FuzzFace Wrote:Anomaly/Critique:Spoiler (click to show/hide):
Fair point. A blinking caret would be preferrable, but I'm afraid I can't do much about it as I'm using a plugin for that functionality.
FuzzFace Wrote:Anomaly/Critique:Spoiler (click to show/hide):
Quality? You mean the stat points panel on the top? That's supposed to be available only after your first event with the 'pot guy'. If you're seeing them before that point, that would be an inconsistency bug on my part.
FuzzFace Wrote:Bug:Spoiler (click to show/hide):
You mean the hourglass icon? That's supposed to be fixed in Bugfix 2, but before that you recovered control by exiting to the menu and resuming the game (two ESC strokes).
FuzzFace Wrote:Critique:Spoiler (click to show/hide):
Mmm... I'm not sure about this. Putting NPCs names before every phrase seems cheap and outdated to me, tbh. Unimmersive as that guy at MXR Mods Weekly would say.
Moreover, if I need to allow for additional text at the start of dialogue lines, I'd lose control over line breaks. Oh, and I'd also need to modify all the conversations so the plugins knows the name of every actor, unless I manually write them down in every node...
I prefer that you guys get a hang of who's who in the village. All is new now and that's why you're confusing people's names. That won't happen with time.
FuzzFace Wrote:Bug:Spoiler (click to show/hide):
That matches pre-Bugfix 1 behavior. Could you clarify which version you're playing, please?
And thanks for playing and the time you've taken to write.