Spoiler (click to show/hide):
The Tenno appeared at the Terminus, gleaming and victorious over the Sentients. The cold and gold Orokin Emperors, breathless, bathed them in savior's silk. Then came the sound. Across all Orokin worlds, all at once, the ceremonial Naga drums. A royal salute to the honored Tenno. Ten solemn beats to declare the suffering was over.
The Low Guardians watched from a distance as the Tenno stood before the Emperors, not Stoic and Silent, but poised and waiting.
When the ninth beat rang out, a torrent of blood filled the Stadium, loosed by Tenno blades. The Tenno eradicated the Orokin Empire, silencing it forever.
***
A loud crash awakens you from your slumber, shattered glass and blood filling your visage, a stabbing pain erupts from your face. You reach up and feel it, and your hand comes away wet, a sign that you’re bleeding. You shove open your Cryopod, and look around. You’re surrounded by figures in white masks and teal armor, carrying crude-looking weapons. When one looks at you, you duck just in time to dodge a two-shot burst, which ricochets off the wall. When you peak over the side of your Cryopod, the figures are dragging with them your Warframe.
The Tenno appeared at the Terminus, gleaming and victorious over the Sentients. The cold and gold Orokin Emperors, breathless, bathed them in savior's silk. Then came the sound. Across all Orokin worlds, all at once, the ceremonial Naga drums. A royal salute to the honored Tenno. Ten solemn beats to declare the suffering was over.
The Low Guardians watched from a distance as the Tenno stood before the Emperors, not Stoic and Silent, but poised and waiting.
When the ninth beat rang out, a torrent of blood filled the Stadium, loosed by Tenno blades. The Tenno eradicated the Orokin Empire, silencing it forever.
***
A loud crash awakens you from your slumber, shattered glass and blood filling your visage, a stabbing pain erupts from your face. You reach up and feel it, and your hand comes away wet, a sign that you’re bleeding. You shove open your Cryopod, and look around. You’re surrounded by figures in white masks and teal armor, carrying crude-looking weapons. When one looks at you, you duck just in time to dodge a two-shot burst, which ricochets off the wall. When you peak over the side of your Cryopod, the figures are dragging with them your Warframe.
____________________________
Before one reads through the rest of this post, it’s important to understand that for this RP to work, I must take the liberty of making several changes to the Warframe lore:
Spoiler (click to show/hide):
1: Rather than the organization which the Lotus leads, the Tenno in this case will refer to the warriors who previously served the Orokin Empire and are equipped with Warframes. What this means is that the Lotus-led organization does not exist in the RP, and that the Tenno will instead work for one of the six Syndicates, who have their own goals. This also means that the Tenno do not all have the same goals and may end up at odds with each other when Syndicate missions conflict.
2: Rather than controlling a Warframe from a stasis pod on their Orbiter, Tenno physically wear their Warframes as armor. What this means is that it is possible for your Tenno to be hurt if your Warframe is damaged heavily enough.
3: Everything will try to rape you.
4: The races in this RP will not be limited to those in Warframe, as such you should expect to see more than just the Corpus, Grineer, and Infested on the battlefield.
5: You will be capable of modifying your weapons with parts found on the battlefield, allowing you further customization. If you want Prime, Prisma, Vandal, or Wraith weapons or Warframes, you’ll have to modify them on your ship.
6: Your ship’s Cephalon will have a humanoid form that they may appear in, and you can name them yourself.
7: You will get one Warframe, ever, and to change this Warframe, you’d modify it like any other Warframe. You can choose to start with a custom Warframe with custom abilities, which you can choose by discussing it with me, or you can simply select an existing Warframe from the game’s wiki.
1: Rather than the organization which the Lotus leads, the Tenno in this case will refer to the warriors who previously served the Orokin Empire and are equipped with Warframes. What this means is that the Lotus-led organization does not exist in the RP, and that the Tenno will instead work for one of the six Syndicates, who have their own goals. This also means that the Tenno do not all have the same goals and may end up at odds with each other when Syndicate missions conflict.
