Just to get this out of the way, there's no playable demo yet. This is mainly to generate interest and discussion, this project may possibly never get off the ground and see the light of day (because I have like 3 other fucking projects to do sadjasldjwhatamidoingwithmylife?). But I figured I'd at least show what I have so far and see if people is interested in this and if I'd ever do this.
"There's no playable demo, why the fuck are you posting here instead of discussion, you scrub," I hear you say. Well, mainly because, non-flash forums has more traffic. Which is the entire point of me posting here because I want feedback and stuff. I also asked a mod and he said it was okay. So, yeah. (By the way, LoK has an unofficial LoK Discord channel. Come join us for all the funsies.)
Alright, with that out of the way, what is Euphoria Labyrinth? The most accurate way I could put it would be, "it's Despair Labyrinth but in modern times (technically near-future) with guns and shit instead of magic." And since it's sort of a spinoff/sequel to Despair Labyrinth, it's okay to rip off the every idea it has. I mean, I could just continue Despair Labyrinth myself since I quite enjoy that game (hence this abomination), but I don't like to take someone else's work and turn it into mine. At least not without express permission. But yes, Euphoria Labyrinth is basically Despair Labyrinth but with guns.
And now to introduce some of the characters I have planned. (Open the image in a separate tab to read the stuff. Part of it got cut off by the forums.)

Mostly sketches right now, and 2 of these characters aren't done, so I literally can't show them yet. And yes, the engineer from Brazil is black. Because I would be racist if I don't include a black character in this day and age. That was a joke, I don't really care about pandering or to be "inclusive," I just like variety. I figure I should mention it since Despair Labyrinth didn't have a black playable character, or hell, even a tanned one. As for a side note, the reason the characters don't have their real names listed is because I haven't thought of them yet.
Now as for how these characters work in the context of gameplay, basically each character/class would have easier access to a particular part with their skillset. For example, the hacker would be able to spoof ID detector gates to allow one-time access, while the engineer would be able to disable the gate entirely, and since the soldier would have no applicable skillset, she would have to find some other way around without alerting security. In terms of combat, think Metal Gear, but with some other mechanics to make this into a h-game. Like enemies would grapple you and you'll have to escape, otherwise, a h-scene will trigger. You (and enemies) will have 2 separate health pools. One's normal health, which once it's fully depleted, u ded, game over. The other is stun health (term pending. I've thought of stun tracker, but that's more of a tabletop thing). Once depleted, instead of dying, you'll fall unconscious and trigger a h-scene instead. There's some other fluff like killing enemies will increase your threat level and enemies will get progressively stronger/more in numbers, so you'll have to choose between lethal and non-lethal approaches to combat and stealth.
For a quick rundown for each character:
Soldier: Faster reload, higher base health and stun health.
Hacker: Hack stuffs.
Spy: Lower base threat, easier grapple escape and enemy grapples.
Medic: Health recovery without items but with a cooldown, and higher health recovery with items.
Engineer: Mechanics stuff (a vague description because I don't have everything figured out yet), higher explosives weaponry damage and accuracy.
Scientist: No idea yet, feel free to chime in.
In terms of the possibility for new characters, I dunno, maybe? If I plan to have more characters, the next ones would have to be maybe a Chinese sharpshooter and a
As for the premise/setting of the game, it would be set somewhere around mid to late 2000s, technology has advanced to the point where gene enhancements are readily available and ammunition are all caseless now so please don't scream at me asking where the fuck is the ejection port on Eve's gun. The UN now includes literally every nation on Earth and generally has more power over each of its member states. Wars are non-existent, a unified currency, people are more tolerant of other cultures and beliefs, joint international military branches, etc. Basically, Earth has more or less been globalized...with one exception. A new sovereign power appeared out of nowhere that threatens the peace of the world. A young genius scientist was captured and presumed to be tortured for military secrets and threatened to build a superweapon. So the heroines were tasked to save this scientist on a island somewhere in the pacific oceans from her captors. The island is ruled by this new sovereign power, and is basically lawless where the only law is enforced through violence. The island is heavily rampant with sex and slave trade, human trafficking, drugs, smuggled arms, mercenaries and etc etc. As such, the island itself is conveniently named Labyrinth by its locals. I mean, I pretty much ripped off Despair Labyrinth, but I have to tweak it to make it work in a modern setting.
For some other concept arts.
Spoiler (click to show/hide):
And that's pretty much it. Apologies for the haphazard info dump and poorly organized post, but I don't have the brainpower to write this shit properly. But feel free to comment and stuff so I can decide whether or not I should greenlight this project.