LOK: Rebirth v0.4e (updated July 26th)

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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby Abelius » Sat Dec 02, 2017 10:48 am

Mmm, according to your feedback, I'd say you've played an older version than Bugfix 2 (?)...

FuzzFace Wrote:Anomaly/Critique:
Spoiler (click to show/hide):

When I named my character, I named her Krysta. The “l” looked like the thingy that tells you where it’s going to print, so I mistook that as a letter.


Fair point. A blinking caret would be preferrable, but I'm afraid I can't do much about it as I'm using a plugin for that functionality.

FuzzFace Wrote:Anomaly/Critique:
Spoiler (click to show/hide):

The quality buttons disappear once you get to the female community tent for the first time, after you are done talking with the chieftain. Perhaps have an options menu for this?


Quality? You mean the stat points panel on the top? That's supposed to be available only after your first event with the 'pot guy'. If you're seeing them before that point, that would be an inconsistency bug on my part.

FuzzFace Wrote:Bug:
Spoiler (click to show/hide):

Choosing to FAIL cleaning the pot at the waterfall creates an endless loading loop. Saving and loading solved the issue. I can’t remember if I had let uh…was it Sek? (not Sek) Kiss me or not.


You mean the hourglass icon? That's supposed to be fixed in Bugfix 2, but before that you recovered control by exiting to the menu and resuming the game (two ESC strokes).

FuzzFace Wrote:Critique:
Spoiler (click to show/hide):

Having the other person’s name visually available when speaking to them. In this case, I forget who stops me while carrying the “pot”. This is more of a quality of life thing, no big issue.


Mmm... I'm not sure about this. Putting NPCs names before every phrase seems cheap and outdated to me, tbh. Unimmersive as that guy at MXR Mods Weekly would say. :P

Moreover, if I need to allow for additional text at the start of dialogue lines, I'd lose control over line breaks. Oh, and I'd also need to modify all the conversations so the plugins knows the name of every actor, unless I manually write them down in every node... :roll:

I prefer that you guys get a hang of who's who in the village. All is new now and that's why you're confusing people's names. That won't happen with time.

FuzzFace Wrote:Bug:
Spoiler (click to show/hide):

Jerked off Sek (not Sek) a second time, invoking his bullshit story. He just came on Krystal, but the scene won’t proceed after I click. It is stuck at when he says, “What a splendid tribute for our spirits.” I went to pause to look for a save option so I can reload and resolve the issue. There was none. I went into ‘Sound’, and came back to the main pause screen. Save and load were there again, So I saved. When I quit to the main menu and loaded the game back up, Krystal could walk with her top down, and the guys name was, “’helpful’ guy,” but he was invisible.


That matches pre-Bugfix 1 behavior. Could you clarify which version you're playing, please?

And thanks for playing and the time you've taken to write. :mrgreen:
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby FuzzFace » Sat Dec 02, 2017 3:19 pm

Abelius Wrote:Mmm, according to your feedback, I'd say you've played an older version than Bugfix 2 (?)...


Yes, I was playing the first version of the 0.1 release. Pardon me if my information is dated.

Abelius Wrote:Quality? You mean the stat points panel on the top? That's supposed to be available only after your first event with the 'pot guy'. If you're seeing them before that point, that would be an inconsistency bug on my part.

No, not the stats, there are quality buttons (Low quality, Medium quality, High quality,) in the upper right portion of the screen during Krystals stay on the military vessel, and before she talks to the chieftain.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby Abelius » Sat Dec 02, 2017 4:14 pm

FuzzFace Wrote:No, not the stats, there are quality buttons (Low quality, Medium quality, High quality,) in the upper right portion of the screen during Krystals stay on the military vessel, and before she talks to the chieftain.

Errr... what?! :? I don't have the slightest idea of what buttons are those. :lol:

Could you send me a screenshot, please?
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Totemist » Sat Dec 02, 2017 5:05 pm

Abelius Wrote:
kleper666 Wrote:soo,blue backgrounds wont be fixed for old graphics,patreon keep breaking hearts :(

I'm sorry for that, really. But I needed to make a decision for my own good and the game's future. I am an overworked bastard already and this only seriously added to my misery. :|

Totemist Wrote:Game looks sweet so far. My thoughts have been pre-empted by everyone else here (fast travel and a map, Gods that was a lot of walking), or something I already mentioned (breaking up the dream sequence and talk with the chief into bite-sized pieces as the game progresses once there's more of it, to avoid info-dumping and make the player want to unlock more of the story).

