MiM (hacked) - On Hiatus since Feb 17, 2013

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Re: MiM (hacked) - Game updated December 16, 20

Postby Blargh » Sat Dec 17, 2011 6:18 am

Goldteddy Wrote:Very good game, been improved ALOT from how it started out and i've enjoyed playing the new updates.
anyways i noticed in the gallery there is a locked Ending and a locked Morton scene, to unlock the ending you need to be a Virgin, while the Morton scene reguires you to avoid fucking any of the ''enemies''.
Yet they didn't unlock even though i did it twice. . . .in a row, so my guess is their not done yet.
am i right in my guess or?

Dammit, I must have missed that. I'll upload a fix soon. May as well add the BobOmbs to the gallery while I'm at it.

MadBobOmber Wrote:Oh yeah, I'm digging this update, friggin awesome. I like how you have to defuse the BobOmbs in incremental "stages" for different scenes. Will they be eventually get added to the gallery as well? And do you have any other scenes planned for them, or is this it for now on the Bob Ombs?

Also, do you have a pdf or something that has the individual parts and pieces for Peach? Something to which I could use to design new looks, costumes, power-ups, etc.,tailored to her specific shape? And also, what does it take to make a new backdrop? Like say an underwater level, what would it take to make the level look and work like the current Mushroom Kingdom level?

I realize that's a lot of stuff to answer off the bat, but if you'd rather PM me instead, I wouldn't mind. I'm am thrilled with the amazing results of the BobOmbs, and hope the game gets better and better. Great job, Blargh.

I'm glad you like it. ^_^ I didn't really go into the timed scene idea, and only one scene had the forceful ejaculation you wanted, so I was afraid you'd be disappointed. The BobOmbs will be included in the gallery with the virgin fix above. For now, that's all I have for them. I do want to bring them back in a later level, though, as a puzzle piece to unlock access to a new area, possibly.

I have a PNG file that has all of her pieces separated (it looks weird because the thigh and jaw parts are different sizes and just get resized for the models). Also, it doesn't have the various hands, but those are usually easy to recolor as long as they're not very flashy.
peach template.png


The hard part of building a new level, aside from drawing the parts, is mostly just arranging everything. Stairs, for instance, like in the first area are a pain in the ass because they can't rise too fast or the character won't walk freely up them. But the floors, walls, and roofs plus all of the blocks, whatever the character can stand on or shouldn't be able to push past, just go into a single object named "ground". The camera is pre-built already and just gets copied to the new area, as do checkpoint flags. Movement mechanics like swimming and flying need some adjusted calculations for gravity (which are on the character model itself and can be different between areas), and BGMs and other area-specific variables need to be set (which gets copied from the other areas anyway). Enemies get added on top of all of that (well, between the ground and the foreground anyway).

So, it's ground, checkpoints, background/foreground, a character with modified movement (if necessary), area-specific variables, the camera, and, of course, items and creatures to interact with. There's probably more, but this is off the top of my head, and most of it is just copy-paste.

Lucky777 Wrote:I like this update, even though I suddenly become perturbed about the safety of defusing bombs by that ... method.

I thought the different expressions signaling different scenes was a pretty awesome touch, too.

A couple things: I can see the bob-omb before its scenes activate, when I'm heading back to the castle from Morton's place. It's behind the bush, but not fully hidden. That might be intentional, I don't know.
Secondly, one of the bob-omb dialogue boxes says "Such THIS cum". I dunno if it meant "such THICK cum", or something else entirely.

Always wear elbow and knee pads when defusing a bomb. ;p

The bomb is supposed to be there, just hiding until it's ready to attack. I thought about making it disappear until activated, but I didn't really have a reason for it. The updated version that I will be uploading momentarily will fix the text. Thanks for the catch. ^_^
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Re: MiM (hacked) - Game updated December 16, 20

Postby Blargh » Sat Dec 17, 2011 6:48 am

Okay, it works for real this time. I really need to properly playtest these fixes. >_>
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Re: MiM (hacked) - Game updated December 16, 20

Postby 肉まんマン » Sat Dec 17, 2011 10:27 am

great job, i love the bobombs. the anal scene is my new favorite. :)
i have a suggestion. what do you think about adding some form of recoil if the character is caught within a bobomb`s blast radius when it goes off?
right now the only thing that happens is that cum suddenly appears on the character but you can keep walking freely through the blast without flinching.

