Nights on the Maltese (OOC)

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Nights on the Maltese (OOC)

Postby mrblah » Thu Aug 02, 2018 4:46 pm

This RP is a Tech Noir-themed mobster story. It's mostly story-based with a moderate amount of action, drama, and a bit of mystery. Players will team up against one another and fight to change the direction of the story in favor of their gang. There are 5 planned endings for either family's victory, a planned ending for a truce, a planned ending for another family winning, and a planned ending if neither family wins and the law prevails - but of course, all of the endings are liable to be changed and will be based on the players' decisions and certain happenings, with the possibility of making new endings on the table. In fact, that's basically the objective here.

Sexual content includes; some game over rape, prostitution, exhibitionism, and whatever other fetishes are applicable.

Image

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"Also known as; that plot bunny I wanted to ignore but bit me while I was sleeping."

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Matera, the city of tomorrow. One of the world's most profitable and active cities, and the pride and joy of New America. The people are rough, the nights are long, the bars are fun, and the women are plenty... but like all good things, it's got its fair share of bad. There ain't no two-bit gangs in Matera, no, only organized criminal syndicates seeking to rule the metropolises underworld. Big business makes starvin' vultures. Talent is commonly consumed and despite its name; life is quick to flicker out in Matera's darker underground. The only thing the metropolis has in its defense is the admittedly incredible yet limited SETF (Snake Eater Task Force), and the Copy Cops.

Matera'll be gettin' much more active in the coming nights. A big gang war's escalating to nuclear levels between the Alfonsi and the Romano families. Important blood's been spilled at a party on the Maltese, and the coming chaos may just come to be the biggest danger Matera has ever seen.


Mechanics
Spoiler (click to show/hide):

This section is to explain the mechanics of Nights on the Maltese. The combat system, the Influence system, the party system, and whatever else will be explained here. Obviously you know this old song and dance by now, but this is more to remind me that this is here than to inform you, the reader.

Combat: For this RP, I've established a simple system for combat. A battlefield is generated every combat for your convenience and reference for positioning, and manipulated freely as the game progresses. First, your spot in the turn order is decided by rolling a d12 and adding your Agility. When it's your turn, you get two things you're allowed to do; your Action (attacking/weapon perk, gear perk, item use), and your Move (re-positioning, running away, and changing ammunition). The mechanics for attacking shall now be displayed.

Ranged
Accuracy = (perception + d20 roll + possible weapon bonus) - (enemy's agility + d12 roll). Resulting Accuracy has to be 6 or over.
Damage = (weapon's damage stat + d6 + possible ammunition bonus). Sum subtracts from enemy's shield, or if not present, their health.
IF enemy is behind cover; damage instead subtracts from the cover's durability.

Melee
Accuracy is skipped. Instead, attack has to be made within short range.
Damage = (weapon's damage stat + strength + d6) - (enemy's shield if present). Sum subtracts from enemy's health.
Cover is not factored into melee attacks.

Now is the explanation for a turn's Move. When you're re-positioning, you're changing your current distance from all targets on the battlefield. There are 3 sets of distance called Ranges. Short range (1 to 5 spaces), medium range (6 to 10 spaces), and long range (8 to 14). Ranges are important because your Accuracy will receive a penalty if it's not used at a range your weapon is meant for. The penalties will range from -1 to -2 depending on how close you're shooting to your ideal Range.

Every character gets a base 2 spaces to move, with gear and agility affecting this amount. For agility; every 10 points in agility grants one extra space move. Running away is simply done by leaving the battlefield. It spends both your Action and your Move to double the spaces you can traverse, and when all enemies are outside of long range, line of sight or don't decide to chase you, you escape.

Influence: Influence is basically like a hidden stat for your faction that accounts for how much of the underworld your family has under their control. It's measured in percentages compared to the rest of the underworld, and you're supposed to raise it to 100%. Completing missions, Places of Business (POBs), and destroying enemy family's property all generate Influence in their own way, with completing missions granting instantaneous Influence gain, POBs generating Influence overtime in-game, and destroying enemy family's properties stealing their Influence. You can lose Influence via the following; failing missions, losing properties, getting thrown in jail or being investigated by the police. Psst! Your Luck can increase your Influence gain!

Parties: Because you'll want to have friends. Each character can have up to 2 unique characters in their party, and 4 extras. The difference; unique characters have their own sheets, names, special abilities and are independent. Extras share stats with only a few differences between them, have incredibly generic names I got from a generator, have absolutely no special abilities, and are completely dependent on you. They'll probably be the first ones to die in a firefight 'cause really, they're just expendable bodies.

Shops: I need to explain this so that you know how to get stronger. In this game, you can buy items and gear from shops either affiliated with your gang, or affiliated with no one. Every IC day, I'll calculate the new items the shopkeep has in shop by rolling a d12 to see how many items are replaced in the shop, a d100 with a hard limiter depending on what Chapter the story is to see the quality, and then I'll design the item with the appropriate price and abilities. To decide if it's a weapon, item, or gear; I roll another d100. Both tables shall be displayed below. Psst! Your Luck stat is converted into a percentage that adds to your chances for something above Rare with every visit.

Quality
1 - 20 (Mundane)
20 - 50 (Common)
50 - 70 (Rare)
70 - 80 (Deluxe)
80 - 90 (Ultra)
90 - 95 (Legendary)
95 - 100 (Epic)

Type
1 - 40 (item)
40 - 60 (weapon)
60 - 100 (gear)

Ammunition: There exists tons of different types and kinds of ammo in these times. Gone are the days of normal bullets that do one thing and one thing only. Now; you get a whole selection of tons of different kinds of ammunition. They shall be displayed below.

Shock - Electrical bullets that have a 20% chance to paralyze on hit. Deals 1.3x damage to shields.
Frost - Cold bullets that have a 20% chance to frostbite on it. Deals 1.3x damage to cover.
Incendiary - Hot bullets that have a 20% chance to burn on hit. Deals 1.3x damage to flesh.
AP - Armor piercing rounds. Deals 1.5x more damage to armor, and 1.25x damage to flesh.
Blanks - Special bullets made with strange tech. Deals 3x damage to flesh, armor, and shields.
Specials - Situational use weaponry use this ammo. Damage and effects varies greatly.
Explosives - Literal explosives. Deals AoE (hits adjacent targets) damage.


Stats: Pretty important to explain this. All players and unique NPCs have their own stats. They cannot be increased permanently, but items can temporarily buff them, and gear gives them an active buff that stays for as long as you have it on. They shall now be displayed, along with a list of their functions and importance.

Perception - Used for aiming (obviously) and relevant Perception checks. Example; spotting a trap.
Agility - Used for movement, initial defense, and relevant Agility checks. Example; dodging a trap.
Toughness - Used to add points to your Health equal to this stat divided by 2, and relevant Toughness checks. Example; enduring a trap.
Strength - Used for melee damage, and relevant Strength checks. Example; breaking a trap.
Charisma - Used for spotting lies, and relevant Charisma checks. Example; charming a trap.
Intelligence - Used for hacking, and relevant Intelligence checks. Example; hacking a trap.
Luck - Used for manipulating chance-based mechanics, something else, and relevant Luck checks. Example; triggering a trap but somehow bending down to grab a penny before the arrow hits you, while it sails on to hit an assassin behind you.

Status Effects: We can quickly explain this too. Status Effects are dangerous states that affect your character in either negative or positive ways, but don't worry; they're temporary and will only last 3 turns. However, they can also stack, making the effect worse. If it's stacked 3 times, the Status Effect is given the prefix of 'Badly', which means it won't disappear and will linger after combat. You'll have to use a healing item to clear it. Example; Badly Poisoned. The status effects you may encounter in your combats shall now be displayed.

Burned - You're pretty hot right now. Toughness is no longer accounted for in calculating your defense. If Badly Burned; Agility is no longer accounted for in your initial defense.
Poisoned - You've been poisoned. Take 10% damage to your health per turn. This increases by 5% per turn. If Badly Poisoned; increase by 10% per turn.
Frostbitten - You're ice cold. Movement reduced by half. If Badly Frostbitten; Perception is no longer accounted for in your accuracy.
Paralyzed - You're shocked. 33% chance to fail whatever Action you're taking. If Badly Paralyzed; 50% chance to fail.
Stunned - You're stunned. Skips your next turn. Cannot be stacked or chained.
Bound - You're incapacitated. All turns are skipped until you break out, unless you're inflicted with this and you're the only combatant in your combat - then you're in trouble. You're allowed to perform a Strength check per turn to see if you break the bounds. Cannot be stacked or chained.