2: Rather than controlling a Warframe from a stasis pod on their Orbiter, Tenno physically wear their Warframes as armor. What this means is that it is possible for your Tenno to be hurt if your Warframe is damaged heavily enough.
3: Everything will try to rape you.
4: The races in this RP will not be limited to those in Warframe, as such you should expect to see more than just the Corpus, Grineer, and Infested on the battlefield.
5: You will be capable of modifying your weapons with parts found on the battlefield, allowing you further customization. If you want Prime, Prisma, Vandal, or Wraith weapons or Warframes, you’ll have to modify them on your ship.
6: Your ship’s Cephalon will have a humanoid form that they may appear in, and you can name them yourself.
7: You will get one Warframe, ever, and to change this Warframe, you’d modify it like any other Warframe. You can choose to start with a custom Warframe with custom abilities, which you can choose by discussing it with me, or you can simply select an existing Warframe from the game’s wiki.
____________________________
Syndicates:
Spoiler (click to show/hide):
Unlike in the game, in this universe, none of the Syndicates are strictly allies or enemies, and because of this, some missions given to you by the Syndicates can align with each other, or conflict with each other. Others may be similar, but diverge at some point. Which Syndicate you choose to serve will determine the nature of your missions. Only one player can select each Syndicate, and each player can only select one Syndicate.
Steel Meridian:
http://warframe.wikia.com/wiki/Steel_Meridian
Arbiters of Hexis:
http://warframe.wikia.com/wiki/Arbiters_of_Hexis
Cephalon Suda:
http://warframe.wikia.com/wiki/Cephalon_Suda
The Perrin Sequence:
http://warframe.wikia.com/wiki/The_Perrin_Sequence
Red Veil:
http://warframe.wikia.com/wiki/Red_Veil
New Loka:
http://warframe.wikia.com/wiki/New_Loka
Unlike in the game, in this universe, none of the Syndicates are strictly allies or enemies, and because of this, some missions given to you by the Syndicates can align with each other, or conflict with each other. Others may be similar, but diverge at some point. Which Syndicate you choose to serve will determine the nature of your missions. Only one player can select each Syndicate, and each player can only select one Syndicate.
Steel Meridian:
http://warframe.wikia.com/wiki/Steel_Meridian
Arbiters of Hexis:
http://warframe.wikia.com/wiki/Arbiters_of_Hexis
Cephalon Suda:
http://warframe.wikia.com/wiki/Cephalon_Suda
The Perrin Sequence:
http://warframe.wikia.com/wiki/The_Perrin_Sequence
Red Veil:
http://warframe.wikia.com/wiki/Red_Veil
New Loka:
http://warframe.wikia.com/wiki/New_Loka
Weapons:
Spoiler (click to show/hide):
Each player will be starting with a Braton, Furis, and Skana. You can use the parts that are found on the Battlefield to build other weapons or modify what you have into something else.
Damage Types:
Weapons and Warframes will be capable of different types of damage, and each of these damage types will have different effects, and will have bonus damage against certain types of armor/shielding, and may be weak against others..
http://warframe.wikia.com/wiki/Damage_2.0
While some of these may be tweaked, Radiation, for example, most will simply be translated into the RP.
You can just stop at Damage Calculation.
Each player will be starting with a Braton, Furis, and Skana. You can use the parts that are found on the Battlefield to build other weapons or modify what you have into something else.
Damage Types:
Weapons and Warframes will be capable of different types of damage, and each of these damage types will have different effects, and will have bonus damage against certain types of armor/shielding, and may be weak against others..
http://warframe.wikia.com/wiki/Damage_2.0
While some of these may be tweaked, Radiation, for example, most will simply be translated into the RP.
You can just stop at Damage Calculation.