Yup, we're taking care of the map and fast-travel thingies... As for the info-dump, well I won't modify the intro yet, but I'm trying to maintain some suspense from now on. I hope the difference from the demo is not lost. :lol:

Totemist Wrote:I did encounter one bug, when clicking repeatedly to go East as fast as possible when I was first trying to find the waterfall, Krystal vanished off the screen after I hit the far East-path dead end and turned around to go back West. The screen seemed to get stuck in a loop of "go west" maybe 10 times with the screen already over the far left area and immediate loading as if Krystal had been standing just outside the left border of the screen. When she re-appeared and I escaped the loop the screen briefly flickered and the background turned purple (same thing happens when loading a save) and went back to normal.

I've been trying to replicate that issue for a while without success. Where exactly did you have that problem? The farthest scene on the right, past the waterfall crossroads?

Totemist Wrote:One suggestion is for Krystal to enjoy jerking off Sek just a little bit more as a way to spite Eri, who obviously has some sort of fixation with him. Maybe just a little smugness when getting her marching orders would add a lot.

Actually, that guy's not Sek... :roll:

Sek will have its own questline.


Huh, I obviously wasn't paying close enough attention. I could have sworn his name was Sek. I also clickspammed past the talk with the Chief, so if there was an alteration there I missed it. The glitch occurred after going all the way East past the waterfall crossroads, yes.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby CloudRipper » Sat Dec 02, 2017 6:58 pm

I may just be ignorant or just not finding it, but how do I raise her submission? Or is that not yet implemented?

Edit:
Spoiler (click to show/hide):

Nevermind, got my first submission point after the second boob job
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby FuzzFace » Sun Dec 03, 2017 12:57 am

Abelius Wrote:
FuzzFace Wrote:No, not the stats, there are quality buttons (Low quality, Medium quality, High quality,) in the upper right portion of the screen during Krystals stay on the military vessel, and before she talks to the chieftain.

Errr... what?! :? I don't have the slightest idea of what buttons are those. :lol:

Could you send me a screenshot, please?

Okay, now I'm going nuts. I could have sworn I saw buttons to change the quality on the game in the upper right corner of the screen. It's not there. I'm looking though any games I have played recently, But LOK Rebirth is the only recent in weeks that I have played that is Unity or Flash, Or otherwise have quality changing mechanics within a pause screen, or before launching the game.

Edit: May have found a game I had previously played in flash over a week ago. but the quality button design is not what I remembered.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Sun Dec 03, 2017 7:36 pm

Totemist Wrote:The glitch occurred after going all the way East past the waterfall crossroads, yes.

That's mighty weird, but I trust you. I'd need to 'audit' my own code now that I've learned a lot, to see if transitions could be safer, but as long as it's cosmetic and I have so many things to do... :roll:

FuzzFace Wrote:Okay, now I'm going nuts. I could have sworn I saw buttons to change the quality on the game in the upper right corner of the screen. It's not there. I'm looking though any games I have played recently, But LOK Rebirth is the only recent in weeks that I have played that is Unity or Flash, Or otherwise have quality changing mechanics within a pause screen, or before launching the game.
Edit: May have found a game I had previously played in flash over a week ago. but the quality button design is not what I remembered.

Actually, as I'm creating this with a lot of plugins, that could have happened without me having a clue, you know. :lol:
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby SonicExTc » Mon Dec 04, 2017 1:40 pm

Do you maybe plan to make savegame files work in different updates? ex. Savefile from version 0.1 to be available in version 0.2? ;)
"In principio erat verbum, et verbum erat aput deum, et deus erat verbum"
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby cerhit » Tue Dec 05, 2017 11:49 am

Has any one progressed any further in Sek's event (boob fuck)? and is Eri's event implemented? If so, How to get to it? I am at a loss. Even a hint would be appreciated.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby Abelius » Tue Dec 05, 2017 12:41 pm

SonicExTc Wrote:Do you maybe plan to make savegame files work in different updates? ex. Savefile from version 0.1 to be available in version 0.2? ;)

I can't manipulate old savegames to include new variables, but I can declare them in-game. That means that to the best of my possibilities I'll try to add some mechanism, like a conversation option, to allow for some kind of "conversion" to happen, and then you'd be able to create a new savegame. In fact, that's how you'll be able the get the fast-travel map in 0.1.1 coming out today.

