true fmc Wrote:Back in the day i used to hack BS to change a couple of things. And i must say that for a couple of times i studied the idea of doing a game like BS, or even straigh up hacking it, and enabling mods so the community could add animations,monsters,traits, etc to it. but i'm not an artist or writer, to gather support in the p0rn world would be unlikely to say the least.
Quite frankly i think showing the actual breeding, with all the variants was a huge mistake, at least using sprites. It made the game require over 300 animations, if i remember right. something that even though i defend the game at time was highly unlikely to happen. An more sensible approach would be using 3d characters since you would have only to create the body/rig once and then animate it to each species. But that brings the problem of 3d.
So far, for what i gather the best BS "successor" would be Portals of phereon, but i don't think the creator will ever put any animations in it
true fmc Wrote:But i will throw the ball here: If i pulled the trigger and made said game: 6 monsters focus in breading 20 or so traits. But at first without any animations or art, like i said i'm not artis.
You guys would support/you think i would get support?
What i'm thinking in doing is launching the game, the patreon and use the money from the patreon to contract freelancers to do the animations. But i don't think it would be viable, what you guys think?
true fmc Wrote:I'm using unity.
true fmc Wrote:And the deal is: i have no budget.
So very very unlikely to be able to fund art for the game without patreon support.3 world problems i guess.
true fmc Wrote:And i'm even considering if i should make it about monsters, humanoids or straigh up humans.
I think the generally speaking the game would have a more smoth evolution using humans, but i'm not even sure if people would play it.
ValturNaa Wrote:Hey Broccoli I gotta ask, have you figured out your program for animation? I know GMS has support for spine animations but I'm curious if you've made another system work.
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