Character Sheet:
Spoiler (click to show/hide):
Name:
Gender(Male or Female):
Age(While Tenno in-game stay in stasis and control their Warframes from there, the Tenno in this universe will be capable of aging, this will be the age that they wake up at, and for obvious reasons, will need to have been 18+):
Appearance(Picture or description):
Background(beyond what is given in this intro):
Syndicate(Your character will be joining a Syndicate shortly after the RP starts, this determines which one):
School(This determines which abilities your Operator has, personally, and are used separately from those of your Warframe. The Schools are Madurai[Offense], Vazarin[Defense], Naramon(Tactics), Unairu[Support], Zenurik[Ability]):
Stats(When in your Warframe, this character’s stats besides HP and Energy are added to those of your Warframe):(You have 150 to allocate)
HP(Base 100. Each stat placed into this category counts as 2. When this stat reaches 0, your character goes into a helpless state):
Energy(This is used to channel your operator’s abilities. Base: 50)
(What you add to these is tacked onto a base of 5 when the RP starts:)
Strength(How physically strong your character is, this is used for your character’s):
Speed(This determines your character’s ability to evade attacks):
Dexterity(This determines your character’s ability to land attacks):
Intelligence(This determines your character’s ability strength and resistance to the abilities of others):
Charisma(Determines the effectiveness of your character’s interaction with NPCs):
Name:
Gender(Male or Female):
Age(While Tenno in-game stay in stasis and control their Warframes from there, the Tenno in this universe will be capable of aging, this will be the age that they wake up at, and for obvious reasons, will need to have been 18+):
Appearance(Picture or description):
Background(beyond what is given in this intro):
Syndicate(Your character will be joining a Syndicate shortly after the RP starts, this determines which one):
School(This determines which abilities your Operator has, personally, and are used separately from those of your Warframe. The Schools are Madurai[Offense], Vazarin[Defense], Naramon(Tactics), Unairu[Support], Zenurik[Ability]):
Stats(When in your Warframe, this character’s stats besides HP and Energy are added to those of your Warframe):(You have 150 to allocate)
HP(Base 100. Each stat placed into this category counts as 2. When this stat reaches 0, your character goes into a helpless state):
Energy(This is used to channel your operator’s abilities. Base: 50)
(What you add to these is tacked onto a base of 5 when the RP starts:)
Strength(How physically strong your character is, this is used for your character’s):
Speed(This determines your character’s ability to evade attacks):
Dexterity(This determines your character’s ability to land attacks):
Intelligence(This determines your character’s ability strength and resistance to the abilities of others):
Charisma(Determines the effectiveness of your character’s interaction with NPCs):
Warframe Sheet:
Spoiler (click to show/hide):
Name:
Note: Your Warframe’s gender is that of your character.
Appearance(Link or picture, you can design a custom Warframe, select an existing Warframe(By simply linking that existing Warframe or using the Captura in-game):
Warframe Abilities(State what the Warframe does with its abilities, for example, launching a fireball, rather than what it’s intended to do in the context of the RP, as well as what the Warframe itself has as a gimmick, in other words, what is this Warframe supposed to do, and how does it do it?. For example, Gara is the glass Warframe. When this is decided, you and I can discuss, before the RP starts, what the abilities would do in the context of the RP.):
Passive:
1:
2:
3:
4:
Stats:
(All stats are doubled after stat allocation is finished. 300 to allocate)
Armor(Base 10, this reduces damage received by a percentage, which I use the Armor Calculator here: http://warframe.wikia.com/wiki/Armor to determine. I noticed that your armor stacks slower the more you have, which prevents gains from being ridiculous without punishing putting more stats into armor. Points put into armor are tripled.):
Shields(Gain no benefit from armor, but are able to recharge themselves when you haven’t taken damage for one turn. Base 100):
Shield Recharge Rate(The rate at which your shields recharge, Base 5 per turn, points put into this stat are halved.):
HP(Base 100, when this reaches 0, your Warframe goes into repair mode, in which it cannot be operated, but heals itself by 5% every turn that your Operator’s HP is above 0, and will begin operation again after fully repaired, if the Operator re-enters it.):
Strength(Used for melee attacks, base 25):
Speed(Base 10):
Handling(Stacks with Dexterity, base 10, this stat is the same as Dexterity):
Name:
Note: Your Warframe’s gender is that of your character.