That said, I've observed that old savegames suffer from dialogue database inconsistencies. For now, it's not a big deal, but I'll recommend always to start over to avoid funny things to happen.

cerhit Wrote:Has any one progressed any further in Sek's event (boob fuck)? and is Eri's event implemented? If so, How to get to it? I am at a loss. Even a hint would be appreciated.

That's the end of current content and Eri's response option is only a placeholder for now.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby Galleon » Tue Dec 05, 2017 1:45 pm

Hey Abelius! I'm a huge fan of this project and have been an LOK fan since the original. I'd like to offer some services to you, since I was thinking of starting a similar project myself! At my day job I do a combination of C# applications development, web development, and Systems Administration. I'd like to help with programming on this project, or join the team if possible! Please get in touch with me, I really think I can help.
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby Abelius » Tue Dec 05, 2017 6:01 pm

0.1.1 is out. See OP.
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby Enkide » Tue Dec 05, 2017 7:58 pm

So how much more coding for the fun scenes? XD
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby Abelius » Tue Dec 05, 2017 11:59 pm

Enkide Wrote:So how much more coding for the fun scenes? XD

Coding strictly speaking... I hope not much, and that I can focus more on writing and animating this time. :P

Galleon Wrote:Hey Abelius! I'm a huge fan of this project and have been an LOK fan since the original. I'd like to offer some services to you, since I was thinking of starting a similar project myself! At my day job I do a combination of C# applications development, web development, and Systems Administration. I'd like to help with programming on this project, or join the team if possible! Please get in touch with me, I really think I can help.

Hi Galleon. Thank you so much for your good disposition. However, I'm "coding" myself with PlayMaker exclusively.

There are times when I'd like to have a deeper understanding of C# and why the hell every time I try to write some actual lines of code the IDE throws me ten errors for every word (seriously), but at the end of the day I don't really need it for getting things done. It would be another matter entirely if I expected to work at a AAA dev company, ofc... :roll:

So I stuck and alone in that department forever. Thanks anyway.
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby Asion » Wed Dec 06, 2017 10:44 am

Looking good, but i have an idea. Is it possible to implement a system that counts the usage of the fast travel map?
Like a movement counter in games like xcom. Everyday there is a fixed number of usage of the travel map, just to people do not get too lazy.
And if it's reached the limit then there would be a message that krystal get tired and become slower so she not able to use the map anymore at that day.
It would be really useful because than the people not gonna use the map to get everywhere in an instant. Even the area right next to them.
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby Victordragon » Wed Dec 06, 2017 2:09 pm

hello I wanted to ask do you can to add this pose to the game?
Spoiler (click to show/hide):

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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby pafupafu » Wed Dec 06, 2017 6:56 pm

Somone can tell me where is Sek i don't know where is he please
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby Asion » Wed Dec 06, 2017 10:45 pm

pafupafu Wrote:Somone can tell me where is Sek i don't know where is he please


If you at the stage where you have to find the people, than if you talk nesi a second time than she will tell you the general direction where you can find him. If you are after that, then you already met him.
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Re: LOK: Rebirth v0.1.1 (updated Dec 5th) Fast travel added!

Postby FreemanGordonXD » Tue Dec 12, 2017 2:58 am

Is content over when boobjob's start to loop or i just need to grind?
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Re: LOK: Rebirth v0.1.1 Some suggestions

Postby zergius » Tue Dec 12, 2017 8:13 pm

I like the story and graphics but gameplay is far from perfect IMO
1. Could you add movement with WASD or arrows and interact with E or spacebar? It doesn't pleasure to spam clicking ground trying not to click stupid totem or something
2. Could Krystal walk/run faster. She's military officer and can keep more vigorous tempo :)
3. Could you provide more relevant map? This map is terrible and useful only because of inconvenient movement and lots of useless empty locations. I think map has to show all main locations at start and ALL visited locations after visiting. Also map has to show current player location and markers for active quests.
4. Gosh, there is so protracted plot development. It's boring to carry this fucking pot two weeks. And at that point I even don't know how to develop it further. I don't know, I can't drop this damned pot and lick that cunt because of this is not designed yet or I have to gain some chars and what exactly chars.
5. Why not to show in menu or on other shortkey all stats like current day, current and done quests, Krystal's chars, may be also inventory or something?
6. As written before, It will be nice if you'll indicate names of person that converse with Krystal
7. What a poltergeist makes Krystal return to ship when she walks always to west?

And one non-gameplay suggestion
Could you provide some convenient walkthrough or at least list of scenes available for current version?

And thank you again for your work :)
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