if you feel like going a steb beyond, you could make it so she falls on the floor, stuck in a puddle of cum and having to free herself in order to get up.
i think this kind of special attack would help making the bobomb more unique.
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Re: MiM (hacked) - Game updated December 16, 20

Postby BozzoPervert » Sat Dec 17, 2011 11:21 am

This is great! Love the updates and have been a fan of this for a while now. I just have a few suggestions:
1) On certain bomb-omb scenes, its dick and body flash out of sync.
2) The bomb-ombs need bigger (mostly thicker) cocks for the anal and cowgirl scene. They look weird otherwise. (For both of those scenes I think the penis should be stretched a bit further to the left)
3) Can peach make/have a variety of sex noises? The current sounds get a bit repetitive, especially the orgasm one. Perhaps different sounds based on her status? eg, "virgin" could have her in pain while "whore" could have her going "oh yeah!" Mario Kart Wii --> Peach Voice Sound Effects cover this (hehe i know this from previous flashes I've tried to make).

Once again thanks! :D Always been a mario fan ;)
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Re: MiM (hacked) - Game updated December 16, 20

Postby shotzy3451 » Sat Dec 17, 2011 4:01 pm

Um, how many levels are there? You're talking all sorts of different characters, but all I can do is go from the castle to the dungeon and back. Am I just missing something here?
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Re: MiM (hacked) - Game updated December 16, 20

Postby MadBobOmber » Sat Dec 17, 2011 6:49 pm

肉まんマン Wrote:great job, i love the bobombs. the anal scene is my new favorite. :)
i have a suggestion. what do you think about adding some form of recoil if the character is caught within a bobomb`s blast radius when it goes off?
right now the only thing that happens is that cum suddenly appears on the character but you can keep walking freely through the blast without flinching.

if you feel like going a steb beyond, you could make it so she falls on the floor, stuck in a puddle of cum and having to free herself in order to get up.
i think this kind of special attack would help making the bobomb more unique.


These ideas have merit....Me Gusta...

EDIT: If it's possible, I would like to see Peach get a "launcher" BobOmb attack from a cowgirl position. That's the only other thing I could ask of you. If it's not possible don't worry about it, you've done a spectacular job on it already, and even I like the idea of "Bomb Defusal".

Also, were the question mark and pipe objects I made use-able or were they no good? And art-wise, what would a new level take?
Last edited by MadBobOmber on Sat Dec 17, 2011 9:53 pm, edited 2 times in total.
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Re: MiM (hacked) - Game updated December 16, 20

Postby shotzy3451 » Sat Dec 17, 2011 7:49 pm

How many levels to this game is there? All I can do is go from the palace to the dungeon and back?! Am I missing something?
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Re: MiM (hacked) - Game updated December 16, 20

Postby Lucky777 » Sat Dec 17, 2011 9:06 pm

I don't usually play with the breasts on the highest setting, but I did today, and as a result I have something else to report.

While Toadette's FACE disappears behind the breasts properly,

I'm afraid her EYE remains completely visible even when it should be obscured by the breasts on the highest setting. It's hilarious, and a little unsettling.

Oh, also

The vaginal Bob-omb scene is one of my new favourites, if not my new absolute favourite.
(The twin Koopa scene and triple Goomba scene are its competition.)
But I think you need to tweak the ladycum a little bit during that scene, since at some points it seems to be coming from a point BELOW Peach's pussy on the bob-omb's dick.
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Re: MiM (hacked) - Game updated December 3, 201

Postby Bang It Up! » Sun Dec 18, 2011 3:30 am

Blargh Wrote:
MadBobOmber Wrote:
Blargh Wrote:I could raise the dick so that the outline of the Boo is preserved underneath (instead of extending the shape downward), and I could also remove the balls so that the cock dangling is more of an extension of the Boo's own shape than an add-on. <_<


Sounds fine by me, on both accounts. I trust your abilities Blargh.

We shall see... :P
boo comparison.png

boo dick.png


After looking at it in normal view, I'm going to vote for balls. o_o I can probably do some more work on the ball-less version, but effort-wise I'll most likely keep the balls. The size has been reduced as well, so hopefully it looks a little closer to normal for people.
Edited to also include a shape-changed Boo. It would be smaller, like slightly bigger than their normal dick, in the game.