A character can only be suffering from 2 status effects.

When I remember, or am reminded of everything else I'm forgetting to add here, further systems will be explained here. EDIT; I lied. I'll be updating the systems here from now on. It's more convenient.

LOOOORE
Spoiler (click to show/hide):

This section will be filled with all of the lore the players are allowed at the start, and the lore they discover further into the story. Everything will be explained here.

Alfonsi Family - A large mafia family with roots tracing back to the founders of Matera. They believe they're entitled to the underworld. They believe they're entitled to ALL of Matera. With them having the most Influence and being the largest family, the Alfonsi are hard to oppose. It's led by Grandfather Alfonsi, or Ole' Al. Or Crazy Al.

Romano Family - The fourth largest mafia family in Matera, the Romano family is a private and very professional crime syndicate. They have hands in every major criminal underworld, and they're new to Matera. Bringing their high tech gear and weaponry, the Romano family was quick to become possibly the biggest danger to the Alfonsi in the 2 years they've been in Matera. The head of the Romano family goes by K.K, with her real name being unknown.

Copy Cops - New America has its own unique policing force to combat its active criminal underworld. The Copy Cops. They're large in presence and somewhat effective, easily snuffing out smaller gangs with their numbers and weapons. Copy Cops are, as the name suggests, mass-produced android police officers operating on a complex hive mind. They're quite fragile due to their large numbers, but in high numbers, they can be your worst nightmare.

SETF - Snake Eater Task Force. They're the elite. The absolute police units that work alone, and strike fear into the heart of crime. They're the perfect fusion of dangerous tech and humanity, making for powerful cyborg officers that ain't to be fucked with. Their largest weakness is the limited amount of these supercops. Making a SETF Officer requires a candidate with a perfect physique and pure body, a hardened mind capable of surviving through the most torturous of experiments, and their main personality trait being a badass. You also have to have type O blood.

The Maltese - A popular cruise ship that sails in the sky, the Maltese is high society's favorite money hole. It's incredibly expensive to ride, is only operable at certain times, flies only in Matera... but has incredibly good food made by international chefs.

Matera - New America's metropolis. It's been dubbed "the city of tomorrow", and happens to be located in the state of the same name. Matera has a rich culture of being a melting pot of different cultures, being very progressive, and being rowdy and loud... commercially, that is. It's also unofficially the weirdest and 4th most dangerous city in New America. The mayor of Matera is Edina Mannings.

New America - Formerly known as just America, New America was built after a great war that shook the power scale of the countries and destroyed most of old America. New America is thriving on the technology scene, with a booming economy and many corporations that stimulate the market. President Marshalls is now on his second term in New America.


Final Notes As stated before; there are two separate teams players can choose from. Ideally, I'd like to have an even amount of characters on either team, so I'll fill up the lacking team with unique NPCs until the amount is even. Furthermore; it's completely fine if all players choose one team. I have plans for if that happens, so there's no need to feel pressured to be on the opposing team for the sake of the game.

At most, I can take up to 8 players. Also, it's possible for your character to die. It's more likely that they'd either be raped, saved, captured, or used by your enemies in some way (probably interrogation) - but there will be fights that are so important, losing them can only mean death and that you're not allowed a mulligan.

The Discord. Feel free to join if you wish to keep up to date on any changes and chat. Real-time combat will also be preferred to be held there so it's also preferred you join. If you don't, we'll have to struggle with DMs.
Last edited by mrblah on Mon Oct 08, 2018 2:46 am, edited 8 times in total.
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Re: Nights on the Maltese (OOC)

Postby mrblah » Thu Aug 02, 2018 4:47 pm

CHARACTER CREATION


Name: (Make sure to add your family's name instead of your surname... well, unless you're like, some kinda slave for them or something.)
Age: (Your character's age.)
Appearance: (I'm really only adding these sentences in parentheses just to keep it symmetrical with the ones that do need some explaining.)
Sex: (It's pretty cool.)
Background: (Like, who they were before they joined the family, or how they've worked in the family... whatever, really.)
Personality: (How's your character personality-wise?)
Alignment: (This is just for fun. I like moral alignments. Feel free to leave blank if you don't.)
Family: (Just in case for whatever reason your family's name isn't your character's surname. Just put either Alfonsi or Romano here.)

Stats (you start with 35, roll a d6 for extra points. 10 is the level cap for your stats.)

Health: (You start with 24 health. Roll a d6 for more.)
Shield: (Whichever amount is the durability of your shield.)

Perception: (Used for aiming and relevant Perception checks.)
Agility: (Used for movement, initial defense, and relevant Agility checks.)
Toughness: (Used for reducing damage and resisting status effects, and relevant Toughness checks.)
Strength: (Used for melee damage, and relevant Strength checks.)
Charisma: (Used for spotting lies, and relevant Charisma checks.)
Intelligence: (Used for hacking, and relevant Intelligence checks.)
Luck: (Used for manipulating chance-based mechanics, something else, and relevant Luck checks.)

Gear (Look in your family's gear for your selections. You may choose only one per section.)
Weapon: (Your main weapon.)
Sub Weapon: (Your secondary weapon.)
Shield: (Your shield.)
Accessory: (Your accessory.)
Body: (Your body gear.)

Inventory: (Leave this blank. You'll get 10 item slots to fill here.)
Ammo: (Leave this blank too.)
Credit Chit: (Each family starts with their own specific amount of Credits. also the symbol i'll be using for credits are ₡.

Alfonsi Family Gear
Spoiler (click to show/hide):

Weapons
Shock Gun - Has a Damage of 2. Can only take normal ammo and shock ammo. All bullets fired through this gun are converted to shock bullets that have a 33% chance of paralyzing a target. Deals double damage against electrical shields. Short-range.

Laser Pistol - Has a Damage of 3. Can only take normal ammo and incendiary ammo. All bullets fired through this gun are converted to incendiary bullets that have a 33% chance of burning a target. Short-range.

Model 255 Lightshot - Has a damage of 4, but can be fired twice in one attack. Takes all ammo. Medium-range. +2 to Accuracy.

Alfonsi Special - Has a damage of 8. Takes all ammo. Medium-range. +1 to Accuracy.

Shields

C-Class Hardlight - Has a durability of 10.

Shockdrop Shield - Has a durability of 10. Can be supercharged when low to fully replenish its durability to full, once.

Alfonsi Special Shield - Has a durability of 8. Replenishes by 1 point each round you don't take damage.

Accessories

Eye-Spy - Scope eye that highlights targets. +2 to Accuracy.
Grenade - Explosive that deals 20 damage in an area. Can only be used once. Can be thrown up to 5 spaces.

Body

Ballistic Vest - A thin vest designed to be another line of defense against bullets... not as effective as a shield. +1 to Toughness.
Dark Coat - A dark, intimidating coat for a good mobster. Doesn't come with a black fedora. +2 to Charisma.

Alfonsi Mobsters start with ₡600. Roll a d4 and multiply it by 100, then add it to this amount.

Romano Family Gear
Spoiler (click to show/hide):

Weapons

Cold Pistol - Has a Damage of 3. Can only take normal ammo and frost ammo. All bullets fired through this gun are converted to frost bullets that have a 33% chance of inflicting Frostbitten on a target. Short-range.

S&M 500 - Has a damage of 6. Can be quick-fired to fire all 6 rounds in the chamber, with a -2 to Accuracy for each bullet fired. Takes a Move to refill chamber. Can only take normal ammo. Short-range.

Longshot Pro - Has a damage of 10. Can only take normal ammo. Can only be fired from Long range. +1 to Accuracy.

TR3 Assault - Has a damage of 8. Takes all ammo. Medium-range. +1 to Accuracy.

Shields

B-Class Hardlight - Has a durability of 12.

Rex Buckler - Has a durability of 8. Ignores the first instance of damage.

Storm Shield - Has a durability of 8. Absorbs electrical damage to replenish itself.

Accessories

Flashbang - Explosive that deals no damage, but inflicts Stunned on everyone within Short range of the blast. Can be thrown up to 5 spaces. Can only be used once.
No-Charge shield - Has a durability of 8. All damage done to this shield is permanent. It will never recharge.
Lucky Charm - Small charm that increases Luck by +3.

Body

Smart Jacket - This jacket has the ability to transform its color and design based on your preference. Veeery stylish. +2 to Charisma.
Cargo Pack - A small pack around your waist that increases your Inventory capacity by 5 slots.
Explosives Vest - Contrary to its name; this vest is for preventing explosive effects. Explosive damage is halved.

