bug in v0.2

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bug in v0.2

Postby trunks2585 » Tue Jan 26, 2010 2:50 am

in the 'make out' scene, the loincloth doesn't move evenly with krystal's waist and thus will become dislocated from her. Pretty distracting when her body is moving through her clothes. I'll edit and update if i find anything else strange.

Even after giving the stone, if you talk to the lizard guard again the message 'give stone' still appears, probably not so much a bug as it just hasn't been reworded yet.
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Re: bug in v0.2

Postby Ketsueki » Tue Jan 26, 2010 3:44 am

Speaking of the give stone one; during one of the frames Krystal's 'bra' shifts up and while the front part still looks plausible, the back portion doesn't. As a suggested fix 'snapping' the straps in the back and having them dangling might be better.
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Re: bug in v0.2

Postby Ketsueki » Tue Jan 26, 2010 3:47 am

Cum left behind bug in the Peach side (between the frame w/o Krystal and the one with) but that's probably going to be cut later anyway?
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Re: bug in v0.2

Postby Ketsueki » Tue Jan 26, 2010 3:56 am

Revisiting the Krystal side, I notice that in at least the Krystal + Scale girl cock-blow scene with the pilot suit on the 'belt' does the same 'not quite follow' thing that trunks had mentioned about the loin cloth for the other 'clothing'.
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Re: bug in v0.2

Postby Ranard Lightningfall » Tue Jan 26, 2010 9:20 am

Atempting to change outfits while in the anal sceen seems to make the flash lock up. Stopping scripts will make it break.
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Re: bug in v0.2

Postby Ketsueki » Tue Jan 26, 2010 9:25 am

Yeah... there are two solutions that could be applied to that.

1) Lock clothing change during sex.
2) Modify all clothing according to it's per-scene needs when going through it.
2.a) an actual 'clothing' system that intentionally 'breaks' any parts that need to change for the current actions to work.
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Re: bug in v0.2

Postby Renara » Tue Jan 26, 2010 1:28 pm

Thanks for these reports! The Make Out, and cave-guard scenes were the last two I did so I've not spent the same amount of time going back and tweaking everything as I did with some of the others. Also the Make Out scene didn't originally show the whole characters since the legs didn't move at all (originally this was just hidden by the foreground bush). Easiest way to solve this is probably just to have the skirt fall off like it does in pretty much every other scene, as it's a pain to animate!

Regarding the cave-guard, renaming the button is currently a bit more work than it's worth so I'll probably just ignore that for now, regarding the strange movement of the bra, did that happen in the original? I don't think I touched it, but it could have gone slightly out of sync or something if the frames got shifted.

The broken cum on the Peach/Bowser scene, I think that happened in the original too? I haven't really touched those scenes except to get rid of duplicate symbols.

I'll try and get these things tidied up though for a v0.2.1, as I have a few things I'd like to do left anyway :)

Ranard Lightningfall Wrote:Atempting to change outfits while in the anal sceen seems to make the flash lock up. Stopping scripts will make it break.


How do you mean it breaks exactly? I'm baffled as to why that could happen, there is a bit of action-script plays depending on what clothing you're wearing, but that isn't capable of stopping the scene or anything, at worst the SharpClaw would just rip away a chunk of flight-suit even if you're not wearing it because you switched, if I can reproduce this bug I'll see if I can figure it out though!
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Re: bug in v0.2

Postby Renara » Tue Jan 26, 2010 2:16 pm

Renara Wrote:
Ranard Lightningfall Wrote:Atempting to change outfits while in the anal sceen seems to make the flash lock up. Stopping scripts will make it break.


How do you mean it breaks exactly? I'm baffled as to why that could happen, there is a bit of action-script plays depending on what clothing you're wearing, but that isn't capable of stopping the scene or anything, at worst the SharpClaw would just rip away a chunk of flight-suit even if you're not wearing it because you switched, if I can reproduce this bug I'll see if I can figure it out though!

Ack, never mind, that's quite the crash. Annoying thing is though that it runs just fine in the ActionScript Debugger; one of the armour pieces mustn't be switching properly after the flight suit is ripped, gonna be annoying to track down!

[edit] Scratch that, typo in the armour "ass piece" (the part that's ripped of), was creating an infinite loop where it kept bouncing between visible and invisible, so I've managed to fix that :)
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Re: bug in v0.2

Postby Renara » Tue Jan 26, 2010 2:29 pm

Ketsueki Wrote:Speaking of the give stone one; during one of the frames Krystal's 'bra' shifts up and while the front part still looks plausible, the back portion doesn't. As a suggested fix 'snapping' the straps in the back and having them dangling might be better.

