cheddaredgrizzly Wrote:Thanks for the list, I will address all of these grammar in the next update.
BTW, #4 for mom should work, but I forgot to mention that there is a prerequisite to be able to access it. Not only do you need to finish #3, but you need to have also finished the Kayly sidequest before #4 will trigger. Let me know if you have problems with that.
I personally think I'm going to keep the time element in the game and here is why. I think that it is actually more forgiving than other timed mechanics. In Azkabar, the only way for time to advance is when you decide to go to the next day in the real world. Nothing else, not even death, advances time. So theoretically speaking, you could be able to finish the game on day 2 if your motivated enough. Now system wise...it doesn't really conflict with anything. Nothing is unlocked by X days, only by your physical progress made, so if you run out of days, the game just ends. I don't see how that will conflict, but I will definitely keep that in mind.
Funny you talked about the H scenes, because I was just thinking this the other day. I'll rewrite some of the scenes to flow more naturally.
Thanks again.
Alright just did the kayly mission and got the 4th trigger to work. Thanks for specifying. As for the time system, fair enough, you do make a good point about the fact that not even death advances time which makes it easier. When i mentioned that it could conflict with other things, i was specifically thinking about the things unlocked by x days aspect along with what I mentioned earlier where if you dont give enough time(which you have as far as i gather), it makes getting all scenes/doing everything stressful in 1 run but the problem is giving too much time. As development progresses, you might decide to add in more than initially planned and as such you would need to redo the time given, you might put in less, meaning adjustment here there etc.