 20)
Poison: Deal damage to a target over time, amount varies depending on the ability.
Bind: Champion’s Movement is reduced to Zero. They can not use Universal Abilities.
Silence: Champions can’t use their character abilities.
Petrify: Character is turn to stone. If attacked, character is killed
Charm: Character Loses 10 Attack, 15% Chance to not attack that turn.
Maps The HinderlandsSpoiler (click to show/hide):
Objective: Destroy the enemy base.
Location: Border between Avalon and the Faunalund.
The Duskswamp ForestSpoiler (click to show/hide):
Objective: Defeat the Demon Lords of Duskswamp. First to defeat two of three wins.
Location: Plains of Hela
Hills of ProgressSpoiler (click to show/hide):
Objective: Capture the enemy’s Banner
Location: In the Republic of Morytha’s old Mining town
Player CharacterSpoiler (click to show/hide):
Name:
Gender:
Age:
Appearance
Nationality
Team:
Bio:
Champions Character SheetSpoiler (click to show/hide):
Name:
Appearance: (Description or Image)
Intro Quote:
Bio:
Health:
Ability Points:
Attack:
Armor:
Evasion:
Movement:
Wakeup-Speed:
Universal Abilities:
Character Abilities:
#1
#2
#3
#4
Mystic Art