Romano Mobsters start with ₡800. Roll a d6 and multiply it by 100, then add that to your credits.
Last edited by mrblah on Fri Aug 03, 2018 1:41 am, edited 4 times in total.
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Re: Nights on the Maltese (OOC)

Postby mrblah » Thu Aug 02, 2018 4:48 pm

CHARACTERS

Romano Family (4/4)

RandomRoninKitten

Spoiler (click to show/hide):

Name: Raelia Lucia Romano
Age: 18
Appearance: Image(Grey boots instead of brown)
Sex: Female
Background: Raelia was born into the Romano family, however, she was immediately recognized as grunt material due to having little capacity for thinking for herself. When Aesha helped her with her homework, she immediately started following her around everywhere. At this point, all that was required was for equipment to be placed in her hands, and for her to be given orders. This was perfect, as Aesha was capable of thinking FOR Raelia, and therefor could simply give her directions regarding the grunt work, and together they could could complete missions for the family.

Personality: Raelia is neither intelligent, nor talented, she simply follows orders, and beyond that where she is given leeway, she takes that opportunity to do whatever she feels like doing at the time. She is cold, but never really calculating. She enjoys the suffering of others, but doesn't enjoy murdering, however she's not smart enough to question it if those are her orders, or if she, her allies, or her objective is at stake. She enjoys music, and always keeps her headphones with her, and with her spare time she plays video games. She finds it difficult to remember events, her memory is awful, she can, however, remember feelings. If someone were to do something nice for her, she'd remember a person causing her to feel happy, and likewise, she'd remember feeling sad if a person did something negative to her.

Alignment: Chaotic Neutral
Family: Romano

Stats

Health: 28
Shield: 8

Perception: 7
Agility: 10
Toughness: 7
Strength: 7
Charisma: 3 (5)
Intelligence: 1
Luck: 2

Gear
Weapon: Longshot Pro
Sub Weapon: Cold Pistol
Shield: Rex Buckler
Accessory: Flashbang
Body: Smart Jacket

Inventory: [Arc Needler] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Sniper (12/12 Normals), Pistol (30/30 Normals, 10/10 Frosts)
Credit Chit: ₡2270

Littlemankitten

Spoiler (click to show/hide):

Name: Aesha Romano
Age: 20
Appearance:
Image
Sex: Female
Background: Aesha was part of the family since birth. Having been born to two of the families leading hackers, she quickly became part of the trade as well, being able to hack complicated security measures by the age of 8, and solving differential equations by the age of 14. By the time she became an adult, she was one of the smartest in the family. Though while this may be raw talent, some speculate that her intelligence may not be entirely warranted as she has also proven to be VERY lucky. Examples of her luck vary from surviving shootouts involving miniguns without taking a single bullet despite being in the crossfire, and shopkeepers almost always having exactly what she wants when she wants it. Her luck has more notoriety than her intelligence and many family members contact her for situations that seem luck based, over her intelligence. The two times she didn't have enough luck on her side, she was captured. However both times the enemy family decided to test her luck with Russian Roulette. She won both times, despite the fact that the first only had one empty chamber, and the other was full, but the gun jammed. Currently, she mostly makes a living by hacking Romano's enemies and other such complicated tasks.

Personality: Aesha is for the most part, kind hearted and timid. She doesn't like bloodshed or fighting, but will do it if it is necessary. She feels most comfortable at a computer or while trying to solve complex tasks. She is capable of being socially competent, but generally falters under intense pressure such as if she is diffusing a bomb or negotiating to free a captive. In that case she just stammers her way to the solution. She is sexually open, and with the amount of her time spent on the computer and internet, as discovered a variety of kinks and weird stuff. To bad none of them can be reality.

Alignment: Chaotic Neutral
Family: Romano

Stats

Health: 30
Shield: 12

Perception: 6
Agility: 5
Toughness: 1
Strength: 2
Charisma: 5
Intelligence: 10
Luck: 10 (13)

Gear
Weapon: S&M 500
Sub Weapon: Pulse Taser [50% chance to paralyze on hit.]
Shield: B-class hardlight
Accessory: Lucky charm
Body: Cargo pack

Inventory: [Mattia's Super RPG] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Revolver (24/24 Normals), Cartridges (16/16)
Credit Chit: ₡2556

exalted

Spoiler (click to show/hide):

Name: Jenny-Lee Pettimore
Age: 20
Appearance:
Image

Sex: Female

Background:

Jenny-Lee grew up out in the sticks, so far out the only thing to do for fun was get in trouble. While her formal schooling was irregular, Jenny-Lee was a bright child who quickly picked up the law of the land and was more the proud for it. Growing up in a tight knit family, where even the neighbours were some form of cousin, made Jenny-Lee wary of outsiders, but unshakeably loyal and trusting of family.

Jenny-Lee tried to help around the farm as best she could, but she quickly figured out how her Pa and Grandpa made their money. Moonshine had been the family tradition since prohibition and the reason the local law was always hassling them. Everyone knew when Grandpa John came to town it was time for another run. To run the shine her dad raced in the local amateur stock car circuits, another Moonshiner tradition, but lacking the finances often had to wrench on his own car.

This was where Jenny-Lee learnt about engines and racing, helping her dad under the hood the night before a race and spending time around the track. After an incident one night after a race with boys from the next town over, Jenny's father decided it was time to teach her to fight and defend herself if she was going to be around the business. Jenny's father had served in the last great war, he taught her to shoot not for sport or targets, but to kill or protect herself, he taught her to win, not fight fair.

Eventually Jenny started racing herself, ignoring the critics sceptical about her ability due to her genitals. With the deck stacked against her in each race, Jenny never performed spectacularly but held her own just fine, no one wanted to get beat by a girl. It didn't matter whether people hated or ogled her, with all eyes on Jenny her dad was free to sell his shine.

Jenny never did learn the families secret recipe for the shine. Late one night she heard the tell tale sound of the Sheriff's car pulling up to their house. The echoing knock of the door, a short hushed conversation and her mother tears still reverberate in her mind today. The Sheriff said it was an accident, booze and a lack of sleep on a midnight run to customers in Matera. Jenny never fully believed it, her dad never drank on a run but it was hard to argue with the facts and everyone else just wanting to move on.

Her mother didn't last long after that, the doctors had some name for it but Jenny-Lee knew it was a broken heart. With her brother John serving in the New American Army in some border dispute and nothing keeping her at home, Jenny boarded up the family farm. She loaded daddy's guns into the trunk of his old car with the last of the shine and Jenny-Lee headed for the lights of the city to start a new life. She hit a speed bump almost immediately, getting caught trying to sell in the shine in Romano territory but managed to escape after a tense chase through the streets. She thought she made a clean broke, until she woke up the next morning in a her dingy hotel room surrounded by Romano goons.

She wasn't sure why, but the woman in charge of the goons offered her a job, maybe she had impressed them, either way it wasn't an offer she could refuse. The woman, her face masked in shadow, made that clear in graphic detail as she gave a intricate account of what the men would do to her if she refused, or even betrayed the woman. That was almost two years ago, and Jenny-Lee has worked as trusted driver and courier for the Romano family ever since.

Personality: Irreverent and proud, cocky about her abilities

Alignment: Neutral

Family: Romano

Stats
Health: 28
Shield: 12

Perception: 7
Agility: 8
Toughness: 4
Strength: 4
Charisma: 6 (8)
Intelligence: 4
Luck: 7 (10)

Gear
Weapon: S&M 500
Sub Weapon: The Car
Shield: B-Class Hardlight
Accessory: Lucky Charm
Body: Smart Jacket

Inventory: [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Revolver (24/24 Normals), Heavy (6/6 Specials)
Credit Chit: ₡900

The Car
Jenny-Lee's father could never afford some newfangled car from Matera, instead he raced a classic from Old America he bought at an auction after the war. The car had been pulled from the ruins of some estate bombed during the war and was a wreck, Jenny and her father put hours of blood, sweat and tears into it. Though given her pick of rides available to the Romanos, Jenny has refused to give it up for more than personal reasons. For one, there are no computers in it, nothing for the cops or a rival to hack to shut it down or track her, no complex electrics for Copy Cop to fry fizzle.

That's not to say she hasn't updated it. The car is painted in a tech similar to her jacket, allowing it change colours and numbers plates as required for a quick getaway.

