LOK: Rebirth v0.4e (updated July 26th)

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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Tue Nov 28, 2017 11:29 pm

People having that blue background... could you please give me your videocard model?
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby kleper666 » Tue Nov 28, 2017 11:52 pm

Abelius Wrote:People having that blue background... could you please give me your videocard model?


you already found the problem:page 18,19


viewtopic.php?f=35&t=7423&start=360
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Tue Nov 28, 2017 11:56 pm

kleper666 Wrote:
Abelius Wrote:People having that blue background... could you please give me your videocard model?

you already found the problem:page 18,19
viewtopic.php?f=35&t=7423&start=360

I know. I'm not troubleshooting it again, but I need to know which videocards you people with this problem are using to confirm if downgrading atlases to 4K will solve the problem for all of you, because my limit is 4K, not 2K.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby kleper666 » Wed Nov 29, 2017 12:20 am

Abelius Wrote:
kleper666 Wrote:
Abelius Wrote:People having that blue background... could you please give me your videocard model?

you already found the problem:page 18,19
viewtopic.php?f=35&t=7423&start=360

I know. I'm not troubleshooting it again, but I need to know which videocards you people with this problem are using to confirm if downgrading atlases to 4K will solve the problem for all of you, because my limit is 4K, not 2K.


with 4k is enough my video card is too old so it should be fine for everyone
NVIDIA GeForce 7300 LE
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Wed Nov 29, 2017 1:09 am

kleper666 Wrote:with 4k is enough my video card is too old so it should be fine for everyone
NVIDIA GeForce 7300 LE

Okay. I won't be able to do it tonight though. This is being more laborious than I thought and it's pretty late...
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby tdnlok » Thu Nov 30, 2017 6:54 am

I've played the demo. Looks good so far, and looking forward to future updates. Though if I may suggest, maybe implement a few things, such as maybe a map, and maybe even a means to move faster from area to area. Right now a decent chunk of the game is spent walking from place to place.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Enkide » Thu Nov 30, 2017 11:23 pm

Had an idea from a discussion by an artist, They wanted to know if there would be an option when all the kinks are put in to be allowed to be switched on and off by the user who plays it.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby SonicExTc » Fri Dec 01, 2017 12:36 am

All cool with r9 390x , tho at my laptop ,AMD A6 with integrated GPU, game crashes after picking option "No-Vsync"..,Picked option with "V-Sync" and game ran just fine.., Great game btw and good luck on makin future updates!
"In principio erat verbum, et verbum erat aput deum, et deus erat verbum"
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Braveheart1818 » Fri Dec 01, 2017 1:17 am

Sadly, i cant find a link to download the game currently that isn't a .rar file.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Fri Dec 01, 2017 8:19 am

Braveheart1818 Wrote:Sadly, i cant find a link to download the game currently that isn't a .rar file.

Click on my banner and download it from the last post.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Fri Dec 01, 2017 10:48 am

Enkide Wrote:Had an idea from a discussion by an artist, They wanted to know if there would be an option when all the kinks are put in to be allowed to be switched on and off by the user who plays it.

Some "questionable" fetishes will be turned on/off by a conversation option at their starting event. So they'll remain in that state for the rest of the game.

I know it would be preferable having a switch, always available, but this game will have an already pretty complex net of dialogues, and readying them to also allow for kink toggling in the middle of the plot is something I would prefer to avoid at all costs, for my own mental sanity. :lol:
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Asion » Fri Dec 01, 2017 1:49 pm

"for my own mental sanity."
Says the dude who always placed his little finger to his lips if he thinks he said something awesome or big, and having an idiot english man with a penis pump as his nemesis.
But putting the joke's away. I really appreciate your works, and it is going in a really good direction and i have no problem with the slow progress rate. Hell, even the double clicking is good part, at least the folks have to concentrat to the game and not on the bouncig and shakisng...........pixels.
So yeah, I'm really looking forward what you guys bring us in the future. BUT!
I've really have to ask something.
There is plans / possibilities for costume clothing? It would be really nice if there was. One piece dresses like her current suit, or multiple pieces like pants, jackets and shirts. It would been really nice to dress her properly for the various jobs or the combats, and maybe having a little bonuses for them?
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Fri Dec 01, 2017 5:11 pm

Asion Wrote:"for my own mental sanity."
Says the dude who always placed his little finger to his lips if he thinks he said something awesome or big, and having an idiot english man with a penis pump as his nemesis.

:lol:

Asion Wrote:There is plans / possibilities for costume clothing? It would be really nice if there was. One piece dresses like her current suit, or multiple pieces like pants, jackets and shirts. It would been really nice to dress her properly for the various jobs or the combats, and maybe having a little bonuses for them?

It's something we want to do, yes. But is has little game value at this stage in which everything is yet to happen story-event-wise. And it's also HUGE work. All clothes added to the models need to flow exactly with the nude parts under them, and even though FFD is a nice thing to have, it's not magical enough for auto-adjust on its own.

Linked meshes, that apply to more than one active attachment, is one feature I asked ages ago from Spine devs, but they don't seem to care much about it. If they finally implement it, then I'll add dozens of clothes with almost zero effort. Until then, I need to put that at the bottom of the tasks backlog. :|
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Enkide » Fri Dec 01, 2017 5:18 pm

Abelius Wrote:
Enkide Wrote:Had an idea from a discussion by an artist, They wanted to know if there would be an option when all the kinks are put in to be allowed to be switched on and off by the user who plays it.