I think I know what's the problem, after comparing with Peach's boobs... I think the Boo's sacks is wrong. Because... I think his right sack should've been abit higher than the left sack (from Boo's point of view), maybe.
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Re: MiM (hacked) - Game updated December 16, 20

Postby Widiblimp » Sun Dec 18, 2011 8:32 pm

Could you make princess ruto a character?
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Re: MiM (hacked) - Game updated December 16, 20

Postby Blargh » Mon Dec 19, 2011 2:27 am

肉まんマン Wrote:great job, i love the bobombs. the anal scene is my new favorite. :)
i have a suggestion. what do you think about adding some form of recoil if the character is caught within a bobomb`s blast radius when it goes off?
right now the only thing that happens is that cum suddenly appears on the character but you can keep walking freely through the blast without flinching.

if you feel like going a steb beyond, you could make it so she falls on the floor, stuck in a puddle of cum and having to free herself in order to get up.
i think this kind of special attack would help making the bobomb more unique.

Sure. That shouldn't be too hard to add.

BozzoPervert Wrote:This is great! Love the updates and have been a fan of this for a while now. I just have a few suggestions:
1) On certain bomb-omb scenes, its dick and body flash out of sync.
2) The bomb-ombs need bigger (mostly thicker) cocks for the anal and cowgirl scene. They look weird otherwise. (For both of those scenes I think the penis should be stretched a bit further to the left)
3) Can peach make/have a variety of sex noises? The current sounds get a bit repetitive, especially the orgasm one. Perhaps different sounds based on her status? eg, "virgin" could have her in pain while "whore" could have her going "oh yeah!" Mario Kart Wii --> Peach Voice Sound Effects cover this (hehe i know this from previous flashes I've tried to make).

Once again thanks! :D Always been a mario fan ;)

1) Okay, I'll have a look and fix it up. Do you happen to know which scenes in particular?
2) I'll try it out and see what happens.
3) The Peach voices available are from the original incarnation. I haven't really gone out to grab new Peach sounds.

shotzy3451 Wrote:Um, how many levels are there? You're talking all sorts of different characters, but all I can do is go from the castle to the dungeon and back. Am I just missing something here?

There isn't anything after the bombs and the Morton do-over. New levels are still under construction.

MadBobOmber Wrote:These ideas have merit....Me Gusta...

EDIT: If it's possible, I would like to see Peach get a "launcher" BobOmb attack from a cowgirl position. That's the only other thing I could ask of you. If it's not possible don't worry about it, you've done a spectacular job on it already, and even I like the idea of "Bomb Defusal".

Also, were the question mark and pipe objects I made use-able or were they no good? And art-wise, what would a new level take?

Okay, for you I'll add the launch. ^_^
The question mark is already covered by the blocks, but the pipe is good. I'll be making use of that when I start construction on the underwater level.

Art-wise, a new level needs the foreground and background objects in two different layers, the mid-ground objects that are used for floors, walls, or obstacles (to go into the ground object), any new enemies that you'd want to have in the area, and any new items that you want the player to interact with (the checkpoint flags, coins, and power-ups are examples of what I mean).

Lucky777 Wrote:I don't usually play with the breasts on the highest setting, but I did today, and as a result I have something else to report.

While Toadette's FACE disappears behind the breasts properly,

I'm afraid her EYE remains completely visible even when it should be obscured by the breasts on the highest setting. It's hilarious, and a little unsettling.

Oh, also

The vaginal Bob-omb scene is one of my new favourites, if not my new absolute favourite.
(The twin Koopa scene and triple Goomba scene are its competition.)
But I think you need to tweak the ladycum a little bit during that scene, since at some points it seems to be coming from a point BELOW Peach's pussy on the bob-omb's dick.

Alright. I'll get those taken care of.

Bang It Up! Wrote:I think I know what's the problem, after comparing with Peach's boobs... I think the Boo's sacks is wrong. Because... I think his right sack should've been abit higher than the left sack (from Boo's point of view), maybe.

Hm. You're right. By the perspective, the back nut should probably be higher than the front. How does this look? I used paint, so it's pretty rough, and the front nut could probably go even lower if necessary.
boo nutjob.png
boo nutjob.png (16.34 KiB) Viewed 4708 times


Widiblimp Wrote:Could you make princess ruto a character?

Only if someone draws up some part for her. Care to take a crack at it? You don't need flash. A PNG or BMP will work. Focus on the parts that need to be different from the base Peach model in the image above. You can even use that image to draw over top of. You also don't necessarily need to be an artist if you can find drawings of a similar style and perspective (looking to the side with the body angled slightly toward you). It's kind of like putting clothes on a paper doll.
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Re: MiM (hacked) - Game updated December 16, 20

Postby zferolie » Mon Dec 19, 2011 2:39 am

Blarg, I got to say man, good job. I do have some suggestions though.