Image

MiscChaos

Spoiler (click to show/hide):

Name: Alisaie “Ali” Romano
Age: 26
Appearance: https://i.imgur.com/0DRQsUq.png
Image
Sex: Female
Background: Once upon a time, there was a serial killer that went by The Scarlet Letter due to the crimson "A" inscribed into the victims. Their, and the law enforcement uses “their” because they never got a clue about the identity of The Scarlet Letter, targets were usually the well to do or someone of not inconsiderable power. At the same time, an anonymous tipper who took on the pseudonym Witch Hunt would sometimes give the law a tip on The Scarlet Letter’s next victim. For a nominal fee, Witch Hunt would inform the law of what they found and they’d get there in time to save the poor soul.
Law enforcement never figured out The Scarlet Letter and Witch Hunt were one and the same person, doing whatever she had to in order to maximize her profits. After all, no one would suspect a little girl of such grisly murders. Alisaie Romano was a girl who grew up on the streets of Matera. For the longest time she didn’t know what happened to her parents, but she learned that they abandoned her because they weren’t ready for a kid. That set of kills were never attributed to The Scarlet Letter, but it was among the most brutal deaths the department had ever seen. She took that and her years bouncing between the streets and orphanages to mean she had to look out for herself first and foremost. But that doesn’t mean she couldn’t have fun with it. She learned to enjoy doing using the law to her advantage and breaking it in the same day to make enough to put herself through school and secure decent lodgings.
Once day when she was 12 she overextended herself, went after a target she really shouldn’t have. The target was stronger, faster, and, most importantly, paranoid enough to not let her guard down even for a little kid. Lucky for her, her target admired her spunk and instead of killing young Ali, adopted her. This is how she became a part of the Romano family, through her new mother Nea Romano. Since then, The Scarlet Letter has gone silent. It serves no purpose to Ali anymore after all. The Romano family pays more than well enough to keep her comfortable. All she has to do is exactly what she was doing before.

Personality: If you want Alisaie to do something specific, you need to instruct her very carefully. Otherwise she’ll interpret it in whatever way seems most fun for her. For example: If she was given the order “Capture him in one piece”, then she would either do the capture and THEN take someone apart because the orders didn’t say to return him in one piece or she would tear the target to pieces and sew him back together incorrectly, technically still satisfying the “in one piece” requirement.
Ali is very big on her own amusement and will do whatever she has to in order to keep entertained, with the only exception being blatantly disregarding orders. She sees the value in having a group behind her and having order to things, but only as long as that group serves her best interests. Unfortunately for most of the world, Ali’s definition of entertainment is very often brutalizing someone or humiliating them in some fashion. She doesn’t care if she uses her bare hands to do so or if she can manipulative John Q. Law into doing it for her.
She also has no great stakes in any organization. She stays with one as long as they are useful to her and will betray them if they stop being so. She doesn’t foresee such a problem with the Romano family, but if it becomes a better deal for her to sell some secrets or even other personnel to someone else…

Alignment: Neutral Evil
Family: Romano

Stats

Health: 27
Shield: 8

Perception: 4
Agility: 6
Toughness: 5
Strength: 8
Charisma: 5
Intelligence: 5
Luck: 3

Gear
Weapon: TR3 Assault
Sub Weapon: Cold Pistol
Shield: Storm Shield
Accessory: No Charge Shield
Body: Explosives Vest

Inventory: [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals, 10/10 Frosts)
Credit Chit: ₡1400.

RESERVES

Spoiler (click to show/hide):

Lia Raidne Romano
Main Weapon Damage: 8 | Sub Weapon Damage: 6
Stats: Perception 6, Agility 5, Toughness 3, Strength 2, Charisma 6, Intelligence 9, Luck 4
Status Effects: None.
Health: 28/28. Shield: 12/12.
Movement: 4 Spaces
Accessory: Cargo Pack
Inventory: Empty.
Ammo: Rifle (60/60 Normals), Revolver (24/24 Normals)


Alfonsi Family (4/4)

Mark3000

Spoiler (click to show/hide):

Name: Henrietta Rosewood
Age: 30
Appearance: Image
Sex: Female

Background: Henrietta was born in the back of an Alfonsi owned brothel. Her mother was a kind woman but was always high on something. So from a young age, Henrietta had to take care of her and the other woman who occupied the brothel. From here Henrietta learned just how the business worked, how it preyed on woman like her mother. Henrietta swore from that point that she wouldn’t end up like the other whores here, she’d be the one in control.

At the age of 18, it came time for Henrietta to start turning tricks for the Alfonsi. Over the years, Anastasia had developed into a voluptuous woman. For a while she was the family’s hottest item and Henrietta knew it. She used her various partners to learn more about the goings on in the underworld. Eventually, she became the establishment’s bottom bitch working as her pimp’s right hand woman.

But that wasn’t enough for Henrietta. She wanted to run the Alfonsi’s prostitution game. On a trip into a rather dangerous part of Matera to collect on a debt, Henrietta arranged for her pimp to have an … unfortunate accident involving some no name gangsters. All it cost her was a few bucks and a few nights alone with these gentlemen. No one seemed to bat an eye at his death. It seemed like he was rather unpopular within the family. However, this allowed Henrietta to slip into his place. With a sly grin, Ana knew her time had arrived.

Personality: Henrietta is a conniving person who is always looking for an angle. She has no qualms with lying, cheating or sleeping her way to the top. Despite her looks, she has a calm, perceptive demeanor. She’s always waiting, listening, watching for the right moment to strike like a snake hiding in tall grass. While she’d rather avoid violence, she doesn’t mind others killing for her. Why should she get her hands dirty?
On top of that, she had a rather perverted mind. When she meets another man or woman, she can’t help but imagine them in her brothel servicing her. While she’s fully capable of playing the role of a submissive partner, Henrietta also has a rather sadistic side in the sac.

Alignment: Neutral Evil
Family: Alfonsi

Stats
Health: 29
Shield:10

Perception: 7
Agility: 5
Toughness: 5
Strength: 2
Charisma: 10 (12)
Intelligence: 5
Luck: 3

Gear
Weapon: Shock Gun
Sub Weapon: Laser Pistol
Shield: C-Class Hardlight
Accessory: Eye-Spy
Body: Dark Coat

Inventory: [Nanocream] [Improvised Smoke Grenade] [Port-A-Cover] [Port-A-Cover] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Pistol (60/60 Normals, 10/10 Shocks, 10/10 Incendiaries)
Credit Chit: ₡385

CondorBoH

Spoiler (click to show/hide):

Name: Rosella 'Thorns' Alfonsi
Age: 36
Appearance: https://danbooru.donmai.us/posts/3014264
Image
Sex: Female

Background: Rose wasn't from a particularly rich, or important, family growing up. No crime, just the average family teetering on the edge of poverty. Seeing the opportunity to join New America's armed forces as a way to escape and make a buck was enough for Rose to leave her parents and older sibling to their own devices. As cruel as it sounds, it meant they had one less mouth to feed. Well, the training was good, turned an already strong woman into a lethal weapon. But an argument that spiralled out of control into a full-scale brawl ended her military career prematurely. Drifting from place to place landed her in Maltera, where hundreds of other nobodies were trying to find a living in a city that lauded its economy and future. Lucky for her, skeezy pubs and brothels don't care where you came from if you look like you could snap a man in two. Rose became a bouncer for one shitty pub after the other, till she eventually made a name for herself by having a perfect track record. No one had beaten her in a fight (In public, at least) and growing reputation as being a tough wall of meat got her noticed by some of the Alfonsi's scouts. A bouncer for upper class whores, enforcer for gang business, brute for turf wars. You name it, she did it. The pay was good, and in the end, that's all that matters.

Personality: While Rose isn't the sharpest tool in the shed, she sure has a bunch of those sharp tools on hand. Other people do the thinking for Rose, she just breaks things and collects the paycheck after. She's been in the enforcement gig for long enough to know not to question what the top dogs are thinking and just go with the flow. When she's not putting on the menacing act, Rose is quite a chill and relaxed individual who likes dozing on a couch as much as hitting the gym.
Or someone.
Same thing these days.
Oh, and by the way, Rose looks tough but she's more submissive in the sack that she wants anyone to know.