Can you post a screenshot of what this looks like, or does it happen during a looping part of the animation, if so can you describe when it happens? I'm not sure what part you're referring to exactly.
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Re: bug in v0.2

Postby C-Sharp » Wed Jan 27, 2010 1:03 am

In the Table Fuck scene it seems that lower left leg is not attached to her knee, but somewhat above. It looks like she has a badly broken leg now.
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Re: bug in v0.2

Postby Crossbow1701 » Wed Jan 27, 2010 2:55 am

trunks2585 Wrote:in the 'make out' scene, the loincloth doesn't move evenly with krystal's waist and thus will become dislocated from her. Pretty distracting when her body is moving through her clothes. I'll edit and update if i find anything else strange.

Even after giving the stone, if you talk to the lizard guard again the message 'give stone' still appears, probably not so much a bug as it just hasn't been reworded yet.


yes i saw this to. nothing big just a little annoying.
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Re: bug in v0.2

Postby Renara » Wed Jan 27, 2010 2:44 pm

C-Sharp Wrote:In the Table Fuck scene it seems that lower left leg is not attached to her knee, but somewhat above. It looks like she has a badly broken leg now.

Ah, well spotted! Seems I didn't get rid of the old leg-piece!
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Re: bug in v0.2

Postby Kilik » Thu Jan 28, 2010 1:24 am

I don't know if anyone mentioned this yet, but, in the make out scene, when the sharpclaw cums, and the Lizard girl and Krystal are bending over, Krystal's tail is still wagging back and forth like she's standing up normally, so her tail goes through her legs to the other side.
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Re: bug in v0.2

Postby Ketsueki » Thu Jan 28, 2010 2:08 am

Yes, the tail 'bug' happens in multiple locations, and I agree that it's most likely part of a generic 'standing' animation or some other rotated animation which doesn't happen to work in that area.

It's just the kind of thing that having something vaguely like a collision detection/avoidance/skimming library would be nice for. 'Move(Object, (vector), Limit List)' Where the limit list could be an enumeration of objects (maybe automatically generated from all objects on a given layer of the frame). First simple box detection to identify any objects that would be in the path. That might not be the easiest method to use, it might be better to check -if- a move can be made (and if not perform another action), or merely make the most movement possible in that direction/etc.

A 'tail swish' library could be used to provide a generic class for such things, including number of movement pieces, and various parameters applicable to different types of tails and expressions.

The same underlying code could, however, also be used keep the character walking along a 'path' that defined where the ground was supposed to be; and possible force climbing over obstacles.
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Re: bug in v0.2

Postby Renara » Thu Jan 28, 2010 12:21 pm

Heh, Ketseuki you'd have me coding the havok physics engine in ActionScript at this rate :P
I think simplest is best; the main problem with the tail is that it doesn't animate when you're editing the scene, or even when you do the quick preview, and when you run an actual test it can be an easy detail to ignore as few of the scenes focus on what her tail is doing :D

I'll tweak that for v0.2.1; I didn't even realise the animating tail was used, obviously in the original it was hidden by the bush which I was trying to do away with, I'll give her a scene-animated tail instead.
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Re: bug in v0.2

Postby trunks2585 » Sat Jan 30, 2010 11:16 pm

as pointed out by vyksen in her intro thread, scales has no tail. I don't know if you'd call this a bug but i think it's something that needs to be changed.
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Re: bug in v0.2

Postby Renara » Sun Jan 31, 2010 1:31 am

Ah, I completely forgot about that! Noticed it when I was working on the scene but obviously neglected to actually do anything about it, d'oh! I think there is a piece in there that can be used, it just wasn't used in the original either I think.
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Surprise Buttsex

Postby Himoto » Fri Feb 12, 2010 5:08 am

In the ass rape sequence, pressing the back button during the second animation set does nothing, and the it only cycles through once if you come back to that part before continuing to the last part.
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Re: bug in v0.2

Postby shitpickle » Mon Feb 22, 2010 8:14 am

when being in the action "drench" 0.1 has krystal arms between her thighs covering her crotch area but in 0.2 krystal has one of her hand covering. O and im new and will be posting a introduction later tmmw if im in the mood and not being a lazy ass as i am : p
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