To the west lies massive mountains covered in pine forests that stretch far and wide, desert lies beyond those who dare cross the mountains, until they reach the sea. to the east lays rolling plains that stretch for weeks. Towards the south lies swampland, should anyone dare venture that far.
In this world, the population tries to get by in whatever way it can. Most of the planet is an unforgiving wilderness, the citystates build large walls to keep out raiders, and terrifying beasts, and the ocean is even worse, containing some of the world's deadliest creatures. The Goddess of light, Nour, has been silent for hundreds of years, and is thought to have abandoned this world, with even her most devout servants, praying to her day after day, feeling as though they've been speaking to the abyss.
What technology is available is powered by steam, with even the world's greatest minds unable to find anything beyond, they simply attempt to make steam technology smaller and smaller.
Some adventurers leave the safety of the Citystate walls to search for rumored ancient magic to make lives better for themselves or for humanity as a whole. There are tales of magic crystals, lost magic that can project beams of light to destroy your enemies, lost magic that could heal all wounds with the power of the Goddess. Wonders such as these are what is rumored to lie, hiding beyond the walls. Some would even pay brave warriors to go out and search for these rumored wonders.
Available Races:
Humans: One of the most common among the different races populating the world, they are very well balanced in terms of physical and mental capabilities, and don't really excel at anything.
Were-Beasts: Humanoid creatures who take on some characteristics and personality of common animals, gaining some of their strengths, (like physical strength, agility, or dexterity), while losing some strengths humans would typically have, such as durability or intelligence, dependent on which animal's traits they gained. They coexist with humans relatively easily, however, some have a tendency to go berserk when angered to a certain degree, but not all have this trait.(The stat adjustments you gain/lose, as well as scaling adjustment as you level, are based on which animal your Were-Beast borrows traits from. If you're not sure if your choice is allowed, please either post your question, PM me directly, or contact me on Discord. I tend to be pretty flexible, so ask away, even if you're sure my answer is no.)
Spectross: Typically egotistical Humanoid creatures, ranging from 7-10 feet tall. They have black, grey, or white skin, with visible black or white veins, and glowing blue, green, gold, yellow, violet, purple, pink, or red eyes. They also have digitigrade legs, and rather than hair, despite looking just like hair, they have many biological cords sprouting from their heads, more durable than hair, which they can control just like appendages. These creatures prefer to live away from other races, considering themselves superior lifeforms. They almost exclusively live in the city of Solstace, beyond the Forest of Silence, and almost exclusively worship the Goddess of Perfection, Avenir. There are many rumors regarding the Spectross, including rumors that they practice the long-lost art of magic.(Lower Speed and Charisma, higher Strength and Toughness)(Either Futanari or Female)
Rover, Wanderer, Nomad, Vagabond, call them what you will: Though they are nearly identical to humans, these creatures are generally shunned by the populace as a cursed existence, and rumored to be the product of Zalaam's dark will. These creatures eat their surroundings with the plague that follows them, and typically have extra organs within their body, and horns, claws, or longer canines, rumored to be for tearing the flesh or drinking the blood of their victims. Their skin is a deathly pale, and their body is covered in purple or red runes, rumored to be gifts from Zalaam herself. They're often accused of robbing graves and eating the corpses.(Lower Charisma, higher Mentality)
Nephilim: Rumored to be the sons and daughters, or simply the ancestors of a single Angel parent who blessed a human with a child, the Nephilim have skin black as the night and white or golden hair, with white, grey, gold, or blue eyes. They have great intellect and are often sought for positions as strategists, scientists, or engineers. They are highly respected and trusted by all, but are also extremely rare to encounter. (Much Higher Mentality, lower Toughness and Strength)
Were-Sectoids: Originally a sub-species of Were-Beast, the Were-Sectoids, usually referred to as Were-Sects or Buggies, were deemed "Disgusting" by the Were-Beasts and they were exiled from Were-Beast cities. Most other races tolerate them, but Were-Beasts will generally avoid social contact with them. Were-Sects can be identified by mostly-humanoid appearance, but many insect features, such as insect legs, antennae, claws, etc. (Much lower Charisma, higher Dex and Toughness)
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Mechanics:
The way this works is simple, I'll start by making a post, which each player will reply to, after which I'll start moving the RP along by creating individual replies to each player. Each reply will be in spoiler tags, with the player and their character at the start of that reply, so each player knows which is theirs.
Each character will have MP and HP values, these values will be refilled when an item is used to refill them, when they go up a level, or when they sleep. Sleeping is slightly different in this case, as how much HP and MP your character recovers will be determined by the location they sleep. Obviously your character won't be quite as well rested if they have to remain on guard all night, due to sleeping in the middle of a vast desert.
During combat, your character will have the option of performing a "Basic attack"(Which is any non-ability attack), which simply uses your weapon and stats to damage the opponent, using an ability(Which can do anything from performing an ability attack, to buffing your character, or debuffing the enemy character), or escaping. When escaping, your character will use their speed stat to attempt to flee from the enemy, and the enemy will have the option of attempting to pursue your character.