1. I think the game should have more Daisy and Rosalaina, other then just their Biker outfits. Perhaps replace Burn in peach with Biker outfit, and then make Daisy and Rosalina have the same outfits as Peach. Or perhaps they can have their own unique outfits? I love Daisy, and it would be awesome if she had her own selection.

2. I'm sure others have asked this, but what programs would be needed to help assist you? I would love to try and make some outfits and baddies if possible.

3. I like the boo, but really, the cock and balls is a bit weird. Maybe make them more... ghost like? A bit wavy, loves more marshmallow like? Make it look like it would fit the character, and not just look like someone Photoshopped a cock onto a boo.

4. With the bobomb scenes the text is hidden behind the forground, so I cannot read the text.

5. Like was said for the voices, try to maybe get different voices then just that one. I would also suggest getting different voices for different characters, if possible. Zelda voices should be in Brawl sound packets, Samus is Brawl or the Prime/Other M games, and Daisy and Rosalin could be in Mario Kart Wii as well.
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Re: MiM (hacked) - Game updated December 16, 20

Postby BozzoPervert » Mon Dec 19, 2011 5:39 am

The penis flashing is out of sync with the cow girl and anal bomb omb scenes, soz forgot to mention that :P
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Re: MiM (hacked) - Game updated December 16, 20

Postby gdude666 » Mon Dec 19, 2011 10:46 am

Just sayin... I think there should be Aqua or other Kingdom Hearts characters
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Re: MiM (hacked) - Game updated December 16, 20

Postby Blargh » Tue Dec 20, 2011 3:53 am

zferolie Wrote:Blarg, I got to say man, good job. I do have some suggestions though.

1. I think the game should have more Daisy and Rosalaina, other then just their Biker outfits. Perhaps replace Burn in peach with Biker outfit, and then make Daisy and Rosalina have the same outfits as Peach. Or perhaps they can have their own unique outfits? I love Daisy, and it would be awesome if she had her own selection.

2. I'm sure others have asked this, but what programs would be needed to help assist you? I would love to try and make some outfits and baddies if possible.

3. I like the boo, but really, the cock and balls is a bit weird. Maybe make them more... ghost like? A bit wavy, loves more marshmallow like? Make it look like it would fit the character, and not just look like someone Photoshopped a cock onto a boo.

4. With the bobomb scenes the text is hidden behind the forground, so I cannot read the text.

5. Like was said for the voices, try to maybe get different voices then just that one. I would also suggest getting different voices for different characters, if possible. Zelda voices should be in Brawl sound packets, Samus is Brawl or the Prime/Other M games, and Daisy and Rosalin could be in Mario Kart Wii as well.

1) I'm focusing on re-building the character select this time around, since I've left it by the wayside for too long already. You'll get to pick the character and then the costume, so you won't be stuck with them in the biker suits, but you could also have other characters in the biker suits.

2) Flash CS5, Photoshop, or plain old MS Paint all work. If you make a PNG or BMP with all of the parts separated (or if you can make a layered PNG), I can trace those into Flash (part of the program, I'm not actually going to trace over a picture with a mouse) and, voila, the content is done.

3) Well, it's gotta be something identifiable as a schlong. I mean, a more mushroom-like dick might have suited the Goombas better for theme, but for practicality it would just look weird. Beyond that, I'm not really understanding your description of what you'd like to see. >_>

4) That's going to be stuck like that. It has to do with the layering, and because the bomb has to be on a layer that it walks through the doorways, all the stuff that goes over the doors also goes over the bomb and the text in the scenes that are connected to it.

5) I can search for them, but don't expect them anytime soon. Unfortunately, the sounds are a lower priority at the moment.

BozzoPervert Wrote:The penis flashing is out of sync with the cow girl and anal bomb omb scenes, soz forgot to mention that :P

Thanks. I checked it and tried to work on it, but it looks like the bomb's body and dick are going to continue to be out of sync. The individual parts are somehow animating at different framerates, and I don't know how to fix it. ;_;

gdude666 Wrote:Just sayin... I think there should be Aqua or other Kingdom Hearts characters

Just sayin cuz Gorepete's got her in a game? ;)
Flat out, I'm not going to be making any new characters anytime soon (I mean, I only made one so far, it's not a good track record). Your best bet's to do it yourself or convince someone else to (but please have them do it on the Peach base, cuz that's what the re-build is using for everything and it's a pain to convert).
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Re: MiM (hacked) - Game updated December 16, 20

Postby zferolie » Tue Dec 20, 2011 4:08 am

Blargh Wrote:1) I'm focusing on re-building the character select this time around, since I've left it by the wayside for too long already. You'll get to pick the character and then the costume, so you won't be stuck with them in the biker suits, but you could also have other characters in the biker suits.