Some "questionable" fetishes will be turned on/off by a conversation option at their starting event. So they'll remain in that state for the rest of the game.

I know it would be preferable having a switch, always available, but this game will have an already pretty complex net of dialogues, and readying them to also allow for kink toggling in the middle of the plot is something I would prefer to avoid at all costs, for my own mental sanity. :lol:


Well that's good. :3
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Asion » Fri Dec 01, 2017 6:03 pm

Thank you man, that's all I wanted to hear. Like I said, I'm fine with the slow progress rate. As long the thing is in the list than I'm glad. Even if in the end you just add one or two plus clothes I'm alredy satisfied. Thank for the answer.
The easy and bug free future work be with you, Abelius.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby kleper666 » Fri Dec 01, 2017 11:21 pm

soo,blue backgrounds wont be fixed for old graphics,patreon keep breaking hearts :(
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Totemist » Sat Dec 02, 2017 12:05 am

Game looks sweet so far. My thoughts have been pre-empted by everyone else here (fast travel and a map, Gods that was a lot of walking), or something I already mentioned (breaking up the dream sequence and talk with the chief into bite-sized pieces as the game progresses once there's more of it, to avoid info-dumping and make the player want to unlock more of the story). I did encounter one bug, when clicking repeatedly to go East as fast as possible when I was first trying to find the waterfall, Krystal vanished off the screen after I hit the far East-path dead end and turned around to go back West. The screen seemed to get stuck in a loop of "go west" maybe 10 times with the screen already over the far left area and immediate loading as if Krystal had been standing just outside the left border of the screen. When she re-appeared and I escaped the loop the screen briefly flickered and the background turned purple (same thing happens when loading a save) and went back to normal.

One suggestion is for Krystal to enjoy jerking off Sek just a little bit more as a way to spite Eri, who obviously has some sort of fixation with him. Maybe just a little smugness when getting her marching orders would add a lot.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby Abelius » Sat Dec 02, 2017 12:23 am

kleper666 Wrote:soo,blue backgrounds wont be fixed for old graphics,patreon keep breaking hearts :(

I'm sorry for that, really. But I needed to make a decision for my own good and the game's future. I am an overworked bastard already and this only seriously added to my misery. :|

Totemist Wrote:Game looks sweet so far. My thoughts have been pre-empted by everyone else here (fast travel and a map, Gods that was a lot of walking), or something I already mentioned (breaking up the dream sequence and talk with the chief into bite-sized pieces as the game progresses once there's more of it, to avoid info-dumping and make the player want to unlock more of the story).

Yup, we're taking care of the map and fast-travel thingies... As for the info-dump, well I won't modify the intro yet, but I'm trying to maintain some suspense from now on. I hope the difference from the demo is not lost. :lol:

Totemist Wrote:I did encounter one bug, when clicking repeatedly to go East as fast as possible when I was first trying to find the waterfall, Krystal vanished off the screen after I hit the far East-path dead end and turned around to go back West. The screen seemed to get stuck in a loop of "go west" maybe 10 times with the screen already over the far left area and immediate loading as if Krystal had been standing just outside the left border of the screen. When she re-appeared and I escaped the loop the screen briefly flickered and the background turned purple (same thing happens when loading a save) and went back to normal.

I've been trying to replicate that issue for a while without success. Where exactly did you have that problem? The farthest scene on the right, past the waterfall crossroads?

Totemist Wrote:One suggestion is for Krystal to enjoy jerking off Sek just a little bit more as a way to spite Eri, who obviously has some sort of fixation with him. Maybe just a little smugness when getting her marching orders would add a lot.

Actually, that guy's not Sek... :roll:

Sek will have its own questline.
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Re: LOK: Rebirth [Unity] v0.1 Bugfix1 (updated Nov 27th)

Postby kleper666 » Sat Dec 02, 2017 1:44 am

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im feeling like scott evil :o
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Re: LOK: Rebirth [Unity] v0.1 Bugfix 2 (updated Nov 30th)

Postby FuzzFace » Sat Dec 02, 2017 4:40 am

Oh goody! i'll start with the lasers then. Oh wait, that turned to crap when Krystal came to the planet ^.^
So here we go!

Anomaly/Critique:
Spoiler (click to show/hide):

When I named my character, I named her Krysta. The “l” looked like the thingy that tells you where it’s going to print, so I mistook that as a letter.


Anomaly/Critique:
Spoiler (click to show/hide):

The quality buttons disappear once you get to the female community tent for the first time, after you are done talking with the chieftain. Perhaps have an options menu for this?


Bug:
Spoiler (click to show/hide):

Choosing to FAIL cleaning the pot at the waterfall creates an endless loading loop. Saving and loading solved the issue. I can’t remember if I had let uh…was it Sek? (not Sek) Kiss me or not.


Critique:
Spoiler (click to show/hide):

Having the other person’s name visually available when speaking to them. In this case, I forget who stops me while carrying the “pot”. This is more of a quality of life thing, no big issue.


Bug:
Spoiler (click to show/hide):

Jerked off Sek (not Sek) a second time, invoking his bullshit story. He just came on Krystal, but the scene won’t proceed after I click. It is stuck at when he says, “What a splendid tribute for our spirits.” I went to pause to look for a save option so I can reload and resolve the issue. There was none. I went into ‘Sound’, and came back to the main pause screen. Save and load were there again, So I saved. When I quit to the main menu and loaded the game back up, Krystal could walk with her top down, and the guys name was, “’helpful’ guy,” but he was invisible.
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