Alignment: Chaotic Neutral
Family: Alfonsi

Stats

Health: 29
Shield: 10

Perception: 3
Agility: 6
Toughness: 8 (9)
Strength: 10
Charisma: 5
Intelligence: 3
Luck: 4

Gear
Weapon: Alfonsi Special
Sub Weapon: Laser Pistol
Shield: Shockdrop Shield
Accessory: Grenade
Body: Ballistic Vest

Inventory: [Smoke Grenade] [Nanocream] [Running Shoes] [ES1 Flux Swarm] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals, 10/10 Incendiaries)
Credit Chit: ₡301

lilbooth

Spoiler (click to show/hide):

Name: Olivia Alfonsi
Age: 26
Appearance: https://i.pinimg.com/564x/5f/c6/8e/5fc6 ... 05bcf8.jpg
Sex: Female
Background: Olivia is a fixer. Not the sort of person that can fix your stuff. Like a broken car or a gun. But what she can do is get you your fix. If you’re looking to buy a gun or a car, she’s got a guy. Do you need some drugs, some pussy? She can get you that too. All the goods and services that are hard to come by, she’s got a guy or a gal. Want to kill someone? Want a professional to kill someone? Need someone to clean up that person you may or may not have killed? Olivia Alfonsi is the one you call when you’ve got a particular need that you can’t track down yourself.
Her life was like that of most the Alfonsi gangsters. She grew up in a nice house with nice things. She went to a school just like everyone else, ate plenty of great Italian food and kept on her best behavior. When she started high school she also started dealing. Mostly cheap drugs, and a weapon here or there. By the time she was a senior, she had a handful of distributors that sold for her. She had a contact at a chop shop for stolen cars. And a few club promoters that were always calling for girls to populate their shitty bars.
Once she finished high school she went full time into the underworld. La Cosa Nostra has always been a male-dominated organization. And despite how large an earner Olivia was they were never going to change centuries of tradition for one girl. So Olivia never became a made man. Therefore she remained as an associate. Still, her name is well known in the Alfonsi family and other members of the underworld

Personality: Cheerful. But that fake New York Cheerful that can really flip-flop for no good reason. She cunning and manipulative and hardworking. She is always willing to try to get the job done, despite the situations it puts her in.
Alignment: Likely Chaotic Neutral. I don't really think she is evil, but she doesn't really think any of the crime she is doing is really bad?
Family: Alfonsi

Stats

Health: 29
Shield: 8

Perception: 6
Agility: 6
Toughness: 4
Strength: 4
Charisma: 10 (+2)
Intelligence:6
Luck: 5

Gear
Weapon: Alfonsi Special
Sub Weapon: Laser Pistol
Shield: D-Class Hardlight
Accessory: Eye Spy
Body: Dark Coat

Inventory: [Shockdrop Shield] [Small Port-a-Cover] [Small Port-a-Cover] [Running Shoes] [Nanocream] [Son of Progrev] [Empty] [Empty] [Empty] [Empty]
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals, 10/10 Incendiaries)
Credit Chit: ₡122

Blue56

Spoiler (click to show/hide):

Name: Haley "Hal" Alfonsi
Age: 28
Appearance: Image
Sex: Female

Background: Haley lived her early years in borderline poverty. Her parents were merchants, and pretty damn good ones at that but they were also the bleeding heart sort who used their skills to get great prices from their suppliers and turned around and made the bare minimum in profit off of it. It was the sort of altruism that made them local heroes, but for a young girl who never got much in the way of toys or nice clothes she wanted, Haley couldn't help but feel a little resentful towards her parents for giving away so much and leaving little for themselves. In her teen years, her life was completely turned around. Her parents had always refused to pay protection to whatever mafia claimed their home as turf, and on this particular day someone had decided enough was enough. Haley managed to find a safe place to hide while her father was gunned down and her mother was hauled off to pay what it was presumed the family owned, never to be seen again.

Haley mourned for quite some time and when that was done, she salvaged what she could from the trashed shop and got to work. She had learned a lot about business from her parents and she put that to good use, only she would do things a bit differently. Going by the name Hal now, she used a silver tongue and shrewd negotiating tactics to extract maximum profit from her customers, and when people in the area started to get wise to her scams or if the mafia started sniffing around she would pack up and move on to the next location. At the start she sold general merchandise, whatever she could get her hands on really, but she soon expanded into arms dealing and from there it wasn't long before she learned how to modify and repair these weapons as well. Selling arms was all well and good but her business model lent itself well to fixing up junk guns just enough that they would look nice and last a few shots before falling apart again. By the time the suckers knew what hit them, she would have already skipped to the next part of town. And of course, if the mafia ever came looking to buy, Hal would rip them off twice as hard as anyone else.

Naturally, this wasn't the most sound of ideas in this town, but Hal figured as long as she avoided the big time families, things would be fine. She was almost right, but when a bad batch of guns got passed on to the Romano's from some poor schmuck she sold them to. Now one of the biggest families around was out for Hal's blood and she had few places left to run to with all the cutthroat business she had been doing. It was here that the Alfonsi family approached her with an offer to join them. Apparently she hadn't been leaving a terrible impression on everybody in the city, but her talent for negotiation and persuasion had been noted by some important people. The thought of working for the mafia made her skin crawl, but there was no denying that it would solve most of Hal's problems. No one would dare touch her if she was working for the toughest bunch in the city. So from that day forward, she was Hal Alfonsi. Her days of running scams were over, instead she was helping to negotiate business deals and inspecting quality of goods for the Alfonsi family.

Personality: A saleswoman to the core, Hal often presents herself as a friendly and easygoing young woman. The kind of person you'd love to kick back and have a drink with... Until you realize just how badly you just got ripped off that is, assuming you ever do. When a situation is presented to her, the first and foremost thought on her mind is how she can profit from it. Hal is a bit of a coward, she would do just about anything to avoid getting into a fight, but she knows her way around a gun and she'll kill if she believes it's the best option for her.
Alignment: Neutral Evil
Family: Alfonsi

Stats

Health: 28
Shield: 10

Perception: 6
Agility: 6
Toughness: 1
Strength: 1
Charisma: 10
Intelligence: 8
Luck: 8

Gear
Weapon: Alfonsi Special
Sub Weapon: Shock Gun
Shield: Shockdrop Shield
Accessory: Eye-Spy
Body: Dark Coat
Inventory: [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty] [Empty]
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals, 10/10 Shocks)
Credit Chit: ₡1000


RESERVES

Spoiler (click to show/hide):

Charli Alfonsi
Main Weapon Damage: 3 | Sub Weapon Damage: 5
Stats: Perception 8, Agility 3, Toughness 8, Strength 7, Charisma 2, Intelligence 2, Luck 7
Status Effects: None
Health: 32/32 | Shield: 8/8
Movement: 3 Spaces
Accessory: None
Inventory: Empty
Ammo: Pistol (30/30 Normals), Heavy (12/12 Incendiaries)


Quick Sheets
Spoiler (click to show/hide):

Romanos
Raelia Lucia Romano
Main Weapon Damage: 10 | Sub Weapon Damage: 3
Stats: Perception 7, Agility 10, Toughness 7, Strength 7, Charisma 3 (5), Intelligence 1, Luck 2
Status Effects: None.
Health: 31/31 | Shield: 8/8
Movement: 5 Spaces
Accessory: Flashbang
Inventory: Empty.
Ammo: Sniper (6/12 Normals), Pistol (29/30 Normals)

Aesha Romano
Main Weapon Damage: 6 | Sub Weapon Damage: 2
Stats: Perception 6, Agility 5, Toughness 1, Strength 2, Charisma 5, Intelligence 10, Luck 10 (13)
Status Effects: None.
Health: 30/30. | Shield: 3/12.
Movement: 4 Spaces
Accessory: Lucky Charm
Inventory: Empty.
Ammo: Revolver (18/24 Normals), Cartridges (15/16)

Jenny-Lee Pettimore
Main Weapon Damage: 6 | Sub Weapon Damage: 30
Stats: Perception 7, Agility 8, Toughness 4, Strength 4, Charisma 6 (8), Intelligence 4, Luck 7 (10)
Status Effects: None.
Health: 30/30. | Shield: 7/12.
Movement: 4 Spaces
Accessory: Lucky Charm
Inventory: Empty.
Ammo: Revolver (24/24 Normals), Heavy (6/6 Specials)

Alisaie “Ali” Romano
Main Weapon Damage: 8 | Sub Weapon Damage: 3
Stats: Perception 4, Agility 6, Toughness 5, Strength 8, Charisma 5, Intelligence 5, Luck 3
Status Effects: None.
Health: 27/27 | Shield: 8/8 | E. Shield: 3/8
Movement: 4 Spaces
Accessory: No-Charge Shield
Inventory: Empty.
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals)


Alfonsi
Henrietta Rosewood
Main Weapon Damage: 2 | Sub Weapon Damage: 3
Stats: Perception 7, Agility 5, Toughness 5, Strength 2, Charisma 10 (12), Intelligence 5, Luck 3
Status Effects: None.
Health: 0/31 | Shield: 0/10
Movement: 4 Spaces
Accessory: Eye-Spy
Inventory: Empty
Ammo: Pistol (30/30 Normals), Pistol (30/30 Normals)