Appearance(Link or picture, you can design a custom Warframe, select an existing Warframe(By simply linking that existing Warframe or using the Captura in-game):
Warframe Abilities(State what the Warframe does with its abilities, for example, launching a fireball, rather than what it’s intended to do in the context of the RP, as well as what the Warframe itself has as a gimmick, in other words, what is this Warframe supposed to do, and how does it do it?. For example, Gara is the glass Warframe. When this is decided, you and I can discuss, before the RP starts, what the abilities would do in the context of the RP.):
Passive:
1:
2:
3:
4:
Stats:
(All stats are doubled after stat allocation is finished. 300 to allocate)
Armor(Base 10, this reduces damage received by a percentage, which I use the Armor Calculator here: http://warframe.wikia.com/wiki/Armor to determine. I noticed that your armor stacks slower the more you have, which prevents gains from being ridiculous without punishing putting more stats into armor. Points put into armor are tripled.):
Shields(Gain no benefit from armor, but are able to recharge themselves when you haven’t taken damage for one turn. Base 100):
Shield Recharge Rate(The rate at which your shields recharge, Base 5 per turn, points put into this stat are halved.):
HP(Base 100, when this reaches 0, your Warframe goes into repair mode, in which it cannot be operated, but heals itself by 5% every turn that your Operator’s HP is above 0, and will begin operation again after fully repaired, if the Operator re-enters it.):
Strength(Used for melee attacks, base 25):
Speed(Base 10):
Handling(Stacks with Dexterity, base 10, this stat is the same as Dexterity):
Companion Sheet:
Spoiler (click to show/hide):
This sheet is for your Operator’s companion, which can be mechanized(Like a Sentinel, but doesn’t NEED to be a Sentinel), or biological(Like a Kavat, or a Kubrow, or generally any biological, alien-like creature.)
Name:
Gender(Male or Female)
Appearance:
Stats(100 to allocate):
Topography(Flying, Ground, Aquatic. Flying companions aren’t affected by ground-based abilities, Ground companions have their Armor stat doubled, and Aquatic companions can be taken on aquatic missions with you, while also gaining doubled speed(Rounded up) while in water.)
Armor(Reduces damage the same way Warframe Armor does, stats placed here are doubled):
Shields(Stats placed here are doubled. Recharge cannot be increased.):
HP(Base 100, stats placed here are doubled):
Targeting/Dexterity(Used for hitting targets)
Firepower/Strength(Used for determining damage)
Skill:
Mechanical companions can restore 5% HP each turn, grant 150 overshields while also recharging 5% of your shields each turn, or recharge 5 energy every turn.
Biological companions can stun an enemy every three turns(Lunge), Attempt to apply one status effect to a single target(Heat, Cold, Electric, or Toxin, select one of the four when this ability is select, and it cannot be changed) every three turns, permanently increase this creature’s strength by 50%(Sharpened Nails), or Blind all enemies for one turn(Solar Flare) every 5 turns.
This sheet is for your Operator’s companion, which can be mechanized(Like a Sentinel, but doesn’t NEED to be a Sentinel), or biological(Like a Kavat, or a Kubrow, or generally any biological, alien-like creature.)
Name:
Gender(Male or Female)
Appearance:
Stats(100 to allocate):
Topography(Flying, Ground, Aquatic. Flying companions aren’t affected by ground-based abilities, Ground companions have their Armor stat doubled, and Aquatic companions can be taken on aquatic missions with you, while also gaining doubled speed(Rounded up) while in water.)
Armor(Reduces damage the same way Warframe Armor does, stats placed here are doubled):
Shields(Stats placed here are doubled. Recharge cannot be increased.):
HP(Base 100, stats placed here are doubled):
Targeting/Dexterity(Used for hitting targets)
Firepower/Strength(Used for determining damage)
Skill:
Mechanical companions can restore 5% HP each turn, grant 150 overshields while also recharging 5% of your shields each turn, or recharge 5 energy every turn.
Biological companions can stun an enemy every three turns(Lunge), Attempt to apply one status effect to a single target(Heat, Cold, Electric, or Toxin, select one of the four when this ability is select, and it cannot be changed) every three turns, permanently increase this creature’s strength by 50%(Sharpened Nails), or Blind all enemies for one turn(Solar Flare) every 5 turns.