Combat mechanics are as follows:
Combat System:
https://www.wizards.com/d20modern/d20mdice/dice.htm
Melee weapons
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20+speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (weapon dicerolls+strength)=damage
3b. if attack crits, double damage: ((weapon dicerolls+strength)*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Guns
1. attacker: (dex+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (1d20 speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (Precision+weapon dicerolls)=damage
3b. if attack crits, double damage: (Precision+weapon dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. (damage-toughness)= damage taken (subtract from hp)
Abilities
1. attacker: (intelligence+(possible modifiers influencing hit chance)+1d20 diceroll)= attack
2. defender: (speed+possible modifiers influencing hit chance)= defense
3a. if attack higher than defense, determine damage: (Intelligence+Ability Dicerolls)=damage
3b. if attack crits, double damage: (Intelligence+ability dicerolls*2)=damage
3c. if attack misses, sucks to be you.
4. (Damage-Wisdom)=Damage
Weapons will have different base damage stats as well as different weapon damage dice to go with them, as well as different possible properties to influence combat.
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Character creation:
CHARACTER CREATION:
Character's Full Name:
Appearance(A solid description and/OR a picture will work):
Gender: Are you a boy or a girl?(Futanari is a choice if your character's race is Spectross)
Race:
How does this character sound when speaking(Dialect, voice, etc):
Character Personality:
Skills this character has(List three):
Things this character is bad at(List three):
A comprehensive backstory on your character will help determine their class, reputation, and starting location:
Stats:
The values you place here will be your base stats, which are applied BEFORE your choice of race adjusts them. Points placed in HP or MP are counted as double. Stats cannot be placed in SP.
HP: 10
SP: 10
MP: 10
Speed: 1
Your speed stat is used to evade enemy attacks, escape battle, and to pass speed-checks, such as dodging certain traps.
Dexterity: 1
Dexterity is used to hit your target, as well as to pass Dexterity checks, like picking locks and disabling/setting traps.
Precision: 1
Used for determining ranged attack damage, such as with bows and guns.
Strength: 1
This stat determines your damage, alongside your weapon's stat, and is used to perform some strength-related feats, such as lifting heavy objects, or restraining another character.
Intelligence: 1
This stat is used for magic damage, and applying statuses, as well as Intelligence-related feats.
Wisdom: 1
This stat is used for status and magic resistance.
Charisma: 1
This stat is used for interaction with NPCs and will determine how easily they cooperate with your character, and how much information your character can get from them, and is used with your character's reputation to determine how likely NPCs are to approach your character.
Constitution: 1
This stat is used to mitigate physical damage from basic attacks, and will determine how easily your character is displaced.
Available stat points: 9
Available starting locations:
Calt: The Kingdom of Calt is located in the snowy mountains of the north. Due to how few creatures are willing to brave such low temperatures, the kingdom has relatively few concerns in that regard. Located inside the kingdom, are large, powerful furnaces, used to keep the entire inner-walls warm, so that the citizens do not freeze to death. The kingdom itself is very strict in regard to who does what and when. The Kingdom's guard functions as their police, military, inquisition, judge, jury, and executioner. All citizens must worship the "Machine God" located in the center fortress of the Kingdom, a very large, metal creature, sitting on a throne. Few are allowed to see it, and rumors spread the the creature hasn't moved in as long as the inhabitants can remember.
Azraq: The Kingdom of Azraq, located in the south-western plains, has a very good reputation among the surrounding kingdoms. They have a very large guard team, used to keep order within the kingdom, often said to be the most honorable, reasonable, loyal, and even handsome in the known world, and their general populace seems to be quite happy there. There are rumors that the kingdom, despite it's seeming perfection, hides a dark secret, however no evidence of this seems to exist, or simply has not been found yet.
Norn: A city which resides beyond the Catacombs and The Black Hive, Norn is a city mostly populated by Were-Sects, though not exclusively. The city is actually just a city owned by a human ruler, but is most welcoming to Were-Sects, and preferred by Were-Sects. The city mostly keeps to itself and is content to sit behind its wall and hope to the great Goddess that the monsters dwelling in the Hive and Water never grow interested in what's beyond Norn's wall.
Fero: The Kingdom of Fero is located in the far west, beyond an unforgiving mountain range, making it quite a difficult trip to get to, or away from. Despite being a relatively safe distance from the dreaded ocean, the west wall is significantly higher than the other sides. The populace greatly respect their king, just as they're commanded, and give him everything he desires, as he promises to keep them safe from the dangers lurking outside. The other nearby city-states believe that the Kingdom of Fero practices magic within their walls, and that this is the reason for their reclusive nature. Others believe that their steam technology is even more advances than Cielo and Calt, however, no person has ever brought forth evidence to prove these rumors true. There are also rumors abound that their graves have been turning up empty overnight, however, these are also simply rumors.
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Notes:
Please join the Discord Server for this RP; https://discord.gg/Ahdg2SX