Rosella 'Thorns' Alfonsi
Main Weapon Damage: 8 | Sub Weapon Damage: 3
Stats: Perception 3, Agility 6, Toughness 8, Strength 10, Charisma 5, Intelligence 3, Luck 4
Status Effects: None.
Health: 8/33 | Shield 0/10
Movement: 4 Spaces
Accessory: Empty
Inventory: Empty
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals)

Olivia Alfonsi
Main Weapon Damage: 8 | Sub Weapon Damage: 3
Stats: Perception 6, Agility 6, Toughness 4, Strength 4, Charisma 10, Intelligence 6, Luck 5
Status Effects: None.
Health: 29/31 | Shield: 8/8
Movement: 4 Spaces
Accessory: Empty
Inventory: Empty
Ammo: Rifle (60/60 Normals), Pistol (28/30 Normals)

Haley 'Hal' Alfonsi
Main Weapon Damage: 8 | Sub Weapon Damage: 2
Stats: Perception 6, Agility 6, Toughness 1, Strength 1, Charisma 10 (12), Intelligence 8, Luck 8
Status Effects: None.
Health: 28/28 | Shield: 10/10
Movement: 4 Spaces
Accessory: Eye-Spy
Inventory: Empty
Ammo: Rifle (60/60 Normals), Pistol (30/30 Normals, 10/10 Shocks)
Last edited by mrblah on Mon Dec 10, 2018 10:29 pm, edited 35 times in total.
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Re: Nights on the Maltese (OOC)

Postby lilbooth » Thu Aug 02, 2018 5:15 pm

Name: Olivia Alfonsi
Age: 26
Appearance: https://i.pinimg.com/564x/5f/c6/8e/5fc6 ... 05bcf8.jpg
Sex: Female
Background: Olivia is a fixer. Not the sort of person that can fix your stuff. Like a broken car or a gun. But what she can do is get you your fix. If you’re looking to buy a gun or a car, she’s got a guy. Do you need some drugs, some pussy? She can get you that too. All the goods and services that are hard to come by, she’s got a guy or a gal. Want to kill someone? Want a professional to kill someone? Need someone to clean up that person you may or may not have killed? Olivia Alfonsi is the one you call when you’ve got a particular need that you can’t track down yourself.
Her life was like that of most the Alfonsi gangsters. She grew up in a nice house with nice things. She went to a school just like everyone else, ate plenty of great Italian food and kept on her best behavior. When she started high school she also started dealing. Mostly cheap drugs, and a weapon here or there. By the time she was a senior, she had a handful of distributors that sold for her. She had a contact at a chop shop for stolen cars. And a few club promoters that were always calling for girls to populate their shitty bars.
Once she finished high school she went full time into the underworld. La Cosa Nostra has always been a male-dominated organization. And despite how large an earner Olivia was they were never going to change centuries of tradition for one girl. So Olivia never became a made man. Therefore she remained as an associate. Still, her name is well known in the Alfonsi family and other members of the underworld
Personality: Cheerful. But that fake New York Cheerful that can really flip-flop for no good reason. She cunning and manipulative and hardworking. She is always willing to try to get the job done, despite the situations it puts her in.
Alignment: Likely Chaotic Neutral. I don't really think she is evil, but she doesn't really think any of the crime she is doing is really bad?
Family: Alfonsi

Stats: 41

Health: 29
Shield: (Whichever amount is the durability of your shield.)

Perception: 6
Agility: 6
Toughness: 4
Strength: 4
Charisma: 10
Intelligence:6
Luck: 5

Gear
Weapon: Alfonsi Special
Sub Weapon: Laser Pistol
Shield: Shockdrop
Accessory: Eye Spy
Body: Dark Coat

Inventory: (Leave this blank. You'll get 10 item slots to fill here.)
Ammo: (Leave this blank too.)
Credit Chit: ₡900
Last edited by lilbooth on Mon Aug 06, 2018 1:05 am, edited 1 time in total.
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Re: Nights on the Maltese (OOC)

Postby RandomRoninKitten » Thu Aug 02, 2018 7:10 pm

Spoiler (click to show/hide):


Name: Raelia Lucia Romano
Age: 18
Appearance: Image(Grey boots instead of brown)
Sex: Female
Background: Raelia was born into the Romano family, however, she was immediately recognized as grunt material due to having little capacity for thinking for herself. When Aesha helped her with her homework, she immediately started following her around everywhere. At this point, all that was required was for equipment to be placed in her hands, and for her to be given orders. This was perfect, as Aesha was capable of thinking FOR Raelia, and therefor could simply give her directions regarding the grunt work, and together they could could complete missions for the family.
Personality: Raelia is neither intelligent, nor talented, she simply follows orders, and beyond that where she is given leeway, she takes that opportunity to do whatever she feels like doing at the time. She is cold, but never really calculating. She enjoys the suffering of others, but doesn't enjoy murdering, however she's not smart enough to question it if those are her orders, or if she, her allies, or her objective is at stake. She enjoys music, and always keeps her headphones with her, and with her spare time she plays video games. She finds it difficult to remember events, her memory is awful, she can, however, remember feelings. If someone were to do something nice for her, she'd remember a person causing her to feel happy, and likewise, she'd remember feeling sad if a person did something negative to her.
Alignment: Chaotic Neutral
Family: Romano

Stats

HP: 28

Perception: 7
Agility: 10
Toughness: 7
Strength: 7
Charisma: 3
Intelligence: 1
Luck: 2

Gear (Look in your family's gear for your selections. You may choose only one per section.)
Weapon: Longshot Pro
Sub Weapon: Cold Pistol
Shield: Rex Buckler
Accessory: Flashbang
Body: Smart Jacket

Inventory: (Leave this blank. You'll get 10 item slots to fill here.)
Ammo: (Leave this blank too.)
Credit Chit: 1200₡.
Last edited by RandomRoninKitten on Fri Aug 03, 2018 1:48 am, edited 2 times in total.

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Re: Nights on the Maltese (OOC)

Postby Littlemankitten » Fri Aug 03, 2018 1:01 am

Name: Aesha Romano
Age: 20
Appearance: 5' 10" 130lb
Spoiler (click to show/hide):

Image

Sex: Female
Background: Aesha was part of the family since birth. Having been born to two of the families leading hackers, she quickly became part of the trade as well, being able to hack complicated security measures by the age of 8, and solving differential equations by the age of 14. By the time she became an adult, she was one of the smartest in the family. Though while this may be raw talent, some speculate that her intelligence may not be entirely warranted as she has also proven to be VERY lucky. Examples of her luck vary from surviving shootouts involving miniguns without taking a single bullet despite being in the crossfire, and shopkeepers almost always having exactly what she wants when she wants it. Her luck has more notoriety than her intelligence and many family members contact her for situations that seem luck based, over her intelligence. The two times she didn't have enough luck on her side, she was captured. However both times the enemy family decided to test her luck with Russian Roulette. She won both times, despite the fact that the first only had one empty chamber, and the other was full, but the gun jammed. Currently, she mostly makes a living by hacking Romano's enemies and other such complicated tasks.
Personality: Aesha is for the most part, kind hearted and timid. She doesn't like bloodshed or fighting, but will do it if it is necessary. She feels most comfortable at a computer or while trying to solve complex tasks. She is capable of being socially competent, but generally falters under intense pressure such as if she is diffusing a bomb or negotiating to free a captive. In that case she just stammers her way to the solution. She is sexually open, and with the amount of her time spent on the computer and internet, as discovered a variety of kinks and weird stuff. To bad none of them can be reality.
Alignment: Chaotic Neutral
Family: Romano

Stats (rolled 4)

Health: 30 (rolled 6)
Shield: 12

Perception: 6
Agility: 5
Toughness: 1
Strength: 2
Charisma: 5
Intelligence: 10
Luck: 10 (+3)

Gear
Weapon: S&M 500
Sub Weapon: Pulse Taser
Shield: B-class hardlight
Accessory: Lucky charm
Body: Cargo pack

Inventory:
Ammo:
Credit Chit: 1200 (rolled 4)
Last edited by Littlemankitten on Sat Aug 04, 2018 2:04 am, edited 4 times in total.
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Re: Nights on the Maltese (OOC)

Postby exalted » Fri Aug 03, 2018 1:33 am

Name: Jenny-Lee Pettimore
Age: 20
Appearance:
Spoiler (click to show/hide):

Image


Sex: Female

Background:

Jenny-Lee grew up out in the sticks, so far out the only thing to do for fun was get in trouble. While her formal schooling was irregular, Jenny-Lee was a bright child who quickly picked up the law of the land and was more the proud for it. Growing up in a tight knit family, where even the neighbours were some form of cousin, made Jenny-Lee wary of outsiders, but unshakeably loyal and trusting of family.