2) Flash CS5, Photoshop, or plain old MS Paint all work. If you make a PNG or BMP with all of the parts separated (or if you can make a layered PNG), I can trace those into Flash (part of the program, I'm not actually going to trace over a picture with a mouse) and, voila, the content is done.

3) Well, it's gotta be something identifiable as a schlong. I mean, a more mushroom-like dick might have suited the Goombas better for theme, but for practicality it would just look weird. Beyond that, I'm not really understanding your description of what you'd like to see. >_>

4) That's going to be stuck like that. It has to do with the layering, and because the bomb has to be on a layer that it walks through the doorways, all the stuff that goes over the doors also goes over the bomb and the text in the scenes that are connected to it.

5) I can search for them, but don't expect them anytime soon. Unfortunately, the sounds are a lower priority at the moment.


1). that is pretty awesome. Can't wait to see it.

2). Cool. I got Photoshop on my other comp. I may try and shoot out a picture sometime in the future. I can also use paint pretty well.

3). Well I guess more like this.

Image

You can't see the whole cock, but you can tell it's is alot more round and cartoony then yours. It just seems to fit a boo better.

4). Ah I see. I suppose you can't add a layer above all that for text?

5). Sounds are usually at the bottom of the list of priorities. That's fine with me. I was thinking that the sound would be added last anyway, after the whole game is done.

Oh, got a new Question. The name of the game. You still want to call it Hacked? IWhile it did start as Playshapes, it's quickly becoming your own game. Perhaps a change in title is appropriate?
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Re: MiM (hacked) - Game updated December 16, 20

Postby BozzoPervert » Tue Dec 20, 2011 8:19 am

hey, that's mine and it's my ghost cock ;)
Here's the whole thing, it doesn't really match the playshapes style but I guess tracing could fix that :|

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Re: MiM (hacked) - Game updated December 16, 20

Postby Blargh » Wed Dec 21, 2011 5:16 pm

zferolie Wrote:1). that is pretty awesome. Can't wait to see it.

2). Cool. I got Photoshop on my other comp. I may try and shoot out a picture sometime in the future. I can also use paint pretty well.

3). Well I guess more like this.

You can't see the whole cock, but you can tell it's is alot more round and cartoony then yours. It just seems to fit a boo better.

4). Ah I see. I suppose you can't add a layer above all that for text?

5). Sounds are usually at the bottom of the list of priorities. That's fine with me. I was thinking that the sound would be added last anyway, after the whole game is done.

Oh, got a new Question. The name of the game. You still want to call it Hacked? IWhile it did start as Playshapes, it's quickly becoming your own game. Perhaps a change in title is appropriate?

Okay, I see the idea now. Can you send a PM to MadBobOmber? I think it's best to leave it in the hands of the creator/an actual artist. :D
Due to the interactions and depth of objects involved, I can't put the text on top without making a horrible mess of code.

And for the name, the game isn't mine. It's still Playshapes'. As long as I am using the original MiM as the base, it will always be Playshapes' game. The entire intent is to expand the original game, not make a new one. I'm a modder, unauthorized, using code ripped from the SWF, not even from the original FLA. I took the "(fixed)" version and made it "(hacked)". That is all.

BozzoPervert Wrote:hey, that's mine and it's my ghost cock ;)
Here's the whole thing, it doesn't really match the playshapes style but I guess tracing could fix that :|

It's more of the MadBobOmber style that it would need to be adjusted for, if he's okay with it. :)
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Re: MiM (hacked) - Game updated December 16, 20

Postby Residentlover2 » Wed Dec 21, 2011 11:08 pm

a toaddette in some checkpoints :?: :?:
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Re: MiM (hacked) - Game updated December 16, 20

Postby worldismine » Thu Dec 22, 2011 1:39 am

There's another game called "Mario is Missing 2" on newgrounds. Mind taking a peek at it?
I for one I liked the "Whore suit" idea, also it can use warps and have a wendy koopa model.

http://www.newgrounds.com/portal/view/578043
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