Cephalon/Orbiter/Dropship Sheet:
Spoiler (click to show/hide):
http://warframe.wikia.com/wiki/Cephalon
Your Cephalon is the entity which controls all of the functions on your ship. In this RP, your Cephalon will have a form that it may materialize as, should it choose to do so, and will have a personality which the player determines(Player-controlled).
Cephalon name:
Cephalon Appearance:
Orbiter Appearance:
Dropship Appearance:
Dropship support effect(When deciding the Dropship’s skill, consider what equipment would allow it to do this, and what the ship would do in the context of function, rather than RP context abilities, just like when deciding your Warframe’s abilities, for example, “My Orbiter is equipped with turrets, and strafes the battlefield”, after which I’d determine damage and cooldown):
http://warframe.wikia.com/wiki/Cephalon
Your Cephalon is the entity which controls all of the functions on your ship. In this RP, your Cephalon will have a form that it may materialize as, should it choose to do so, and will have a personality which the player determines(Player-controlled).
Cephalon name:
Cephalon Appearance:
Orbiter Appearance:
Dropship Appearance:
Dropship support effect(When deciding the Dropship’s skill, consider what equipment would allow it to do this, and what the ship would do in the context of function, rather than RP context abilities, just like when deciding your Warframe’s abilities, for example, “My Orbiter is equipped with turrets, and strafes the battlefield”, after which I’d determine damage and cooldown):
Skill check formula(Subject to change as the RP continues, to see if it works for the experimental stat values):
Spoiler (click to show/hide):
https://www.wizards.com/d20modern/d20mdice/dice.htm
Melee+bow weapons
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+strength)=damage
3b. if attack crits, double damage: ((weapon dicerolls+strength)*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Guns
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20 speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+halved Dexterity)=damage
3b. if attack crits, double damage: (weapon dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Abilities
1. attacker: (Intelligence+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (Intelligence+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (ability dicerolls)=damage
3b. if attack crits, double damage: (ability dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. Abilities Ignore Armor
Charisma
1: Initiator (Charisma(Possible modifiers influencing Charisma check)1d20 Diceroll)=Initiation
2: Target (Charisma(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Resolve
3: If Initiator roll is higher than Resolve roll, initiator is successful.If Resolve wins, Charisma check failed. (Charisma can be used to bribe an NPC out of an item, get favors from NPCs, or to bribe a monster out of a battle. Sex/Sexual acts can be used as a form of bribe.)
Criticals=Max 1d20 roll during attack diceroll
Ranges:
1: Engaged
2: Short
3: Long
4: Very Long
5: Extreme
Players may skip their attack to move two ranges closer, however may not move two ranges further from a target.
https://www.wizards.com/d20modern/d20mdice/dice.htm
Melee+bow weapons
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+strength)=damage
3b. if attack crits, double damage: ((weapon dicerolls+strength)*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Guns
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20 speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+halved Dexterity)=damage
3b. if attack crits, double damage: (weapon dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Abilities
1. attacker: (Intelligence+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (Intelligence+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (ability dicerolls)=damage
3b. if attack crits, double damage: (ability dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. Abilities Ignore Armor
Charisma
1: Initiator (Charisma(Possible modifiers influencing Charisma check)1d20 Diceroll)=Initiation
2: Target (Charisma(Possible Modifiers influencing Charisma check)1d20 Diceroll)=Resolve
3: If Initiator roll is higher than Resolve roll, initiator is successful.If Resolve wins, Charisma check failed. (Charisma can be used to bribe an NPC out of an item, get favors from NPCs, or to bribe a monster out of a battle. Sex/Sexual acts can be used as a form of bribe.)
Criticals=Max 1d20 roll during attack diceroll
Ranges:
1: Engaged
2: Short
3: Long
4: Very Long
5: Extreme
Players may skip their attack to move two ranges closer, however may not move two ranges further from a target.
If I missed anything or you have any questions, please ask, I’m still adjusting this slightly.