Jenny-Lee tried to help around the farm as best she could, but she quickly figured out how her Pa and Grandpa made their money. Moonshine had been the family tradition since prohibition and the reason the local law was always hassling them. Everyone knew when Grandpa John came to town it was time for another run. To run the shine her dad raced in the local amateur stock car circuits, another Moonshiner tradition, but lacking the finances often had to wrench on his own car.

This was where Jenny-Lee learnt about engines and racing, helping her dad under the hood the night before a race and spending time around the track. After an incident one night after a race with boys from the next town over, Jenny's father decided it was time to teach her to fight and defend herself if she was going to be around the business. Jenny's father had served in the last great war, he taught her to shoot not for sport or targets, but to kill or protect herself, he taught her to win, not fight fair.

Eventually Jenny started racing herself, ignoring the critics sceptical about her ability due to her genitals. With the deck stacked against her in each race, Jenny never performed spectacularly but held her own just fine, no one wanted to get beat by a girl. It didn't matter whether people hated or ogled her, with all eyes on Jenny her dad was free to sell his shine.

Jenny never did learn the families secret recipe for the shine. Late one night she heard the tell tale sound of the Sheriff's car pulling up to their house. The echoing knock of the door, a short hushed conversation and her mother tears still reverberate in her mind today. The Sheriff said it was an accident, booze and a lack of sleep on a midnight run to customers in Matera. Jenny never fully believed it, her dad never drank on a run but it was hard to argue with the facts and everyone else just wanting to move on.

Her mother didn't last long after that, the doctors had some name for it but Jenny-Lee knew it was a broken heart. With her brother John serving in the New American Army in some border dispute and nothing keeping her at home, Jenny boarded up the family farm. She loaded daddy's guns into the trunk of his old car with the last of the shine and Jenny-Lee headed for the lights of the city to start a new life. She hit a speed bump almost immediately, getting caught trying to sell in the shine in Romano territory but managed to escape after a tense chase through the streets. She thought she made a clean broke, until she woke up the next morning in a her dingy hotel room surrounded by Romano goons.

She wasn't sure why, but the woman in charge of the goons offered her a job, maybe she had impressed them, either way it wasn't an offer she could refuse. The woman, her face masked in shadow, made that clear in graphic detail as she gave a intricate account of what the men would do to her if she refused, or even betrayed the woman. That was almost two years ago, and Jenny-Lee has worked as trusted driver and courier for the Romano family ever since.

Personality: Irreverent and proud, cocky about her abilities

Alignment: Neutral

Family: Romano

Stats: 40
Health: 28
Shield: 12

Perception: 7
Agility: 8
Toughness: 4
Strength: 4
Charisma: 6 (8)
Intelligence: 4
Luck: 7 (10)

Gear
Weapon: S&M 500
Sub Weapon: The Car
Shield: B-Class Hardlight
Accessory: Lucky Charm
Body: Smart Jacket

Inventory: (Leave this blank. You'll get 10 item slots to fill here.)
Ammo: (Leave this blank too.)
Credit Chit: $900

The Car
Spoiler (click to show/hide):

Jenny-Lee's father could never afford some newfangled car from Matera, instead he raced a classic from Old America he bought at an auction after the war. The car had been pulled from the ruins of some estate bombed during the war and was a wreck, Jenny and her father put hours of blood, sweat and tears into it. Though given her pick of rides available to the Romanos, Jenny has refused to give it up for more than personal reasons. For one, there are no computers in it, nothing for the cops or a rival to hack to shut it down or track her, no complex electrics for Copy Cop to fry fizzle.

That's not to say she hasn't updated it. The car is painted in a tech similar to her jacket, allowing it change colours and numbers plates as required for a quick getaway.

Image
Last edited by exalted on Mon Aug 06, 2018 11:17 am, edited 3 times in total.
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Re: Nights on the Maltese (OOC)

Postby mrblah » Fri Aug 03, 2018 1:37 am

the conflict and story progression is too focused on the battle between the families, so it unfortunately wouldn't be possible.

edit; also forgot to add health and shield to the character sheet. they're there now.
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Re: Nights on the Maltese (OOC)

Postby Mark3000 » Fri Aug 03, 2018 2:33 am

Placeholder Post. Will have a sheet up soon. Just putting it out there I'm making a Madam.

[Edit]
Ok here it is . If anything needs changing let me know.

Name: Henrietta Rosewood
Age: 30
Appearance:
Spoiler (click to show/hide):

Image

Sex: Female

Background:
Henrietta was born in the back of an Alfonsi owned brothel. Her mother was a kind woman but was always high on something. So from a young age, Henrietta had to take care of her and the other woman who occupied the brothel. From here Henrietta learned just how the business worked, how it preyed on woman like her mother. Henrietta swore from that point that she wouldn’t end up like the other whores here, she’d be the one in control.

At the age of 18, it came time for Henrietta to start turning tricks for the Alfonsi. Over the years, Henrietta had developed into a voluptuous woman. For a while she was the family’s hottest item and she knew it. She used her various partners to learn more about the goings on in the underworld. Eventually, she became the establishment’s bottom bitch working as her pimp’s right hand woman.

But that wasn’t enough for Henrietta. She wanted to run the Alfonsi’s prostitution game. On a trip into a rather dangerous part of Matera to collect on a debt, Henrietta arranged for her pimp to have an … unfortunate accident involving some no name gangsters. All it cost her was a few bucks and a few nights alone with these gentlemen. No one seemed to bat an eye at his death. It seemed like he was rather unpopular within the family. However, this allowed Henrietta to slip into his place. With a sly grin, Ana knew her time had arrived.

Personality: Henrietta is a conniving person who is always looking for an angle. She has no qualms with lying, cheating or sleeping her way to the top. Despite her looks, she has a calm, perceptive demeanor. She’s always waiting, listening, watching for the right moment to strike like a snake hiding in tall grass. While she’d rather avoid violence, she doesn’t mind others killing for her. Why should she get her hands dirty?
On top of that, she had a rather perverted mind. When she meets another man or woman, she can’t help but imagine them in her brothel servicing her. While she’s fully capable of playing the role of a submissive partner, Henrietta also has a rather sadistic side in the sac.

Alignment: Neutral Evil
Family: Alfonsi

Stats (37)
Health: 29
Shield:10

Perception: 7
Agility: 5
Toughness: 5
Strength: 2
Charisma: 10
Intelligence: 5
Luck: 3

Gear
Weapon: Shock Gun
Sub Weapon: Laser Pistol
Shield: C-Class Hardlight
Accessory: Eye-Spy
Body: Dark Coat

Inventory: [Blank]x10
Ammo:
Credit Chit: 700
Last edited by Mark3000 on Sat Aug 04, 2018 11:04 pm, edited 2 times in total.
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Re: Nights on the Maltese (OOC)

Postby CondorBoH » Sat Aug 04, 2018 7:53 am

This will also be a placeholder post, I'll update it soon as I can. To match numbers, I'll be an Alfonsi. Tying between a 'Brute' type and a 'Hacker' type of character.

Finished! Made a brute, to go with the other Alfonsi's mastermind~!

Name: Rosella 'Thorns' Alfonsi
Age: 36
Appearance: https://danbooru.donmai.us/posts/3014264
Image
Sex: Female
Background: Rose wasn't from a particularly rich, or important, family growing up. No crime, just the average family teetering on the edge of poverty. Seeing the opportunity to join New America's armed forces as a way to escape and make a buck was enough for Rose to leave her parents and older sibling to their own devices. As cruel as it sounds, it meant they had one less mouth to feed. Well, the training was good, turned an already strong woman into a lethal weapon. But an argument that spiralled out of control into a full-scale brawl ended her military career prematurely. Drifting from place to place landed her in Maltera, where hundreds of other nobodies were trying to find a living in a city that lauded its economy and future. Lucky for her, skeezy pubs and brothels don't care where you came from if you look like you could snap a man in two. Rose became a bouncer for one shitty pub after the other, till she eventually made a name for herself by having a perfect track record. No one had beaten her in a fight (In public, at least) and growing reputation as being a tough wall of meat got her noticed by some of the Alfonsi's scouts. A bouncer for upper class whores, enforcer for gang business, brute for turf wars. You name it, she did it. The pay was good, and in the end, that's all that matters.


Personality: While Rose isn't the sharpest tool in the shed, she sure has a bunch of those sharp tools on hand. Other people do the thinking for Rose, she just breaks things and collects the paycheck after. She's been in the enforcement gig for long enough to know not to question what the top dogs are thinking and just go with the flow. When she's not putting on the menacing act, Rose is quite a chill and relaxed individual who likes dozing on a couch as much as hitting the gym.
Or someone.
Same thing these days.
Oh, and by the way, Rose looks tough but she's more submissive in the sack that she wants anyone to know.
Alignment: Chaotic Neutral
Family: Alfonsi

Stats (Bonus 4)

Health: 29 (Bonus 5)
Shield: 10

Perception: 3
Agility: 6
Toughness: 8
Strength: 10
Charisma: 5
Intelligence: 3
Luck: 4

Gear (Look in your family's gear for your selections. You may choose only one per section.)
Weapon: Alfonsi Special
Sub Weapon: Laser Pistol
Shield: Shockdrop Shield
Accessory: Grenade
Body: Ballistic Vest

Inventory: (Leave this blank. You'll get 10 item slots to fill here.)
Ammo: (Leave this blank too.)
Credit Chit: ₡800 (Starting 600 + 2 result).
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Re: Nights on the Maltese (OOC)

Postby mrblah » Sat Aug 04, 2018 6:30 pm

we've reached a good middle point between the minimum and maximum amount of characters i wanted to have. i'll be starting this party soon after lilbooth sends his character. sign-ups will remain open until all parties are full, but for the first act it won't be possible to introduce new characters, so anyone wanting in the start of the rp should reserve a spot before so that i won't have an npc occupy it.
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Re: Nights on the Maltese (OOC)

Postby The Third Triumverate » Sat Aug 04, 2018 10:48 pm

Name: Charli Alfonsi
Age: 19
Appearance:
charli.jpeg

Sex: Female
Alignment: Chaotic Evil
Background: Charli's parents abused her for as long as she could remember. Before she blew them up, of course.

That was six years ago. The trap proved to be child's play for Charli, as she'd had plenty of demolitions experience by then. Indeed, her neglecting parents hadn't the slightest idea that Charli had been building and playing with flamethrowers in their backyard for years. On her way through juvenile to prison, she met a grunt for the Alfonsi family who introduced her to the family. Crazy Al pulled some strings, and within a few years Charli was back on the street, building cars, fixing helicopters, and fabricating weapons for the family.

However, the only thing that can make Charli smile is the thrill of destruction. Sadistic pyromaniacs tend to have that problem. Yet she's revealed, in the past year, a masochistic side. She tends to stand much to close to the destruction she creates, and flashes a smile when shrapnel does strike her. Indeed, even her outfit changed from a full-body jumpsuit to a customized thong-leotard that hangs high on her. Too bad she lacks the social skills to use it to her advantage.

Personality: Charli's penchant for stoicism cannot be understated. Everything about her seems dull, bland, and gray. Even her favorite color is gray. The only thing that makes her happy is tinkering with a machine or a psychopathic rampage. However, she is deeply loyal to the family that saved her from a life in prison

Alignment: Chaotic Neutral

Stats:
38, 35 + d6=3

Health: 28, 24 + d6=4
Shield: 8

Perception: 7
Agility: 1
Toughness: 8
Strength: 1
Charisma: 1
Intelligence: 10
Luck: 10

Gear:
Weapon: Laser Pistol
Sub Weapon: Jury-rigged flame-thrower (1 dam, only takes blanks, 50% chance to burn)
Shield: Alfonsi special
Accessory: Grenade
Body: Ballistic vest: leotard version

Inventory:
Ammo:
Credit Chit: ₡1,000
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Re: Nights on the Maltese (OOC)

Postby lilbooth » Mon Aug 06, 2018 1:06 am

I edited my sheet into my first post. sorry for the wait
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Re: Nights on the Maltese (OOC)

Postby mrblah » Mon Aug 06, 2018 1:41 am

it's fine. with your app, we now have one full team for the alfonsi. since no one else has reserved a spot, i'm gonna make an npc and add them to the roster.

we'll begin probably a day after all the characters have been shown to give me some time to prepare everything.
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Re: Nights on the Maltese (OOC)

Postby exalted » Mon Aug 06, 2018 11:18 am

Minor edit of my character sheet

(found a better character pic)
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Re: Nights on the Maltese (OOC)

Postby KnightVanilla » Thu Aug 09, 2018 7:00 am

Fuck how didn't I see this sooner
Life has gotten so much more boring. Well I suppose it doesn't help if I say my only source of entertainment is YouTube and here. So yeah not much of interesting life going on.
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Re: Nights on the Maltese (OOC)

Postby lilbooth » Sat Aug 11, 2018 1:56 pm

when you said our guns are in our rooms, that is rooms on the ship right? its a cruise ship with some lavish hotel rooms.
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Re: Nights on the Maltese (OOC)

Postby mrblah » Sat Aug 11, 2018 5:25 pm

yeah.
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Re: Nights on the Maltese (OOC)

Postby MiscChaos » Thu Sep 13, 2018 6:46 am

Name: Alisaie “Ali” Romano
Age: 26
Appearance: https://i.imgur.com/0DRQsUq.png
Image
Sex: Female
Background: Once upon a time, there was a serial killer that went by The Scarlet Letter due to the crimson "A" inscribed into the victims. Their, and the law enforcement uses “their” because they never got a clue about the identity of The Scarlet Letter, targets were usually the well to do or someone of not inconsiderable power. At the same time, an anonymous tipper who took on the pseudonym Witch Hunt would sometimes give the law a tip on The Scarlet Letter’s next victim. For a nominal fee, Witch Hunt would inform the law of what they found and they’d get there in time to save the poor soul.
Law enforcement never figured out The Scarlet Letter and Witch Hunt were one and the same person, doing whatever she had to in order to maximize her profits. After all, no one would suspect a little girl of such grisly murders. Alisaie Romano was a girl who grew up on the streets of Matera. For the longest time she didn’t know what happened to her parents, but she learned that they abandoned her because they weren’t ready for a kid. That set of kills were never attributed to The Scarlet Letter, but it was among the most brutal deaths the department had ever seen. She took that and her years bouncing between the streets and orphanages to mean she had to look out for herself first and foremost. But that doesn’t mean she couldn’t have fun with it. She learned to enjoy doing using the law to her advantage and breaking it in the same day to make enough to put herself through school and secure decent lodgings.
Once day when she was 12 she overextended herself, went after a target she really shouldn’t have. The target was stronger, faster, and, most importantly, paranoid enough to not let her guard down even for a little kid. Lucky for her, her target admired her spunk and instead of killing young Ali, adopted her. This is how she became a part of the Romano family, through her new mother Nea Romano. Since then, The Scarlet Letter has gone silent. It serves no purpose to Ali anymore after all. The Romano family pays more than well enough to keep her comfortable. All she has to do is exactly what she was doing before.

Personality: If you want Alisaie to do something specific, you need to instruct her very carefully. Otherwise she’ll interpret it in whatever way seems most fun for her. For example: If she was given the order “Capture him in one piece”, then she would either do the capture and THEN take someone apart because the orders didn’t say to return him in one piece or she would tear the target to pieces and sew him back together incorrectly, technically still satisfying the “in one piece” requirement.
Ali is very big on her own amusement and will do whatever she has to in order to keep entertained, with the only exception being blatantly disregarding orders. She sees the value in having a group behind her and having order to things, but only as long as that group serves her best interests. Unfortunately for most of the world, Ali’s definition of entertainment is very often brutalizing someone or humiliating them in some fashion. She doesn’t care if she uses her bare hands to do so or if she can manipulative John Q. Law into doing it for her.
She also has no great stakes in any organization. She stays with one as long as they are useful to her and will betray them if they stop being so. She doesn’t foresee such a problem with the Romano family, but if it becomes a better deal for her to sell some secrets or even other personnel to someone else…

Alignment: Neutral Evil
Family: Romano

Stats

Health: 27
Shield: 8

Perception: 4
Agility: 6
Toughness: 5
Strength: 8
Charisma: 5
Intelligence: 5
Luck: 3

Gear
Weapon: TR3 Assault
Sub Weapon: Cold Pistol
Shield: Storm Shield
Accessory: No Charge Shield
Body: Explosives Vest

Inventory:
Ammo:
Credit Chit: 1400
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Re: Nights on the Maltese (OOC)

Postby mrblah » Thu Sep 13, 2018 11:13 pm

oh yeah we replaced the npc with misc btw

just saying that so everyone knows.
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